The present disclosure relates generally to board games, and more particularly to rules and apparatus for a game wherein a first team of one or more players has a first objective or must satisfy a first condition in order to win, and a second team of one or more players has a second objective or must satisfy a second condition in order to win. In some embodiments, a first objective is to collect a predetermined set of items, and a second objective is to determine a piece of information, which may be based at least in part on the items the first team attempts to collect. The game may be played according to a predetermined theme, such as good vs. evil, “cops and robbers,” or the like.
Examples of board games wherein different players or player teams have different objectives or must satisfy different conditions in order to win the game include “Illuminati” (Steve Jackson games) and “Buffy the Vampire Slayer, the Game” (Hasbro, Inc.). Examples of board games wherein players role-play various aspects of “cops and robbers” scenarios are disclosed in U.S. Pat. Nos. 4,053,154, 4,185,832 and 5,033,752. Examples of board games wherein a decoder is used to read encoded data on game items are disclosed in U.S. Pat. Nos. 1,527,059, 1,642,424, 1,988,273, 2,159,563, 3,411,221, 4,671,515, and 4,941,668. All of the aforementioned disclosures are incorporated by reference in their entirety for all purposes.
The present disclosure is directed to a game suitable for play by at least two player teams, each team including one or more players. Each team may attempt to accomplish a unique objective in order to win the game. In some embodiments, a first team may attempt to collect a predetermined set of items, and a second team may attempt to determine a piece of information, which may be based at least in part on the items the first team attempts to collect.
For example, the first team may select one of several possible missions, each of which may be associated with a unique set of items. The identity of the mission may be concealed from the second team. However, each item may include information related to the mission or missions with which the item is associated. Thus, as the first team collects items, the second team attempts to determine the identity of the mission the first team is attempting to complete.
Game components, rules for play, and other game attributes thus may embody this concept in a variety of ways. For example, some embodiments may include a plurality of mission cards, each of which include a unique mission identifier and a corresponding set of unique item identifiers representing items needed in order to complete the mission. One mission card may be selected and displayed to a first team but concealed from a second team. Teams may then move moveable game pieces, or team movers, on a game board, such that the first team moves movers to designated location spaces on the game board to collect item cards representing the items on the selected mission card, and a second team moves movers to intercept or capture first team movers that have collected item cards, and use the information on captured item cards to determine the mission identifier on the selected mission card.
Optionally, a game backstory or theme may provide a contextual framework or setting according to which the game is played, such as to aid player comprehension of the rules, to enhance entertainment value, and so forth. For example, some embodiments of the game may be played according to a good-vs.-evil or cops-and-robbers theme, in which a first team may represent the forces of evil, by stealing items needed in order to perpetrate a sinister plan, whereas a second team may represent the forces of good, by attempting to solve the thefts and thereby prevent the plan from coming to fruition. Such a theme may also be manifested in one or more game components or attributes. For example, the information on each item card collected by the first team may appear as encoded data, which may be decoded by the second team, such as with a decoder or other device, to reveal the information relating to the selected mission.
Further, such a theme may be based wholly or in part on characters, events, locations portrayed in a particular popular culture phenomenon, i.e. in a book, comic book, movie, TV show, or the like. For example, an exemplary embodiment is based on the world created around the popular DC Comics character Batman. In this embodiment, a first team secretly chooses one of several missions to complete, each of which is associated with a different villain, such as The Joker or other enemies of Batman. Assuming the role of the villain's henchmen or evil minions, the first team attempts to collect items desired by the villain from various locations in and around Gotham City. Assuming the role of Batman and other superheroes, the second team attempts to capture minions carrying items, decodes encoded data on the items using a “Bat-computer,” and tries to identify the villain before the first team succeeds in colleting all of the desired items.
Those skilled in the art will understand that the particular embodiments disclosed and illustrated herein are provided by way of example and thus should not be considered in a limiting sense, because numerous variations are possible and are within the scope of the disclosure.
The game of the present disclosure will be understood more readily after a consideration of the drawings and the Detailed Description.
An exemplary embodiment of the game is described herein with reference to the components illustrated in
Turning to
Some of movement spaces 42 may include indicia 44 to indicate that such movement spaces have one or more specific purposes, depending on the indicia each movement space includes. For example, in the exemplary embodiment, indicia 44a, shown as a capital letter “S” within a circle, indicates that a movement space is a start space 42a, upon which one or more movers may be placed at the beginning of game play. Indicia 44b, shown as a triangle, indicates an entrance space 42b, which may allow movement of a mover into and out of a location space. Indicia 44c, shown as a circle, indicates a jump space 42c, which may allow movement of a mover to another jump space. Indicia 44d, shown as a movement space positioned adjacent an edge of the game board, indicates an exit space 42d, which may allow movement of a mover off of the game board. Some movement spaces may include plural indicia, to indicate that such movement spaces have more than one specific purpose. For example, some jump spaces 42c may also be designated as start spaces for certain movers. Also, some location spaces 40 may have more than one entrance spaces 42b, while other location spaces may have no entrance space.
In
Further, each of movers 16, 18 may include secondary indicia so that movers including a given team alignment indicia are distinguishable from each other. For example, first team movers 16 are similar in shape, size, and color, but each includes a different numerical indicator 46. Second team movers 18 are similar in that each represents a hero, but each is configured to represent a different superhero character consistent with the Batman theme, such as Batman, Nightwing, Robin, and Batgirl. As described in greater detail below, such secondary indicia may be used to determine movement order during rounds, to allow individual players on a team to play or move a particular mover or movers, to indicate which mover is in possession of a particular item, and so forth. However, although the secondary indicia is shown in the exemplary embodiment as numerical indicator 46 or as individual character representations, any suitable form of differentiable secondary indicia may be used.
In addition to moveable game pieces 14, game 10 also includes a plurality of mission cards 20, examples of which are depicted in
In the illustrated embodiment, the unique set of item identifiers 52 on a mission card function as a device by which the mission identifier on the mission card may be identified. Thus, no two mission identifiers correspond to the same set of items, even though two or more mission identifiers may have a number of corresponding items in common. Each mission identifier is associated with a unique item set. Conversely, each item set corresponds to a unique mission identifier. However, although item identifiers 52 and mission identifier 50 are shown and described with reference to the exemplary embodiment, any suitable system of identifiable mission indicia may be used.
Mission identifier 50 may be a numerical indicator, graphical information, text, any combination thereof, or any other indicia suitable to differentiate among several mission identifiers 50. The exemplary mission cards 20 shown in
Item identifiers 52 represent the items that correspond to a mission identifier, and may similarly be presented in any suitable manner to indicate the items, such as graphical information, text, and so forth. The exemplary mission cards 20a, 20b each include an array of item identifiers 52 in the form of images, each of which depict an item to be collected. Also, as explained below, items may be associated with locations on the game board, such as location spaces 40. Thus, in the exemplary embodiment, each item identifier may include a location identifier 54, such as a color strip or other indicia, to indicate the location space 40 from which the item may be collected. As mentioned above and as shown in
As shown in
In some embodiments, some game attributes may allow each team to thwart the other team's efforts to win. For example, in the exemplary embodiment, some item cards may include an item identifier indicating that the item card represents a “blank” or “red herring” item that is not indicated on any mission card. The encoded data on such a “red herring” item card may relate no information about a mission, or misleading information, when decoded. As explained more thoroughly below, the first team may use a mover to collect one or more “red herring” item cards and then allow the mover to be captured, surrendering the “red herring” item and thereby supplying the nonexistent or misleading information on the item card to the second team.
Also, in some embodiments, more than one item card may be collected from, or is otherwise associated with, each location space. In the exemplary embodiment, each location space is associated with three item cards, one of which represents a “red herring” item. Thus, with reference to
The interrelation of item cards 22 and mission cards 20 as described in the exemplary embodiment may be modified, such as to increase or decrease the degree of complexity of game play, to adapt the game to a different theme than that manifested in the exemplary embodiment, and so forth. For example, the mission cards of the exemplary embodiment are shown to include a set of ten unique item identifiers, although a greater or lesser number of item identifiers may be used. Similarly, the item cards of the exemplary embodiment each include a single item identifier (or a “red herring” item identifier), but item cards in some embodiments may be configured to include more than one item identifier per item card, may include “wildcard” indicia to represent any desired item, and so forth. Moreover, although three item cards of the present embodiment are associated with each location space, different associations may be used, or the item cards may be randomly distributed among the various location spaces. All of these variations are considered to be within the scope of this disclosure.
As indicated above, decoder 24 may be configured to decode, decipher, or otherwise read the encoded data present on each item card 22. A more detailed depiction of a decoder 24 suitable for use in the exemplary embodiment is shown in
In the exemplary embodiment, the relative positioning and/or size of the light regions indicate the mission identifiers, or villains, with which the item is associated. Several villains may require a given item, so the item card that represents the item may contain several light regions. When placed in decoder 24, the light regions may thus be visible in several rows of windows, each corresponding to a villain that requires the item. However, as more item cards are inserted into other slots, the number of villains that align with the light regions on every one of the item cards decreases until only one remains: the villain on the mission card selected by the first team.
This feature of decoder 24 is illustrated in
On the other hand, if a particular combination of cards collectively displayed light regions across more than one row, the second team would need additional item cards for a correct determination of the villain. For example, in the decoder of
Item cards 22 may be collected from location spaces 40 by team movers 16, 18 traversing game board 12. In the exemplary embodiment, a six-sided die 26 may be rolled to indicate a number of movement spaces 42 a team mover may be moved. However, game 10 may include any suitable random number generator including, but not limited to, one or more dice having any number of sides, a spinner, a randomly-selected card that bears movement indicia, etc.
Optionally, game 10 may include components that allow movers to be moved in a manner differently than, or instead of, that indicated by a random number generator. For example, the game of the exemplary embodiment also includes a plurality of command cards 28, each of which indicate a special ability or move available for a mover if the card is played, additionally to or instead of a move indicated by die 26. Moreover, the command cards of the exemplary embodiment are divided into a set of first team command cards 30 and a set of second team command cards 32, which may enhance entertainment value of the game by providing each team with its own set of special abilities and/or moves.
By way of illustration, exemplary first team command cards 30 are shown in
Similarly, exemplary second team command cards 32 are shown in
An exemplary method of game play utilizing the concepts and components discussed above is outlined in the paragraphs below. The game may be played by multiple players divided into two teams. For consistency and convenience, the team representing the minions is referred to as “the first team,” and the team representing the heroes is referred to as “the second team.”
According to the exemplary method of play, all of the first team movers (minions) are controlled by a single player, whereas the second team movers (heroes) may be controlled by one or more players. For example, the game according to the exemplary embodiment includes five minion movers and four hero movers. Thus, if two players are playing the game, one player may control all of the hero movers while the other player controls all of the minion movers; if three players are playing, two players may each control two hero movers while the third player may control all of the minion movers; etc. Of course, other modes of assigning players to movers are possible.
Before initiating play, the first team (controlling the minion movers) selects one of mission cards 18, which, as described above, includes mission indicia indicating a mission identifier and a corresponding set of unique items that must be collected by the first team in order to win. The location identifiers on the mission card indicate the location spaces 40 from which each the item card for each item may be collected. The mission indicia is not revealed to the second team.
After placing the various movers on designated spaces such as starting spaces 42a, teams take turns moving their movers around the board by rolling die 26 and moving up to that number of movement spaces 42. In particular, the first team attempts to collect each item on the selected mission card by moving minion movers to the various location spaces, selecting an item card from a location space that corresponds to an item identifier on the selected mission card, and moving minion movers “bearing” item cards off of the game board. A mover may be moved into a location space 40 from an entrance space 42b, at which point the first team may select one of the item cards associated with the location space. Once an item card is selected, the item represented thereon is considered to have been “stolen” by the minion mover. The item card depicting the stolen item is placed such that it can be correlated with the particular minion mover bearing the item. For example, the mover may include a slot or space adapted to hold the item card. Alternatively, the item may be placed in or on a holder with indicia matching the indicia 46 on the minion mover. The holder may be an area on game board 12 or may be a separate, individual component of game 10. The first team then attempts to move the minion mover bearing the stolen item off of the game board, via an exit space 42d.
At the same time, the second team attempts to intercept or capture minion movers bearing stolen items, taking item cards from intercepted minions, decoding the encoded data on such item cards, and using the decoded information to determine the mission identifier on the mission card selected by the first team. The second team may capture a minion mover by moving a hero mover to occupy the same movement space 42 as a minion mover. If the minion mover is captured while bearing a stolen item, the corresponding item card is transferred to the second team and may be placed inside decoder 22. As explained above, when an item card is placed inside the decoder, encoded data 56 is visible through windows 78 that correspond to one or more mission identifiers. The second team wins when the mission identifier on the mission card selected by the first team is correctly guessed. However, some items are associated with more than one mission identifier, and it therefore may be necessary for the second team to obtain multiple stolen items in order to make an accurate guess. If a minion mover bearing a stolen item is moved off of the game board before being captured, the second team no longer has the opportunity to read the encoded data on the corresponding item card.
During play, each team may employ some of the described features of the game to interfere with the opposite team's attempts to win the game. For example, in the exemplary embodiment, there are more items cards available for collection than those indicated on any individual mission card. Thus, not all available items need be collected by the first team. As such, if a first team mover is moved to a location space that contains items the first team does not need to collect, or if the required items from that location space have been collected, a “red herring” item card may be selected. As described above, the encoded data on a “red herring” item card does not convey any information regarding the mission being completed. The second team thus may be misled by attempting to capture minion movers bearing “red herring” item cards.
Also, as described above, each team may use command cards 30, 32 to move the other team's movers, or otherwise hinder the other team's progress. Further, in the exemplary embodiment, the jump spaces 42c represent manhole covers, enabling the minion movers to enter and exit from Gotham City's “sewer system.” In other embodiments, one or both teams may use the jump spaces to move a mover from one jump space directly to another jump space without traversing each movement space therebetween.
Several aspects of the exemplary method of game play may be reflected in a set of rules to accompany the game. Such rules may thus be adapted to provide a game with a desired degree of complexity or difficulty, provide additional context to further a theme, include additional methods of game play consistent with the components and concepts of the game as described above, and so forth. The following is an example of printed rules that might accompany the game components and method of play of the exemplary embodiment.
Object of the Game
For the Villain: Collect the ten items you need to carry out your plan against Gotham City and escape the city before Batman discovers who you are.
For the Heroes: Discover the identity of the Villain behind the thefts in Gotham City before they escape.
Setup:
While the optimum number of players is five you may still have a great game with four, three or two. Since one player always plays the Villain, a game with less than five players only affects the Hero side.
Each Villain mission card pictures one of Batman's greatest foes. These cards also list ten items and their locations in Gotham City. These are the items each Villain needs to collect in order to destroy Gotham City.
The Villains are:
These cards give the Heroes and Villains special tools and abilities to help them combat or perpetrate evil. Only one Hero or Minion may play a card per turn. After a card has been played, place it face up to start a discard pile. Cards can only be used once per game. You may draw one new Hero or Villain command card per turn.
Hero Cards:
As the Villain you must collect all ten items that are on your card. If you can collect these items before the Heroes discover your identity, you win the game.
As the Heroes:
If the Heroes can reveal the Villain's identity before the Villain's Minions collect the ten items and exit the board, the Heroes win. Note: A Hero must capture a Minion before they guess the identity of the Villain.
Notes from the Batcave:
The entry to each building is marked with an arrow.
A Minion may move through a Hero without being captured. A Hero may move through a Minion without capturing it.
While the present invention has been shown and described in the context of a particular example and based on a particular theme, such disclosure is intended to be exemplary and non-limiting. It should be understood that the game may or may not be based on any known or previously described world or theme and may include any number of themes, backstories, or characters. Further, some embodiments may include game components and methods for play as disclosed in, or different from, the exemplary embodiment.
For example, in view of the concepts and components of the present disclosure, some embodiments of the game may include a plurality of game items (for example, mission cards 20), each game item further including a corresponding plurality of individually distinguishable indicia (for example, item identifiers 52), such that the plurality of indicia on a first game item is different from the plurality of indicia on a second game item, and which also includes a plurality of cards (for example, item cards 22), each card including at least one of the indicia included with one or more of the plurality of game items. Further, such embodiments may include a set of rules for playing the game, which provides a first objective for a first team and a second objective for a second team. The first objective may be to select one of the plurality of game items and to collect a quantity of the plurality of cards sufficient that all of the indicia on the selected game item is included with at least one of the collected quantity of the plurality of cards, and the second objective may be to retrieve a subset of the collected quantity of the plurality of cards sufficient to determine which of the plurality of game items is the selected game item.
Further, some embodiments of the game may include a first plurality of cards (for example, mission cards 20), each including at least one of a first type of indicia (for example, mission identifiers 50) and at least one of a second type of indicia different from the first type of indicia (for example, item identifiers 52), and a second plurality of cards (for example, item cards 22), each including at least one of the second type of indicia included with one or more of the first plurality of cards, wherein each of the second plurality of cards includes none of the first type of indicia.
Some embodiments of the game may include a plurality of game items (for example, item cards 22), at least two of which include a first common characteristic, and at least two of which include a second common characteristic different from the first common characteristic (for example, two item cards 22 may correspond to one mission identifier 50, and two item cards 22—which may the same as or different from the first two item cards 22—may correspond to another mission identifier 50). Such embodiments may also include a set of rules for playing the game, which may provide that a first objective for a first team is to collect a predetermined quantity of the plurality of game items that include a common characteristic, and which also provides that a second objective is for a second team is to determine the common characteristic.
Some methods of playing games according to the present disclosure may include providing a plurality of game items, at least two of the plurality of game items including a first common characteristic, and at least two of the plurality of game items including a second common characteristic different from the first common characteristic; assigning a first objective to a first team of at least one player of collecting a predetermined quantity of the plurality of game items that include a common characteristic; and assigning a second objective to a second team of at least one player of determining the common characteristic.
It is believed that the disclosure set forth above encompasses multiple distinct inventions with independent utility. While each of these inventions has been disclosed in its preferred form, the specific embodiments thereof as disclosed and illustrated herein are not to be considered in a limiting sense as numerous variations are possible. The subject matter of the inventions includes all novel and non-obvious combinations and subcombinations of the various elements, features, functions and/or properties disclosed herein. Similarly, where the claims recite “a” or “a first” element or the equivalent thereof, such claims should be understood to include incorporation of one or more such elements, neither requiring nor excluding two or more such elements.
Inventions embodied in various combinations and subcombinations of features, functions, elements, and/or properties may be claimed in a related application. Such claims, whether they are directed to a different invention or directed to the same invention, whether different, broader, narrower or equal in scope to any original claims, are also regarded as included within the subject matter of the inventions of the present disclosure.
This application is based upon and claims priority under 35 U.S.C. § 119(e) to the following U.S. provisional patent application, which is incorporated herein by reference in its entirety for all purposes: Ser. No. 60/516,572, entitled “Board Game,” filed Oct. 30, 2003
Number | Date | Country | |
---|---|---|---|
60516572 | Oct 2003 | US |