The present invention relates to the field of board games, and more specifically relates to a board game for two opponent players, equipped with 88 equilateral triangular spaces of two alternating colors inside of a rectangle, where play takes place, two sets of 22 flat geometrical pieces (44 total), rules of moves and captures, and the object of the game.
There are many strategy-based board games presently available on the market. Classics such as chess and checkers continue to be favorites among players. Other more advanced games tend to occupy niches in the sphere of board games. Generally, as complexity increases, learning the game gets more difficult.
Unfortunately, this can scare many would-be players away from more advanced board games. Even players well versed in certain types of complex board games may shy away from other strategy-based board games with which they are unfamiliar.
If there were a board game that merged some of the classical mechanics of traditional board games with the additional complexity of more modern games, the barrier of entry would be easier to overcome as many of the rules and motions of pieces would be like that of familiar games. Further, if there were a board game
Thus, there is a need for a new type of board game apparatus, equipped with novel yet familiar playing pieces, which exhibits a novel ruleset rooted in similar movement styles to which the average strategy board game player can quickly and easily learn. Such a board game apparatus preferably employs a planar playing surface, shaped as a rectangle, and exhibits triangles (rather than the conventional squares) for playing spaces. Two sets of 22 pieces, one set for each of two players, is preferably present.
At least one specification heading is required. Please delete this heading section if it is not applicable to your application. For more information regarding the headings of the specification, please see MPEP 608.01(a).
The present invention is a board game with the following characteristics:
d) With limited number of moves of each piece.
The present invention is a board game in which opponents move and capture pieces in play. The board consists of 88 equilateral triangular spaces framed by one outer rectangle that limit the spaces in play. The horizontal rows are made up of two types: one type is a horizontal dented row of only one background forming a total of 16 horizontal rows; eight horizontal rows of one background and eight horizontal rows of the other background. Also there are eight horizontal rows of two (2) alternating background each forming 8 parallels from top to bottom. Additionally, there are sixteen dented oblique or inclined rows of one background and sixteen dented oblique or inclined rows of the other background. Furthermore, there are eleven (11) vertical rows of eight (8) triangular spaces forming rows of rhombuses by seeing two (2) triangular spaces joined by the common side and two (2) opposing 60° degree angles and their prolongation of triangular spaces that go in the same direction. There are twenty six (26) oblique or inclined rows of rhombuses; thirteen from the top left to the bottom right and thirteen from the top right to the left bottom as shown in
The game pieces are:
One general rule is that the light sems move upward and the dark sems move downward. The light and dark sems move forward but never backward. The major pieces may move forward or backward.
To start the game, the player playing the light pieces moves upward one “sem” (one or two triangular spaces forward) or a pentagon once; then the player playing the dark pieces moves downward one sem (one or two triangular spaces forward) or a pentagon once; and so on. The object of the game is to threaten the opponent's oval with immediate inevitable capture.
The orientation of the board is:
The following brief and detailed descriptions of the drawings are provided to explain possible embodiments of the present invention but are not provided to limit the scope of the present invention as expressed herein this summary section.
At least one specification heading is required. Please delete this heading section if it is not applicable to your application. For more information regarding the headings of the specification, please see MPEP 608.01(a).
The accompanying drawings, which are incorporated herein and form a part of the specification, illustrate the present invention and, together with the description, further serve to explain the principles of the invention and to enable a person skilled in the pertinent art to make and use the invention.
The present invention will be better understood with reference to the appended drawing sheets, wherein:
At least one specification heading is required. Please delete this heading section if it is not applicable to your application. For more information regarding the headings of the specification, please see MPEP 608.01(a).
The present specification discloses one or more embodiments that incorporate the features of the invention. The disclosed embodiment(s) merely exemplify the invention. The scope of the invention is not limited to the disclosed embodiment(s).
References in the specification to “one embodiment,” “an embodiment,” “an example embodiment,” etc., indicate that the embodiment described may include a particular feature, structure, or characteristic, but every embodiment may not necessarily include the particular feature, structure or characteristic. Moreover, such phrases are not necessarily referring to the same embodiment, Further, when a particular feature, structure, or characteristic is described in connection with an embodiment, it is submitted that it is within the knowledge of one skilled in the art to affect such feature, structure, or characteristic in connection with other embodiments whether or not explicitly described.
The present invention is a board game apparatus and method of play as depicted in
The board has eight horizontal parallel rows, coded with numbers from one (1) to eight (8) at the left outside of the rectangle from the bottom to the top, and eleven vertical rows or files coded with lower case letters, from (a) to (k) in the lower margin from the left to the right.
Each triangular space of the board is in or belongs to a vertical row or file, as well as a horizontal parallel-row; therefore, each triangular space of the board has a code composed of a letter from the vertical row or file and a number from the horizontal parallel-row that it is in.
In the lower margin of the board, lower case letters from left to the right a, b, c, d, e, f, g, h, i, j, and k are lined up with the vertical rows or files. These letters are the alphabetical code of the 11 vertical rows or files.
The form of the spaces (triangular) and the backgrounds (dark and light) in the board have:
The flat geometrical game pieces arc:
The game pieces are initially placed on rows number 1, 2, 7, and 8 to begin the game.
The 11 light sems are placed on the 11 triangular spaces of row number 2.
The 2 light rhombuses are placed on the (a1) and (k1) triangular spaces of row number 1.
The 2 light pentagons are placed on the (b1) and (j1) triangular spaces of row number 1.
The 4 light triangles are placed on the (c1), (d1), (h1) and (i1) triangular spaces of row number 1.
The 2 light hexagons are placed on the (e1) and (g1) triangular spaces of row number 1.
The light oval is placed on the (f1) triangular space of row number 1.
The 11 dark sems are placed on the 11 triangular spaces of row number 7.
The 2 dark rhombuses are placed on the (a8) and (k8) triangular spaces of row number 8.
The 2 dark pentagons are placed on the (b8) and (j8) triangular spaces of row number 8.
The 4 dark triangles are placed on the (c8), (d8), (h8) and (i8) triangular spaces of row number 8.
The 2 dark hexagons are placed on the (e8) and (g8) triangular spaces of row number 8.
The dark oval is placed on the (f8) triangular space of row number 8.
The general rules of moves are:
The game pieces can be moved to or through triangular spaces that are not occupied by other game pieces of the same background.
The game pieces of one background can capture and occupy the triangular spaces of the game pieces of the other background that are in the range of their moves, or that they encounter in the directions of their moves.
The game pieces of one background cannot be moved beyond one or several game pieces of the same, or other background that block the triangular spaces in the directions of their moves; however; they may be moved to capture the next opponent piece that it is in the direction of their moves and occupy that triangular space.
The particular rules for moving the game pieces are as follows:
The game pieces that fly, or jump, may be moved to the triangular spaces that are not occupied, or are occupied by game pieces of the other background.
The game pieces that fly, or jump, may be moved to pass over game pieces of the same or other background.
The game pieces that fly, or jump, may not be moved to the triangular spaces that are occupied by game pieces of the same background.
The oval (O) may not be moved to any triangular space that is within range of attack of the pieces of the other background.
Move #1: moves through the rows of triangles of one background or color as shown in
Move #2: moves through the rows of rhombuses of two backgrounds or colors as shown in
Move #3: moves through jumping or flying from a triangle of one color or background to the second next triangle of a different color or background as shown in
Move #4: moves through the rows of triangles of one color; and through the rows of triangles of two colors that form rows of rhombuses of two triangles and the prolongation of triangles that go in the same directions as shown in
The moves of the pieces are as follows: (for the following examples, spaces to which the game piece may move, as illustrated in the figures, are marked with a circle.)
The sem (s) may move one or two triangles forward from its initial formation to begin the game; after that it may move only one triangular space forward ahead. It may capture to any opponent game piece that it is in any of the two next adjacent triangular spaces of the same color as shown in
The triangle (T), the triangular game piece, may move through unoccupied rows of triangles of the same color of the board up to six straight directions as illustrated in
The Rhombus (R) game piece may move through unoccupied rows of rhombuses made up of two triangles of different colors of the board game and the prolongation of triangles that go in the same direction up to six straight directions from the triangular space it occupies as shown in
The pentagon (P) moves by jumping to any not occupied second next triangular space from the triangle it occupies up to twelve triangular spaces from the triangular space it is in; as long as the second next triangular space is not occupied by any other piece of the same color on the board game as depicted in
The hexagon (H) may move through unoccupied rows of triangles of one color up to six straight directions; and through unoccupied rows of rhombuses made up of two triangles of different color; and the prolongation of triangles that go in the same direction of its moves up to six straight directions on the board game; making a total of 12 directions that it may move as shown in
The oval (O) moves one space to any triangle around it that is connected by the sides or angles; if it does not move into danger of capture by an opponent game piece as shown in
The moves on the horizontal rows are, in reality, two different moves:
The moves of the oval through the triangular spaces of the same color on the horizontal rows is particular to this board game according to the present invention.
The moves, blockades, and captures of the pieces on the rows, have the following characteristics:
A game piece may blockade the prolongation of spaces of the same color of the occupied space on the same row. However, a game piece cannot blockade the spaces of the opposing color of the occupied space on the same parallel-row.
The object of the game is to surround or to corner the opponent's oval so that it can be captured in the next move. When the oval is threatened by an opponent piece, it can:
If the threatened oval cannot make any of the three options, it is in final warning of immediate inevitable capture. The player who threatens the opponent's oval with immediate inevitable capture and gives the final warning wins the game.
Having illustrated the present invention, it should be understood that various adjustments and versions might be implemented without venturing away from the essence of the present invention. Further, it should be understood that the present invention is not solely limited to the invention as described in the embodiments above, but further comprises any and all embodiments within the scope of this application.
The foregoing descriptions of specific embodiments of the present invention have been presented for purposes of illustration and description. They are not intended to be exhaustive or to limit the present invention to the precise forms disclosed, and obviously many modifications and variations are possible in light of the above teaching. The exemplary embodiment was chosen and described in order to best explain the principles of the present invention and its practical application, to thereby enable others skilled in the art to best utilize the present invention and various embodiments with various modifications as are suited to the particular use contemplated.
This application is a non-provisional patent application of provisional patent application number 63/576,321, filed on Feb. 6, 2023, and priority is claimed thereto.
Number | Date | Country | |
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63576321 | Feb 2023 | US |