Board game

Information

  • Patent Grant
  • 6688596
  • Patent Number
    6,688,596
  • Date Filed
    Wednesday, February 12, 2003
    22 years ago
  • Date Issued
    Tuesday, February 10, 2004
    21 years ago
Abstract
A board game is provided and includes a game board having a planar playing surface and a pair of goals, one goal at each of the two opposite ends of the game board. The board game also has a pair of centrally facing ramps, one ramp at each of the two opposite ends of the game board. A target ball for positioning on the planar playing surface is provided and a plurality of projectile balls for rolling down the ramp surfaces and onto the planar playing surface are also provided. The board game also has a ball retrieval structure that includes a plurality of openings spaced along the game board that are sized to permit only the projectile balls to pass through. The ball retrieval structure is in communication with the goals such that when the target ball passes through one of the goals it falls into the ball retrieval structure. The ball retrieval structure further includes a pivotal ball collector disposed adjacent the exit opening to collect the target ball and projectile balls and which is positionable between an open position where the collector is substantially parallel to the playing surface and a closed position where the collector is substantially perpendicular to the playing surface.
Description




TECHNICAL FIELD




This invention relates to the field of amusement board games, specifically dynamic board games having objects projected onto a playing field for striking a target object and driving the target object into a goal.




BACKGROUND




Dynamic amusement board games, those having pieces which are projected across a playing surface, are preferably fun, simple and fast paced. There are many devices for projecting pieces across a playing surface, for example, catapults, spring loaded, pin ball type battering rams, and electric motors inducing vibration of the playing surface. Some board games have simple and more reliable means for projecting the pieces, for example, a surface inclined with respect to the playing surface, down which a ball or disk is rolled onto the playing field.




U.S. Pat. No. 3,792,862 shows a board game having an object which is rolled onto a target at the opposite end of the board. U.S. Pat. No. 3,358,997 shows a board baseball game in which a ball is rolled down a ramp toward the opposite end of the field where the opposing player strikes the ball with a hingedly mounted bat. U.S. Pat. No. 3,817,529 shows a game in which a disk is rolled down an inclined surface to the opposite end of the board onto a target which is part of the board surface. In U.S. Pat. No. 2,463,909, one player of a game tries to knock the opposing player's disks out of the way in the football type board game by rolling his disk down an inclined surface. All of these games have as their object the directing of a ball or disk onto a playing field from a ramp at one end in an attempt to place the rolled object in some desired position on the playing surface.




In U.S. Pat. No. 4,033,585, a ball is rolled from one end of a playing field in an attempt to place the ball through a goal at the opposite end, while players on the sides of the playing field try to intercept the rolling ball with balls of their own. In U.S. Pat. No. 2,018,833, a ball is rolled onto a playing surface in order to strike balls suspended above the playing surface. U.S. Pat. No. 2,218,375 shows a game having ramps at opposite ends of the playing field. In this game, balls having a letter painted on them are rolled down the ramps along a track in a particular order to spell a desired word.




In the above cited patents, the games disclosed appear to be either slow paced compared to the speed of dynamic board games to which people have become accustomed, or else mechanically complex. The need exists, therefore, for a fast paced dynamic board game which is simple in function for reliability and enjoyment.




Often, board games have certain features (i.e., handles, etc.) that protrude from the main base section of the board game. These features make transportation of the board game difficult as these protruding features may prevent free passage of the board game through a door or the protruding features may strike the door frame as the board game is being moved therefore, resulting in damage or destruction to the protruding features. It is therefore desirable to provide a board game that has a minimum number of protruding features or it contains protruding features that can be placed into a storage position when the board game is not in use or when the board game is being transported.




SUMMARY




The invention is a board game comprising a game board having a planar playing surface which has a length, a width and two opposite ends. A pair of goals are positioned with one goal at each of the two opposite ends of the game board. Additionally, there is a pair of centrally facing ramps, one ramp is positioned at each of the two opposite ends of the game board, and each ramp has a surface transverse to the planar playing surface. A lower edge of each ramp surface is positioned near an edge of the planar playing surface. There is a target ball for positioning on the playing surface and having a diameter to permit it to pass through the goals. Furthermore, there is a plurality of projectile balls for rolling down the ramp surfaces and onto the planar surface.




The board game contains several ball collectors (e.g., trays) for collecting the target balls and/or the projectile balls. Preferably, each tray is attached to one end of the board game and is configured to collect the target balls and/or the projectile balls. Each tray is attached to the board game in a pivotal manner so that the tray is positionable between an open position (when the game is being played) and a closed position (when the game is not being played).











BRIEF DESCRIPTION OF DRAWING FIGURES





FIG. 1

is a view in perspective illustrating a conventional board game;





FIG. 2

is a top view illustrating a conventional board game according to a different embodiment;





FIG. 3

is a side view in section through line


3





3


of

FIG. 2

;





FIG. 4

is an end view in section through line


4





4


of

FIG. 2

;





FIG. 5

is a view in perspective illustrating the network of channels and troughs beneath a conventional game board;





FIG. 6

is a view in perspective illustrating a portion of a simplified, alternative network of channels and troughs beneath the playing field of a conventional board game;





FIG. 7

is a view in perspective illustrating the network of channels and troughs beneath a game board according to one embodiment;





FIG. 8

is a front perspective view of a pivotal ball collector according to one exemplary embodiment;





FIG. 9

is a side elevational view of the ball collector of

FIG. 8

; and





FIG. 10

is a cross-sectional view taken along the line


10





10


of FIG.


9


.











DETAILED DESCRIPTION OF PREFERRED EMBODIMENTS





FIGS. 1-6

illustrate a convention board game


10


and the various components thereof. In

FIG. 1

, the conventional board game


10


is shown having a planar game board


12


which is approximately three feet long and two feet wide, and which has a planar playing surface


13


. Goal posts


14


and


16


are attached to the game board


12


at longitudinally opposite ends. The goal posts


14


and


16


are generally U-shaped and are inverted, with the legs of the “U” extending downwardly into the game board


12


. A pair of centrally facing ramps


18


and


20


is attached to a frame


11


of the game


10


, one ramp attached to each of two longitudinally opposite ends of the frame


11


. The ramp


18


has a ramp surface


22


which is inclined transversely to the planar playing surface


13


of the game board


12


. The ramp


20


has a similar ramp surface


24


which is preferably inclined equally transverse to the playing surface


13


. The ramp surfaces


22


and


24


preferably have a concave curvature, and also a lower edge (not shown in

FIG. 1

) which is positioned near an edge of the game board


12


, above the playing surface


13


.




A lightweight, preferably wooden or plastic target ball


26


is, in use, positioned on the planar playing surface


13


and has a diameter which permits the target ball


26


to pass through the opening in the goal posts


14


and


16


. A plurality of heavy, preferably steel projectile balls


28


, having a diameter less than the target ball


26


are, in use, rolled down the ramp surfaces


22


and


24


onto the planar playing surface


13


.




A first projectile ball guide frame


30


is attached to the frame


11


above the ramp surface


22


. A second projectile ball guide frame


32


is attached to the frame


11


above the ramp surface


24


at the opposite end in a similar manner as guide frame


30


. Each guide frame


30


and


32


has a plurality of spaced holes


34


formed through it. The holes


34


are preferably cylindrically shaped since the guide frames


30


and


32


have some thickness and the holes


34


are preferably bored through the guide frames


30


and


32


. The holes may be lined with tubular sleeves of metal or plastic. The holes could, alternatively, be bored through a guide frame of such insignificant thickness that they are disk shaped. The axis of each spaced hole


34


is preferably parallel to the other holes


34


on the same guide frame and is preferably substantially vertical. The projectile balls


28


have a diameter less than the target ball


26


, and the diameter of the projectile balls


28


is slightly less than the diameter of the spaced holes


34


, permitting the projectile balls


28


to pass freely through the holes


34


, dropping onto the ramp surface


22


or


24


.




A railing


36


is supported above the outer peripheral edges of the planar playing surface


13


. The railing


36


preferably comprises a pair of stiff, U-shaped metal wires which are, at each of two ends, inserted into holes formed in the sides of goal posts


14


and


16


. The lowest edge of the railing


36


is preferably positioned above the planar playing surface a distance greater than the diameter of the projectile balls


28


and less than the diameter of the target ball


26


. An inner edge of the railing


36


defines a playing field on the planar playing surface


13


, outside of which it is desired that the target ball not pass, except through the opening of the goal posts


14


and


16


. Thus, a target ball


26


which reaches the outer limit of the playing field will strike the inner edge of the railing


36


and be deflected away from the outer edge of the playing field defined by the inner edge of the railing


36


.




A projectile ball


28


which reaches the outer edge of the playing field will pass beneath the railing


36


and exit the playing field uninhibited by the railing


36


, since the top of the projectile balls


28


are lower than the bottom edge of the railing


36


.




The conventional board game


50


of

FIG. 2

is similar to that of

FIG. 1

, except the game


50


has a different railing


52


to illustrate an alternative device. The railing


52


is a panel with its central portion removed, forming an aperture and an inner edge


54


. The inner edge


54


of the railing


52


deflects a target ball back out into the playing field similar to the inner edge of the railing


36


shown in FIG.


1


. The inner edge


54


also similarly defines a playing field. One advantage of the railing


52


is that it hides the outer edges of the game board


56


(outside of the playing field) from the player's view. This provides a neat appearance, and hides any projectile balls which go under the railing


52


. A rubber or other elastomeric bumper may be attached to the inner edge


54


, or to the railing


36


of

FIG. 1

, to provide a rail cushion. Notches


57


and


58


may be cut out of the railing


52


and notches


70


and


72


are cut out of the game board


56


in order to permit a target ball to pass through each goal, as discussed below. Goal posts may be attached to railing


52


or to the game board


56


.





FIG. 3

shows the game board


56


, a frame


61


, and the railing


52


in section. A trough


62


is formed at one longitudinal end of the frame


61


into which a projectile ball


64


or target ball


66


will fall if it passes beyond a ledge


60


. The ledge


60


is formed at the terminal peripheral edge of the game board


56


, longitudinally outward of the inner edge


54


of the railing


52


. The trough


62


and a similar trough (not shown) at the opposite longitudinal end of the game board


56


receive the target ball


66


and many projectile balls


64


which fall over the edge of the game board


56


. A target ball


66


contacting the inner edge


54


will not fall down the ledge


60


, since it is held away from the ledge


60


by the railing


52


. The detailed function of the troughs is described below with respect to a different embodiment.




Notches


57


or


58


formed in the railing


52


are each of approximately equal width as notches


70


and


72


in the game board


56


, and are cut into the longitudinal ends of the game board


56


, extending toward the middle of the game board


56


, inwardly beyond the inner edge


54


of the railing


52


. The notch


70


and a similar notch


72


, shown in

FIG. 2

at the opposite longitudinal end of the game board


12


, comprise the goals, and permit the larger diameter target ball


66


to pass through the goal and into the trough


62


due to the opening formed by the notches being larger than the diameter of the target ball


66


. Alternatively, the notches in the game board


56


can be eliminated by terminating the game board


56


sufficiently close to the


20


inner edge


54


at the ends of the playing field that a ball entering the notch


57


or


58


will fall off the game board


56


.




Referring to

FIG. 4

, the game board


56


and railing


52


are shown supported above a side trough


68


. The side trough


68


and a similar trough (not shown) positioned at the opposite lateral side of the game board


56


connect with the


25


troughs at the longitudinal ends of the game board


56


discussed in relation to the embodiment of

FIG. 3. A

projectile ball


64


which passes beneath the railing


52


at the lateral peripheral edge of game board


56


will fall down the ledge


73


and into the trough


68


. The lateral side troughs of

FIG. 4

are not a part of the preferred embodiment. The preferred embodiment only has troughs at each opposite longitudinal end of the game board.





FIG. 5

shows the preferred network of passageways connected to a trough


80


at one longitudinal end of a game


82


. A channel


84


attaches perpendicularly to the trough


80


and extends the length of the game


82


, permitting projectile balls which fall into the trough


80


to travel by gravity along a floor


90


of the downwardly inclined channel


84


to the opposite end of the game


82


, preferably to a reservoir (not shown) accessible by the sender of the projectile ball. A channel


86


attaches perpendicularly to a trough at the opposite longitudinal end of the game


82


as the trough


80


. Any projectile balls which fall into the trough opposite trough


80


travel down the inclined channel


86


to the opposite end of the game


82


, preferably to a reservoir (not shown) accessible by the sender.




An angled bar


88


is suspended across the channel


84


above the floor


90


a distance less than the diameter of a target ball. When a target ball falls into the trough


80


it is conveyed by gravity into the channel


84


, striking the angled bar


88


. The ball is then deflected into channel


92


, which is attached to channel


84


, and rolls by the force of gravity towards an access hole


94


. In summary, when the target ball falls into the trough


80


through the goal, the target ball then travels through the network of channels beneath the game board and exits at the access hole


94


. Door


96


and rod


98


are pivotally attached. When the rod


98


is displaced laterally outward, the door


96


pivots across the channel


84


, and any projectile balls which fall into the trough


80


travel into a channel


100


then into channel


86


. By pulling rod


98


, an alternative version of the game is enabled in which balls sent by player A do not return to player A's reservoir, but rather travel (via gravity) to player B's reservoir. A similar network of channels and apparatus is positioned at the opposite longitudinal end of the game


82


as that illustrated in FIG.


5


.




The conventional device


10


operates in the following manner. Referring to

FIG. 1

, each of two players at opposite longitudinal ends of the game


10


possess a plurality of projectile balls


28


in reservoirs (not shown). The target ball


26


is placed in the center of the playing field and a signal is given to begin. Each player simultaneously inserts one or more of his projectile balls


28


into the player's choice of one or more of the holes


34


. The projectile balls


28


drop through the hole under the influence of gravity onto the ramp surfaces


22


and


24


. The projectile balls


28


roll down the ramp surfaces and are projected onto the planar playing surface


13


of the game board


12


. The projectile balls


28


roll longitudinally over the planar playing surface


13


, desirably striking the target ball


26


and driving it toward and through the opening in the opposing goal post. Most projectile balls


28


continue longitudinally across and off of the playing field even if they strike another projectile ball


28


or the target ball


26


.




Referring to

FIG. 3

, the moving projectile balls


64


reach the edge of the game board


56


and fall over the ledge


60


into the troughs at one of the longitudinal ends of the game board


56


. In an alternative embodiment shown in

FIG. 4

, projectile balls


64


can also fall into additional troughs at the lateral edges of the game board


56


. These projectile balls


64


then travel through a network similar to that illustrated in

FIG. 5

which returns the projectile balls by gravity to a reservoir accessible either by their sender or the player opposite the sender, holds all projectile balls in one or more reservoirs not accessible by either player, or stores the projectile balls in some other reservoir.




When the target ball passes through the opening in a goal, it enters a trough and is conveyed by gravity along the same network of channels to a reservoir which is accessible by either player, preferably at the end of the game where it entered the goal. The target ball is then placed back onto the surface of the game board and the game is resumed, with the player scoring the goal increasing his score accordingly.




The preferred ramps


18


and


20


shown in

FIG. 1

comprise a single, wide, concavely curved sheet which is smooth and hard. An alternative to the single, wide ramp is illustrated in

FIG. 5. A

plurality of parallel walls


104


attached to each ramp surface


106


, extends from the lowest edge


108


of the ramp surface


106


to the highest edge (not shown in FIG.


5


). The walls


104


divide the ramp surface


106


into a plurality of narrow ramps, or chutes, defined by the outer edges


105


of each of the wall


104


. Projectile balls travel down the ramp surface


106


, guided along a specific path by the outer edges


105


of the walls


104


.




The edges


105


of each chute are aligned with the sidewalls of a corresponding cylindrical hole formed in a projectile ball guide frame, similar to the guide frames


30


and


32


shown in FIG.


1


. It is preferred that the width of the playing field not exceed substantially the lateral width of the ramp surfaces at each opposite end of the playing field. These relative sizes are preferred since this structure will keep the target ball in the paths of the projectile balls, allowing a player to send a projectile ball to contact the target ball at any position on the playing field. If the lateral width of the playing field exceeds the lateral width of the ramp surface by a substantial amount, then a target ball could rest against the inner edge of the railing at one side and a projectile ball could not be rolled onto the playing field along a path which would intercept the target ball.




It is also preferred that the shape of the inner edge of the railing, and therefore the shape of the playing field, is generally rectangular with rounded corners, as illustrated in

FIGS. 1 and 2

by the railings


36


and


52


, respectively. Because the corners of the playing field are rounded, the target ball is less likely to become trapped in any part of the field. If the corners of the playing field were left as right angles, a target ball resting against the inner edge of the railing near a corner could be struck by a projectile ball traveling along a path perpendicular to the inner edge of the railing and, upon being struck, would be less likely to move. With the present invention, the inner edge of the railing is preferably oriented and constructed so that a projectile ball striking a target ball resting against the inner edge of the railing will keep the target ball in play. It is, of course, possible to make the railing with sides perpendicular to a projectile ball trajectory to provide a variation of the game, however, this is not preferred.




The planar playing surface of the game board is preferably hard and smooth, having the least frictional effect on the target and projectile balls as possible. Some game board materials possessing desirable characteristics include hardboard, plastic sheeting and Formica laminated wood panels. If a slower or quieter game is desired, the planar playing surface of the game board can be covered with a felt, cork, rubber or another softer, higher friction material. The cylindrical holes which are formed in the projectile ball guide frames


30


and


32


attached above the ramp surfaces


22


and


24


of

FIG. 1

preferably eliminate all but the vertical components of motion of the projectile balls


28


. Therefore, little or no lateral travel of the projectile balls


28


will occur as they roll down the ramp surfaces


22


and


24


. This provides more consistent aiming or prediction of projectile ball trajectory.




The width of the goal is preferably approximately three times as wide as the diameter of the target ball. Although this may be varied, it has been found that this is the preferable width. If chutes are formed by parallel walls extending down the ramp surfaces, as shown in

FIG. 5

, then there are preferably three chutes positioned between the lateral edges of the goal opening.





FIG. 6

shows a portion of an embodiment having improved and simplified channels for returning the target ball


120


and projectile balls


122


for further play. The embodiment of

FIG. 6

illustrates the use of a pair of linear channels made of PVC, sheet metal or the like, located beneath one end and one side of the game board. An identical pair of linear channels are located at the other end and other side, and are therefore not illustrated. One end channel


124


is positioned below the ramp


126


and is inclined downwardly toward an outlet port


128


to receive projectile balls


122


as they fall from the end of a playing field game board. Near the lower end of the end trough


124


is a bottom hole


130


forming a trap through which the projectile balls


122


may fall into a side trough


132


. The side trough


132


is inclined downwardly and extends to the opposite end of the game board to an outlet where they may be retrieved by a player so that projectile balls falling through the trap hole


130


are returned to the player at the opposite end.




The trap hole


130


is more than twice as wide as a projectile ball


122


, and has a linear rod


134


fixed above it. The linear rod


134


prevents the target ball


120


from falling through the trap hole


130


, and consequently assists in conveying it to the outlet port


128


. However, the trap hole


130


is sufficiently wide that a projectile ball may fall to one side or the other of the linear rod


138


and fall through the trap hole


130


into the trap


132


.




However, the conventional device


10


of

FIGS. 1-6

suffers from the aforementioned disadvantages relative to its ball collecting part. In other words, the rigid, protruding nature of the ball collecting part makes moving the entire device cumbersome and also the part can be easily broken if contact is made with a door, wall, etc.





FIG. 7

shows a network of passageways according to one present embodiment for collecting and returning the target and projectile balls to each player. For purpose of illustration, only a single end of the board game


200


is illustrated; however, it will be understood that the opposite end of the board game


200


is identical. Each longitudinal end of the board game


200


includes a trough


210


that extends across the end. In this embodiment, the board game


200


does not include side troughs for collecting and transporting projectile balls that fall therein during play; but rather the board game


200


is configured so that the planar playing surface terminates at each end with a ledge and also has a goal (a notch formed in the game board) formed at each end. As with the other embodiments, the goal has dimensions that permit the target ball to pass through the goal and fall into the trough


210


, while only a projectile ball is permitted to fall over the ledges formed on each side of the goal due to the distance between the railing and the ledge. The target ball has dimensions too great to permit it to fall over the ledge on each side of the goal and thus the only way the target ball falls into the trough


210


is by passing through the goal.




A channel


220


attaches perpendicularly to the trough


210


and extends the length of the board game


200


, permitting balls that fall into the trough


210


to travel by gravity along a floor


230


of the downwardly inclined channel


220


to the opposite end of the board game


200


. As best shown in

FIG. 8

, each longitudinal end of the board game


200


includes a ball collector


240


that is attached thereto and in communication with the end of the channel


220


through an opening


242


formed in the end of the board game


200


. The opening


242


is of sufficient dimensions to permit both the target ball and projectile balls to pass therethrough and into the ball collector


240


. In one embodiment, the ball collector


240


comprises a tray having two side walls


244


integrally formed with a rear wall


246


.




The tray


240


does not contain a front wall as the forward portion


248


of the tray


240


is preferably in contact with or in close proximity to the end wall


201


of the game board


200


. The tray


240


contains a floor


250


on to which the balls roll onto as the balls exit the opening


242


. The floor


250


can contain a protective covering, such as a fabric, disposed thereon. For example, a piece of green felt can be disposed on the floor


250


and this creates a visually pleasing surface that is complementary to the playing surface of the board game


200


. The fabric surface can also reduce the sound caused by the balls rolling onto the floor


250


as they exit the opening


242


.




Preferably, the opening


242


is formed slightly above or in alignment with an upper surface of the floor


250


so that the balls exit through the opening


242


and into the tray


240


without any undue interference being created by the floor


250


. The height of the side walls


244


and rear wall


246


is such that the balls rolling onto the floor


250


and against one of the walls


244


,


246


do not jump over the respective wall. In other words, each of the walls


244


,


246


has a sufficient height to contain the balls within the tray


240


as the balls exit the channel


220


through the opening


242


.




Preferably, the tray


240


is formed as a unitary member so that the floor


250


, side walls


244


and rear wall


246


are integrally attached to one another. The tray


240


can be formed of any number of suitable materials, such as plastics (i.e., a thermoplastic material) and can assume a number of shapes so long as the balls roll onto the floor


250


as the balls exit through the opening


242


. Preferably, the forward portion


248


of the tray


240


includes a linear edge that can be placed in flush contact with or in close proximity to the end wall


201


of the board game


200


.




According to one exemplary embodiment, the ball collector


240


is pivotally attached to the end wall


201


of the board game


200


to permit the ball collector to be positioned between the open position shown in FIG.


8


and the closed position shown in FIG.


9


. To effectuate the pivotal movement, first and second brackets


260


are coupled to the end wall


201


. The first and second brackets


260


preferably contain identical features and are merely mirror images of one another. The first bracket


260


is configured to act as a left bracket to engage one of the side walls


244


, while the second bracket


260


is configured to act as a right bracket to engage the other of the side walls


244


.




Referring to

FIGS. 8-10

, each bracket


260


has a main body


262


and an L-shaped extension


265


. More specifically, the main body


262


is a planar plate-like member that seats against the end wall


201


. The main body


262


has one or more openings


263


formed therein to receive one or more fasteners


264


(e.g., screws, nails, etc.) for securely attaching the bracket


260


to the end wall


201


. The L-shaped extension


265


is disposed perpendicular to a surface of the main body


262


with a vertical section


266


extending from the top to the bottom of the bracket


260


. The L-shaped extension


265


also includes a horizontal section


269


that is integrally formed with one end of the vertical section


266


. An opening (not shown) is formed in the vertical section


266


at an end opposite the horizontal section


269


.




The brackets


260


are spaced a sufficient distance from one another so that the ball collector


240


can be received therebetween. When the brackets


260


are securely attached to the end wall


201


, the L-shaped extensions


265


face one another and open into the space between the brackets


260


that receives the ball collector


240


.




Each side wall


244


of the ball collector


240


has a post (not shown) formed therewith and extending outwardly therefrom. Preferably, the post is integrally formed with the side wall


244


and is formed of the same material (e.g., a plastic material). The posts are also preferably axially aligned with one another. The post is formed near the forward portion


248


of the ball collector


240


. The ball collector


240


is pivotally attached to the brackets


260


by inserting the posts into the openings formed in the L-shaped extensions


265


. Because the ball collector


240


is preferably formed of a plastic material, the ball collector


240


has a certain degree of resiliency so that the side walls


244


can be slightly compressed to permit the posts to clear the L-shaped extensions


265


and be inserted into the openings, thereby permitting the ball collector


240


to pivot about the posts. For example, the side walls


244


and the rear wall


246


can be formed to have a generally U-shaped cross-section in that a space is formed between an inner face and an outer face of each wall except at the upper edge thereof which bridges the inner and outer faces. This space permits the outer face to be compressed slightly, thereby permitting the post to be inserted into the opening.




In the open position, a lower edge of each side wall


244


seats against a respective horizontal section


269


. The horizontal section


269


thus acts as a stop for limiting the downward movement of the ball collector


240


but also acts a support member for supporting the weight of the ball collector


240


as more and more balls roll onto the floor


250


. When the ball collector


240


closes, the ball collector


240


pivots about posts and the upper edge of the ball collector


240


seats against the end wall


201


or is placed in close proximity thereto. The ball collector


240


is shown in phantom in

FIG. 9

in its closed position.




The brackets


260


can be formed of any number of suitable materials, including plastic materials and metals. Preferably, the brackets


260


are formed of a plastic material and in one embodiment, the brackets


260


are formed of the same material as the ball collector


240


.




By providing a pivotal ball collector


240


, the disadvantages associated with conventional board game construction are eliminated as the user can easily adjust the ball collector


240


and place the ball collector


240


in the open position when the board game


200


is in use and in the closed position, when the board game


200


is not in use. For example and as previously mentioned, there may be times when the board game


200


needs to be moved from one location to another location. In this instance, the ball collectors


240


at each end are simply placed into their closed positions and the board game


200


can be moved without having to worry about the ball collectors


240


striking a structure, such as a door frame, and being broken away from the end wall


201


. The present application provides a simple yet effective solution to this problem by incorporating pivotal ball collectors


240


into the board game


200


.




It will also be understood that the pivotal ball collector


240


is not limited to being used in the type of board game illustrated herein; but rather, the ball collector


240


can be used in any number of type of board games where balls or the like exit the board game and are retained in a collector to permit retrieval by the player. For example, the ball collector


240


can be incorporated into air hockey tables for receiving a puck, table soccer, foosball, and a number of similar board games.




While certain preferred embodiments of the present invention have been disclosed in detail, it is to be understood that various modifications may be adopted without departing from the spirit of the invention or scope of the following claims.



Claims
  • 1. A board game comprising:a game board having a planar playing surface having a width and two opposite walls; a pair of goals, one goal at each of the two opposite walls of the game board; a pair of centrally facing ramps, one ramp at each of the two opposite walls of the game board, each ramp having a surface transverse to the planar playing surface, a lower edge of each ramp surface positioned near an edge of the planar playing surface; a target ball for positioning on the planar playing surface and having a diameter that permits it to pass through the goals; a plurality of projectile balls for rolling down the ramp surfaces and onto the planar playing surface; and a ball retrieval structure including a plurality of openings spaced along the game board that are sized to permit only the projectile balls to pass through, the ball retrieval structure being in communication with the goals such that when the target ball passes through one of the goals it falls into the ball retrieval structure, each of the opposite walls of the game board having an exit opening formed therein and in communication with the ball retrieval structure so that the target ball and projectile balls can pass therethrough, the ball retrieval structure further including a pivotal ball collector adjacent the exit opening to collect the target ball and projectile balls, the ball collector being positioned between an open position where the collector is substantially parallel to the playing surface and a closed position where the collector is substantially perpendicular to the playing surface, wherein the ball collector comprises a pivotal tray having side walls, an integral rear wall, a floor extending therebetween and a front edge that is disposed adjacent a respective wall of the game board below the exit opening when the ball collector is in the open position.
  • 2. The board game of claim 1, wherein the side walls and the rear wall are integrally connected in a U-shape.
  • 3. The board game of claim 1, further including:a pair of brackets coupled to an end wall of the game board, each bracket having a seat that supports the ball collector in the open position, wherein the ball collector is pivotally mounted to the pair of brackets by inserting a pair of posts extending outwardly from the side walls into openings formed in the brackets so as to pivotally couple the ball collector to the brackets.
  • 4. The board game of claim 3, wherein each bracket includes a vertical section that receives the posts and an intersecting horizontal section that defines the seat and serves as a stop to restrict the downward movement of the ball collector.
  • 5. The board game of claim 1, wherein each of the integral side walls and the rear wall has a U-shaped cross-section that is defined in part by two opposing wall sections with a space formed between the two opposing wall sections.
  • 6. The board game of claim 1, wherein each of the side walls and rear wall defines a rail that has a height measured from the floor, the height being sufficient so that the any balls that roll onto the floor in the open position are contained within the ball collector.
  • 7. The board game of claim 3, wherein in the closed position, a front edge of the ball collector is spaced from the seat.
  • 8. The board game of claim 1, further including:a pair of troughs and a pair of ledges, each ledge formed by a terminal peripheral edge of the game board positioned outwardly of the inner edge of a railing supported above and surrounding a portion of the planar playing surface at each opposite end of the planar playing surface, down which the projectile balls fall, into a trough which is positioned below the ledge and is communication with the ball retrieval structure.
  • 9. The board game of claim 1, further including:a railing supported above and surrounding a portion of the planar playing surface, the railing having an inner edge defining a playing field on the planar playing surface and having a lower edge positioned above the planar playing surface a distance greater than the diameter of the projectile balls and less than the diameter of the target ball.
  • 10. The board game of claim 1, wherein the shape of the playing field is rectangular with rounded corners.
  • 11. A board game comprising:a game board having a planar playing surface having a width and two opposite ends; a pair of goals, one goal at each of the two opposite ends of the game board; a pair of centrally facing ramps, one ramp at each of the two opposite ends of the game board, each ramp having a surface transverse to the planar playing surface, a lower edge of each ramp surface positioned near an edge of the planar playing surface; a target ball for positioning on the planar playing surface and having a diameter that permits it to pass through the goals; a plurality of projectile balls for rolling down the ramp surfaces and onto the planar playing surface; and a ball retrieval structure including a region formed along a periphery of the game board that is sized to permit only the projectile balls to pass through and into a trough, the ball retrieval structure being in communication with the goals such that when the target ball passes through one of the goals it falls into the ball retrieval structure, each of the opposite ends of the game board having an exit opening formed therein and in communication with the ball retrieval structure so that the target ball and projectile balls can pass therethrough, the ball retrieval structure further including a pivotal ball collector adjacent the exit opening to collect the target ball and projectile balls, the ball collector being positioned between an open position where the collector is substantially parallel to the playing surface and a closed position where the collector is substantially perpendicular to the playing surface, the pivotal ball collector including a pair of brackets securely attached to the game board and a ball collector tray that is detachably coupled to the brackets and movable between the open and closed positions.
  • 12. The board game of claim 11, wherein the pivotal tray has side walls, an integral rear wall, a floor extending therebetween and a front edge that is disposed adjacent a respective end of the game board below the exit opening when the ball collector is in the open position.
  • 13. The board game of claim 12, wherein the side walls and the rear wall are integrally connected in a U-shape.
  • 14. The board game of claim 12, wherein each bracket has a seat that supports the ball collector in the open position, wherein the ball collector is pivotally mounted to the pair of brackets by inserting a pair of posts extending outwardly from the side walls into openings formed in the brackets so as to pivotally couple the ball collector to the brackets.
  • 15. The board game of claim 14, wherein each bracket includes a vertical section that receives the posts and an intersecting horizontal section that defines the seat and serves as a stop to restrict the downward movement of the ball collector.
  • 16. The board game of claim 12, wherein each of the integral side walls and the rear wall has a U-shaped cross-section that is defined in part by two opposing wall sections with a space formed between the two opposing wall sections.
CROSS-REFERENCE TO RELATED APPLICATION

This application claims the benefit of U.S. patent application Ser. No. 60/358,326, filed Feb. 19, 2002, which is hereby incorporated by reference it its entirety.

US Referenced Citations (9)
Number Name Date Kind
1137736 Bernhard May 1915 A
3822886 Cecchetti Jul 1974 A
4699381 Vaughn Oct 1987 A
5029863 Krawczyk et al. Jul 1991 A
5066014 Dobson Nov 1991 A
5354058 Crecelius Oct 1994 A
5482272 Hylak et al. Jan 1996 A
6092805 Lee Jul 2000 A
6349939 Tsai Feb 2002 B1
Provisional Applications (1)
Number Date Country
60/358326 Feb 2002 US