This invention conveys as a poverty simulator mocking situations of financial hardships and the many expenses consumers incur until they receive financial relief.
This embodiment is special because it captures the gist of financial decision making by illustrating the misfortunes and risks some consumers endure to survive. Other games require players to trade properties and accrue interest. Further games provide unrealistic expectations of the American Way of Life. Interestingly, there is not a board game apparatus created to keep players in debt.
A need exists to provide a board game as a poverty simulator because it can reveal the financial literacy of its players, allowing a social service organization to actually see the way their clients pay expenses and how government decisions affect its citizens. A need also exists because it could change the way financial literacy is taught.
This invention generally captures the essence of financial decision making during a financial crisis while playing a fast-paced, chance-based board game.
In this embodiment, it is preferred, players start the game on separate track spaces as well as with differing amounts of money.
In this embodiment, a Financier must be chosen before the game can begin. The Financier is responsible for deciding which Starting Profile set players will use to begin the game. The Financier will keep all character profile sets and the game money in the Lending Institution. The Financier will also set-up the game board by shuffling the chance cards and placing them on the board.
In this embodiment, players can move around the track freely or in whatever direction the Financier chooses.
In this embodiment, there are seven sets of character profiles. Three of the seven character profile sets are Starting Character Profiles, three are Disaster Character Profiles, and one set is a Self Sufficiency Profile.
In this embodiment, players begin the game after the Financier has provided each player with a Starting Character Profile Card, the matching character pawn, and the starting amount for their character.
In this embodiment, players must place their character pawn on the space on the board that has their matching character. Players could also start on any space the Financier chooses.
In this embodiment, players will move around the track by the roll of the dice and either pay a financial penalty or receive a financial benefit when they land on certain spaces.
In this embodiment, players may be prompted to draw a chance card, when they land on a certain space, which will state whether the player must pay a financial penalty or receive a financial benefit.
In this embodiment, players have the option to choose how they want to pay their expenses.
This embodiment has Disaster Character Profile Change Cards which could change the trajectory of the game.
This embodiment has a Self Sufficiency Character Profile Change Card which could change the trajectory of the game.
This embodiment has death cards which will remove a player from the game completely.
This embodiment has a Prison which will remove a player from the game until a double four (4 & 4) is rolled during the player's turn.
This embodiment has Social Welfare Coupons and Welfare board spaces which provide a financial benefit to a player.
This embodiment has a Trap House which could either bring a player death, a financial benefit, a financial penalty, or send a player to Prison.
This embodiment has an Income Tax Season space that provides the players with a financial benefit.
This embodiment can have continuous play if a single player is left alive and wants to continue the game or players can agree upon a set time to end the game.
The present invention generally captures the essence of financial decision making while playing a fast-paced, chance-based board game. It could capture the decision making of consumers since they will play the game based on how they think. The objective of the game is to stay out of debt in a system designed to keep you in debt.
It is to be understood that this invention is a simulator or board game representation of the vicious cycle of poverty. It was created to capture the essence of living in a financial crisis.
This embodiment can be utilized in social service organizations by allowing clients to play the game while a social service agent watches and notates the financial decisions the clients make which should be further discussed in one on one sessions focusing on the client's financial literacy and their thoughts about the game's design.
The board as a whole is indicated at
Any player who lands on a chance card space must draw a card. The player must take the top card from the set when prompted and follow the directions on the drawn card. Once the player is done with the card, the player is to place the card face down at the bottom of the correct set. However, a player does not have to draw a Trap House card if he or she chooses not to.
In this embodiment, players could go to Prison from drawing a chance card. If a player must go to Prison, he or she will move their character pawn to the Prison space in
In this embodiment, a player could draw a chance card bringing the player to his or her death. If a player dies during the game, he or she must move their character pawn to the Graveyard in
The track, which is made up of sixty board spaces, is in the shape of an ultimate infinity sign which provides a continuous path where the character pawns are moved according to the roll of the dice. The playing field has no goal of ending or a winning point but provides a track for continuous play.
This embodiment does not have a designated starting space for all players. The game begins either on the spaces labeled with a character in
The number of players is fixed unless consumers decide to make new characters to incorporate more players. The game has nine characters as shown on the character pawns in
At the start of the game, each player must roll the dice and if two or more players roll the same number, the players are to keep rolling the dice until one of the players has the lowest number.
Once the Financier has been identified, he or she will choose one of the three Starting Character Profile sets to begin the game. After the Financier has chosen the Starting Character Profile set, he or she must distribute a character profile card from the set to each player at random. Next, the Financier will distribute the starting amount listed on each character profile card as well as distribute the matching character pawns.
The Financier is the designated person having charge of the money that is not in play and the Debt Chart as well as the other character profile sets until they are needed for play.
The Financier must shuffle the Chance of Impossibilities set of cards, Luck of Draw set of cards, as well as the Trap House set of cards and place them on the board at their designated locations.
If the Financier chooses, he or she can play the game by choosing a random character profile card from their chosen Starting Character Profile set after he or she has passed out a Starting Character Profile card to the other players. The Financier does not have to play in the game.
In this embodiment it will be understood that the game money indicated in
In this embodiment, players have one of three ways to pay their accrued expenses. Players could pay the entire expense and owe the Lending Institution nothing or players could pay an installment on the expense and owe the Lending Institution the remaining balance with no interest imposed or players could pay nothing and owe the Lending Institution the full balance with no interest imposed.
If a player has debt and is continuously collecting money but not paying their debt, the Financier has the discretion to force the player to pay their debt or send the player to Prison for Tax Evasion.
The game has one main track in
The spaces in
Players must count either space 18 or 19 or both in
Preferably, players are free to move around the track in whichever direction they choose. For example, if a player is on space 13 and moves forward to space 21, he or she can move backwards to space 17 during their next turn.
Players only have five seconds to determine which direction they are moving once it is their turn to roll the dice. The Financier will begin the five second countdown immediately after the player is aware it is their turn to roll. If a player has not decided in the allotted time which direction they are going, the Financier must choose the direction of movement for the player.
Although players are free to move around the board as they please, they may not go forwards and backwards during their roll. For example, if a player is on space 52, and rolls an eight on the dice, the player cannot count spaces 53, 54, 55, 56, 55, 54, 53, and 52 as movement to collect the financial benefit. Players must move forwards eight spaces or backwards eight spaces unless the player chooses to use an outer track. Players are only permitted to backtrack during their next turn.
If the Financier chooses to have players all go in the direction of his or her choosing, the Financier must choose a space on the track where all players must begin the game. This space can be any space on the track in
There are three Starting Character Profile sets in this embodiment. The Financial Point of View Starting Character Profile set is in
The Starting Character Profile cards have made up demographics to give each character an imaginary life. Each Starting Character Profile card has the name of the character at the top along with their age. The next line states the starting amount, stating how much players are to receive at the start of the game. The next line states if the character is a college graduate. The next line states if the character is employed, and if so, where. The next line states the character's salary and how much will be received as a financial benefit if players land on a Pay Day space in
Players cannot change their character after the game has begun. The Financier will provide each player with the starting amount listed on his or her Starting Character Profile Card as well as the matching character pawn. Players will place their character pawn on the track at the space that matches his or her character. Next, the Financier will choose which player goes first and the player to the right goes next and so forth.
Once each player has received their Starting Character Profile card, starting amount, character pawn, and has boarded the track, players are to move around the track in
In this embodiment, players could land on one of the four Luck of Draw spaces in
If a player lands on one of the four Luck of Draw spaces in
The Self Sufficiency Character Profile set in
If a player has any debt when the Self Sufficiency Character Profile Change Card is drawn, all monetary gains must be credited towards the player's debt to give him or her the opportunity to continue the game with less debt.
When a character profile change card is drawn, players must receive the same character from the new character profile set. Players cannot change their character.
In this embodiment, players could land on one of the six Chance of Impossibilities spaces in
If a player dies from drawing a Chance of Impossibilities card, they must discontinue the game and move their character pawn to the Graveyard in
If a player goes to Prison from drawing a Chance of Impossibilities card, he or she must move their character pawn to the Prison space in
Players could land on one of the six Chance of Impossibilities spaces in
Each Disaster Character Profile Card has the name of the character at the top along with their age. The next line states if the character is a college graduate. The next line states if the character is employed, and if so, where. The next line states the character's salary and how much will be received as a financial benefit if players land on a Pay Day space in
Once a character profile change card is drawn, the Financier will collect the current character profile cards and distribute the new character profile set. For example, if the Economic Collapse Disaster Character Profile Change Card is drawn, players must forfeit their current character profile card and receive their character profile card from the Economic Collapse Disaster set. Players must receive the same character from the new character profile set. Players cannot change their character after a character profile change card has been drawn.
Once a character profile change card is drawn, every player must follow the prompt on their new character profile card before the game can resume. If a player does not want to forfeit their earnings, they must immediately go to Prison for Tax Evasion.
Once the Economic Collapse Disaster Profile Change Card in
The Eminent Domain Disaster Character Profile Change Card in
The Natural Catastrophe Disaster Character Profile Change Card in
In this embodiment, players could land on one of the six Trap House spaces in
In this embodiment, players could land on or pass over one of the two Income Tax Season spaces in
In this embodiment, players could land on one of the three Welfare spaces in
In this embodiment, players could land on one of the two Educational Facility spaces in
In this embodiment, players could land on the Night Club space in
The areas 6, 18, 33, 50, 57, and 65 are Trap House spaces where players have the option to draw a card if they choose since most consumers do not participate in illegal activities in real life. Players could do nothing on these spaces and no penalty shall be imposed. On space 57 players can only collect the financial benefit by drawing and playing a Trap House chance card.
The areas 14, 32, 52, and 62 are Pay Day spaces where players will collect a financial benefit which is listed as the salary on their character profile card.
The areas 8 and 64 are Pardon and Parole spaces where players must pay a financial penalty.
The areas 7, 22, and 46 are Judicial System spaces where players must pay a financial penalty.
The areas 10, 29, 54, and 59 are Pay Your Rent spaces where players must pay the rent or mortgage listed on their character profile cards.
The areas 13, 28, and 63 are Hospital spaces where players must pay a financial penalty.
The area 35 is a Pay Day Loans Space where players have the option to collect $250. The Financier will document a debt of $325 on the Debt Chart as the repayment.
The areas 31, 42, and 56 are Gas Stations where players must pay a financial penalty. Players who have automobiles on their character profile cards must pay for a fill-up for each automobile and players who do not have an automobile must pay for a bus pass. Players cannot choose to walk.
The area 21 is the Correctional Facility where players must pay a financial penalty.
The areas 26 and 41 are the Light and Water Company spaces where players must pay a financial penalty.
The areas 9, 15, and 27 are Insurance spaces where players must pay a financial penalty.
The areas 48 and 30 are Income Tax Season spaces where players will collect a financial benefit of $400 when they land on or cross over one of these spaces. If the Financier has chosen to let the players move freely around the track, players can go to Prison for Income Tax Fraud by going over the Income Tax Season space more than four times.
The areas 34 and 44 are Internet and Cable spaces where players must pay a financial penalty.
The areas 20 and 58 are Church spaces where players must pay 10% of their cash on hand. If a player does not have any earnings, they do not have to pay anything.
The areas 16, 37, and 49 are Welfare spaces where players will collect a financial benefit. The benefit is not distributed as cash. The benefit is documented on the Debt Chart in
The areas 38 and 60 are Night Club spaces. Area 38 has a financial penalty players must pay and area 60 has a financial benefit players must collect.
The Financier will use the Debt Chart in
If a player lands on a space requiring him or her to pay an expense for having children or draws a card stating he or she has to pay an expense for having children, the player must pay the stated expense for each child.
Some players will not accrue any debt during game play.
Players cannot choose to keep their funds as credit on the Debt Chart. Players must keep their own earnings as cash on hand unless a player draws a Welfare Coupon or lands on a Welfare space.
In this embodiment it will be understood that the Lending Institution is the game box which the Financier can utilize to hold all character profile sets and the game money as well as all unused character pawns.
Players must be aware of the data on their character profile cards during a profile change. For example, if a player is the Civil Rights Activist at the beginning of the game and has been collecting the Pay Day financial benefit, he or she will no longer collect the Pay Day financial benefit once a player draws the Natural Catastrophe Disaster Character Profile Change Card because the Civil Rights Activist is unemployed in the Natural Catastrophe Disaster.
All death cards can be removed from the game as well as all prison cards, Disaster and Self Sufficiency Character Profile Change Cards and their corresponding sets leaving the consumers to play the game with one of the three Starting Character Profile sets. However, consumers can play with any combination of these cards as they deem fit.
If more characters are created and added to allow more than nine players to play the game, all new character profiles must have a card in each character profile set.
If more characters are created and added to allow more than nine players to play the game, players may use any small object to move around the track. A space will need to be designated on the track for all newly added characters.
Preferably, the game should be played with the Financial Point of View Starting Character Profile set with players moving freely around the track. However, players could opt to pick the Starting Character Profile set and character they want to use to begin the game as well as the direction they want to go around the track.
Players must use one of the three Starting Character Profile sets to play the game until a Disaster Character Profile Change Card is drawn or the Self Sufficiency Character Profile Change Card is drawn. Players cannot change Starting Profiles or characters once the game has begun.
Once a Disaster Character Profile Change Card is drawn, that corresponding character profile set will remain in play until another Disaster Character Profile Change Card or the Self Sufficiency Character Profile Change Card is drawn. Only one Starting Profile can be used per game.
The game is preferably played in thirty minutes. Players could agree on a set time to end the game. However, this embodiment has unlimited play and can last as long as players choose. As long as a single character is alive, the player can play alone until the set time is reached or until his or her character dies.
Once a set time has been reached, the game will end and the player who is alive with the most money is considered the winner. If the game ends because everyone has died, no one is declared a winner. If the game ends because everyone is in Prison, no one is declared a winner.
Players cannot pay the debt of another player or use a double four (4 & 4) they have rolled to get another player out of Prison.
The board game apparatus herein which includes players beginning the game with different incomes and on different spaces demonstrate how everyone starts life with different demographics.
This game board apparatus herein disclosed presents a simulator of situations demonstrating financial hardships and the expenses consumers incur until financial relief occurs.
This game board apparatus herein captures the gist of the vicious cycle of poverty by depicting the hardships and risks some consumers endure to survive.
This board game apparatus herein could capture the way consumers think when they are in a financial crisis.
This board game apparatus herein challenges consumer's ability to refrain from debt in a game designed to keep them in debt.
This game board apparatus herein is a simple board game that is as easy to play as other very successful games found in retail stores.
The board game apparatus herein is a poverty simulator which conveys as a board game and is as easy to play and understand as other simulators in social service and academia settings.
It will be appreciated from the foregoing description that the game board apparatus herein disclosed presents financial situations very closely mimicking those occurring in real life. The length of a game varies but with a large group of players, it could be played in a single evening. During the game, certain unique situations could occur causing the game to develop interesting and perplexing situations that could bring the game to an end.
Although specific terms are used, they are used in a generic and descriptive way and not for purposes of limitation. The scope of the invention will be set forth in the following claims.
While the present invention is described in connection with what is presently considered to be the most practical preferred embodiments, it should be appreciated that the invention is not limited to the disclosed embodiments, and is intended to cover various modifications and equivalent arrangements included within the spirit and scope of the claims. Modifications and variations in the present invention may be made without departing from the novel aspects of the invention as defined in the claims, and this application is limited only by the scope of the claims.
This application is a continuation of, claims the benefit of and priority to U.S. patent application No. 62/801,159, filed Feb. 5, 2019, the entire contents of which are incorporated herein.
Number | Date | Country | |
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62801159 | Feb 2019 | US |