The present invention is in the field of multi-player board games. More particularly, the invention relates to a multi-player skill game apparatus.
The significant contribution of gaming to children's cognitive, social and physical development is broadly acknowledged. A similarly known contribution is acknowledged for adults and elders who can utilize the advantageous game playing for maintaining and improving their skills.
Since the early years of personal computing, multiplying interactive games are introduced to computer users. The different computer games introduce new challenges and new skills, which many times correspond to skills which are required for the operation of new appliances and technical devices (e.g., playing aircraft simulation games with respect to flying real drones). The introduction and development of game consoles mobile devices and applications therefor (e.g., smartphones and tablets) have even a greater impact.
With the above mentioned later gaming arenas rapidly expanding, the traditional board gaming arena has lost its popularity to computer games. In many aspects computer games can encourage cognitive skills (e.g., simulated board games, various quest and strategy games), motor skills (e.g., using control devices such as joysticks or games in which the players has to perform actual physical gestures which are captured by computer cameras, pressure sensing devices etc.) and even social skills (e.g., playing multi-player network games).
Nevertheless some skills which are well supported by tangible games, such as direct interpersonal communication, hand-eye coordination, fine motor skills and other physical skills are not encouraged by computer games. Furthermore, while most tangible games are accessible to a wider range of ages including toddlers, children adults and elders, hence encourage inter-generation quality time, current popular computer games are many times accessible only to children and teenagers.
It is an object of the present invention to provide a challenging tangible game that encourages the utilization, hence the development, of multiple cognitive, social and fine motor skills.
It is another object of the present invention to provide a game which is accessible to players of multiple age layers.
Other objects and advantages of the invention will become apparent as the description proceeds.
A board game apparatus, comprising:
According to an embodiment of the invention, the platform is essentially round and flat.
According to an embodiment of the invention, the dents are half-spherical.
According to an embodiment of the invention, the game pieces are spherical marbles.
According to an embodiment of the invention, the marbles are distinguished by different colors, thus each player receives game pieces at a different color.
According to an embodiment of the invention, the dented platform comprises a base in which said dented platform is rotatable with respect to said base. For example, a ball bearing is utilized to enable a relative rotation of the dented platform with respect to the base.
According to an embodiment of the invention, the manipulating means comprises a transparent guiding tube and an applicator that is adapted to be inserted through said transparent guiding tube in order to place the game pieces into desirable dents, or to shift the position of a game piece between dents.
According to an embodiment of the invention, the applicator comprises a first tip of a curved thin design and a second tip of a concave ring design.
According to an embodiment of the invention, the transparent guiding tube comprises a first port of a straight cylindrical ending and a second port of a diagonal cylindrical ending.
According to an embodiment of the invention, the apparatus further comprises one or more containers for storing the game pieces.
According to an embodiment of the invention, a suitable ending port of the transparent guiding tube is inserted first into the confined space for providing elongated securement of a traveling game piece when a target placement dent is distant from the center of the game platform.
According to an embodiment of the invention, the apparatus further comprises a transparent dome with an opening at its vertex that is adapted to cover the dented platform and to enable the insertion of game pieces into the confined space between the dented platform and said transparent dome through said opening by using the manipulation means, for placing the game pieces into desirable dents, or for shifting the position of a game piece between dents.
According to an embodiment of the invention, the apparatus further comprises a central pillar with rotating ring for supporting the manipulating means for enabling the placing of game pieces into desirable dents, or for shifting the position of a game piece between dents.
In another aspect, the present invention relates to a method for inserting game pieces into a viewable confined space and placing said game pieces into corresponding dents by using manipulating means, wherein the dents are embedded within a game platform.
The present invention relates to a board game, in which the board is a dented platform, covered with a transparent cover comprising an opening at its vertex, through which manipulating means can be inserted to allow the manipulating of game pieces (e.g., insertion of game pieces into the confined space and placement onto platform dents, or shifting the position of game pieces between dents) within the confined space. According to an embodiment of the invention, a player has to keep a marble nested on a tip of an applicator (which is part of the manipulation means) until reaching near a desired target dent without touching any marble already placed in dents. This is performed by cautiously swiveling the applicator inside a tube while directing both towards the target dent.
According to an embodiment of the present invention, apparatus 100 is provided with a plurality of game pieces (e.g., 120 marbles) that are evenly divided into two or more groups. For example, in case of a game for up to four players, 120 marbles are divided into four groups of 30 marbles, where each 30 marbles are uniformly colored (to distinguish between each player), allowing up to four players to play by placing their marbles in turns (i.e., one marble at a time) until all marbles are placed. According to an embodiment of the invention, the winner would be the player with the longest chain/s of marbles of their color.
According to an embodiment of the invention, the game pieces can be stored in one or more dedicated storage units or containers. For example, the storage units can be in form of a round dish as indicated by numeral 106 in
According to an embodiment of the present invention, some of the dents 101a which are less accessible (i.e., angle and distance wise with respect to the vertex of the transparent dome 103) are colored and a successful placement of a marble into one of these colored dents rewards the player with additional point.
One could easily appreciate the multiple different embodiments having different sizes of dented platforms, different quantities, sizing, shapes and colors of the game pieces and corresponding dents 101a and game rules, which can be employed to create a plurality of game plans adapting to different play time limitations, number of players and different arenas, for example a scaled up embodiment of apparatus 100 for designated tables.
According to an embodiment of the invention, a marble (such as game piece 401) is nested in tip 104b, which is inserted through guiding tube 105 to approach a target dent. Stopper ring 105a limits the possible insertion of tube 105 through dome 103, hence the course to a desirable target dent includes a section through which the marble travels outside guiding tube 105. As noted, the player has to keep the marble nested on tip 104b until reaching near the desired dent without touching any marble already placed in dents). This is performed by cautiously swiveling applicator 104 inside tube 105 while directing both towards the target dent. Further manipulation is possible by preferring the insertion of tube 105 with diagonal ending port 105c leading, to provide longer tube support when targeting father dents (i.e., distant from the center of platform 101).
Although embodiments of the invention have been described by way of illustration, it will be understood that the invention may be carried out with many variations, modifications, and adaptations, without exceeding the scope of the claims. For example, in one aspect the transparent dome may be replaced with a central pillar 51 with rotating ring 52, as schematically illustrated in
Number | Date | Country | Kind |
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266129 | Apr 2019 | IL | national |
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Entry |
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International Search Report for PCT/IL2020/050422, mailed on Jun. 21, 2020; 3 pages. |
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Written Opinion of the International Searching Authority for PCT/IL2020/050422, mailed on Jun. 21, 2020; 6 pages. |
Number | Date | Country | |
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20220023750 A1 | Jan 2022 | US |
Number | Date | Country | |
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Parent | PCT/IL2020/050422 | Apr 2020 | WO |
Child | 17498777 | US |