The present invention relates to a method of controlling the deal of cards, or other indicia, to players of a card game.
When playing a game of cards, the cards must be dealt to each of the players. The most common method of dealing cards for a game requires shuffling the cards and subsequently dealing the cards to each of the players in the game. Cards are shuffled prior to dealing the cards ensuring a random distribution of the cards through out the deck of cards and to the players. For example, in standard five-card stud poker utilizing a random deal, the cards are shuffled to insure a random distribution of the cards through out the deck. Once the cards have been thoroughly shuffled, the cards are then dealt to each player in the game.
When all players have been dealt the proper number of cards for the card game that they are playing, the hand rank of each player is determined by the probability of cards occurring in his hand. For example, the probability of the first card dealt to a player from a fifty-two card deck being the Ace of Spades is 1 in 52. The probability of the next card being the Ace of Diamonds is 1 in 51. The probability of the third card dealt being the Ace of Hearts is 1 in 50, etc. Randomly dealing cards makes it extremely difficult for multiple players to have hands that are competitively ranked within the same game. Typically, most players in the game are dealt hands that have low rankings which causes them to fold their hands prior to the end of the game or they will lose the game.
Randomly dealing cards results in a less exciting and a less competitive card game, such as poker, where each of the players have varying hand ranks associated with their cards. One player may have an exceptional hand while the remaining players have hands that are not very highly ranked. As a result, the winner of the game is determined by the deal of the cards and the other players have no chance in winning. A method of biasing or controlling the deal of the cards is needed to increase the excitement and competition of the game. By utilizing a biased or controlled deal in a game allows for all players of the game to have relatively close hand rankings within the game. Therefore, the excitement of the game will be increased as the players know that all hands are relatively close in rank to each other, but do not know if they have the best hand or only a good hand.
It is an object of the present invention to provide a method of biasing or controlling the deal of cards, or other indicia, utilized in a game such as poker.
It is another object of the present invention to utilize statistical sampling of all possible hands or combinations in determining the hand of each player of the game.
It is yet another object of the present invention to provide for a more exciting game by keeping the hand rankings of all the players in the game close together.
In the present invention, a method is provided for biasing or controlling the deal of cards, or other indicia, to players of a game. The cards are biased such that each player in the game will receive a hand that is close in ranking to all the other players of the game. Each player of the game is assigned a deviation multiplier selected from a list. Nextan initial single hand rank is randomly selected and each player's deviation number is used to identify a range of hand rankings from which each player's hand is selected. If the initial hand ranking is 50 and the average deviation for a player is 2, the player's hand ranking will be in the range of 50±(10×deviation multiplier) or 50±(20) which is 30-70. (i.e. 50±20 or 50−20=30 and 50+20=70). Biasing the deal of the cards increases the excitement and competition of the game by allowing all players of the game to have relatively close hand rankings.
The foregoing, together with other features and advantages of the present invention, will become more apparent when referring to the following specification, claims and accompanying drawings.
The present invention will be better understood from the following detailed description of an exemplary embodiment of the invention, taken in conjunction with the accompanying drawings in which like reference numerals refer to like parts and in which:
a illustrates the hand rankings of a high card;
b illustrates the hand rankings of a pair;
c illustrates the hand rankings of two pair;
d illustrates the hand rankings of three of a kind;
e illustrates the hand rankings of a straight;
f illustrates the hand rankings of a flush;
g illustrates the hand rankings of a full house;
h illustrates the hand rankings of four of a kind;
i illustrates the hand rankings of a straight flush;
a illustrates an example of a game of five card stud played with four players;
b illustrates the hand rank selected for each of the four players for the game in
a illustrates an example of a game of five card stud played with six players; and
b illustrates the hand rank selected for each of the six players of the game in
The present invention is a method of biasing or controlling how cards are dealt from a standard deck or decks of cards by utilizing a set of rules that can be implemented in numerous physical or electronic forms, in numerous settings and in numerous variations. The following detailed description illustrates a preferred embodiment of the present invention. In the preferred embodiment, the method of biasing or controlling how the cards are dealt utilizes a variety of electronic video poker games which are designed to display the hand of each player on a video screen. Typically, buttons located on the video games are utilized by players to select cards to play, select cards which are to be moved from one location to another and which cards to discard. In an alternative embodiment, the screen can be conventional touch screen technology. The biased card deal of the present invention is implemented as part of a five card stud poker game utilizing a video game in the preferred embodiment. Those skilled in the art will recognize that the principles and teachings described herein may be applied to a variety of other card games, with or without the use of a video game.
In a card game, such as five card stud, there exists a finite number of hands that may be dealt to a player using a standard deck of cards. Each of these hands is assigned a hand rank which is well known within the gaming industry. These hand rankings, illustrated in
Turning to
As described previously, once the initial single hand rank has been selected, the first player's hand is then determined using the initial single hand rank. Each player's hand will be within a range of ±(10×deviation multiplier) of the initial single hand rank. In other words, if the initial hand rank is 50 and the deviation multiplier is 1, the range of possible hand ranking for the player is ±(10×1)=±10 of the initial single hand rank. Therefore, the range is 50±10 or a range of 40 to 60. The hand is selected by using a formula defined by the method in the preferred embodiment. The following formula is utilized:
(10×player's deviation multiplier)×2
Although this formula is illustrated, additional formulas may be utilized in this method, such as multiplying by 3 and not 2. Using this formula (10×deviation multiplier)×2, a random number is selected and the random number chosen is added to the initial single hand rank to establish a base number. Then the player's deviation multiplier is multiplied by 10 and this value is subtracted from the base number 212. For example, in step 210 the number 50 is randomly selected which represents the initial single hand rank and the deviation multiplier assigned to a player is 2. Next, as indicated in step 212, a random number from 0 to (10×player's deviation multiplier)×2 (i.e. 0 to (10×2)×2 or 0 to 40) is selected. If the number 5 is randomly selected, the number 5 is added to the initial hand rank (50+5=55) so that 55 becomes the base number. Then (10×player's deviation multiplier) is subtracted from the base number or 55 (i.e.,10×2=20). In other words, 20 (i.e., 10×2) is subtracted from 55 for a value of 35 which represents the hand rank of the first player. 35 is a hand of 3 of a kind 3 high.
Next in step 214, another player's hand is selected using the process described in step 212 above. A check is made to determine if all the players in the game have been assigned a hand 216. If the answer is FALSE 218, the process in step 214 is repeated until all players have been assigned a hand. If the answer is TRUE 220, the player's cards are assigned based off of each player's hand ranking 222.
In the preferred embodiment, once the hand rankings have been assigned to each player, each player is dealt his hand according to his pre-determined hand rank. In a poker game, such as 5 card poker, each player is dealt five cards with all but one of the cards facing downwards. Each player knows that the other players have a hand that is likely to be close in hand rank to his, making the game more interesting. After viewing his first card and the first card of the other players, each player now has the option of placing a bet on his hand or folding utilizing buttons on a video game or a touch screen display. After all players have either placed a bet or folded, the second card is turned over so each player knows what two of his cards are. Once again each player has the option of placing a bet or folding. This process is repeated until all cards are overturned. The player with the highest hand rank wins the game. Five card poker is described by way of example only. Numerous other card games may be played with this method. In an alternative embodiments, poker games which allow each player to choose to discard and replace cards in his hand or community cards can be shared among players.
a illustrates a first example of a game of five card stud with four players. Each player in the game is assigned a deviation multiplier based upon the rules of the game described with reference to
Next, the initial hand ranking and the average deviation for each player are used to determine, as discussed with reference to
Therefore, as shown in
a illustrates a second example of a card game (five card stud) with six players. Each player in the game is assigned a deviation multiplier based upon the rules of the game. In this example, each player is assigned a deviation multiplier based upon the table in
Next the initial single hand rank and the average deviation for each player are used to select the hand that is dealt to each of the player.
Therefore, as shown in
Although an exemplary embodiment of the invention has been described above by way of example only, it will be understood by those skilled in the field that modifications may be made to the disclosed embodiment without departing from the scope of the invention, which is defined by the appended claims.
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