Board game system, game device, storage medium storing game program

Information

  • Patent Application
  • 20070197273
  • Publication Number
    20070197273
  • Date Filed
    November 30, 2006
    18 years ago
  • Date Published
    August 23, 2007
    17 years ago
Abstract
A board game system includes a board 1 of a board game played by moving a gamepiece along a track formed by a plurality of spaces drawn on the board, and a game device 10 for displaying a predetermined image on a screen. The board includes at least one event space 5, 6, 7 drawn thereon indicating that an event is to be executed by using the game device when a gamepiece lands on the space. The game device includes: input accepting means 15 for accepting an input from a player; and event process executing means 31 for executing an event process corresponding to the event space when there is a player input obtained by the input accepting means.
Description

BRIEF DESCRIPTION OF THE DRAWINGS


FIG. 1 is an external view of a board according to an embodiment of the present invention;



FIG. 2 is an external view of a game device 10;



FIG. 3 shows an internal configuration of the game device;



FIG. 4 shows an exemplary image of an iron ball rolling down;



FIG. 5 shows the game device 10 being moved away from a game device area 8;



FIG. 6 shows a memory map of a WRAM 35 shown in FIG. 2;



FIG. 7 is a flow chart showing an entire game process executed by the game device 10;



FIG. 8 is a flow chart showing an entire game process executed by the game device 10;



FIG. 9 shows an example of a character selection screen;



FIG. 10 shows an example of a message indicating the turn of a player;



FIG. 11 shows an example of a die roll screen;



FIG. 12 is a flow chart showing the details of a die roll process shown in step S8 of FIG. 7;



FIG. 13 is an exemplary screen showing the value of a die;



FIG. 14 shows an example of a space event menu;



FIG. 15 is a flow chart showing the details of a space event process shown in step S12 of FIG. 7;



FIG. 16 shows an example of a mini-game roulette screen;



FIG. 17 shows an example of a board where the game device 10 is used as an obstacle;



FIG. 18 shows another example of a board where the game device 10 is used as an obstacle;



FIG. 19 shows an example of a board where the game device 10 is moved from game device areas;



FIG. 20 shows a memory map according to a second embodiment of the present invention;



FIG. 21 is a flow chart showing a game process according to the second embodiment of the present invention;



FIG. 22 is a flow chart showing a game process according to the second embodiment of the present invention;



FIG. 23 is a flow chart showing the details of a die roll process shown in step S59 of FIG. 21;



FIG. 24 is a flow chart showing the details of a space event process shown in step S63 of FIG. 21.


Claims
  • 1. A board game system, comprising a board of a board game played by moving a gamepiece along a track formed by a plurality of spaces drawn on the board, and a game device for displaying a predetermined image on a screen, wherein: the board includes at least one event space drawn thereon indicating that an event is to be executed by using the game device when a gamepiece lands on the space; andthe game device includes: input accepting means for accepting an input from a player; andevent process executing means for executing an event process corresponding to the event space when there is a player input obtained by the input accepting means.
  • 2. The board game system according to claim 1, wherein the game device includes: event space image storage means for storing image data corresponding to the event space; andevent space display control means for displaying the event space image by using the image data,wherein the event process executing means executes the event process when the event space image displayed by the event space display control means is selected by the player via the input accepting means.
  • 3. The board game system according to claim 2, wherein: a plurality of types of event spaces are drawn on the board;the event space image storage means stores a plurality of image data corresponding to the plurality of types of event spaces;the event space display control means includes menu display means for listing the plurality of types of event space images by using the plurality of image data;the event process executing means executes the event process corresponding to the event space image selected by the player from among the listed event space images.
  • 4. The board game system according to claim 1, wherein the game device further includes: history parameter storing means for storing a history parameter indicating an execution history of the event process; andhistory parameter updating means for updating the history parameter when the event process is executed in response to a player input obtained by the input accepting means,wherein a predetermined process is executed at a predetermined point in time according to the history parameter.
  • 5. The board game system according to claim 4, wherein the game device executes the predetermined process before or after executing the event process when the history parameter satisfies a predetermined condition.
  • 6. The board game system according to claim 4, wherein: the board game is played by advancing a gamepiece according to a value of a die;the game device further includes die control means for repeating a process of determining a value of the die according to a player input and displaying the value on a screen; andthe game device executes the predetermined process before or after the process executed by the die control means when the history parameter satisfies a predetermined condition.
  • 7. The board game system according to claim 1, wherein the game device further includes: history parameter storing means for storing a history parameter indicating an execution history of the event process; andhistory parameter updating means for updating the history parameter when the event process is executed in response to a player input obtained by the input accepting means; andthe event process executing means executes the event process in a special mode or executes a special process instead of executing the event process when the history parameter satisfies a predetermined condition.
  • 8. The board game system according to claim 1, wherein the board game is played by advancing a gamepiece according to a value of a die;the game device further includes: history parameter storing means for storing a history parameter indicating an execution history of the event process;history parameter updating means for updating the history parameter when the event process is executed in response to a player input obtained by the input accepting means; anddie control means for determining a value of the die according to a player input and displaying the value on a screen; andthe die control means uses rules for determining the value that are varied between when the history parameter does not satisfy a predetermined condition and when the history parameter satisfies a predetermined condition.
  • 9. The board game system according to claim 1, wherein the history parameter storing means stores an execution count parameter indicating the number of times the event process has been executed;the history parameter updating means updates the execution count parameter when the event process is executed in response to a player input obtained by the input accepting means; anda predetermined process is executed at a predetermined point in time when the execution count parameter becomes equal to a predetermined count.
  • 10. The board game system according to claim 1, wherein: the game device is a portable-type game device;a game device area is drawn on the board for placing the portable game device therein; andthe event process includes a moving instruction process for displaying an instruction to move a position of the portable game device placed in the game device area.
  • 11. The board game system according to claim 10, wherein the moving instruction process selects one of a plurality of directions on a screen of the portable game device based on a random value and displaying the selected direction on the screen.
  • 12. The board game system according to claim 11, wherein: the board includes a plurality of types of boards;the game device further includes board selection means for selecting a board to be used from among the plurality of boards based on a player input; andthe moving instruction process determines the plurality of directions and selects one of the plurality of directions according to the board selected by the board selection means.
  • 13. The board game system according to claim 11, wherein the moving instruction process continuously displays the direction in which the portable game device is to be moved until the player makes a predetermined input.
  • 14. The board game system according to claim 1, wherein: the board includes a plurality of types of boards;the game device further includes board selection means for selecting a board to be used from among the plurality of boards based on a player input;the event process includes a board-specific event process specific to each board; andthe event process executing means executes the board-specific event process specific to the board selected by the board selection means.
  • 15. The board game system according to claim 14, wherein: a board-specific event space specific to each board is drawn on the board;the game device further includes: event space image storage means for storing image data corresponding to the board-specific event space; andevent space display control means for displaying, by using the image data, one of the board-specific event space images corresponding to the board selected by the board selection means;the event process includes a board-specific event process for each board-specific event space; andthe event process executing means executes the board-specific event process corresponding to the board-specific event space when the board-specific event space image displayed by the event space display control means is selected by the player via the input accepting means.
  • 16. The board game system according to claim 14, wherein: a board-specific event space specific to each board and a common event space common to a plurality of boards are drawn on the board;the game device further includes: event space image storage means for storing image data corresponding to the board-specific event space and image data corresponding to the common event space; andevent space display control means for listing, by using the image data, the common event space image and one of the board-specific event space images corresponding to the board selected by the board selection means;the event process includes a board-specific event process corresponding to the board-specific event space and a common event process corresponding to the common event space; andthe event process executing means executes the board-specific event process corresponding to the board-specific event space image when the board-specific event space image displayed by the event space display control means is selected by the player via the input accepting means, and executes the common event process when the common event space image displayed by the event space display control means is selected by player via the input accepting means.
  • 17. The board game system according to claim 1, wherein: the board game is played by advancing a gamepiece according to a value of a die;the game device further includes die control means for displaying a prompt on the screen to make an input for determining a value of a die to accept a player input, and for determining the value of the die in response to the input to display the value on the screen; andwhen a first input is made by the player after the value is displayed, the die control means executes again a process by the die control means, whereas when a second input is made by the player after the value is displayed, the die control means executes the event process and executes again a process by the die control means after the event process is executed.
  • 18. The board game system according to claim 17, wherein: the game device further includes: character image storage means for storing a plurality of character images; anddisplay order determining means for determining a cyclic order in which the character images are displayed; andthe die control means displays a character image according to the determined display order together with, or prior to, the prompt, and displays the value, after which when the first input is made, the die control means displays the next character image according to the determined display order together with, or prior to, the prompt.
  • 19. The board game system according to claim 18, wherein if a third input is made by the player after the die control means displays the prompt, the game device determines the value of the die based on the input, whereas if a fourth input is made by the player after the die control means displays the prompt, the game device displays the next character image according to the determined display order together with, or prior to, the prompt.
  • 20. The board game system according to claim 1, wherein: the board game is played by advancing a gamepiece according to a value of a die;the game device further includes: character image storage means for storing a plurality of character images;display order determining means for determining a cyclic order in which the character images are displayed; anddie control means for displaying a prompt on the screen to make an input for determining a value of a die to accept a player input, and for determining the value of the die in response to the input to display the value on the screen;the die control means displays a character image according to the determined display order together with, or prior to, the prompt; andthe event process is a mini-game process in which a character is controlled according to a player input using the character image.
  • 21. The board game system according to claim 20, wherein the game device further includes post-mini-game die control means for selecting one character image based on the mini-game process, displaying a prompt to make an input for determining a value of the die along with a display of the character image or after a display of the character image to accept a player input, and for determining the value of the die in response to the input to display the value on the screen.
  • 22. A board game system, comprising a board of a board game played by moving a gamepiece along a track formed by a plurality of spaces drawn on the board, and a portable game device for displaying a predetermined image on a screen, wherein: the spaces, a game device area in which the portable game device is placed, and a connection between a space and the game device area are drawn on the board; andthe game device further includes display control means for displaying a predetermined game image on a screen of the portable game device and for changing how the game image is displayed according to an input from a player.
  • 23. The board game system according to claim 22, wherein the display control means displays an indication on a screen of the portable game device indicating that a gamepiece cannot pass through a position of the portable game device, performs a predetermined process according to an input from the player, and displays an indication indicating that a gamepiece is now allowed to pass through the position of the portable game device if a result of the process satisfies a predetermined condition.
  • 24. The board game system according to claim 22, wherein: the board includes a plurality of game device areas drawn thereon; andthe display control means displays an indication on a screen of the portable game device indicating that a gamepiece cannot pass through a position of the portable game device, performs a predetermined process according to an input from the player, and displays an indication instructing the player to move the game device from the game device area to another game device area if a result of the process satisfies a predetermined condition.
  • 25. The board game system according to claim 22, wherein: the board game is played by advancing a gamepiece according to a value of a die;the portable game device further includes die control means for displaying a prompt on the screen to make an input for determining a value of a die to accept a player input, and for determining the value of the die in response to the input to display the value on the screen; andthe portable game device displays the prompt or the value together with the predetermined game image at the same time on the screen.
  • 26. A board game system, comprising a board of a board game played by moving a gamepiece along a track formed by a plurality of spaces drawn on the board, and a game device for displaying a predetermined image on a screen, wherein: the board game is played by advancing a gamepiece according to a value of a die;the game device includes: character image storage means for storing a plurality of character images;display order determining means for determining a cyclic order in which the character images are displayed; anddie control means for displaying a prompt on the screen to make an input for determining a value of a die to accept a player input, and for determining the value of the die in response to the input to display the value on the screen; andthe die control means displays a character image according to the determined display order together with, or prior to, the prompt, and displays the value, after which when the first input is made, the die control means displays the next character image according to the determined display order together with, or prior to, the prompt.
  • 27. The board game system according to claim 26, wherein if a third input is made by the player after the die control means displays the prompt, the game device determines the value of the die based on the input, whereas if a fourth input is made by the player after the die control means displays the prompt, the game device displays the next character image according to the determined display order together with, or prior to, the prompt.
  • 28. The board game system according to claim 26, wherein the game device further includes: history parameter storing means for storing a history parameter indicating an input history of the player; andhistory parameter updating means for updating the history parameter in response to a predetermined process being executed according to a player input obtained by the input accepting means,wherein the die control means uses rules for determining the value that are varied according to the history parameter.
  • 29. A board game system, comprising a board of a board game played by moving a gamepiece along a track formed by a plurality of spaces drawn on the board, and a game device for displaying a predetermined image on a screen, wherein: the game device includes: input accepting means for accepting an input from a player;progress-related process means for executing a process relating to a progress of the board game when there is a player input obtained by the input accepting means;history parameter storing means for storing a history parameter indicating an execution history of the progress-related process by the progress-related process means; andhistory parameter updating means for updating the history parameter in response to execution of the progress-related process by the progress-related process means,wherein a special process relating to the progress of the board gate is executed according to the history parameter.
  • 30. A game device for displaying a predetermined image on a screen, the game device being used together with a board of a board game played by moving a gamepiece along a track formed by a plurality of spaces drawn on the board, wherein the board includes at least one event space drawn thereon indicating that an event is to be executed by using the game device when a gamepiece lands on the space, the game device comprising: an input accepting section for accepting an input from a player; andan event process executing section for executing an event process corresponding to the event space when there is a player input obtained by the input accepting means.
  • 31. A game device for displaying a predetermined image on a screen, the game device being used together with a board of a board game played by moving a gamepiece along a track formed by a plurality of spaces drawn on the board, the game device comprising: an input accepting section for accepting an input from a player;a progress-related process section for executing a process relating to a progress of the board game when there is a player input obtained by the input accepting means;a history parameter storing section for storing a history parameter indicating an execution history of the progress-related process by the progress-related process means; anda history parameter updating section for updating the history parameter in response to execution of the progress-related process by the progress-related process means,wherein a special process relating to the progress of the board game is executed according to the history parameter.
  • 32. A storage medium storing a game program to be executed by a computer of a game device for displaying a predetermined image on a screen, the game device being used together with a board of a board game played by moving a gamepiece along a track formed by a plurality of spaces drawn on the board, wherein the board includes at least one event space drawn thereon indicating that an event is to be executed by using the game device when a gamepiece lands on the space, the computer being instructed to perform: an input accepting step of detecting an input from a player; andan event process executing step of executing an event process corresponding to the event space when a player input is detected in the input accepting step.
  • 33. A storage medium storing a game program to be executed by a computer of a game device for displaying a predetermined image on a screen, the game device being used together with a board of a board game played by moving a gamepiece along a track formed by a plurality of spaces drawn on the board, the computer being instructed to perform: an input accepting step of detecting an input from a player;a progress-related process step of executing a process relating to the progress of the board game when a player input is detected in the input accepting step;a history parameter storing step of storing a history parameter indicating an execution history of the progress-related process in the progress-related process step;a history parameter updating step of updating the history parameter in response to the execution of the progress-related process in the progress-related process step; anda special process step of executing a special process relating to a progress of the board game according to the history parameter.
Priority Claims (1)
Number Date Country Kind
2006-045203 Feb 2006 JP national