Claims
- 1. A game system comprising:
a game card having a plurality of possible probability influencing indicia; a decoder configured to select at least one of the probability influencing indicia from the game card; and a value generator configured to generate a value based on the selected probability influencing indicia, wherein the generated value determines a winner.
- 2. The game system of claim 1, further including a plurality of game cards and a plurality of decoders.
- 3. The game system of claim 2, further including a plurality of player pieces each associated with a specific one of the plurality of decoders.
- 4. The game system of claim 1, wherein:
the value generator includes a die having sides marked with one of a hit indicator and a no hit indicator; and the value is determined by the presence of a hit indicator.
- 5. The game system of claim 4, wherein the probability influencing indicia includes a number of times the die is rolled in order to generate the value.
- 6. The game system of claim 5, wherein the winner is determined by comparing values generated by a pair of competing players.
- 7. The game system of claim 4, wherein the value generator includes a pair of dice having sides marked with one of a hit indicator and a no hit indicator.
- 8. The game system of claim 7, wherein:
a first die of the pair of dice has three sides marked with a hit indicator; and a second die of the pair of dice has two sides marked with a hit indicator.
- 9. The game system of claim 7, wherein:
a first die of the pair of dice has four sides marked with a hit indicator; and a second die of the pair of dice has three sides marked with a hit indicator.
- 10. The game system of claim 7, wherein:
a first die of the pair of dice has a first number of sides; and a second die of the pair of dice has a second number of sides.
- 11. The game system of claim 10, wherein:
the first number of sides is smaller than the second number of sides; and the first die and second die have the same number of sides marked with a hit indicator.
- 12. The game system of claim 11, further including a set of item cards configured to enhance the play of the game.
- 13. The game of claim 12, further including a set of puzzle pieces configured to be collected during play of the game.
- 14. The game of claim 13, wherein collecting the puzzle pieces includes engaging in and winning battles.
- 15. The game of claim 14, wherein the battles that may be engaged in include game card battles, item card battles, and hand signal battles.
- 16. The game of claim 15, wherein wining the game includes collecting all of the puzzle pieces.
- 17. The game of claim 2, wherein each decoder includes a slot for receiving a game card.
- 18. The game of claim 17, wherein each decoder includes a decoding aperture.
- 19. The game of claim 18, wherein:
each of the game cards includes a game card icon; and each decoder includes a character window for displaying the game card icon.
- 20. A game for a plurality of players comprising:
a set of game cards having a plurality of possible probability influencing indicia printed thereon; a player-specific decoder for each of the plurality of players configured to reveal a player-specific code by selecting at least one of the probability influencing indicia from one of the game cards from the set when the selected game card is read by the decoder; and a value generator configured to generate values during a game card battle; wherein a game card battle consists of:
decoding a first game card with a first player-specific decoder to reveal a first player-specific code; generating a first value with the value generator according to the first player-specific code; decoding a second game card with a second player-specific decoder to reveal a second player-specific code; generating a second value with the value generator according to the second player-specific code; and comparing the first value to the second value to determine a winner.
- 21. The game of claim 20, further including:
a game board having an array of spaces; and a plurality of player pieces each associated with one player-specific decoder; wherein each player piece is distinguishable from the other player pieces and configured to mark one of the spaces in the array of spaces on the game board.
- 22. The game of claim 21, further including a set of item cards configured to alter the play of the game.
- 23. The game of claim 22, further including a set of puzzle pieces configured to be collected during play of the game.
- 24. The game of claim 23, wherein collecting the puzzle pieces includes engaging and winning battles.
- 25. The game of claim 24, wherein the battles that may be engaged in include game card battles, item card battles, and hand signal battles.
- 26. The game of claim 25, wherein wining the game includes collecting all of the puzzle pieces.
- 27. A board game for play by a plurality of players comprising:
a game board having an array of spaces; a plurality of distinguishable player pieces configured to be used by one of a plurality of players in playing a game; a plurality of player-specific decoders each decoder associated with one of the plurality of player pieces; a set of coded game cards having a plurality of possible probability influencing indicia printed thereon and configured to be decoded by each player-specific decoder to reveal a player-specific code for use in game card battles; and at least one value generator configured for conducting game card battles, wherein the game card battles include:
selecting a coded game card and decoding the selected game card to reveal a player-specific code that governs the use of the at least one value generator during a game card battle.
- 28. The game of claim 27, further comprising:
a set of puzzle pieces; and a random number generator configured to generate a number of spaces that a player may move on the game board during a turn.
- 29. The board game of claim 28, including a set of item cards configured to affect the play of the game.
- 30. The board game of claim 29, further including a set of battle cards configured for selecting a battle type from a set of battle types, wherein the set of battle types may include dice battles, item card battles, and hand signal battles.
- 31. The board game of claim 30, wherein the array of spaces includes a plurality of game-card shop spaces, a plurality of item card spaces, and a plurality of battle arena spaces.
- 32. A method of playing a game for a plurality of players comprising:
providing each player at least one game card having a plurality of possible probability influencing indicia; assigning player-specific decoders configured to select at least one of the probability influencing indicia from the game card; decoding a game card with a player-specific decoder to reveal a probability influencing indicia; and generating values using a value generator configured to generate a value based on the selected probability influencing indicia, wherein the generated value determines a winner.
- 33. The method of claim 32, wherein:
the value generator creates a number of hits scored during a game card battle; and the winner scores more hits during a game card battle than a looser.
- 34. The method of claim 33, wherein the winner of a game card battle takes the game card from the looser.
- 35. The method of claim 34, further including:
providing a game board having battle arena spaces; providing a set of puzzle pieces initially distributed equally between the plurality of players, and engaging in game card battles while playing pieces are positioned on battle arena spaces, wherein:
the winner of the game card battle takes all the puzzle pieces the looser possesses.
- 36. The method of claim 35, wherein winning the game is accomplished by collecting all of the puzzle pieces.
CROSS-REFERENCE TO RELATED APPLICATIONS
[0001] This applications claims priority to U.S. Provisional Patent Application Serial No. 60/350,270 filed on Nov. 2, 2001 and entitled “BOARD GAME”.
Provisional Applications (1)
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Number |
Date |
Country |
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60350270 |
Nov 2001 |
US |