I have invented a game allowing you to play partners, four players, three, and two players can play the game. After a player completes all four spaceships to the center of the spiral they become the winner.
The board has eighty three individual spaces of two spaces each. All spaces have two sides. “10” Is the Start; “12” There are sixty eight spaces that has outside black; inside red. “14” There are nine spaces that have planets in between them; “16” There are three spaces that has outside black inside purple. “18” There are two spaces that has outside purple; inside red. “20” There one space that has purple on both sides. “22” Is the Finish; “24” Planets Symbol, Name, & Distance.
Movable pieces in the game are as follows:
“26” to “30” Four sets of four spaceships each set has its own color “26” top “27” side “28” front “29” back; “30” display hidden line. “32” Twelve Start cards; six of the cards have red numbers, six cards have black numbers on cards; “33” to “43” Play cards; four of each two of four are red numbers and two are black numbers, “44” Back of card. Sixty is the total number of cards in a deck.
Each player is given four spaceships of their own color.
All players cut the deck of cards, the player with the highest card deals first. Dealer passes five cards to each player, and five cards each time until the deck is gone. After all the cards have been dealt, the dealer changes in a clockwise rotation until the game is over. You must have a “START” card number “ONE” on the card in order to place a spaceship on start. The person to left of the dealer starts. Players must have a “START” card otherwise they're forced to forfeit that round unless one of their spaceships is already on the board. Those who have a “START” card continue to play. The person after the last player goes first on the next hand regardless of who deals.
There are two colors on the cards that are either red or black numbers. The color number on the cards will determine what side of the space you move on. You must move on the same side as the color on the card you lay down. You may slide from one side of the space to the other; red to black or black or red according to the color card you have. You must count the color space you slide on as one space and continue to count. If you land on a space whereby the planet splits the space; you can not slide. In order to continue, you must have the same color card as the colored space you land on or you can move another one of your spaceships. If you do not have a spaceship on the board or a “START” card, you must lay down your cards and wait for the next hand. If you land on a “PURPLE” space, you must go back to “START” and continue to play when it's your turn again.
In order to knock off your opponent you must move the exact number of spaces and land on the color space your opponent is on. If your opponents spaceship is on the same space as yours but not the same color, their spaceship is safe unless you're able to slide. If you land on the opposite color but same space as your opponent and you slide red to black or black to red, it knocks off the opponent regardless. A slide counts as one space and then you continue to count. You must have a “START” card to get that spaceship back in the game when it becomes your turn again if you are knocked off the board. All cards must be played regardless, even if you knock off your own spaceship or your partners. You must move all four spaceships into the “SUN” to win. You must have the exact number and correct color to get in. You must count the “SUN” as one space to get in.
If you are playing partners then your partner must sit opposite of you. When your partner gets all their spaceships in, they need to help you get your spaceships in with their cards on their turn. If you have a spaceship that is not on “START”, not on the board, or no “START” card; you must lay down all your cards and wait for the next hand. When playing with partners, all eight spaceships must be in the “SUN” to win. The goal is to try to knock off your opponents spaceships. There may also be times when the only card you can play will knock your partner off, and you must play all your cards regardless of knocking you or your partner off the board.