Blockchain is a newer technology, having first come to prominance with Bitcoin in 2008. In short, a blockchain is a list of digital records, known as blocks, that are linked together using cryptography. A blockchain can serve as a digital ledger to record transactions across many computers so that no record can be retroactively altered without altering of all subsequent blocks. The blocks can hold batches of valid transactions that are hashed and encoded using cryptography.
While the application of blockchain to cryptocurrency well known, there are other applications in which blockchain would be useful because of its unique characteristics. For example, other uses for the technology include secure record-keeping, smart contracts, and management of complex control systems.
Given that blockchain is still a relatively new technology, and further given the variety of its potential applications, it can be appreciated that it would be useful to have a way to teach people, including students as well as the general public, about the fundamentals of the technology.
The present disclosure can be better understood in detail with reference to the appended drawings (figures). It is to be noted that the drawings only illustrate example embodiments of the disclosed invention and that alternative embodiments can be used and are considered to comprise part of this disclosure.
As described above, it would be useful to have a way to teach people about the fundamentals of the blockchain technology. Disclosed herein is a blockchain game that serves this purpose. In some embodiments, the apparatus of the game includes a gameboard, a plurality of cards, and one or more dice. During game play, the players attempt to claim available blocks, which comprise one or more transaction cards, and add them to a blockchain by playing block cards. When a player successfully claims a block by playing a block card that satisfies certain criteria described below, the player collects “currency” (e.g., in the form of coin cards) that is equivalent to the sum of the transaction values of the transaction cards in the block. The winner is the player who has the greatest amount of currency (e.g., number of coin cards) at the end of the game.
In the following disclosure, specific embodiments are described. It is to be understood that those embodiments are example implementations of the disclosed inventions and that alternative embodiments are possible. Such alternative embodiments include hybrid embodiments that include features from different disclosed embodiments. All such embodiments are intended to fall within the scope of this disclosure.
As noted above, the apparatus of the blockchain game can include a gameboard, a plurality of cards, and one or more dice.
On the back side 34 of the card 30 is a decorative graphic 40 that is somehow different from that of the transaction cards 20. For example, the graphic 40 can be the same as the graphic 28, but in a different color. This way, the block cards 30 can be distinguished from the transaction cards 20 and vice versa. In some embodiments, there are 70 block cards 30 in total and each player initially receives a single block card (although other block cards can be obtained during gameplay).
The various components of the game apparatus having been described above, gameplay will now be discussed. Generally speaking, the game mimics the operation of a cryptocurrency blockchain, such as Bitcoin, and includes aspects of strategic competition between cryptocurrency block “miners” who compete with each other to add a new block to the blockchain and get rewarded for doing so. Although the game does not exactly replicate the operation of a cryptocurrency blockchain, the game introduces enough blockchain concepts within gameplay to provide insight to the players as to how blockchains work. In some embodiments, purchasers of the game are entitled to access to free online lectures and videos that provide further education to interested players about the actual operation and technology behind cryptocurrencies and blockchains.
Game Preparation
The various transaction cards 20 are first shuffled and are then equally distributed among the players. Four to six players can play the game. Assuming a total of 60 transaction cards 20, each player receives 15, 12, or 10 transaction cards 20, depending upon the number of players. The various block cards 30 are also shuffled and 1 block card is provided to each player from the shuffled deck. The remaining block cards 30 are set aside facedown in a stack from which individual cards can be drawn by the players during gameplay. The coin cards 42 are also set aside but are not initially distributed to the players. Instead, they can be earned by the players each time a player successfully adds a block to the blockchain. The player who earns the greatest number of coin cards wins the game.
Starting the Game
Each player rolls a die to determine who the starting player will be. Whoever rolls the highest number is the starting player. In the case of a tie, the tied players roll again until the tie is broken. The starting player for the second round is the player who is next to the starting player of the first round moving in the clockwise or counterclockwise direction. The starting player for the third round is the next consecutive player in the selected direction and so on such that there is a new starting player each round and every player has an opportunity to be the starting player at least once.
Playing the First Round
In the first round, the players each select one of their transaction cards 20 to play. Each player is free to play whichever transaction card 20 they wish. The transaction cards 20 selected by the various players are stacked together face up on one of the block spaces 16 (
Playing Successive Rounds and Winning the Game
From the second round onwards, players have a choice of either playing a transaction card 20, as described above, or a block card 30. A block card 30 is played when a player wishes to “claim” one of the blocks in the available blocks section 12 of the gameboard 10 and to add the block to the blockchain. The block can be successfully claimed and added to the blockchain when the player plays a block card that (1) has a block value that is equal to or greater than the sum of the transaction values (which is represented by the total number of coin cards 42) and (2) has at least one chain symbol 38 that matches a chain symbol of the block card 30 that was previously used to add the last block onto the blockchain. This is not required for the first block to be added to the block chain.
A player who wishes to claim a block must, during their turn, announce that the player wishes to claim a block and present a block card that satisfies the above-described criteria. However, as other players may also wish to claim the same block, the successful claimant who will add the block to the blockchain and collect a reward is determined at the end of the round. When there is such a dispute, it is resolved by determining which of the players who wish to claim the block has the smallest block value (displayed on their played block card 30) that qualifies to claim the block (i.e., has a block value equal to or greater than the sum of the transaction values and has a matching chain symbol). In case of a tie for the smallest block value, the player whose turn came later in the round is entitled to claim the block.
Notably, the above procedure for determining the successful claimant is similar to disputed block claims in actual blockchains, which are resolved and finalized at the end of each round (an epoch of time). The reason why the player with the smallest block value successfully claims the block is because it emulates the hash puzzle in proof-of-work blockchains in which solving a hash puzzle of minimal difficulty is both economical and more likely to succeed. In addition, it adds a level of complexity to the game by avoiding a situation in which players always use their highest value qualifying block card. Finally, it forces players to strategize future rounds when using a “smallest” block value in the current round, otherwise they risk running out of block values that are more likely to succeed as the game progresses.
When multiple available blocks are claimed in a given round by different players, only the claimed block with the highest transaction value sum (and the greatest number of coin cards 42) are added to the blockchain. As a consequence, players may claim an available block only if the transaction value sum of that block is higher than the transaction value sum of every other block being claimed by another player in the current round. Only the player who successfully claims the block having the highest transaction value sum adds that block (and only that block) to the blockchain (by moving the transaction cards 20 of the block to the blockchain space 18) and collects the coin cards 42. Players who attempted to claim other blocks in that round retain their played block cards 30 without receiving any reward.
The player who successfully adds a block to the blockchain then picks up a new block card 30 from top of the deck of undistributed block cards (set aside at the beginning of the game). The player or players who unsuccessfully claimed the same block (if any) retain the block card 30 that they played in the round. Players who do not wish to play a block card 30 or who do not have a block card that qualifies to claim any of the available blocks must play a transaction card. If one or more players plays a transaction card 20 in the current round, the played transaction cards are placed on a new available block space 16 as a new block following the same procedure as in the first round and the new block will be an available block in the next round. A player can pass (skip) a round if all of the player's transaction cards 20 have already been played. If not, however, the player must play either a transaction card 20 or a block card 30.
Both the actions of creating a new block and adding an available block to the blockchain are performed at the end of the round, i.e., when each player has played a card or passed.
If a player is unsatisfied with his or her current block card 30, the player may replace it with a new block card taken from top of the shuffled deck of undistributed block cards, after which the player will again have a single block card. If the player is unsatisfied with the new block card, the player cannot replace it in that round and must instead wait until the next round to replace it. Surrendered block cards 30 can be placed at the bottom of the deck of undistributed block cards. When a player replaces a block card 30 with a new one, that player cannot play the new block card in the same round. Players who have already spent all transaction cards must pass in the round in which they substitute a block card, otherwise they must play a transaction card in that round.
The game continues in the manner described above until all of the transaction cards 20 have been played and one of the following conditions is reached:
When the game ends because of the occurrence of one of the above-described conditions, the player having the highest number of coin cards 42 wins.
In an alternative embodiment, the disclosed game can be played in digital form with a virtual gameboard, cards, and scoring presented to the user in one or more suitable displays. Such a version of the game can be played on any suitable computing device, including mobile devices such as smart phones, tablet computers, notebook computers, desktop computers, virtual reality headsets, and the like. Gameplay is substantially the same with all of the assets being digital rather than material.
Other embodiments will be apparent to those skilled in the art from consideration of the above disclosure and the practice of the teachings it comprises. Therefore, the disclosure is not intended to be limited to only the described embodiments.
This application claims priority to co-pending U.S. Provisional Application Ser. No. 62/837,626, filed Apr. 23, 2019, which is hereby incorporated by reference herein in its entirety.
Number | Date | Country | |
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62837626 | Apr 2019 | US |