Claims
- 1. A game apparatus comprising in combination:
- (a) a game board which provides at least three differently colored, segmented and circuitous paths which represent exploratory trails across the United States in its formative years;
- (b) three sets of figures for use by opposing players of said game where each set is distinguishable by their color and each figurine of a set being further distinguishable by a different colored hat wherein a certain one of said colored figurine sets is used as markers with a correspondingly colored one of said three trails;
- (c) each of said figurines representing a different explorer historically connected with said trail, and said respective players identifying themselves with the selected set of explorer in traversing the trail during the playing of the game;
- (d) a die means having numerical indicia for alternative casting by said players during the course of said game wherein the number cast allows the player to incrementally traverse a selected trail in accordance with said number;
- (e) means for giving a reward or penalty instructions to a player when any one of said markers lands upon any one of two different randomly positioned segments on said trail; and
- (f) whereby the historic trail is traversed vicariously by said player through the persona of the selected figurine whereby the player becomes educated with respect to the early exploratory history of the United States.
- 2. The game apparatus in accordance with claim 1 wherein said three sets of figurines represent the explorers Kit Carson, Jed Smith, Jim Beckwourth, Jim Bridger, Joseph Walker and Tom Fitzpatrick.
- 3. The game apparatus is accordance with claim 2 wherein the figurine set representing Kit Carson and Jed Smith are required to be played on the Sante Fe trail; and, the figurine set representing Jim Beckwourth and Joseph Walker are required to be played on the Mormon trail; and, the figurine set representing Jim Bridger and Tom Fitzpatrick are required to be played on the Oregon trail.
- 4. The game apparatus in accordance with claim 1 wherein said trails represent the Mormon, Sante Fe and Oregon trails.
- 5. A method for playing a historical board game which describes by word and picture the westward exploration of the United States, said board having segmented main trails and alternative routes in the form of segmented cut-off trails and segmented passes for shortening said main trails including figurine markers for locating a player's position on said trails, said cut-off trails including penalty segments and said passes including hazard segments such that said cut-offs and passes represent short-cuts, said passes having more hazards than said cut-offs have penalties, including first and second sets of command means which provide instructions in the form of rewards and/or penalties to said players, said method comprising:
- (a) a minimum of two and a maximum of six players who compete in said game by rolling a die to provide a number and allow a player to advance a figurine marker a number of segments on one of said main trails;
- (b) selecting a figurine marker associated with a certain trail so as to assume the persona of said marker;
- (c) allowing a player to optionally select a cut-off trail when a marker lands upon a designated segment;
- (d) allowing said player to optionally select a pass route so as to provide a faster advance but also a riskier alternative to said cut-off.
- (e) selecting from one of said first and second sets of command means when a player lands upon one of two randomly positioned segments along said main trails;
- (f) reciting an imaginative story by all players when certain command means are selected; and
- (g) rolling a die following the recitation of said story in order to determine if the story is true.
- 6. The method in accordance with claim 5 wherein the landing upon said designated segment occurs immediately prior to an entrance to said cut-off.
- 7. The method in accordance with claim 6 wherein the step of using either a cut-off or pass route is determined by whether a player elects to assume the risk inherent in following the latter alternative.
- 8. The method in accordance with claim 7 wherein the step of using the pass route alternative exposes the player to twice the number of hazards as that of the cut-off option.
- 9. The method in accordance with claim 8 which further comprises the step of allowing a player to meet at a rendezvous point positioned off the main trail.
- 10. The method in accordance with claim 9 which further comprises the step of allowing a player to enter the rendezvous point from the main trail only on an exact roll of said die means.
- 11. The method in accordance with claim 10 and further comprising the step of allowing a player to circle around said rendezvous point in six steps.
- 12. The method in accordance with claim 11 which further comprises the step of circling said six circular segments with one of said markers prior to entering the center region by casting said die.
- 13. The method in accordance with claim 12 which further comprises the step of rolling one of two numbers in order to depart the rendezvous point in order to continue traversing upon the main trail.
- 14. The method in accordance with claim 13 which further comprises the step of calling for a rifle shooting match as an option when a player in a rendezvous point wishes to depart.
- 15. The method in accordance with claim 14 which further comprises having each player cast the die three times which the total of said castings determining the winner of the rifle shooting match.
- 16. The method in accordance with claim 15 which further comprises the steps of allowing an opponent to advance five segments if he wins the rifle shooting match; and alternatively, if a player is near a river, he may cross without stopping; and alternatively, if a player is near turnabout sites near the end of a segmented trail it may be entered and traverse of the trail begun in the reverse direction if he wins, and alternatively, if a player is near a starting point at the beginning of a trail he may enter to complete the game only if he is exactly five spaces from the start circle.
Parent Case Info
This application is a Continuation-in-Part of applicant's copending Ser. No. 066,252, filed June 25, 1987 now abandoned.
US Referenced Citations (5)
Continuation in Parts (1)
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Number |
Date |
Country |
Parent |
66252 |
Jun 1987 |
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