Claims
- 1. A board game played by plural players comprising:a play field having a plurality of polygon grids extending continuously and used by said plural players, and plural game component sets used by said plural players for their own play, said game component set comprising: plural dice, plural kinds of pieces respectively having visually identifiable features and belonging to predetermined plural groups and/or predetermined levels, plural cards corresponding to said plural kinds of pieces and describing at least denominations to identify corresponding pieces, capacity or ability of the corresponding pieces, conditions for wielding or exerting said capacity or ability of said pieces, and said groups and/or said levels; said dice being polyhedrons consisting of n (n is an integer of three or more) polygonal plates which have substantially the same dimensions with said polygonal grids of said play field and are connected in such a manner that unfolding of said dice is possible, wherein each of said polygonal plates is connected to specific adjacent polygonal plate/s in such a manner that each of said polygonal plates is so as to be connected to the/those specific adjacent polygonal plate/s when said die is unfolded two-dimensionally, wherein the outside of said polygonal plates are depicted with Die-Unfolding Mark which is a decisive factor for unfolding each of said dice, Advancement Mark which allows to save cost necessary for advancing said pieces, more that one Execution Marks which allow to save costs necessary for making said pieces to wield or exert powers thereof, and more than one Identification Mark for indicating the Group and/or Level of said pieces.
- 2. A board game as described in claim 1 wherein said game component set is provided, in addition, with an Addition/Deduction Unit having plural Addition/Deduction Display portions corresponding to said Advancement Mark and said more than one Execution Marks.
- 3. A board game as described in claim 2 wherein said game component set has plural marbles which can be placed on said cards.
- 4. A board game as described in claim 2 wherein more than two marks selected from said Die-Unfolding Mark, said Advancement Mark, said Execution Mark and said Identification Mark are depicted outside of one of said polygonal plates.
- 5. A board game as described in claim 1 wherein said Die-Unfolding Mark, said Advancement Mark, said Execution Marks and said Identification Marks are indicated by at least one of color, figure, pattern, symbol or number or letter.
- 6. A board game as described in claim 1 wherein a Position Mark for indicating the place on which said piece is placed, when said die is unfolded, is depicted on at least one of the inside of n said polygonal plates constituting said die.
- 7. A board game as described in claim 6 wherein the player can write down on said Position Mark to identify him/herself.
- 8. A board game as described in claim 1 wherein said piece comprises a base which is placed on said play field and a feature portion which is provided on said base and show the direction of said piece.
- 9. A board game as described in claim 1 or claim 6 wherein said piece is provided with a write-down portion for identifying said player.
- 10. A board game as described in claim 1 wherein the specific grids among said plural grids, the number of which specific grids is the same as the number of the possible players, are displayed in a distinguishable manner from the rest of grids.
- 11. A board game as described in claim 10 wherein a Master Piece which is placed on one of said specific grids displayed in a distinguishable manner is included in said plural pieces in said game component set.
- 12. A board game as described in claim 11 wherein, on said cards, said Execution Marks which is necessary for making said pieces corresponding to said cards demonstrate the ability of said pieces are depicted.
- 13. A board game as described in claim 1 wherein Defending Power, Attacking Power and Sustaining Power are indicated with a numeral or volume on said cards.
- 14. A method of play of a board game which plural players play, according to rules, comprising:a play field having a plurality of polygonal grids extending continuously and used by said plural players, and plural game component sets used by said plural players for their own play, said game component sets comprising: plural dice, plural kinds of pieces respectively having visually identifiable features and belonging to predetermined plural groups and/or predetermined levels, plural cards corresponding to said plural kinds of pieces and describing at least denominations to identify corresponding pieces, capacity or ability of the corresponding pieces, conditions for wielding or exerting said capacity or ability of said pieces, and said groups and/or said levels; said dice being polyhedrons consisting of n (n is an integer of three or more) polygonal plates which have substantially the same dimensions with said polygonal grids of said play field and are connected in such a manner that unfolding of said dice is possible, wherein each of said polygonal plates is connected to specific adjacent polygonal plates in such a manner that each of said polygonal plates is so as to be connected to those specific adjacent polygonal plates when said die is unfolded two-dimensionally, wherein the outside of said polygonal plates are depicted with Die-Unfolding Mark which is a decisive factor for unfolding each of said dice, Advancement Mark which allows to save cost necessary for advancing said pieces, more than one Execution Marks which allow to save costs necessary for making said pieces to wield or exert powers thereof, and more than one Identification Marks for indicating the Group and/or Level of said pieces, said rules setting forth that each player has a turn in order and conduct during each of said turn: (a) Die-Rolling Step-each player chooses plural dice from among his/her dice in his/her game component set and roll those dice on a dice rolling place; (b) Die-Unfolding Step-when a Die-Unfolding Mark is respectively included among the judgement objects depicted on the outside of the polygonal plates of the predetermined number of dice, each player will unfold (or open up) two-dimensionally a die having a Die-Unfolding Mark and place the unfolded die on a play field to cover n grids which are connected to one another; (c) Piece-Placement Step-each player chooses, according to the group and/or level recognized from the plural dice rolled on a play field, one piece from among pieces he/she owns in his/her game component set and then places the piece on one of the polygonal plates constituting said unfolded die; (d) Cost-Saving Step-both when a die is unfolded and when not, each player can save the number of marks which appear as cost for each mark, said marks may be Advancement Marks and/or Execution Marks when such marks are included among the judgement objects depicted on the outside of the polygonal plates of dice; (e) Advancement/Attack Step-each player advances a piece on the play field and/or make a piece wield or exert power to attack or destroy one of the opponent's pieces by paying the predetermined cost from among the saved costs; and (f) Closing-Step-each player ends his/her turn after carrying out Advancement Step and/or Attack Step or without carrying out those steps.
- 15. A method of play of a board game as described in claim 14 wherein said rules set forth that a player can defend his/her own piece or attack or destroy said piece of said opponent by paying said costs saved during said Advancement/Attack Step during said turn of said opponent.
- 16. A method of play of a board game as described in claim 15 wherein such a number of specific grids as same as the number of possible players are depicted distinguishably from the rest of the grids, and said game component set includes a Master Piece which is placed on said one of said specific grids depicted distinguishably from the rest of the grids, andwherein the rules set forth said Master Piece is placed on one of said specific grids depicted distinguishable from the rest of the grids at the beginning of a game and said Master Piece is given only Attacking Power and Sustaining Power.
- 17. A method of play of a board game as described in claim 16 wherein, said rules set forth that in the first time of said Piece-Placement Step, said die unfolded two-dimensionally is placed to cover at least one of the grids which are adjacent to said specific grid on which said Master Piece is placed, and in the subsequent Piece-Placement Steps said die unfolded two-dimensionally is placed in such a manner that each of the polygonal plates of said die does not overlap each of the polygonal plates of said dice which are already unfolded and placed on the play field by a player and yet at least one of the polygonal plates of said die is placed to cover one of the grids adjacent to the grids covered by the dice which are already unfolded and placed on the play field.
- 18. A method of play of a board game as described in claim 17 wherein said rules set forth that said dice unfolded and placed on the play field form an advancing path pattern along which a player advances his/her piece and when the player's piece and the opponent's piece are in a certain positional relationship the player can attack said opponent's piece or Master Piece.
- 19. A method of play of a board game as described in claim 18 wherein said pieces include Attacking-type pieces which are given Defending Power, Attacking Power and Sustaining Power and Effect Demonstrating-Type pieces which only demonstrate predetermined effects against the opponent's pieces, and wherein Defending Power, Attacking Power and Sustaining Power are indicated with numerals or volume on said cards corresponding to said Attacking-Type pieces as well as costs necessary for wielding or exerting said powers and/or demonstrating said effects.
- 20. A method of play of a board game as described in claim 19 wherein the rules set forth that predetermined amount of said Sustaining Power of a player's piece under attack decreases by the Attacking Power of said piece of said opponent which surpasses said Defending Power of the player's piece and that when said Sustaining Power decreases to zero, the player's piece is considered to have been destroyed.
- 21. A method of play of a board game as described in claim 16 or claim 20 wherein the rules set forth that when said Master Piece incurs a predetermined damage, it is determined that the owner of said Master Piece has lost the game.
- 22. A method of play of a board game as described in claim 17 wherein said game component sets includes a plurality of marbles which can be placed on said cards, and when Sustaining Power of said pieces decrease by the damage incurred, specific number of marbles corresponding to the decreased Sustaining Power are placed on said card corresponding to said pieces.
- 23. A method of play of a board game as described in claim 14 wherein the rules set forth that said pieces are placed on said cards corresponding to said pieces until said pieces are placed on unfolded dice on the play field, and after said pieces are destroyed in a game, said corresponding cards are turned over and said pieces are placed on the turned-over cards or said pieces are laid on said corresponding cards.
- 24. A method of play of a board game as described in claim 14 wherein said game component set includes an Addition/Deduction Unit having Addition/Deduction Display portions corresponding to said Advancement Mark and said more than one Execution Marks, and, wherein, during said Cost-Saving Step, each time said Marks appear, an addition is made at Addition/Deduction Display portions corresponding to such Marks, and during said Advancement/Attack step, a deduction is made at Addition/Deduction Display portions corresponding to said costs paid for actions taken.
- 25. A method of play of a board game as described in claim 24 wherein the rules set forth that the maximum number of costs saved is the number possibly added on said Addition/Deduction Unit.
- 26. A method of play of a board game as described in claim 24 wherein said Execution Marks include Attack Mark which indicates that a player can save a cost for attacking, Defence Mark which indicates that a player can save a cost for defending against the attack by the opponent's piece and more than one Special Ability Marks which indicate that a player can save costs necessary for making said pieces demonstrate predetermined Special Ability, and wherein on said Addition/Deduction Unit said Advancement Mark, said Attack Mark and said more than one Special Ability Marks are depicted adjacent to corresponding respective portion of said Addition/Deduction Display portions.
- 27. A method of play of a board game as described in claim 26 wherein the rules set forth that said Advancement Mark, said Attack Mark, said Defence Mark and said more than one Special Ability Marks are depicted with figures or diagrams and that when a numeral, a letter or a symbol is depicted near or inside such figures or diagrams, costs which can be saved with such marks are the number indicated by said specific numeral, letter or symbol.
- 28. A method of play of a board game as described in claim 14 wherein said Die-Unfolding Mark is depicted on the surface of one of said polygonal plates together with said Identification Mark indicating said Group and said Level to which said piece belongs to.
- 29. A method of play of a board game as described in claim 14 wherein the rules set forth that in said Dice-Rolling Step more than three of said dice are selected for rolling.
- 30. A method of play of a board game as described in claim 14 wherein the pattern of said dice when unfolded varies and plural patterns of said dice unfolded are classified into plural kinds of patterns.
- 31. A method of play of a board game as described in claim 14 wherein the number of said plural dice and said plural kinds of pieces prepared in a game component set is the number decided in the rules, nevertheless said plural dice and said plural pieces are selected by a player from among his/her own stock of dice and pieces.
Parent Case Info
We hereby claim the benefit under 35 U.S.C. Sec. 119(e) of U.S. provisional patent application Serial No. 60/316,551 filed Aug. 31, 2001, entitled “BOARD GAME AND BOARD GAME METHOD OF PLAY”.
US Referenced Citations (6)
Foreign Referenced Citations (2)
Number |
Date |
Country |
8705084.6 |
Jun 1988 |
DE |
1136103 |
Sep 2001 |
EP |
Provisional Applications (1)
|
Number |
Date |
Country |
|
60/316551 |
Aug 2001 |
US |