The present invention relates generally to a game, and more particularly, to a game board that has a timing feature. The present invention also relates to methods of game play using a game board with a timing feature.
The invention relates to a board and a board in which players take turns playing tokens or game pieces on the board. Each player receives points for the particular game pieces that he or she plays, such as by the formation of words, phrases, images, or other objects. The game board includes different areas or spaces with which the different game pieces can be associated by a player: During a turn, a player can place one or more game pieces on the game board if the game pieces are combinable together themselves or with pieces that are already on the board). Each game piece has a value associated therewith. When a player plays one or more game pieces, that player is awarded points that correspond to the collective value of the played game piece(s) that turn. A goal of the game is to be the player at the end of the game who has the most points.
In one embodiment, different areas or spaces of the game board may affect the points awarded to a player. These areas or spaces can affect the awarded value of one game piece or the combination of game pieces that are played at one time. Some of the areas or spaces are bonus spaces or premium spaces for which extra points can be awarded. For example, one type of bonus space has the function of multiplying the value of the game piece played thereon by a number, such as two or three. Another type of bonus space has the function of multiplying the collective value of the played combination of game pieces, provided that at least one of the game pieces is played on the bonus space, by a number, such as two or three. An example of one type of game in which game pieces have values and players are awarded points based on the game piece or pieces that are played on a game board is the game SCRABBLE®.
In one embodiment, these different areas or spaces may change in terms of their function or operation as the game progresses. The spaces can be illuminated during game play to indicate their availability to a player or players. The availability of the bonus spaces on the game board can change as the game progresses. The progression of the game can be monitored by a timing mechanism or system that can track: the length of time played on a player-by-player basis or for a game-as-a-whole basis. The timing mechanism can keep track the length of time that a particular player has played the game by cumulatively adding together the periods of time of the player's turns. The timing mechanism can be turned on at the start of a player's turn and turned off when the player has completed the turn. Such an activation of the timing mechanism can start the for next player's turn. The game may include a controller and a memory component in which the length of game play time for a player is stored and updated accordingly.
The game includes an electronic system that controls the functions of the game board and in particular, the bonus spaces. In one embodiment, there may be three or four different types of functions or bonus features that are assigned to and performed by certain spaces or cells on the game board. In one implementation, one type of function or bonus may be “turned off’ or unavailable to a player after a certain period of time has passed. Similarly, a second type of function or bonus may be “turned off’ or unavailable to a player after an additional period of time has passed. The types of functions or bonus features and the time periods at which they are no longer available to one or more players can vary between different implementations of the game and methods of playing the game. In another implementation, the value of a bonus space may increase and/or decrease during a game. In different embodiments, the manner in which the bonus spaces change in value and/or become unavailable can vary. The timing feature of the game increases the pressure on the players during the game and creates a fun and new game and method of game play.
The above-described and other features are appreciated and understood by those skilled in the art from the following detailed description, drawings, and appended claims.
Various terms may be used herein to designate and reference the same or similar structures of the invention. For example, the terms “areas,” “spaces,” “zones,” and “cells” may be interchangeably used to designate a portion of the game board on which a game piece may be played and to which a function may be associated. The terms “token,” “game piece,” “playing piece,” and “tile” may be used interchangeably herein to designate an object or item that can be used with the game board during game play. The terms “bonus space,” ‘premium space,” and “function cell” may be used interchangeably herein to designate portion of the game board that has a function or bonus associated therewith. Also, the terms “timer,” “timing mechanism,” and “timing system” may be used interchangeably herein to designate an element or component that can perform the timing operation as referenced in this description.
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The game set 5 also includes several game pieces 30 with associated “values” that are used to calculate points. Game piece 32 includes value indicia 42 associated therewith. In this embodiment, value indicia 42 is the number “1”. Game piece 34 includes value indicia 44 in the form of the number “1.” Game piece 35 includes value indicia 45 in the form of the number “2.” Game piece 36 includes value indicia 46 in the form of the number “3”. Finally, game piece 38 includes value indicia 48 in the form of the number “5”. Game pieces 30 are intended to be exemplary and any number of game pieces 30 can be provided for use with the game playing area 10. In one embodiment, the game pieces can be substantially square-shaped tiles. In different embodiments, the game pieces may have any shape, configuration, material, value and/or indicia associated therewith.
As previously mentioned, the availability of the functionality of the first bonus spaces 14, the second bonus spaces 16, the third bonus spaces 18, and the fourth bonus spaces 20 can vary as a game progresses. For example, at the start of a game, all four types of functions may be available to the players. After a certain amount of game play time has elapsed, one of the functions may no longer be available to one or more of the players because of the elapsed time. After an additional amount of game play time has elapsed, another one of the functions may no longer be available to one or more of the players. Similarly, after additional game play time periods have elapsed, other functions may no longer be available to one or more of the players.
The periods at which the different functions or bonus features may be no longer available can vary between different embodiments of the game and different methods of playing the game. For example, the first bonus spaces may be unavailable after five minutes of game play has elapsed. Moreover, the second bonus spaces may be unavailable after ten minutes of game play has elapsed. Similarly, the third bonus spaces may be unavailable after fifteen minutes of game play has elapsed. These periods of game play time can be predetermined by the game. Alternatively, these periods of time may be adjustable by the players on a game-by-game basis. In other words, players may be allowed to determine and set the game play times at which the different bonus space types become unavailable.
In one embodiment, the game play time is tracked on a player-by-player basis. In particular, the length of time that a player takes for each of the player's turns is tracked and maintained on a cumulative basis. With each additional turn that the player has, the amount of game play time is increased accordingly. Thus, the availability of the bonus spaces is determined on a player-by-player basis based on the amount of game play time that the particular player has had. The game determines what bonus spaces are available for the current player and indicates that availability accordingly. In an alternative embodiment, which may be indicative of tournament play, the game play time is tracked on an overall game basis, which starts when the first player's turn begins. In this mode, the game does not track the amount of time a particular player has played and the unavailability of the items applies to all players.
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The system 52 also includes an indication of available functions or bonus spaces. In
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The game board 114 includes different types of spaces or cells 118. Referring to
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A light emitting device 152, such as an LED, is disposed beneath the first bonus space 132 so that light is shown through the bonus space 132 and visible to the players. Another light emitting device 156, such as an LED of a different color than LED 152, is disposed beneath the third bonus space 136 so that light is shown through the third bonus space 136 and visible to the players. The light emitting devices 152 and 156 are illuminated when their respective bonus spaces are available. The light emitting devices 152 and 156 are exemplary of visual output indicators that can be used with the different bonus spaces according to the invention. Additional types and quantities of light emitting devices can be provided. As described above, light piping or fiber optic lines may be used to light respective bonus spaces. In some embodiments, more than one LED can be associated with a bonus space, with each of the LEDs having a different color. In a like manner, multiple light pipes or fiber optic lines of differing colors and intensities may be used. Referring to
The bonus spaces of the game board can vary in value and/or availability in a variety of ways. As previously discussed, the availability of bonus spaces for a player or players can be determined based on the amount of game play time. In one implementation, there are different types or categories of bonus spaces on a game board. The game board is configured so that one category of bonus spaces is unavailable after a first period of time, regardless of where on the game board the bonus spaces are located. A second category of bonus spaces is unavailable after a second period of time, regardless of where on the game board the second category bonus spaces are located. The game board can be configured so that additional categories or types of bonus spaces become unavailable based on the elapsing of particular periods of time on a player-by-player basis or a game-as-a-whole basis. While four different types of bonus spaces are illustrated, a game board can have any number of bonus space categories.
In another implementation of the game board, the bonus spaces have a particular value or function associated therewith. For example, a bonus space may have the value of doubling the value of a game piece that is played on or associated therewith. Alternatively, a bonus space may have the value of tripling the value of a game piece that is played on or associated therewith. Thus, some bonus spaces may have a greater value (be worth more points) than other bonus spaces.
The value of a bonus space can be indicated by text or other indicia that is provided with the bonus space. For example, the text “Double Letter” or “Triple Letter” can be used to designate or indicate the value of a bonus space, as described above. Alternatively, the bonus spaces can use other visual indicators, such as colors, to designate the values of the bonus spaces. For example, if a bonus space is a first color, such as blue, then its value or function can be the doubling of the value of a game piece associated therewith. Additionally, if a bonus space is a second color, such as red, then its value or function can be the tripling of the value of a game piece associated therewith. Similarly, if a bonus space is a third color, such as orange then its value or function can be the doubling of the value of a combination of game pieces. The color of a bonus space can be achieved by using different colored materials far the bonus space and/or different colored light output devices, such as LEDs or fiber optics. Thus, when a light emitting device proximate to a bonus space changes in color, then the particular bonus space changes in appearance (and in color) and the players can see that the bonus space value and/or availability has changed.
In one embodiment, instead of bonus spaces becoming unavailable during the game, the bonus spaces may change in value as the game progresses. Some bonus spaces may increase in value and some bonus spaces may decrease in value. In various embodiments, the bonus spaces may decrease in value only, increase in value only, or increase and decrease. One manner in which the indication of a change in bonus space value can be achieved is by changing the color of the bonus space. Using the exemplary colors described above as reference, a bonus space may change from a first color, such as blue, to a second color, such as red, after a period of time. The change in color reflects a change in function or value of the bonus space. In other words, as the bonus space changes from the first color to the second color, its function may change from doubling the value of a game piece to tripling the value of a game piece. The bonus spaces may decrease in value as well. A bonus space may change from a third color, such as orange, to a first color, such as blue. Such a change may reflect a change in value of the bonus space. In various embodiments, the quantity of colors and particular colors used may vary and the increases and decreases of functions or values of the bonus spaces can change in a predetermined manner or randomly. Also, the changing can occur on a predetermined basis or as selected by the players of the game.
In another implementation of the game board, the bonus spaces can become unavailable or their value change based on the location of the bonus spaces on the game board. In this case, instead of whole categories of bonus spaces becoming unavailable or having a change in value at once, the bonus spaces on the game board closest to the center of the game board are the first ones to be modified. The game board can be configured so that the indicators for the bonus spaces close to the center of the game board are turned off or changed first after a period of game play time, which be a fixed or random period of time. Thus, the bonus spaces can change or become unavailable in a pattern starting the center of the game board and continuing outwardly toward the outer perimeter of the game board. The change or unavailability of the bonus spaces in this implementation occurs regardless of the type of bonus space.
In another implementation of the game board, the bonus spaces can change in value or become unavailable based on the quantity of turns that a player or multiple players has during the game. For example, the game board may have three categories or types of bonus spaces available at the start of a game. After a player has had a certain quantity of turns, such as five, then one category or type of bonus space may change in value or become unavailable for the remainder of the game. After the player has had a certain quantity of additional turns, such as five more turns, than another category or type of bonus space may change in value or become unavailable.
The changing in value or unavailability of bonus spaces can be also determined on a game-as-a-whole basis in which the total number of player turns (as determined by the pressing of the function button on the game board) determines the values and/or availability of the bonus spaces. For example, after there has been collectively ten turns in the game, the value and/or availability of one or more bonus spaces can change. After another certain number of turns in the game, the value and/or availability of those and other bonus spaces can change.
Additionally, for bonus space value changes or unavailability based on quantity of turns, the changes can be made to bonus spaces depending on the location of the bonus spaces on the game board instead of on a category as a whole basis. For example, the game board can be configured so that the bonus spaces closest to the center of the game board change in value or become unavailable first after a certain quantity of turns, The changes will continue during the game in a direction from the center toward the outer perimeter. Alternatively, the changes can occur initially to the bonus spaces close to the perimeter of the game board and move inwardly toward the center of the game board.
In various embodiments, once a bonus space has changed in value during a game, it may subsequently change in value (higher or lower) during the game. Similarly, once a bonus space has become unavailable, it may become available to one or more players during the game. In other embodiments of the game board, the players may adjust difficulty settings of the game board with respect to particular players so that bonus spaces change in value (either increase or decrease) and/or availability at different rates for different players. If some players desire a more difficult game, then the game settings for those players can adjusted so that the bonus space changes occur more frequently. In one embodiment, more difficult game settings for a player may result in bonus space values only decreasing or becoming unavailable as opposed to bonus space values increasing as well.
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As described above, in one embodiment, the game play time is based on the game play of the players on a player-by-player basis. This arrangement is illustrated in
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Now the exemplary turns for Player 2 as illustrated in
An exemplary method of game play is illustrated in
In one non-limiting embodiment,
Initially, the players indicate or input the quantity of players participating in the game (see Step 202). This input can be performed by using the game button or another switch on the game. The player then select a certain quantity of game pieces from a general pool of game pieces (see Step 204). Depending on the instructions provided with the game, each player selects a certain quantity, such as seven. After each player has his or her game pieces, the players determine which player goes first, which can be performed in a variety of ways (see Step 206). The selected first player presses the game button to start that player's (see Step 208). Upon the actuation of the game button, a timer or timing mechanism of the game starts and the time of game play for the current (in this case the first) player is tracked (see Step 210).
During the current player's turn, the current player reviews his or her game pieces and determines what options the player has to play the game pieces on the game board. In one embodiment, the game pieces can be played in a manner similar to that of the game SCRABBLE®, in that once the first player plays using the center square, subsequent players attempt to build words using at least one of the played letters/game pieces on the board. The words can be built using one or more existing game pieces on the board and can be oriented across the game board or downwards. In other embodiments, the players can develop their own requirements for game play. As the game play continues, the controller continuously determines whether the cumulative game play time for the current player is equal to or greater than any of the points in time at which a bonus space no longer is available to the current player (see Step 212). If no bonus space time has been reached yet, then all bonus space indicators are illuminated. If a period of time associated with a bonus space or function has elapsed, the indicators for the remaining available bonus spaces are illuminated (see Step 214). The controller continuously checks the elapsed game time and updates the unavailability of bonus spaces by no longer illuminating any indicators associated with bonus spaces for which the available time has lapsed.
During his or her turn, the current player plays the selected game pieces and draws the same quantity of replacement game pieces from the available game pieces (see Step 216). The player calculates the points earned during that turn (such as by adding up the values of the played game pieces) and the current player presses the game button to indicate that the turn is over (see Step 218). The pressing of the game button stops the timing of the current player's game play and starts the timing of the next player's turn. If the current player played all of that player's game pieces and no more pieces are available and no plays can be made (see Step 220), then the game ends (see step 222) and the players determine the winner of the game. In one embodiment, the player with the most points at the end is the winner. If the current player still has remaining game pieces or if moves by a player can still be made, then the game continues to the next player and the timer tracks the game play time for the next player. An evaluation of the next player's playing time is made at Step 212 and the indicators for the available bonus spaces are illuminated for that player.
An exemplary embodiment of a method of game play is also illustrated in
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The game may be played in one of multiple settings or game play modes, which can be selected by the players. In one game play mode, the game can be played in a similar to SCRABBLE® and light up spaces are provided for effect, but otherwise do not modify the game play. In another game play mode, the game can be played in a “tournament” style in which each player has a certain amount of time (such as 25 minutes) for all of the player's turns during the game which can otherwise be played in a manner similar to SCRABBLE®. In another game play mode, the game can be played in a “lights out” timed mode as described above where some of the functionality and bonus features of the game become unavailable as the game progresses. In an alternative embodiment, the LEDs associated with the bonus spaces may be turned off in a pattern from the center outward to the edges of the game board.
While the invention has been described with reference to one or more exemplary embodiments, it will be understood by those skilled in the art that various changes may be made and equivalents may be substituted for elements thereof without departing from the scope of the invention. In addition, many modifications may be made to adapt a particular situation or material to the teachings of the invention without departing from the essential scope thereof. Therefore, it is intended that the invention not be limited to the particular embodiment disclosed as the best mode contemplated for carrying out this invention, but that the invention will include all embodiments falling within the scope of the appended claims.
This application claims the benefit of priority of United State Provisional Application Ser. No. 60/972,368 filed Sep. 14, 2007, the contents of which are incorporated herein by reference thereto.
Number | Date | Country | |
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60972368 | Sep 2007 | US |