1. Field of the Invention
The present invention relates generally to game shows particularly suited for television and, more particularly, to a television game show for playing a bingo-like game in conjunction with a trivia game.
2. Description of the Related Art
Game shows have been and remain a staple of television broadcasting virtually from its inception as a broadcast medium. At the height of its popularity, a good game show can deliver some of the highest ratings on TV. Game shows present entertainment in the form of conflict. The conflict lies in the competition between the players for the prizes.
In the prior art, there are a number of bingo style games and trivia games, but none teach or suggest the combination of these games as taught by the present invention. That is, the applicant is not aware of any prior art which combines aspects of trivia games with aspects of the game of bingo. Accordingly, it is an object of the present invention to provide a game combining elements of the game of bingo with a trivia game in a television game show format.
It is another object of the present invention to provide a method and apparatus to play the TV format bingo/trivia game where at least two players or contestants can compete against each other.
In view of the prior art, the present invention provides a new unique game show system which enables in-studio players or contestants to play a unique game which combines elements of the game of bingo with a trivia game.
In one aspect, the unique game show system is preferably embodied as a one-half hour television program in a studio setting where the studio set design reflects the colorful look, feel and excitement of a casino setting with a capacity to accommodate a large live audience. It is contemplated that the shows would be produced in casino showrooms such as Atlantic City or Las Vegas. Each show would preferably include several one-to-one contestant rounds and a bonus round for the winner of the contestant rounds.
According to another aspect, a game board is preferably displayed in a television studio setting using a bank of video monitors or one large video monitor. The studio setting would also include a spin lever or pull arm for each contestant podium to allow each contestant to take alternate turns at playing the inventive game. It is also contemplated that in lieu of a spin lever or pull arm, each player's turn would be initiated automatically without any action required on the part of the contestants.
According to the present invention, each game is preferably played between two in-studio contestants. The game is based upon a combination of elements of the game of bingo with elements of a trivia game to challenge the contestants to earn their points playing the bingo portion of the game. The contestants keep their points if they answer trivia questions correctly and lose all or a portion of their points if they answer trivia questions incorrectly.
A main objective of the game during one-to-one contestant rounds is for each contestant to cover-up rows, columns or diagonals of the game board. By doing as such, the contestants earn points. The game board includes five rows and five columns, thereby providing a total of 25 squares or cells. Each of the 25 squares is capable of displaying a number (a symbol of a first set) or a graphic indicating that there is no number displayed or that a number previously displayed has been covered-up. In the preferred embodiment of the game, prior to any spins being made by any of the contestants, 12 of the 25 squares are covered-up and the remaining 13 squares display a number. Each square or cell corresponds to one of the video monitors, in the case where a bank of video monitors is used to display the game board.
The game board further includes a row of five player reels or cells; each player reel corresponds to one of the five columns. During a contestant's turn during a one-to-one contestant round, the contestant pulls a spin lever or pull arm to display an icon in each of the five player reels. If a number (a symbol of the first set) is displayed by a player reel which matches a number displayed by a square of the corresponding column, the square of the corresponding column is covered-up.
If the icon displayed by a player reel is a graphic icon (a symbol of a second set), a predetermined action is performed in accordance with the graphic icon displayed. The action could be the automatic awarding of a predetermined number of points to the contestant who pulled the spin lever, providing the contestant who pulled the spin lever with the option of deciding which square to cover-up, providing the contestant who pulled the spin lever with a free spin or turn, and asking the contestant who pulled the spin lever a trivia question. Based on whether the contestant answers correctly or not, another action is performed, such as the contestant keeping/losing a predetermined number of points, including the contestant losing all of his points (if the question is answered incorrectly). If the contestant answers incorrectly, the other contestant is giving an opportunity to answer correctly. By answering trivia questions correctly, a contestant earns clues in helping him solve a puzzle during the bonus round, if the contestant reaches the bonus round.
The winner of the one-to-one contestant rounds is the contestant who has the most points (which have a monetary value) at the end of the contestant rounds. This contestant then plays the bonus round, with a chance to win additional money and/or other prizes by solving the puzzle.
It is contemplated that the game of the present invention can be implemented as a set of programmable instructions and game resources (graphics, audio, video, alphanumeric text, etc.) capable of being executed by a general purpose processor or a hard-wired special-purpose processor for playing the game. The set of programmable instructions and game resources can be stored on a computer-readable medium, including optical, magnetic and opto-magnetic media.
The foregoing features of the present invention will become more readily apparent and may be understood by referring to the following detailed description of an illustrative embodiment of the present invention, taken in conjunction with the accompanying drawings, where:
a illustrates a television studio setting for playing the inventive television game show in accordance with the present invention;
b illustrates a game board for playing the inventive television game show in accordance with the present invention; and
a-2zzz illustrate views of the television studio setting showing an exemplary play of the inventive television game show being played in accordance with a preferred embodiment of the present invention.
The preferred embodiment shown in the accompanying figures, and detailed hereinafter, describes a bingo-like and trivia television game show. It is contemplated that the game underlying the bingo-like and trivia television game show described herein can be played as a computer/video game, board game or in any other format, including providing for play of the game by one, two or multiple players over a network, such as the Internet. As such, the game can be provided as a set of programmable instructions and game resources (graphics, audio, video, alphanumeric text, etc.) capable of being executed by a general purpose processor or a hard-wired special-purpose processor for playing the game. The set of programmable instructions and game resources can be stored on a computer-readable medium, including optical, magnetic and opto-magnetic media.
In the television game show format of the game of the present invention, two contestants compete with each other before a live studio audience in order to win money and prizes.
The game board 10 is displayed using a bank of video monitors or one large video monitor. Prior to the start of the game, each monitor of the game board 10 or the large video monitor display a game start graphic, such as the name of the television game show.
The game in accordance with the present invention is based upon a combination of elements of the game of bingo with elements of a trivia game to challenge the contestants 17′, 18′ to earn their points playing the bingo portion of the game. The contestants 17′, 18′ keep their points if they answer trivia questions correctly and lose all or a portion of their points if they answer trivia questions incorrectly. The trivia questions are asked to the contestant by the game show host 19 when the contestant pulls the spin lever 17, 18 and obtains a particular icon (e.g., a devil) on reels of the game board 10 as further described below.
A main objective of the game during one-to-one contestant rounds is for each contestant to cover-up rows, columns or diagonals of the game board 10. By doing as such, the contestants 17′, 18′ earn points. The game board 10 includes a matrix of cells 24 arranged in a column and row configuration. The game board 10 includes five rows 20 and five columns 22, thereby providing a total of 25 squares or cells 24. Each of the 25 squares or cells 24 is capable of displaying a number 26 (a symbol of a first set) or a graphic 28 (
In the preferred embodiment of the game, prior to any spins being made by any of the contestants 17′, 18′ and as shown by
The game board 10 further includes a row of five player reels or cells 30; each player reel 30 corresponds to one of the five columns 22. During a contestant's turn during a one-to-one contestant round, as will be described below with reference to
If the icon displayed by a player reel 30 is a graphic icon (a symbol of a second set), a predetermined action is performed in accordance with the graphic icon displayed. The action could be the automatic awarding of a predetermined number of points to the contestant 17′, 18′ who pulled the spin lever 17, 18, providing the contestant 17′, 18′ who pulled the spin lever 17, 18 with the option of deciding which square 24 to cover-up, providing the contestant 17′, 18′ who pulled the spin lever 17, 18 with a free spin or turn, and asking the contestant 17′, 18′ who pulled the spin lever 17, 18 a trivia question. Based on whether the contestant 17′, 18′ answers correctly or not, another action is performed, such as the contestant 17′, 18′ keeping/losing a predetermined number of points, including the contestant 17′, 18′ losing all of his points (if the question is answered incorrectly). If the contestant 17′, 18′ answers incorrectly, the other contestant 17′, 18′ is giving an opportunity to answer correctly. By answering trivia questions correctly, a contestant 17′, 18′ earns clues in helping him solve a puzzle during the bonus round, if the contestant 17′, 18′ reaches the bonus round.
The winner of the one-to-one contestant rounds is the contestant 17′, 18′ who has the most points (which have a monetary value) at the end of the contestant rounds. Preferably, there are two one-to-one contestant rounds. Preferably, each of the one-to-one contestant rounds terminates when all the numbers displayed by the game board 10 during that round have been matched; after there is only a predetermined amount of numbers left to be matched and the subsequent pull of the spin lever 17, 18 does not match any number; a time clock has clocked a predetermined amount of time, a predetermined number of spins has been reached, etc. The winning contestant at the end of the one-to-one contestant rounds then plays the bonus round, with a chance to win additional money and/or other prizes by solving the puzzle. The bonus round is described below with reference to
a-2zzz illustrate views of the television studio setting 100 showing an exemplary play of the inventive television game show being played in accordance with the preferred embodiment of the present invention. In
After the 12 squares 24 are covered up, contestant number one or Sharon goes first by pulling on her spin lever 18. After pulling on her spin lever 18, numbers and a graphic icon are displayed by the five player reels 30. As shown by
Contestant number two or Jim then pulls his spin lever 17. After pulling on his spin lever 17, numbers and graphic icons are displayed by the five player reels 30. As shown by
Sharon then pulls her spin lever 18. After pulling on her spin lever 18, numbers and a graphic icon are displayed by the five player reels 30. As shown by
The host 19 then tells Jim that if he answers the question correctly, he has a chance to turn the devil into a cherub. The host 19 also tells Jim that if he answers correctly he can earn an extra or uncovered clue to use during the bonus round, if he is the winner after the one-to-one contestant rounds and gets to play in the bonus round. Jim then answers the question by saying acrophobia. The host 19 states that the answer is correct which gives Jim one extra or uncovered clue if he gets the opportunity to play the bonus round.
The host 19 then tells Jim that it is his turn to pull his spin lever 17. Jim then pulls his spin lever 17. After pulling on his spin lever 17, numbers and graphic icons are displayed by the five player reels 30. As shown by
The host 19 then tells Sharon that it is her turn. Sharon then pulls her spin lever 18. After pulling on her spin lever 18, numbers and graphic icons are displayed by the five player reels 30. As shown by
Jim then pulls his spin lever 17. After pulling on his spin lever 17, numbers and graphic icons are displayed by the five player reels 30. As shown by
Contestant number one or Sharon then pulls her spin lever 18. After pulling on her spin lever 18, numbers and graphic icons are displayed by the five player reels 30. As shown by
Sharon then tells the host 19 she wants to match the number 21 in the second column of the game board 10 with the joker displayed by the second player reel 30. After the number match, Sharon makes a Slingo as shown by
It is then Jim's turn to pull his spin lever 17. After pulling on his spin lever 17, numbers and graphic icons are displayed by the five player reels 30. As shown by
It is now Sharon's turn to pull the spin lever. Before pulling on her spin lever 18, the host 19 announces that if she matches the number 59 in the fourth column of the game board 10, she will make two Slingos. After pulling on her spin lever 18, numbers are displayed by the five player reels 30. As shown by
After Sharon's turn since there is only one number remaining to be matched on the game board 10, the host announces that the next spin would be the last spin of the first one-to-one contestant round. The host 19 also tells Jim that if he matches the number 48 in the fourth column of the game board 10, he would have two more Slingos and would have cleared the game board 10, thereby being awarded 5,000 points.
After pulling on his spin lever 17, numbers and a graphic icon are displayed by the five player reels 30. As shown by
The host 19 then tells Sharon that if she answers correctly she will earn another uncovered clue or extra clue if she makes it to the bonus round. Sharon answers by stating the inner ear. The host 19 states that the answer is incorrect and that the right answer is the big toe. The host 19 then states that Sharon is the leader with 4,400 points and that each player has earned an uncovered clue to use if they make it to the bonus round. The host 19 then states that the game has reached the end of the first one-to-one contestant round and the second one-to-one contestant round will start where the point values are doubled.
In
After the 12 squares 24 are covered up, contestant number one or Sharon goes first by pulling on her spin lever 18. After pulling on her spin lever 18, numbers and graphic icons are displayed by the five player reels 30. As shown by
Contestant number two or Jim then pulls his spin lever 17. After pulling on his spin lever 17, numbers and graphic icons are displayed by the five player reels 30. As shown by
Contestant number one or Sharon then pulls her spin lever 18. After pulling on her spin lever 18, numbers and a graphic icon are displayed by the five player reels 30. As shown by
The host 19 then tells Jim that it is his turn to pull his spin lever 17. Jim then pulls his spin lever 17. After pulling on his spin lever 17, numbers and graphic icons are displayed by the five player reels 30. As shown by
The spin is then finished out as shown by
Sharon then pulls her spin lever 18. After pulling on her spin lever 18, numbers and graphic icons are displayed by the five player reels 30. As shown by
The host 19 announces that Sharon is ahead and that since there is only one number left to be matched on the game board 10, the next spin (Jim's spin) would be the last spin for the second one-to-one contestant round. The host 19 also reminds Jim that Sharon is ahead and that Jim would need to match the number 39 to beat Sharon. The host 19 states that by matching the number 39, Jim would earn a bonus of 10,000 points for clearing the game board 10, 400 points for matching the number, and another 8,000 points for making four Slingos. Accordingly, Jim would have a total number of points of 26,000 points for the entire game (18,400 points for the spin plus the 7,600 points already earned in the current round).
After pulling on his spin lever 17, numbers and graphic icons are displayed by the five player reels 30. As shown by
At the beginning of the bonus round, as shown by
The host 19 announces that random numbers will be generated in each of the squares or game cells 56 of the game board 50, other than the bonus reels 54. The host 19 then announces that 12 of the 25 squares 56 would be covered up as shown by
The host 19 informs Jim that his goal during the bonus round or Ultimate Slingo is to get clues which would help him solve the puzzle. Clues are obtained by making Slingos diagonally, horizontally and vertically after pulling the spin lever 52 once or twice and matching the numbers displayed on the game board 50. However, unlike the one-to-one contestant rounds, the numbers of the game board 50 are matched by only displaying jokers in the corresponding bonus reels 54. If a blank is displayed by the bonus reels 54, no matches can be made with the numbers displayed by the game board 50.
The host 19 tells Jim that if he solves the puzzle after the first pull, he would win two prizes. The host 19 also tells Jim that if he answers incorrectly after the first pull, the game would end and he would not win any prizes but would have $26,000 (the dollar value of his total number of points from the one-to-one contestant rounds). The host 19 further tells Jim that if he solves the puzzle after the second pull, he would win one prize. The host 19 then informs Jim that he has two uncovered clues to use in solving the puzzle and that the category is sports figure. The host 19 then states that the two uncovered clues in helping Jim solve the puzzle are Military Brat and College Dropout. These clues as well as the category are displayed on a display 58 adjacent to the game board 50 as shown by
Jim then pulls the spin lever 52 to reveal one or more jokers (matching icons) and blanks (“•”) (non-matching icons) in the bonus reels 54. The bonus reels 54 display a joker, a blank and three jokers as shown by
The host 19 then informs Jim that he earned two clues for helping him solve the puzzle (one for each Slingo). The host 19 then announces that the two earned clues relating to the category sports figure are Blonde Girlfriend and Green Blazer. These clues are displayed by display 58 as shown by
Jim then pulls the spin lever 52 to reveal one or more jokers and blanks in the bonus reels 54. The bonus reels 54 display a joker, a blank, two jokers and a blank as shown by
The host 19 then informs Jim that he earned one additional clue for helping him solve the puzzle. The host 19 tells Jim that the additional clue is Nike® Spokesman which is displayed by the display 58. The host 19 then tells Jim that he has ten seconds to solve the puzzle. Jim then states that the puzzle solution is Tiger Woods. The host 19 states that that is the answer and congratulates Jim for winning $26,000 (the dollar value of the total number of points earned during the two one-to-one contestant rounds).
The host 19 then tells Jim to pull the spin lever 52 one more time to reveal prize numbers for each reel 54. Jim then pulls the spin lever 52 and prize numbers are displayed for each reel 54. The host 19 then asks Jim which prize number he would like. Jim picks prize number four displayed by the fourth reel 54 which is then highlighted as shown by
It will be understood that various modifications may be made to the embodiments disclosed herein and that the above description should not be construed as limiting, but merely as exemplifications of preferred embodiments. Those skilled in the art will envision other modifications within the scope and spirit of the claims appended thereto.