Turning now to the drawings, similar reference numerals denote similar elements throughout the several views.
The game board 10 has a shack position 30 comprising the image of a building on a central portion of the game board. The game board also includes a plurality of adjacent space playing positions 36 to 62 forming a plurality of paths 32 around the game board. Each space playing position bears indicia instructions directing the play when a player's game token 12 lands on a space playing position. Further, a plurality of trails 34 run between various non-consecutive space playing positions. There are also representations of bodies of water 35 where some of the trails 34 traverse the body of water 35.
The game tokens 12 are sized to fit on the space playing positions 36 to 62. Each game token 12 represents the movement of a player along the paths on the game board 10. Typically the game token 12 is a disc having an inner portion 64 and an outer ring 66 surrounds the inner portion 64. As seen in
In order to begin the game at least three bullet tokens 16 are distributed to each player. The bullet token 16 is a disc bearing the image of a single bullet. When a player wishes to kill a target or predator, the player must have a sufficient number of bullet tokens 16 to take down the target or predator. Alternatively, as will be explained shortly, a player may collect during a game play a clip token 48. Possessing a clip token 48 allows a player to shoot targets or predators without using bullet tokens 40.
Each player then rolls a die 14 to see which player goes first. Preferably, the die 14 is a six-sided die where each side is marked from with from one to six dots. The player who rolls the highest number gets to go first. Then the first player moves his game token 12 from the shack 30 and places it on any of the three space playing positions marked “start” 36. The player then moves a game warden token 33 (
The game warden token 33 is a disc bearing an image of a law enforcement officer 35 in the center of the token 33.
The next player in turn places his game token 12 on any of the three playing positions marked “start” 36, and follows the same steps as the first player.
When a player's game token 12 lands on a space playing position, the player must follow the indicia instruction found on the space playing position. The space playing positions on
36—Start
37—Lose deer
40—Found bullet
42—Move wolf
44—Draw disc
46—Move bear
48—Found clip
50—To deer stand
52—Lost
54—Found scope
56—Move deer
58—Found canoe
60—Deer stand
62—Found compass
A bear token 20 may block movement of a player's game token 12 along the paths 32. Each bear token 20 is a flat disc having an image of a black bear 21 in the center of the disc. A player's game token 12 may not land on, or pass over a space playing position that is occupied by a bear token 20 unless the player has enough bullet tokens 16. At the 20 start of the game a plurality of bear tokens 20 are stacked on a corresponding bear token space 68 on the game board 10. When a player's game token lands on a “move bear” space 46, the player may move a bear token 20 from the bear token space 68 to any unoccupied space playing position on the board 10. If there are no bear tokens 20 on the bear token space 68, then the player must move one of the bear tokens 20 on the paths 3225 to another unoccupied space. In order to move on or over a space playing position occupied by a bear token 20, the player must use two of his bullet tokens 16. When a bear is “shot” (i.e. a player uses two bullet tokens 16 to move on or over a space occupied by a bear token 20), the bear token 20 is moved back to the bear token space 68.
A wolf token 22 is like a bear token 20, except that a player need only expend one bullet token 16 to move his game token on or over the space playing position occupied by the wolf token 22. A wolf token 22 is preferably a flat disc bearing the image of a wolf 23 proximate the center of the token 22. A plurality of wolf tokens 22 are placed on a wolf token space 70 on the game board 10 at the start of the game. When a player's game token 12 lands on one of the move wolf 42 space playing positions, that player may move a wolf token 42 similar to how the bear token is moved as described above.
The plurality of shack challenge cards 24 are stacked on a shack challenge space 72. When a player's game token 12 lands on a draw disc 44 space playing position, the player draws a shack challenge card 24 from the stack of shack challenge cards 24 and follows the instructions on the shack challenge card 24.
In order to shoot a target token 26 a player must move his game token 12 to a deer stand 60 space playing position occupied by a target token 26. Preferably, a target token 26 is a flat circular shaped disc with the image of a deer 27 on the center of the token 26. Of course there are any number of game that can be hunted, such as tigers, lions and bears. A plurality of target tokens 26 are stacked on a circular target token space 74 at the start of the game. When a player's game token 12 lands on one of the move deer 56 space playing positions, that player may move a target token 26 from the circular target token space 74 to any unoccupied deer stand 60 space playing position. If all the target tokens 26 have been moved from the circular target token space 74 when a player lands on a move deer 56 space playing position, then the player moves the target token from one deer stand 60 to another.
When a player's game token 12 lands on a deer stand 60 occupied by a target token 26 and the player has at least one bullet token 16 or a clip token 18, then the player may capture the target token 26. Once a player is in possession of a target token 26, then the player must move his game token 12 along the path 32 until he is able to return to the shack 30. The first player who returns to the shack 30 while in possession of a target token 26 wins the game.
However, a player may lose possession of the target token 26 in one of three ways. First, if a second player lands his game token on a space playing position occupied by the first player, then the second player takes possession of the target token from the first player. Second, if a second player draws a shack challenge card 24 which reads “steal deer”, that player may take possession of the target token 26 from the first player. Third, if a player in possession of a target token 26 lands on a lose deer 38 space playing position, then the player must place the target token 26 on the circular target token space 74. Similarly, if a player in possession of a target token 26 draws a shack challenge card 24 that reads “lose deer”, then that player places the target token 26 on the circular target token space 74.
The game warden token 33 can block a space playing position or move a player's game token 12 back to the shack 30. If a game warden token 33 lands on a space playing position occupied by a player's game token 12, the player must move his game token 12 to the shack 30 and loses all items in his possession.
Players may replenish their bullet tokens 16 when their game token 12 lands on a found bullet 40 space playing position or by drawing a shack challenge card 24 that reads “found bullet”. However, if a player already possesses three bullet tokens 16, then he may not take additional bullet tokens 16. Additional bullet tokens 16 are stacked on a circular bullet token space 76 on the game board 10.
A player may also collect clip tokens 18 during the course of the game. The clip tokens 18 are stacked on the game board 10 on the circular clip token space 80. When a player's game token 12 lands on one of the Found Clip 48 space playing positions or draws a “found clip” shack challenge card 24, the player gains possession of a clip token 18.
The game also provides a number of scope tokens 28 which are stacked on the game board 10 at the circular scope token space 82. A scope token 28 is a flat generally disc bearing the image of a typical rifle scope 28b. When a player's game token 12 lands on one of the Found Scope 54 space playing positions, then the player may take possession of the scope token 28. As discussed above, ordinarily a player must land on the same space as a target token 26 or a wolf token 22 or a bear token 20 in order to shoot the target. However, if a player possesses the scope token 28 the player can shoot the object from up to three space playing positions away.
If a player lands his game token 12 on the Found Compass 62 space playing position, then the player can collect a compass token 29. When in possession of the compass token 29, a player may use the trails 34. However, a player may not use the trails if he does not possess the compass token 29. If a player lands on the Found Canoe 58 space playing position, the player may move his game token 12 to any of the other Found Canoe 58. A compass token 29 is not necessary to move from a first Found Canoe space playing position to another.
When a player's game token 12 lands on the To Deer Stand 50 that player may move his or her game token 12 to the designated deer stand 60 space playing position.
This invention has been described herein in considerable detail in order to comply with the patent statutes and to provide those skilled in the art with the information needed to apply the novel principles and to construct and play the board game embodied in the invention. It is understood that the invention can be carried out by specifically different equipment. Various modes of carrying out the invention can be accomplished without departing from the scope of the invention itself.