Not Applicable
Not Applicable
Not Applicable
This invention is more specifically related to billiard or pool games which utilize a plurality of billiard balls and a pocket billiard table playing surface onto which the billiard balls are contacted by a cue ball in which the cue ball is propelled by a cue stick to be used to pocket said object balls. More specifically still, the present invention concerns a new billiard game and billiard balls designed specifically for simulating football on a pocket billiard table.
Conventional billiard or pool games have been extremely popular and require each player to possess a high degree of skill and accuracy for pocketing a pre-selected target ball. For several hundred years that billiards/pool has been in existence there have been a multitude of games that have been played on a billiard table. A few sports have been simulated to be played on a billiard table such as golf, bowling, and baseball in which players enjoy both the game of their choosing and the challenge of billiards. Some past inventions have physically changed the table surface to again simulate a desired sport. In recent years there have been new designs to billiard balls with colors and indicia representing different sports leagues and teams to i.e. collegiate teams, MLB™ teams, NFL™ teams, NHL™ teams and NBA™ teams.
The game of the present invention is to provide a new method and new apparatus to simulate the excitement of the sport of football play on a billiard table and likewise have the players pocketing pre-selected target balls. The present invention game rules combine the fast paced action and strategy of known billiards games such as nine ball and eight ball mixed with footballs terminology and rules. The invention has two variations of game play rules for novice or rookie play to more advanced or veteran play. The scoring system offers players the ability for easy and comprehensive statistical analysis, excellent self instructional and diagnostic opportunities by playing the game.
Therefore the game will appeal to all players who are fans of football regardless of their playing ability. The present invention allows both seasoned and novice players, or for that matter anyone who can shoot billiards, to play, learn, and win the game. The game can be played on any size billiard/pool table. An apparatus of the invention, such as the offensive center ball, can be removed and substituted for other billiard balls representing the sport of football with colors and indicia displayed thereon such as a collegiate or NFL™ team billiard ball for added enjoyment and excitement to the invention.
The invention involves pocketing specially designed billiard balls that simulate playing football on a pocket billiard table. To start the game players will flip a coin to determine who will be visitors and who will be home. Visitors will start the game on offense. During the game players take turns racking when on defense and breaking the balls when on offense known as drives. Balls are racked in a diamond configuration of nine balls with the center ball at the head, football/goal line ball in middle and the seven yard line balls i.e. thirty, forty, thirty, forty, thirty, twenty, ten balls in random order or sequential order. The cue ball represents the offensive/defensive players that will be used to break the rack and pocket balls. Each player has equal number of opportunities on offense to score touchdowns, field goals and two-point conversions. Defense has the opportunity for interceptions, fumbles and safeties. Both players may be penalized for fouls such as holding-scratching cue ball and off sides—a miss hit of the intended object ball. The offense will score a touchdown for seven-points when all seven yard line balls and the goal line have been pocketed. The offense may also gain additional points on a touchdown scored otherwise known as a two-point conversion if the center ball is still on the table and is also pocketed. An offensive player on the beginning of their down may score a field goal of three-points as long as a minimum of four yard line balls have been pocketed on previous downs and then the football is successfully pocketed on the attempted simulated field goal kick. The defense may score two-points for a safety if the offense fails to pocket a yard line ball before the defense can pocket the center ball and football on the same turn. Offensive drives will end if the offense scores, fumbles—when center ball and football have been pocketed by the defense, interception—offense scratches cue ball on break shot/pass play, or a defensive safety have occurred. The game may utilize a scoring sheet to track the progress and statistics of the players competing. The game can be played on any size pocket billiard table which can be played by children and adults of all ages.
The apparatus of the present invention comprises a set of ten billiard balls of 2¼ inches in diameter and approximately weighing six ounces and are of different colors, markings, and numbers that are selectively driven into pocket areas on a flat pocket billiard table and a specially designed cue ball adapted to be struck with a hand-held device such as a cue stick, and the apparatus consists of the following elements:
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The object of the invention is to simulate football on a pocket billiards table by pocketing specially designed billiard balls that will award points in a drive or rack. There are three-five drives per quarter depending on number of drives per game agreed upon prior to the game starting by both teams/players. A game can consist of twelve, sixteen, or twenty drives/racks depending on what is selected by both player(s)/teams. Player(s)/team with the most points at the end of all drives will win the game. Two teams of two-eight players can compete on a pocket billiard table to score touchdowns; two point conversions, field goals, and safeties just as in a real football game during each offensive drive. Drives will always start on the twenty yard line with the offensive player needing to gain eighty total yards by pocketing the eight yard line balls i.e. thirty, forty, thirty, forty, thirty, twenty, ten, and then the goal-line/football ball to score a touchdown. There are four quarters to a game i.e. 1st quarter, 2nd quarter, 3rd quarter, and 4th quarter. If necessary there may be over time drives. Players have the option to have 1) the first player/team to score in overtime wins or 2) each team be given a drive to score and if neither team scores or both teams are still tied after their drives have been completed then each team will be given another drive to attempt to out score their opponent in overtime.
Terms & References—note whenever mentioned, the football/goal-line ball or goal-line/football ball is the same ball. The football/goal-line reference is for the defense to pocket where as the goal-line/football reference is for the offense to pocket. A shot is when the cue ball is struck with a man made device known as a cue to pocket or attempt to pocket an object ball i.e. the thirty, forty, thirty, forty, thirty, twenty, ten, offensive center ball, or the goal-line/football ball. A break shot is when the cue ball with the “X and 0” markings is used to strike and break open the rack of balls i.e. thirty, forty, thirty, forty, thirty, twenty, ten, goal line/football, and offensive center ball to start the drive.
Additional Rules—Additional football plays, results, and penalties are simulated on the pocket billiard table such as; passing, running, interceptions, fumbles, punting, turn-over on downs, out-of-bounds, defensive blitz, holding and offside penalties. Depending on which version of rules are decided to be used by the competing players/teams will determine the level of difficulty of the game and order of play i.e. rookie rules—easier play and veteran rules—harder play. Rule versions are also agreed upon before the game begins: i.e. veteran rules and rookie rules.
Starting the Game—An agreed upon number of drives i.e. twelve, sixteen, or twenty for the game must be decided before the game begins. When starting the game players will flip a coin (heads or tails) to see who will be the visitor's team and who will be the home team. The visitors will always start the game and the first drive on offense in the 1st quarter and the home team will start the first drive on offense in the 3rd quarter. Players/teams will then continually rotate on being on offense on alternate drives respectively for each half of the game.
Racking the Balls—On each and every drive, the defensive team will rack or “huddle” the balls. In veteran rules the yard line balls i.e. thirty, forty, thirty, forty, thirty, twenty, ten balls are racked in a diamond configuration (
Ball Pocketing Format—Players must decide the pocketing rules when playing veteran rules of either pocketing the yard line balls in random order (
Drives—Players will take turns playing on offense otherwise known as an offensive drive. The visitor team will always start the 1st drive of the game. A drive or rack is simply where the plurality of nine balls i.e. thirty, forty, thirty, forty, thirty, twenty, ten, center ball, and football/goal line ball are racked in a set order in a diamond configuration (
Downs—During each drive/rack there are a total of only four downs or innings per drive. Downs are numerated 1st down, 2nd down, 3rd down, and 4th down. Downs are simply offensive players turns or innings during the offensive drive. The offensive player has only four downs, turns, or attempts to score points. A down i.e.; 1st, 2nd, 3rd or 4th down may consist of pocketing: no balls, a single ball, or a plurality of balls. Ideally an offensive player will attempt to pocket the maximum number of balls i.e. thirty, forty, thirty, forty, thirty, twenty, ten, football/goal-line, and center ball during the fewest downs possible during their offensive drive. Ex: if the quarterback on 1st down breaks and pockets a ball and then continues to pocket all of the remaining yard line balls and then the goal-line/football ball on the same down then it would simulate the quarterback throwing a pass for eighty yards for a touchdown.
Sequence of Downs and Plays—
1st down offensive pass play
2nd down offensive run play or field goal
3rd down offensive run play or field goal
4th down offensive run play or field goal or punt
Gaining Yards—The offensive player's objective is to pocket yard line balls i.e. thirty, forty, thirty, forty, thirty, twenty, ten, in any order or a more advanced version of pocketing the yard line balls in sequential order then pocketing the goal-line/football to simulate moving down the field and score points i.e.: touchdowns, field goals, and two point conversions during their drive. There are a total of eight yard line balls representing a football field: one—goal-line/football ball, one—ten yard line ball, one—twenty yard line ball, two—thirty yard line balls, two—forty yard line balls, and one—fifty yard line ball.
Scoring & Points—Special point values are awarded as follows:
Defensive Safety—Two points are scored for a defensive safety when the defensive player pockets both the offensive center ball and the football/goal line ball in the same down and no yard line balls have yet been pocketed i.e. thirty, forty, fifty, forty, thirty, twenty, and ten yard line balls in any of the previous downs.
Field Goal—Three points are scored for a field goal when any four random yard line balls i.e. of the thirty, forty, fifty, forty, thirty, twenty, or ten balls have been pocketed on prior downs and the goal line/football ball is pocketed separately on the beginning of the offensive players remaining down(s). When playing by sequential ball pocketing rules then the thirty, forty, fifty, and forty yard line balls must be pocketed first prior to a field goal attempt. If a player attempts a field goal they must notify the defense of their intentions prior to taking the shot on the goal-line/football. If the shot is missed on the field goal then no points are awarded for the field goal and it is considered a missed field goal which results in the drive being over and the other team gaining possession of the football and they start the next drive on offense on the twenty yard line and it will be 1st down.
Touchdown—Seven points are scored for a touchdown when all seven of the yard line balls i.e. the thirty, forty, thirty, forty, thirty, twenty, ten and the goal line/football ball have been pocketed during a player's offensive down in a drive. A touchdown can also be scored if the goal-line/football was pocketed on the 1st down break shot also known as the pass play. The scoring touchdown player has the option to attempt to score eight points for the touchdown if the offensive center ball is still in play or on the table after the score was made and then it too is pocketed. The offensive scoring player must notify the defense if they attempt the two-point conversion. A touchdown scoring player does not have to attempt a two-point conversion.
Touchdown & Two-Point Conversion Failed—Seven points are scored for a touchdown when a two-point conversion was announced to the opponent to be attempted and then was missed due to failure of pocketing the offensive center ball when it was still in play after a touchdown was scored.
Touchdown and Two-Point Conversion Made—Eight-points are scored for a touchdown when seven yard line balls thirty, forty, thirty, forty, thirty, twenty, ten and the goal line/football ball, have been pocketed during a player's offensive drive or if the goal-line/football was pocketed on the 1st down pass play also known as the break shot and the offensive center ball has also been pocketed if still in play after the touchdown was scored. The offensive scoring player must notify the defense if they will attempt the two-point conversion prior to the shot being taken. The running back will be credited with the ten yards gained for the two-point conversion if a touchdown was from a running play and the quarterback will be credited with the ten yards if a touchdown was scored on a 1st down pass play and a two-point conversion was then made.
Offensive Plays—During a players offensive turn or drive the player will have several plays that will be used during the course of the drive i.e. pass play, running play, play option, out-of-bounds, punt, field goal, and two point conversion.
Offensive Passing Play—The player on offense during their offensive drive will be considered the teams quarterback when they attempt to break the rack to start the drive on their 1st down pass play. The breaking of the rack is always on 1st down. The breaking of the rack on 1st down is always considered the pass play. The quarterback must place the cue ball behind the head string or behind the 2nd diamond at the head of the table opposite where the balls are racked. The quarterback must contact the offensive center ball (head/front ball in the rack) on the break to start the play and drive. It is considered the “snap”. An object ball must be pocketed or a minimum of four balls excluding the cue ball must contact a rail to be considered a legal pass play. If a quarterback does not meet the four ball minimum to a rail then see (Offensive Pass Interference rule). The quarterback may continue to shoot after the break as long as it is a legal break/pass and any ball is pocketed i.e. thirty, forty, fifty, forty, thirty, twenty, ten ball, or the offensive center ball. The offensive player breaking known as the quarterback will score a touchdown on the pass play if the goal line/football is pocketed on the break shot. The quarterback has the option if they choose to attempt a two-point conversion by pocketing the offensive center ball if it is still in play or on the table after a touchdown is scored. The quarterback must notify the defense that it is attempting the two-point conversion before the shot is attempted. All balls pocketed by the quarterback during their turn i.e. break shot and subsequent balls pocketed on the 1st down will be credited to the quarterback as passing yards gained. The quarterback may end their turn at any time by notifying the opponent that they are going out-of-bounds (see out-of-bounds).
Offensive Pass Interference—will result if:
1) The quarterback fails to contact the offensive center ball first on the 1st down pass play. All the balls i.e. thirty, forty, thirty, forty, thirty, twenty, ten, offensive center ball, and the goal-line/football will be re-racked and the quarterback will be given another attempt to break/pass on 1st down. If the goal-line/football is pocketed on the pass play re-break due to the previous illegal break/pass on 1st down then the goal-line/football will be re-spotted on the foot spot on the surface of the pocket billiard table and the defensive player will shoot from the position wherever the cue ball lies on the table surface and it will be considered to start the 2nd down. If there are any balls pocketed on the re-break on 1st down by the quarterback i.e. the thirty, forty, thirty, forty, thirty, twenty, ten, or offensive center ball or goal-line/football the quarterbacks turn or down will still end and they will not be allowed to continue shooting. The defensive player will shoot from the position wherever the cue ball lies on the table surface and it will be considered to start the 2nd down. The quarterback will not be credited with any balls or yards gained. All yards gained will be credited to the running back.
2) If the quarterback fails to pocket at least one ball i.e. any one of the thirty, forty, thirty, forty, thirty, twenty, ten, offensive center ball, or goal-line/football balls then a minimum of four balls i.e. any of the thirty, forty, thirty, forty, thirty, twenty, ten, offensive center ball, or goal-line/football balls must be driven to a rail. If the quarterback fails to drive four balls to a rail then all the balls i.e. thirty, forty, thirty, forty, thirty, twenty, ten, offensive center ball, and the goal-line/football will be re-racked and the quarterback will be given another attempt to break/pass on 1st down. If the goal-line/football is pocketed on the pass play re-break on 1st down then the goal-line/football will be re-spotted on the foot spot on the surface of the pocket billiard table and the defensive player will shoot from the position wherever the cue ball lies on the table surface and it will be considered to start the 2nd down. If there are any balls pocketed on the re-break on 1st down by the quarterback i.e. the thirty, forty, thirty, forty, thirty, twenty, ten, or offensive center ball or goal-line/football the quarterbacks turn or down will still end and they will not be allowed to continue shooting. The defensive player will shoot from the position wherever the cue ball lies on the billiard table surface and it will be considered to start the 2nd down. The quarterback will not be credited with any balls or yards gained. All yards gained will be credited to the running back.
Pass Interception—When the quarterback scratches/pockets the cue ball in any pocket during the break shot or the cue ball leaves the table on the break shot then the player quarterback will have thrown an interception during the pass play. The offensive drive will be over and the opponent will then have the next offensive drive.
Offensive Running Play—The player on offense during 2nd, 3rd, or 4th down plays is considered the running back if they attempt to score a touchdown by pocketing all remaining yard line balls and the goal-line/football. If playing by random ball pocketing rules then the running back may pocket any yard line ball to continue their turn or down. If the running back is playing by the sequential ball pocketing rules then the running back must pocket the balls in sequential order i.e. the thirty, then forty, then fifty, then forty, then thirty, then twenty, then ten, and then the goal-line/football to score. The running back has the option if they choose to attempt a two-point conversion by pocketing the offensive center ball if it is still in play or on the table after a touchdown is scored. The running back must notify the defense that it is attempting the two-point conversion before the two-point conversion shot is attempted. All balls pocketed by the running back during their running downs will be credited as yards gained i.e. the ten yards gained on a successful two-point conversion play for a total of ninety yards possibly gained. The running back may end their turn at any time by notifying the opponent that they are going out-of-bounds (see out-of-bounds).
Play Option—The offense will have a play option whenever the defense has committed a penalty. The offensive player will have cue ball in hand and the option to place the cue ball anywhere on the pocket billiard table surface as long as it does not contact another ball.
Fumble—Any time the offensive center ball has been pocketed and then the defense pocket the football/goal-line ball during an opponent's offensive drive then a fumble will occur. The offense will lose possession and the drive will be over with the defense starting the next drive on offense starting on the twenty yard line.
Out-of-Bounds—The quarterback or running back may elect to end their down at any time by notifying their intentions to the defense prior to going out-of bounds i.e. “I am going out of bounds”. Once the offensive player has announced their intentions they then can attempt to pocket or pocket a legal yard line ball i.e. the thirty, forty, thirty, forty, thirty, twenty, ten balls and their turn or down will end. Even if any ball was pocketed their down will still end. It simulates the offensive player running out of bounds. An offensive player may also simulate causing the football to go out-of-bounds to end the down by contacting first any yard line ball i.e. thirty; forty, thirty, forty, thirty, twenty, ten ball and then causing any yard line ball to contact and pocket the football/goal-line ball. The football/goal-line ball will be re-spotted on the table on the foot spot position for the next down with defense having the next turn at the table with the cue ball position wherever it lies.
Punt—The offense will have to end their drive by punting if they have failed to pocket a minimum of four yard line balls i.e. any of the yard line balls thirty, forty, thirty, forty, thirty, twenty, ten if playing in random ball pocketing order or failure to pocket the thirty, forty, fifty, and forty yard line balls if playing in sequential ball pocketing order after 1st, 2nd, and 3rd downs have been completed. The punt is not returnable. The opponent will play offense on the next drive and the ball will start once again on the twenty yard line.
Turn-Over-On-Downs—If the offense chooses not to kick a field goal and to instead use a running play on 4th down to attempt to score a touchdown and then fails to score a touchdown than the drive will be over and considered turn-over-on-downs. The opponent will start the next drive on offense on the twenty yard line.
Offensive Holding Penalty—When the offense pockets the cue ball in any pocket or causes the cue ball to leave the table than it will be considered an offensive holding penalty. Exception—on the 1st down pass play if the quarterback scratches or causes the cue ball to leave the table on the break shot then it is considered an interception. On the holding penalty the defense will receive cue ball in hand anywhere on the billiard table surface and it will be considered a “Blitz” for the defense.
Defensive Holding Penalty—When the defense pockets the cue ball in any pocket or causes the cue ball to leave the table than it will be considered a defensive holding penalty. The offense will receive cue ball in hand anywhere on the billiard table surface and it will be considered a “Play Option” for the offense.
Offensive Off-Sides Penalty—An offensive off-sides penalty will be called if the offense:
1) Fails to have any ball i.e. the thirty, forty, thirty, forty, thirty, twenty, ten, offensive center ball, goal-line/football or cue ball to contact a rail after a selected target ball i.e. any of the thirty, forty, thirty, forty, thirty, twenty, ten, offensive center ball or goal-line/football balls has been contacted first. When a targeted ball i.e. thirty, forty, thirty, forty, thirty, twenty, ten, offensive center ball or goal-line/football has been pocketed then no balls need to contact a rail.
2) First contacts the offensive center ball at any time. Exception—On the break/pass shot the offense must contact the offensive center ball first. On a two-point conversion the offense may contact first and pocket the offensive center ball.
3) First contacts the goal-line/football and there are line balls i.e. thirty, forty, thirty, forty, thirty, twenty, ten still on the table surface. Exception—The offensive player may contact the goal-line/football first on a field goal attempt as long as a minimum of four yard line balls have been pocketed prior to the attempt. The defense will receive cue ball in hand anywhere on the billiard table surface and it will be considered a “Blitz” for the defense on any offensive off-sides penalty.
Defensive Off-Sides Penalty—A defensive off-sides penalty will be called if the defense:
1) Fails to have any ball i.e. the thirty, forty, thirty, forty, thirty, twenty, ten; offensive center ball, goal-line/football or cue ball to contact a rail after a selected target ball i.e. offensive center ball or goal-line/football has been contacted first. When a targeted ball i.e. offensive center ball or goal-line/football has been pocketed then no balls need to contact a rail.
2) First contacts any of the yard line balls i.e. thirty, forty, fifty, forty, thirty, twenty, or ten balls at any time.
3) First contacts the goal-line/football when the offensive center ball is still on the table surface. The offense will receive cue ball in hand anywhere on the billiard table surface and it will be considered a “Play Option” for the offense on any defensive off-sides penalty.
Note—All rules from veteran play are still in effect with the exception of the below rules and formats.
Tracking the Drives—There is only twelve drives per game. Players can track the twelve drives on the billiard table by using the diamonds on the rails. There are three diamonds per rail. Four rails represent the four quarters i.e. 1st quarter, 2nd quarter, 3rd quarter, and 4th quarter. Each rail has three diamonds representing three offensive drives. A coin can be placed under the cushion on each respective drive to track the progress of the game.
Racking the Balls—On every drive, the defensive team will rack or “huddle” the balls. In rookie rules the yard line balls i.e. thirty, forty, thirty, forty, thirty, twenty, ten balls and the offensive center ball and goal-line/football are racked in a diamond configuration (
Ball Pocketing Format—The offensive player's objective in rookie rules is to pocket any yard line balls i.e. thirty, forty, thirty, forty, thirty, twenty, ten, in any order then pocket the goal-line/football to simulate moving down the field and score points i.e.: touchdowns, field goals, and two point conversions during the offensive drive.
Downs—In rookie rules there are no downs tracked. Players will continue to play the drive until either the offense scores a touchdown or field goal or the defense scores a safety or cause a turn-over i.e. fumble or the offense throws an interception on a 1st down pass play.