Claims
- 1. A method of playing a game of chance including a board game having a plurality of game activatable segments automatically activatable by the board game and a user selection section, the method comprising the steps of:A. automatically activating at least some of the activatable segments of the board game with the automatic activation of at least one activatable segment commencing at a different time than the automatic activation of a second activatable segment; B. having a game player make a selection through the user selection section of the board game during the automatic activation step; C. automatically activating at least one of the activatable segments of the board game as an award segment; D. providing an award opportunity to the game player when indicated according to the award segment of the board game, the award opportunity including a display of at least one ball at least apparently from among a plurality of balls.
- 2. The method of claim 1 wherein the automatic activating of a particular activatable segment comprises illumination of the particular activatable segment.
- 3. The method of claim 2 wherein the automatic activating comprises automatic activation of the at least some of the activatable segments of the board in sequence.
- 4. The method of claim 3 wherein activatable segments surround the outer periphery of the user selection section on the board game.
- 5. The method of claim 4 wherein the automatic activating randomly respectively activates three or more activatable segments during respectively differing time periods.
- 6. The method of claim 5 wherein differing activatable segments include differing award indicia viewable by a game player on a given activatable segment during activation of the given activatable segment.
- 7. The method of claim 6 wherein the plurality of balls are contained in a rotatable container and are air agitated.
- 8. The method of claim 7 wherein the board game and rotatable container are mounted to a gaming machine housing.
- 9. The method of claim 2 wherein differing activatable segments include differing award indicia viewable by a game player on a given activatable segment during activation of the given activatable segment.
- 10. The method of claim 1 wherein the automatic activating comprises automatic activation of the at least some of the activatable segments of the board in sequence.
- 11. The method of claim 1 wherein the automatic activating randomly activates differing activatable segments at differing times.
- 12. The method of claim 1 wherein differing activatable segments include differing award indicia viewable by a game player on a given activatable segment during activation of the given activatable segment.
- 13. The method of claim 1 wherein the plurality of balls are contained in a moveable container.
- 14. The method of claim 13 wherein the board game, display, and moveable container are provided by apparatus in a gaming machine housing.
- 15. The method of claim 1 wherein the board game and the award opportunity are provided through a central gaming machine housing.
- 16. A method of playing a base game of chance and a board game of chance having a plurality of game activatable segment sections and a user selection section, the method comprising the steps of:A. playing the base game of chance; and B. (i) automatically activating at least some of the activatable segments of the board game with the automatic activation of at least one activatable segment commencing at a different time than the automatic activation of a second activatable segment; (ii) having a game player make a selection through the user selection section of the board game during the automatic activation step; (iii) automatically activating at least one of the activatable segments of the board game as an award segment; (iv) providing at least an award opportunity to the game player when indicated according to the award segment of the board game, wherein the award opportunity comprises at least one ball shape apparently selected from a plurality of ball shapes.
- 17. The method of claim 16 wherein the base game, the board game, and at least one ball display are all mounted to a game machine housing and thereby viewable by the game player when playing the base game mounted to the game machine housing.
- 18. The method of claim 16 wherein the plurality of ball shapes at least appear agitatably mounted within a display container shape.
- 19. The method of claim 18 wherein the base game, board game, and display container shape are all mounted to a gaming machine housing and are thereby viewable by the game player when playing the base game mounted to the gaming machine housing.
- 20. The method of claim 19 wherein the display container shape comprises a substantially transparent and rotatably mounted container.
- 21. The method of claim 19 wherein the display container shape comprises a video display of a substantially transparent ball container image and a plurality of ball images appearing to agitatably move within the ball container image.
- 22. An gaming machine for playing a base game of chance and a board game of chance, the gaming machine comprising in combination:A. a gaming machine housing; B. a base game of chance apparatus mounted to the gaming machine housing; C. a board game of chance apparatus mounted to the gaming machine housing in communication with the base game of chance apparatus, the board game of chance apparatus including: (i) a base board; (ii) a plurality of activatable segments on the base board; (iii) a user input device; and (iv) a controller in communication with the user input device, whereby user interaction with the user input device results in activation of a particular activatable segment; and D. a game of chance award output display mounted to the gaming machine housing in communication with the base game of chance apparatus and board game of chance apparatus; F. an action unit container mounted to the gaming machine housing, the action unit container containing agitatable action units; G. an action unit agitator mounted to the gaming machine housing; H. an action unit selector mounted to the gaming machine housing; and I. an action unit display mounted to the gaming machine housing, whereby action units selected by the action unit selector may be displayed to the user.
- 23. The gaming machine of claim 22 wherein the action unit agitator comprises an air action unit agitator having an air delivery section in air delivery communication with the action unit container.
- 24. The gaming machine of claim 22 wherein the action units comprise balls.
- 25. The gaming machine of claim 22 wherein the action unit container is rotatably mounted to the gaming machine.
- 26. The gaming machine of claim 25 wherein action unit container apparatus also has a container drive mounted to the gaming machine housing and having a slip drive linkage to the action unit container.
- 27. The gaming machine of claim 25 wherein each activatable segment includes at least one illumination device and the board game of chance apparatus includes a power supply line in communication with the illumination light and a power supply mounted with the gaming machine housing.
- 28. The gaming machine of claim 27 wherein the activatable segments surround the periphery of the user input device on the board game of chance.
- 29. The gaming machine of claim 28 wherein each activatable segment includes award indicia on an outer surface of the activatable segment.
- 30. The gaming machine of claim 29 wherein at least one award indicia on one outer surface of one activatable segment includes an indication of no award to the user.
- 31. The gaming machine of claim 30 wherein the base game of chance includes a reel display game.
- 32. The gaming machine of claim 22 wherein each activatable segment includes at least one illumination device and the board game of chance apparatus includes a power supply line in communication with the illumination light and a power supply mounted with the gaming machine housing.
- 33. The gaming machine of claim 22 wherein the activatable segments surround the periphery of the user input device on the board game of chance.
- 34. The gaming machine of claim 22 wherein a plurality of activatable segments include award indicia on an outer surface of the activatable segment.
- 35. The gaming machine of claim 34 wherein at least one award indicia on one outer surface of one activatable segment includes an indication of no award to the user.
- 36. The gaming machine of claim 22 wherein the base game of chance includes a reel display game.
CROSS REFERENCES TO RELATED APPLICATIONS
This application is a continuation-in-part application of U.S. patent application Ser. No. 09/644,279, filed Aug. 22, 2000, now U.S Pat. No. 6,450,884 which is a continuation-in-part of U.S. patent application Ser. No. 09/535,075, filed on Mar. 23, 2000, now U.S. Pat. No. 6,338,678 which claims priority of and incorporates by reference U.S. provisional patent application Nos. 60/149,143, filed on Aug. 23, 1999, 60/151,257, filed on Aug. 27, 1999, and 60/178,047, filed on Jan. 24, 2000. This application also incorporates by reference the applicants' contemporaneously filed application entitled “Gaming Display Device with Action Unit Container,” filed on Sep. 13, 2002, which also claims priority as set forth in the preceding sentence.
Foreign Referenced Citations (2)
Number |
Date |
Country |
2222712 |
Mar 1990 |
GB |
06327806 |
Nov 1994 |
JP |
Non-Patent Literature Citations (1)
Entry |
“Phantom Haus”, Williams Electronic Games, Inc., Operations Manual, Jul. 1996. |
Provisional Applications (3)
|
Number |
Date |
Country |
|
60/178047 |
Jan 2000 |
US |
|
60/149143 |
Aug 1999 |
US |
|
60/151257 |
Aug 1999 |
US |
Continuation in Parts (2)
|
Number |
Date |
Country |
Parent |
09/535075 |
Mar 2000 |
US |
Child |
10/245531 |
|
US |
Parent |
09/644279 |
Aug 2000 |
US |
Child |
09/535075 |
|
US |