None at this time.
The present invention relates generally to a board game, which, in non-limiting embodiments, can provide entertainment and educational value for both children and adults.
The present board game provides both adults and children with an entertaining game that can be strategic and educational.
In one non-limiting embodiment, there is disclosed a board game comprising a playing surface having a plurality of playing spaces; and a plurality of playing pieces that are separated into at least first and second player playing pieces, wherein each playing piece is assigned a numerical value, and wherein the numerical value corresponds to: a movement value, wherein the movement value corresponds to the number of playing spaces that each playing piece can move on the playing surface; and a challenge value, wherein the challenge value corresponds to a challenge between a first player playing piece and a second player playing piece, wherein the second player playing piece can be removed from the playing surface when the first player playing piece has a greater than or equal to challenge value when compared with the second player playing piece's challenge value and when the first player playing piece is moved into the second player playing piece's playing space. In one aspect, at least two, three, four, five, six, seven, or eight or more players can play the game. Each of the additional players can have their own playing pieces. The numerical value can be displayed on the plurality of playing pieces. By way of example, the numerical value can be displayed on or embodied in the top, bottom, and/or sides of the playing pieces. The numerical value can be represented by an integer (e.g., 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, etc.) or any forms, symbols, designs, marks, or other representations thereof. For instance, and by way of example only, a symbol such as a triangle can represent a value of 1, a square can represent a value of 2, etc. The numerical value can be displayed on or embodied in to the top, bottom, and/or sides of the playing pieces via a self adhesive sticker. In one aspect, the shape of the playing piece can be formed to correspond to a given numerical value (e.g., a playing piece with a numerical value of three can be shaped in a manner that resembles the numerical number 3). Also, the shape of the playing piece can be formed to correspond to a given shape that is illustrative of a particular numerical value (e.g., the shape of a half-moon could represent the numerical number 3). The plurality of playing pieces can move in a wide variety of directions along the playing spaces up to their respective assigned numerical values. In one aspect, the pieces can move horizontally, vertically, and/or diagonally along the playing spaces up to their respective assigned numerical values. In some instances, a challenge between two playing pieces can be made by diagonally moving into a playing space that is occupied by an opponents playing piece. In certain embodiments, the movement of the playing pieces can be limited to horizontal and/or vertical directions to unoccupied playing spaces and diagonal directions for purposes of a challenge. In one aspect, the plurality of playing pieces can move only one playing space in a diagonal direction and only for the purposes of a challenge. In one embodiment, a first player playing piece can move along a chain of playing pieces, wherein the chain comprises at least two other first player playing pieces that occupy adjacent playing spaces. A playing piece can move along any point of the chain. In one aspect, a playing piece can be moved along or adjacent to any point on the chain by moving to: (i) an unoccupied playing space that is adjacent to the chain or any point on the chain (e.g., in instances where a player desires to create a stack); (ii) a playing space that is adjacent to the chain and occupied by another first player playing piece; or (iii) a playing space that is adjacent to the chain and occupied by a second player playing piece. The challenge value of the chain can be the combined value of all of the playing pieces that comprise the chain. In certain embodiments, the plurality of playing pieces are configured so as to allow the playing pieces to be stacked on top of one another. The movement value of the stacked playing pieces can be the assigned numerical value of the top piece of the stack. The challenge value of the stacked playing pieces can be the combined assigned numerical value of all of the playing pieces in the stack. A stacked set of playing pieces can also be un-stacked by moving any piece in the stack to a playing space. In some embodiments, the top, middle, and/or bottom piece of a stack can be removed from the stack. The stack can include at least two, three, four, five, six, seven, eight, nine, ten, or more playing pieces. The number of playing pieces for each player can vary (e.g., each player can start with two, three, four, five, six, seven, eight, nine, ten, eleven, twelve, thirteen, fourteen, fifteen, sixteen, seventeen, eighteen, nineteen, or twenty, or more playing pieces with each piece having any given assigned numerical value (e.g., numerical value of 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, or more). In one aspect, the first player playing pieces comprise: (i) a first playing piece that includes an assigned numerical value of one; (ii) a second playing piece that includes an assigned numerical value of two; (iii) a third playing piece that includes an assigned numerical value of three; (iv) a fourth playing piece that includes an assigned numerical value of four; (v) a fifth playing piece that includes an assigned numerical value of five; and (vi) a sixth playing piece that includes a numerical value of six. The second (or third, or fourth, or fifth, or sixth, or seventh, or eight, etc.) player playing pieces can include: (i) a first playing piece that includes an assigned numerical value of one; (ii) a second playing piece that includes an assigned numerical value of two; (iii) a third playing piece that includes an assigned numerical value of three; (iv) a fourth playing piece that includes an assigned numerical value of four; (v) a fifth playing piece that includes an assigned numerical value of five; and (vi) a sixth playing piece that includes a numerical value of six. In one aspect, the first player playing pieces can include: (i) four playing pieces having an assigned numerical value of one; (ii) two playing pieces having an assigned numerical value of two; (iii) two playing pieces having an assigned numerical value of three; (iv) two playing pieces having an assigned numerical value of four; (v) one playing pieces having an assigned numerical value of five; and (vi) one playing pieces having an assigned numerical value of six; and the second (or third, or fourth, or fifth, or sixth, or seventh, or eight, etc.) player playing pieces further comprise: (i) four playing pieces having an assigned numerical value of one; (ii) two playing pieces having an assigned numerical value of two; (iii) two playing pieces having an assigned numerical value of three; (iv) two playing pieces having an assigned numerical value of four; (v) one playing pieces having an assigned numerical value of five; and (vi) one playing pieces having an assigned numerical value of six. In another embodiment, only one and two value pieces can recapture. The playing surface of the board game can include a first player recapture zone which allows for first player playing pieces that have been removed from the playing surface due to a previous challenge to be added back to the playing surface when a first player playing piece is moved into the first player recapture zone. The playing surface can also include a second (or third, or fourth, or fifth, or sixth, or seventh, or eight, etc.) player recapture zone which allows for second (or third, or fourth, or fifth, or sixth, or seventh, or eight, etc.) player playing pieces that have been removed from the playing surface due to a previous challenge to be added back to the playing surface when a second (or third, or fourth, or fifth, or sixth, or seventh, or eight, etc.) player playing piece is moved into the second player recapture zone. The recapture zone can be positioned in a variety of places on the playing surface. In one aspect, the plurality of playing spaces are organized into rows and columns. In some aspects, there can be two rows and two columns, three rows and three columns, four rows and four columns, five rows and five columns, six rows and six columns, seven rows and seven columns, eight rows and eight columns, nine rows and nine columns, ten rows and ten columns, eleven rows and eleven columns, twelve rows and twelve columns, thirteen rows and thirteen columns, fourteen rows and fourteen columns, fifteen rows and fifteen columns, sixteen rows and sixteen columns, seventeen rows and seventeen columns, eighteen rows and eighteen columns, nineteen rows and nineteen columns, twenty rows and twenty columns, etc. In other aspects, there can be more rows than columns or more columns than rows (e.g., two rows and three columns, three rows and four columns, four rows and five columns, five rows and seven columns, six rows and eight columns, seven rows and nine columns, eight rows and ten columns, nine rows and twelve columns, ten rows and thirteen columns, eleven rows and fourteen columns, twelve rows and fifteen columns, thirteen rows and seventeen columns, fourteen rows and eighteen columns, fifteen rows and nineteen columns, sixteen rows and twenty columns, etc.). The shape and/or configuration and/or arrangement of the playing surface can vary. By way of example, it could be shaped as a square, rectangle, circle, oval, triangle, pentagon, hexagon, heptagon, octagon, nonagon, decagon, star (e.g., four, five, six, seven, eight, or more pointed star). In another embodiment, the configuration of the board can take on other configurations (e.g., symmetrical and asymmetrical configurations of playing spaces). In certain aspects, players playing the board game take alternating moves. In one instance, an object of the game is for a player to capture all of the pieces of another player's playing pieces.
Also disclosed is a method of playing the board game described throughout this specification. In one aspect, the board game can be played by a multitude of players (e.g., two, three, four, five, six, seven, eight, nine, ten, etc.). The method can include: providing a game board having a plurality of playing spaces; providing a plurality of playing pieces to the players, wherein the playing pieces are separated into at least first and second player playing pieces, wherein each playing piece is assigned a numerical value, and wherein the numerical value corresponds to: a movement value, wherein the movement value corresponds to the number of playing spaces that each playing piece can move on the playing surface; and a challenge value, wherein the challenge value corresponds to a challenge between a first player playing piece and a second player playing piece, wherein the second player playing piece can be removed from the playing surface when the first player playing piece has a greater or equal challenge value then the second player playing piece and when the first player playing piece is moved into the second player playing piece's playing space, wherein the plurality of players take alternating turns by moving one of their respective playing pieces on the game board up to the movement value of the playing piece. In one instance, an object of the game is for a player to capture all of the pieces of another player's playing pieces.
In certain embodiments, the board game disclosed throughout the specification can be played on a computer. As used herein, “computer” should be interpreted broadly as is not limited to traditional personal computers or laptops. For instance, the term encompasses any computing device such as, but not limited to, personal digital assistants, portable e-mail devices, other handheld devices, pagers, cell phones, smart phones, or the like. The board games can be stored or accessed on a computer readable medium. Computer readable medium includes, but is no way limited to, media such as any memory device, a hard drive, a CD, a DVD, a flash device, a floppy disk, a tape, or a file resident on a server or other storage. In certain aspects, a first player can be a human while the second player can be a computer or computer program. Also, the board game can be played on-line (e.g., through an interne connection) via a computer.
The game board, playing pieces, corresponding methods of use, etc. can “comprise,” “consist essentially of,” or “consist of” any of the elements disclosed throughout the specification.
It is contemplated that any embodiment discussed in this specification can be implemented with respect to any method, apparatus, game board, game pieces, etc. of the invention, and vice versa.
The use of the word “a” or “an” when used in conjunction with the term “comprising” in the claims and/or the specification may mean “one,” but it is also consistent with the meaning of “one or more,” “at least one,” and “one or more than one.”
The use of the term “or” in the claims is used to mean “and/or” unless explicitly indicated to refer to alternatives only or the alternatives are mutually exclusive, although the disclosure supports a definition that refers to only alternatives and “and/or.”
As used in this specification and claim(s), the words “comprising” (and any form of comprising, such as “comprise” and “comprises”), “having” (and any form of having, such as “have” and “has”), “including” (and any form of including, such as “includes” and “include”) or “containing” (and any form of containing, such as “contains” and “contain”) are inclusive or open-ended and do not exclude additional, unrecited elements or method steps.
Other objects, features and advantages of the present invention will become apparent from the following detailed description. It should be understood, however, that the detailed description and the examples, while indicating specific embodiments of the invention, are given by way of illustration only. Additionally, it is contemplated that changes and modifications within the spirit and scope of the invention will become apparent to those skilled in the art from this detailed description.
The following drawings form part of the present specification and are included to demonstrate non-limiting aspects of the present invention. The invention may be better understood by reference to one or more of these drawings in combination with the description of illustrative embodiments presented here. The drawings are not to scale, and certain distances or spacings may be exaggerated to provide clarity. The drawings are examples only. They do not limit the claims.
The following sections provides certain non-limiting embodiments of the board game. Such embodiments include non-limiting details about the playing surface, playing pieces, starting positions of the playing pieces, etc. One skilled in the relevant art, however, will recognize that such embodiments may be practiced with or without one or more of these non-limiting details.
A. Playing Surface
Referring to
The playing surface 10 can be made of plastic, cardboard, wood, concrete, granite, ivory, etc. Further, the playing surface can be displayed on a computer, can be stored or accessed in/from a computer readable medium, etc.
B. Playing Pieces
Referring to
Alternatively, the playing pieces can be formed to represent their respective numerical values. This concepts is illustrated in
The playing pieces 20a-23f can be made of plastic, cardboard, wood, concrete, granite, ivory, etc. In other aspects, the playing pieces 20a-23f can be displayed on a computer, can be stored or accessed on/from a computer readable medium.
C. Initial Game Set-Up
A variety of initial game set-ups can be used.
Playing pieces 20a are positioned on the playing surface 10 at R2-C2, R2-C4, R2-C6, and R2-C8 respectively. Playing pieces 20b are positioned on the playing surface 10 at R1-C1 and R1-C8, respectively. Playing pieces 20c are positioned on the playing surface 10 at R1-C2 and R1-C7, respectively. Playing pieces 20d are positioned on the playing surface 10 at R1-C3 and R1-C6, respectively. Playing piece 20e is positioned on the playing surface 10 at R1-C4. Playing piece 20f is positioned on the playing surface at R1-C5. Playing pieces 21a are positioned on the playing surface 10 at R7-C1, R7-C3, R7-C5, and R7-C7 respectively. Playing pieces 21b are positioned on the playing surface 10 at R8-C1 and R8-C8, respectively. Playing pieces 21c are positioned on the playing surface 10 at R8-C2 and R8-C7, respectively. Playing pieces 21d are positioned on the playing surface 10 at R8-C3 and R1-C6, respectively. Playing piece 21e is positioned on the playing surface 10 at R8-C4. Playing piece 21f is positioned on the playing surface at R8-C5. The initial position of the playing pieces 20a-21f can be varied in any manner. Also, the number of playing pieces (e.g., more or less) and the corresponding numerical values of the pieces can be varied in any manner (e.g., higher or lower).
D. Movement of Playing Pieces and Attack
Any playing piece that is removed from the playing surface 10 can be re-captured and placed back onto the playing surface 10. Staying with
In one embodiment, the first player to capture all of the opponents playing pieces wins the game.
E. Stacking
Stacked piece 25 can also be unstacked. In one embodiment, unstacking can be performed in a recapture Zone 12. In another embodiment, unstacking can be performed any where on the playing surface 10.
F. Chains
A playing piece that enters a chain 30 can move along and exit or stop on any part of the chain 30, which results in a total movement of one playing space 11 with respect to the playing piece's corresponding movement value. For instance, and with reference to
In particular embodiments, a playing piece entering a chain can move along and stop along any point of the chain, thereby creating a stack. This concept is illustrated in
Referring to
Still referring to
G. Computer Related Applications
In further embodiments, the board game described herein can be played on a computer and can be stored or accessed on/from a computer readable medium. In certain aspects, the board game includes: a computer having data input means for inputting data indicative of a player's intention to cause movement of a playing piece on a game board; a processor associated with the computer for processing the input data in accordance with preprogrammed parameters to determine the status of one or more playing pieces on the game board; and output display means for displaying the playing pieces on a playing surface. In certain instances, programs can be included in the computer to allow a user to play against a second user or to allow a user to play against a computer program. Any standard computer and programming techniques can be used to write a program that can be used to play the game board disclosed herein.
The above text describes non-limiting examples of various embodiments of the invention.
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5011159 | Fortunato et al. | Apr 1991 | A |
20070040330 | Robinson | Feb 2007 | A1 |
20080116636 | McCray | May 2008 | A1 |
Number | Date | Country | |
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20110198806 A1 | Aug 2011 | US |