The present invention relates generally to board games, and more specifically to a board game configured for a simulated battle, with pieces which may be configured to represent various types of troops, and configurations for providing for movement, as well as various offensive and defensive maneuvers.
There is a desire and need for board games of sophistication and complexity, such as for a board game simulating fairly realistic battle scenarios without the typical downsides of existing games, such as large numbers of pieces, lengthy gameplay, and complicated rules. Historically, the confluence of such factors has yielded cumbersome play wherein the player must concentrate more on the tools available in the game rather than the strategy of the game itself.
For example, Risk™ is a strategy board game of diplomacy, conflict, and conquest for two to six players, that generally is played on a board depicting a political map of the earth, divided into forty-two territories, which are grouped into six continents. Turns rotate among players who control armies of playing pieces with which they attempt to capture territories from other players, with results determined by dice rolls. The goal of the game is to occupy every territory on the board and in doing so, eliminate the other players. Attacks may only be initiated by adjacent territories. The game can be lengthy, often requiring hours to days to complete.
Warhammer 40,000™ is a simulation of a terrestrial battle between two or more armies. Players use miniature models that represent futuristic warriors and fighting vehicles. The playing field is typically a tabletop diorama of a battlefield, comprising scale models of buildings, hills, trees, and other landmarks. Players take turns to move their models across the playing field and pretend that the models are shooting at each other. The outcomes of fights between models are determined by dice rolls, and distance measurements using rulers and/or tape measures must be made to define the maximum extent of troop movement and weapon range making play cumbersome. While providing for nonadjacent attacks, the game is often lengthy, requiring several hours to days to complete.
Unlike existing battle simulation games, the present invention utilizes resource traits such as movement, weapons range, weapon abilities, and resistance to damage, while maintaining a straightforward and unobtrusive method of play providing for games between 2 or more players that, in various embodiments, may be configured to last for between 5 to 45 minutes on average.
One embodiment is directed to a gaming system for allowing two or more players to experience a simulated battle scenario, comprising: a plurality of gamepieces for each of the players, the plurality comprising a base gamepiece for each player and being configured such that each gamepiece has operational characteristics selected to determine movement and impact upon other gamepieces, as dictated by a multifactorial lookup table; a two-dimensional gameboard featuring two orthogonal movement axes, the gameboard divided into a plurality of unique spaces defined by the orthogonal movement axes, each of which may be occupied by one of the plurality of gamepieces; and a points accounting module configurable to provide an operating points budget which may be utilized in each of a sequence of turns by each of the players, the operating points budget defining a maximum aggregate points quantification which may be utilized to implement operational characteristics for at least a single gamepiece for such turn as dictated by the multifactorial lookup table; wherein when one of the players has a turn, such player is able to make operational decisions regarding the gamepieces controlled by such player based upon interoperability between the multifactorial lookup table, positions of the gamepieces on the gameboard, and the operating points budget provided by the points accounting module for the turn. The gamepieces may be selected from the group consisting of: a base piece, a squad piece, a tank piece, a sniper piece, a chief piece, a drone piece, and a paratrooper piece. The gamepiece operational characteristics may be selected from the group consisting of: an allowed maximum movement of a gamepiece per command; a number of life points; a number of attack points; an attack range; an attack cost; a recruitment cost; and a special ability. The multifactorial lookup table may comprise a matrix of predetermined values for the operational characteristics of the gamepieces. The gameboard may comprise a generally planar playing surface. Certain of the spaces of the gameboard may be permanently designated for a specific operational purpose. The specific operational purpose may be selected from the group consisting of: recruitment and base location. The points accounting module may comprise a points tallying table which may be filled out by a player to account for such player's budget and utilization of points. The points accounting module may comprise a card configured to be manually filled out by the player. The points accounting module may comprise a computer-software-based table created to be operated by the player utilizing a personal computing system. The personal computing system may be selected from the group consisting of: a smartphone, a personal computer, a tablet computer, and an electronic gaming console. The operating points budget may be varied between sequential turns. The operating points budget may be varied by user activation of a chance-based points selector configured to return a points value from a predetermined superset of values. The chance-based points selector may be selected from the group consisting of: a spinner; a die; and an electronic random number generator. One player's gamepiece may be defeated if the life points associated with such gamepiece are less than or equal to the cumulative attack points utilized against it by another player. A player may be deemed to have lost a game when a base gamepiece of such player has been defeated. The gameboard may be configured to define rows and columns of spaces, wherein one or more of the spaces of a second row of the gameboard are permanently designated for the specific operational purpose of comprising a base location, and wherein one or more other spaces of first row of the gameboard are permanently designated for the specific operational purpose of comprising a recruitment location.
Another embodiment is directed to a gaming method for allowing two or more players to experience a simulated battle scenario, comprising: providing a plurality of gamepieces for each of the players, the plurality comprising a base gamepiece for each player and being configured such that each gamepiece has operational characteristics selected to determine movement and impact upon other gamepieces, as dictated by a multifactorial lookup table; providing a two-dimensional gameboard featuring two orthogonal movement axes, the gameboard divided into a plurality of unique spaces defined by the orthogonal movement axes, each of which may be occupied by one of the plurality of gamepieces; providing a points accounting module configurable to provide an operating points budget which may be utilized in each of a sequence of turns by each of the players, the operating points budget defining a maximum aggregate points quantification which may be utilized to implement operational characteristics for at least a single gamepiece for such turn as dictated by the multifactorial lookup table; and facilitating a sequence of turns between the players, such that when one of the players has a turn, such player is able to make operational decisions regarding the gamepieces controlled by such player based upon interoperability between the multifactorial lookup table, positions of the gamepieces on the gameboard, and the operating points budget provided by the points accounting module for the turn. The gamepieces may be selected from the group consisting of: a base piece, a squad piece, a tank piece, a sniper piece, a chief piece, a drone piece, and a paratrooper piece. The gamepiece operational characteristics may be selected from the group consisting of: an allowed maximum movement of a gamepiece per command; a number of life points; a number of attack points; an attack range; an attack cost; a recruitment cost; and a special ability. The multifactorial lookup table may comprise a matrix of predetermined values for the operational characteristics of the gamepieces. The gameboard may comprise a generally planar playing surface. Certain of the spaces of the gameboard may be permanently designated for a specific operational purpose. The specific operational purpose may be selected from the group consisting of: recruitment and base location. The points accounting module may comprise a points tallying table which may be filled out by a player to account for such player's budget and utilization of points. The points accounting module may comprise a card configured to be manually filled out by the player. The points accounting module may comprise a computer-software-based table created to be operated by the player utilizing a personal computing system. The personal computing system may be selected from the group consisting of: a smartphone, a personal computer, a tablet computer, and an electronic gaming console. The operating points budget may be varied between sequential turns. The operating points budget may be varied by user activation of a chance-based points selector configured to return a points value from a predetermined superset of values. The chance-based points selector may be selected from the group consisting of: a spinner; a die; and an electronic random number generator. One player's gamepiece may be defeated if the life points associated with such gamepiece are less than or equal to the cumulative attack points utilized against it by another player. A player may be deemed to have lost a game when a base gamepiece of such player has been defeated. The gameboard may be configured to define rows and columns of spaces, wherein one or more of the spaces of a second row of the gameboard are permanently designated for the specific operational purpose of comprising a base location, and wherein one or more other spaces of first row of the gameboard are permanently designated for the specific operational purpose of comprising a recruitment location.
The game of the present invention is unique because the playing surface is made up of a fixed grid upon which all pieces except the base piece may move and interact with each other as a function of an allowed interaction distance and overall effect mostly, but not always, while the gamepieces are in direct view of each another, and utilizing a fixed base location, which may be in the second row of spaces, such as is shown in the non-limiting example of
The gamepieces comprising a player's Barracks at the start of a game may contain a plurality of similar or identical gamepieces, such as the following non-limiting example; one Base, one Chief, one Sniper, two Drones, two Tanks, three Paratroopers, and three Squads. Of course, other configurations may be used to alter gameplay and are considered to be within the scope of the present invention.
In one embodiment, a game may be configured such that the base gamepieces are placed on their respective base spaces, a fixed number of initial (preexisting) command points are allotted to each player, e.g. 5, and a die rolled to determine who summons (“recruits”) resources first. The player going first may choose to summon a number of resources that deplete their command points or summon fewer and use the remaining command points to move the summoned troops or save said remaining accumulated points for a subsequent turn. A points accounting module may be employed to account for the various points related to various attributes of the game, including but not necessarily limited to the command points of a player and the life points of a gamepiece. Once the first player's turn is completed, the second player may do likewise. As each player accumulates command points during play, the type and quantity of summoned resources may vary with each turn. The object of the game is to capture (i.e. defeat) your opponent's base. Play may be declared to be over once a base is defeated and the conquering player wins. A gamepiece (or “troop” or “resource”, or “unit”) may further comprise Special Abilities. For example, a special ability may allow a troop to be recruited to a space adjacent to another gamepiece, as is shown in the example of the paratrooper in table 250 of
Referring to
In certain embodiments, the value of the number of command points given at the start of the game and/or at the start of a turn may be between 1 point and 10 points. Optionally, said number of points may be between 3 points and 5 points. Optionally, said number of points may be set at 5 points. Optionally, said number of points may be the result of a n-sided die roll and be between 1 point and n points, per the outcome of the die roll. Optionally, an n=6-sided die may be used. Optionally, a randomizer may be used to determine said number of points. Optionally, a die roll or a randomized determination may be on per-turn or per-game basis.
In certain embodiments, the value of the number of attack points for a given troop type may be between 1 point and 10 points. Optionally, said number of points may be between 3 points and 5 points. Optionally, said number of points may be set at 5 points. Optionally, said number of points may be the result of a n-sided die roll and be between 1 point and n points, per the outcome of the die roll. Optionally, an n=6-sided die may be used. Optionally, a randomizer may be used to determine said number of points. Optionally, a die roll or a randomized determination may be on per-turn or per-game basis.
In certain embodiments, the value of the attack range for a given troop type may be between 1 space and 5 spaces. Optionally, said number of points may be between 2 spaces and 4 spaces. Optionally, said number of points may be the result of a n-sided die roll and be between 1 space and n spaces, per the outcome of the die roll. Optionally, an n=6-sided die may be used. Optionally, a randomizer may be used to determine said number of spaces. Optionally, a die roll or a randomized determination may be on per-turn or per-game basis.
In certain embodiments, the value of the movement per command point for a given troop type may be between 1 space and 5 spaces. Optionally, said number of points may be between 2 spaces and 4 spaces. Optionally, said number of points may be the result of a n-sided die roll and be between 1 space and n spaces, per the outcome of the die roll. Optionally, an n=6-sided die may be used. Optionally, a randomizer may be used to determine said number of spaces. Optionally, a die roll or a randomized determination may be on per-turn or per-game basis.
In certain embodiments, the value of life points for a given troop type may be between 1 point and 5 points. Optionally, said number of points may be between 2 points and 4 points. Optionally, said number of points may be the result of a n-sided die roll and be between 1 point and n points, per the outcome of the die roll. Optionally, an n=6-sided die may be used. Optionally, a randomizer may be used to determine said number of points. Optionally, a die roll or a randomized determination may be on per-turn or per-game basis.
In certain embodiments, the value of attack cost for a given troop type may be between 1 point and 5 points. Optionally, said number of points may be between 2 points and 4 points. Optionally, said number of points may be the result of a n-sided die roll and be between 1 point and n points, per the outcome of the die roll. Optionally, an n=6-sided die may be used. Optionally, a randomizer may be used to determine said number of points. Optionally, a die roll or a randomized determination may be on per-turn or per-game basis.
In certain embodiments, the value of life points for a given troop type may be between 1 point and 5 points. Optionally, said number of points may be between 2 points and 4 points. Optionally, said number of points may be the result of a n-sided die roll and be between 1 point and n points, per the outcome of the die roll. Optionally, an n=6-sided die may be used. Optionally, a randomizer may be used to determine said number of points. Optionally, a die roll or a randomized determination may be on per-turn or per-game basis.
In certain embodiments, the recruitment cost for a given troop type may be between 1 point and 5 points. Optionally, said number of points may be between 2 points and 4 points. Optionally, said number of points may be the result of a n-sided die roll and be between 1 point and n points, per the outcome of the die roll. Optionally, an n=6-sided die may be used. Optionally, a randomizer may be used to determine said number of points. Optionally, a die roll or a randomized determination may be on per-turn or per-game basis.
In certain embodiments, a value of a special ability may be selected from the group consisting of; no ability, the ability to shoot from behind gamepieces controlled by the same player, the ability to summon a squad to an adjacent space for an additional cost of command points, the ability to travel over spaces occupied spaces, the ability to be recruited to a space adjacent to a recruiting gamepiece, and combinations thereof. Optionally, a threshold value maybe utilized in a randomized way to assign special abilities to troops, said threshold value may be the result of a n-sided die roll and be between 1 point and n points, per the outcome of the die roll. Optionally, an n=6-sided die may be used. Optionally, a randomizer may be used to determine if a particular gamepiece comprises a special ability. Optionally, a die roll or a randomized determination may be on per-turn or per-game basis to assign special abilities once a threshold value is determined.
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Various exemplary embodiments of the invention are described herein. Reference is made to these examples in a non-limiting sense. They are provided to illustrate more broadly applicable aspects of the invention. Various changes may be made to the invention described and equivalents may be substituted without departing from the true spirit and scope of the invention. In addition, many modifications may be made to adapt a particular situation, material, composition of matter, process, process act(s) or step(s) to the objective(s), spirit or scope of the present invention. Further, as will be appreciated by those with skill in the art that each of the individual variations described and illustrated herein has discrete components and features which may be readily separated from or combined with the features of any of the other several embodiments without departing from the scope or spirit of the present inventions. All such modifications are intended to be within the scope of claims associated with this disclosure.
The invention includes methods that may be performed using the subject devices. The methods may comprise the act of providing such a suitable device. Such provision may be performed by the end user. In other words, the “providing” act merely requires the end user obtain, access, approach, position, set-up, activate, power-up or otherwise act to provide the requisite device in the subject method. Methods recited herein may be carried out in any order of the recited events which is logically possible, as well as in the recited order of events.
Exemplary aspects of the invention, together with details regarding material selection and manufacture have been set forth above. As for other details of the present invention, these may be appreciated in connection with the above-referenced patents and publications as well as generally known or appreciated by those with skill in the art. The same may hold true with respect to method-based aspects of the invention in terms of additional acts as commonly or logically employed.
In addition, though the invention has been described in reference to several examples optionally incorporating various features, the invention is not to be limited to that which is described or indicated as contemplated with respect to each variation of the invention. Various changes may be made to the invention described and equivalents (whether recited herein or not included for the sake of some brevity) may be substituted without departing from the true spirit and scope of the invention. In addition, where a range of values is provided, it is understood that every intervening value, between the upper and lower limit of that range and any other stated or intervening value in that stated range, is encompassed within the invention.
Also, it is contemplated that any optional feature of the inventive variations described may be set forth and claimed independently, or in combination with any one or more of the features described herein. Reference to a singular item, includes the possibility that there are plural of the same items present. More specifically, as used herein and in claims associated hereto, the singular forms “a,” “an,” “said,” and “the” include plural referents unless the specifically stated otherwise. In other words, use of the articles allow for “at least one” of the subject item in the description above as well as claims associated with this disclosure. It is further noted that such claims may be drafted to exclude any optional element. As such, this statement is intended to serve as antecedent basis for use of such exclusive terminology as “solely,” “only” and the like in connection with the recitation of claim elements or use of a “negative” limitation.
Without the use of such exclusive terminology, the term “comprising” in claims associated with this disclosure shall allow for the inclusion of any additional element—irrespective of whether a given number of elements are enumerated in such claims, or the addition of a feature could be regarded as transforming the nature of an element set forth in such claims. Except as specifically defined herein, all technical and scientific terms used herein are to be given as broad a commonly understood meaning as possible while maintaining claim validity.
The breadth of the present invention is not to be limited to the examples provided and/or the subject specification, but rather only by the scope of claim language associated with this disclosure.
This application claims the benefit of priority to U.S. Provisional Patent Application Ser. No. 62/750,262, filed on Oct. 25, 2018 and entitled “Board Game Simulating a Battle to Capture an Enemy Base” with docket reference CEA-101.
Number | Date | Country | |
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62750262 | Oct 2018 | US |