1. Field of the Invention
The present invention relates generally to board games, and more particularly to a board game requiring the winning player to form a line of tiles or position markers of predetermined length, while attempting to prevent an opponent or opponents from doing the same.
2. Description of the Related Art
Board games wherein the winner is required to form a line of tiles or position markers of predetermined length have been known for some time. Perhaps the simplest of such games is tic-tac-toe, wherein two players take alternating turns attempting to form a continuous line of three markers on a three by three matrix of playing positions. Other similar games have been developed in the past, but most such games are relatively simple due to the limited playing area and correspondingly small number of aligned markers required for a win.
As a result, games having similar rules of play but expanding upon the size of the game board and/or the number of consecutively aligned tiles or markers required for a win, have been developed. While such games add to the challenge to some extent, they still do not generally provide the level of challenge and difficulty that might be required for the experienced or skilled player. For example, such games do not require the winning player to achieve an exact number or count of tiles or markers to win the game, but only require that the winning player achieve a line of tiles of at least the minimum required count. As an example, a game requiring a winning player to achieve a line having a minimum of five tiles, also considers a line of six or seven tiles or markers to be a winning scenario. This might occur where the player forms two shorter separate lines separated by a single space or position, and fills in that single position to create a longer line than required.
Such games also allow at least one certain winning strategy: When a player can form two rows of markers in different directions with the two rows joined by a single common marker, e.g., the two lines extend from a single common point, that player has created a certain win if each of the rows is open-ended and formed of no fewer than two markers or tiles less than the number required for a win. As an example, in a game where a win requires five tiles or markers in a line, a player achieving a situation having two open-ended lines of markers joined by a common position or marker on the board, with each of the lines having three tiles or markers, has a certain win. This is because the opponent can only block one end of one line at a time, and as there are four line ends in such a scenario, the winning player is certain to be able to add two markers or tiles to at least one of the lines before the opponent can block all three.
In addition to the above limitations, the overwhelming majority of such games are configured for play by only two players. While an even number of players may play multiple games, an odd number of players will always see one player sitting out a game. A round robin type tournament would allow all such participants to play eventually, but the limitation remains that at least one player will remain idle where three persons wish to play.
Thus, a board game solving the aforementioned problems is desired.
The board game includes a game board having a matrix of playing positions thereon, preferably arrayed in a square configuration. The game board may contain various numbers of playing positions, e.g., a twenty-five by twenty-five matrix of six hundred and twenty-five positions, or a thirty-by-thirty matrix of nine hundred positions, as exemplified herein. Other quantities of playing positions may be used to form the game board of the present board game, as desired.
An appropriate number of player position markers, tiles, or game pieces is provided to each player. Each player has a set of identical markers or tiles, with each player's markers or tiles being different from those of other players. The tiles or markers may be differentiated by color, shape, size, or in some other manner as desired.
The game is played by initially determining the number of consecutively or sequentially aligned tiles or markers required to win the game. The players determine this by arriving at a mutually compatible decision, e.g., the players determine whether a win will require five aligned markers or tiles, or six such aligned tiles, or some other number as desired.
The players also determine the size of the game board to be used. A larger game board may be used, i.e., one having more positions than desired, with the extraneous positions masked off in some manner, if a smaller game board of the desired size is not available. The order of play is also determined, and players alternatively place tiles or markers on the playing positions of the board as desired, while attempting to form a continuous line of markers or tiles of exactly the required length to win the game and/or making defensive moves to prevent the opponent or opponents from doing so.
The board game includes various rules to add to the challenge and interest of the game. One such rule requires a winning player to form a line of tiles or markers of exactly the quantity or length required for the win. In other words, a game requiring a line of a predetermined number of tiles or markers to win, cannot be won by a player forming two shorter lines of tiles along a common row, column, or diagonal, with the two shorter lines separated by a single position, and then filling in that position to form a line of tiles longer than the predetermined number of tiles required. As an example of the above, consider a game requiring five sequentially aligned tiles to win. A player having two lines of three tiles each along a common row, column, or diagonal, with those two lines separated by a single position, cannot win by filling in the single position, as this would form a single line having a series of seven tiles.
Another rule prohibits players from forming multiple open-ended lines of tiles having a single common point or position, if those lines contain only two or fewer tiles less than required to win the game. This eliminates the certainty of a win for such a situation. As an example of the above in a two player game requiring a line of six tiles or markers to win, a player is prohibited from forming an open-ended row and open-ended column each containing four tiles with a common end or medial point. The two open-ended lines of tiles provide the player with four line ends to work with, and the opponent will be unable to block all four ends before the first player is able to extend at least one of the lines by two tiles to win the game. An exception to this rule is made where the multiple line player fills in a common position of the two lines to block a win by the opponent. However, in such a scenario, the multiple line player must forgo extension of one of the lines and continue play only along a single line of his choosing.
It will be seen that the board game may also be played by more than one player, if appropriate tiles or markers are provided. For example, for three players, three different marker colors may be provided, e.g., red, white, and blue. Alternatively, different shapes may be provided, e.g., squares, circles, and triangles. Additional colors, shapes, or other means of differentiation may be provided for more than three players, if desired. Such a game involving three or more players adds greatly to the challenge, as each player must not only attempt to expand his or her own line(s) of play in order to win, but must also keep track of the play of each of the other players, rather than only a single opponent.
While the board game is described herein as being a physical game board and markers, tiles, or playing pieces, it will be seen that the game lends itself well to electronic or computerized play as well. Programs may be developed to allow a player to play against the computer, using a single computer or station. Alternatively, multiple computers or stations may be connected by a network, with a program allowing players at each of the computers to play against one another as desired. It will be seen that the game lends itself to various wagering scenarios as well, should the players or others wish to do so.
These and other features of the present invention will become readily apparent upon further review of the following specification and drawings.
Similar reference characters denote corresponding features consistently throughout the attached drawings.
The present invention is a board game that may be configured for play using a physical board and playing pieces or tiles, or may be configured for electronic or computer play. The game is played on a game board or facsimile thereof having a series of rows and columns defining a relatively large number of individual playing positions, with each player having a number of playing pieces or facsimiles thereof, also known as position markers or tiles, that are played selectively by the players in turn on the positions of the board. The object of the game is to form a continuous straight line of pieces or tiles of predetermined length along a portion of a row, column, or diagonal series of playing positions of the board, while opposing players attempt the same during their plays and also attempt to block or prevent others from achieving such a line of tiles or markers.
Initially, the persons intending to play the game are determined, as in the case of any game. The present board game lends itself well to play by two people, with the game scenarios shown in
The players may also determine or select the size of the game board desired for the game, i.e., the number of rows and columns to be used for play, generally as indicated by the first step 100 of the flow chart of
The determination of the number of tiles or markers required to form a winning line in the game is also determined by mutual agreement or consensus among the players, as indicated by the first step 100 of the flow chart of
Play begins after a group of playing tiles is assigned to each player, as indicated by the second step 102 of
In
Play alternates between players, e.g., between the first player (the “X” tiles) and the second player (the “O” tiles) in the exemplary game of
In
The first player chooses to place his third “X” tile 16c on position 12k/14l, as shown in
In
It will be seen in
The above-described game of
Accordingly, certain rules have been developed to add even further challenge to the game. One such rule requires that a winning line of tiles must contain precisely the number of tiles agreed upon to win the game, i.e., no more and no fewer tiles, generally as indicated by the final step 106 of the flow chart of
However, if the first player places a sixth marker or tile on the open position 12m/14k to unify his tiles into a single line, that line will contain a total of six tiles. This is prohibited by the rules in a game requiring precisely five tiles in a row to win, as the additional sixth tile to unify the rule results in a row of tiles containing one more tile than permitted. Such a play is permitted by the rules, but will not be considered a winning move. The first player must continue to attempt to develop a line of precisely five tiles, no more and no fewer, in order to win the game.
One problem with board games in which players alternate turns while attempting to form a continuous line of markers or tiles is that a player achieving an open-ended line containing only one piece or tile less than required to win the game, is guaranteed a win. This is because the opponent can only block one end of the line at each turn, and the first player will merely play the winning tile on the opposite end from the blocked end at his or her next turn. A common scenario leading to such a situation occurs when a player creates two short lines of playing pieces or tiles separated by only a single position, and then fills in that position to create an open ended line or two open ended lines joined by a common tile or marker. When the resulting two joined lines each contain a number of tiles no less than two fewer than the number required to win, that player has created a certain win. This is because the player has in effect two lines each having two ends to build upon, with either of the lines needing only two more tiles to provide sufficient length to win. Thus, even if an opponent first blocks one end of one line, the first player merely adds another tile to either end of the other line. Regardless of which line the second player blocks on his or her next turn, the first player can add a winning tile to the other line.
An exception to the above rule is made when an opponent is threatening to win the game by a line of tiles or markers that would extend through the otherwise prohibited open position between the two shorter lines of the first player. In such a situation, the first player is permitted to block the potential win of the second player by placing a marker or tile on the open position between the two short lines, thus creating the situation described above as prohibited by the rules. In this case, the first player is required to declare which line he will continue to develop, and to forgo or abandon play along the other line. Thus, the player may not take undue advantage of an otherwise prohibited move, while still being allowed to block a win by the opponent.
To this point, play involving only two players has been described. However, it will be seen that more than two players may participate in the board game, if so desired. The number of players is limited only by the number of differently configured groups of markers, pieces, or tiles provided for the game.
However, a game involving more than two players may prove to be somewhat more challenging than a two player game, as two players may become involved in strategy against one another while a third player allows the first two to combat against one another while he or she concentrates on a winning line.
It will be seen that the number of players is limited only by the number of differently configured markers or tiles available, with various other shapes or configurations, e.g., stars, pentagons, parallelograms, ovals, shapes having insets, holes, or concavities, etc., being conceivable for use in the game. Alternatively, different colors could be used, e.g., red, white, and blue for the three markers or tiles of the three person game of
To this point, the board game has been described as requiring a series of five consecutive tiles along any portion of a row, column, or diagonal to win the game. However, as noted further above, this is according to agreed upon consensus of the players, and not by an absolute rule of the game.
Accordingly, the board need not be limited to the twenty-five by twenty-five playing positions shown in
In conclusion, the board game provides a considerably greater challenge and requires considerably greater thought and strategy than conventional games requiring the forming of a line of tiles or markers on a board. The special rules incorporated with the game, i.e., the requirement for a specific number of tiles to win with no more and no fewer tiles being accepted, and the prohibition against forming multiple lines having a common position in order to negate the advantage provided by such a maneuver, result in challenges not previously found in such games. Moreover, the freedom of the players to determine the length of a winning line and the size of the game board to be used, adds further to the interest of the game. It will be seen that any and all of the above provisions and rules are easily incorporated in either a physical game structure or an electronic or computerized embodiment of the game, if so desired. The game may be configured for electronic play on a single computer or game unit, with players switching back and forth as required. Alternatively, the game may be played against a computer program, or against other players using different computers in a common network, if so desired. Any of the above scenarios and embodiments provides a most interesting game for the players.
It is to be understood that the present invention is not limited to the embodiments described above, but encompasses any and all embodiments within the scope of the following claims.
This application claims the benefit of U.S. Provisional Patent Application Ser. No. 61/272,723, filed Oct. 26, 2009.
Number | Date | Country | |
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61272723 | Oct 2009 | US |