Information
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Patent Grant
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6299168
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Patent Number
6,299,168
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Date Filed
Thursday, November 9, 200024 years ago
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Date Issued
Tuesday, October 9, 200123 years ago
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Inventors
-
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Examiners
Agents
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CPC
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US Classifications
Field of Search
US
- 273 243
- 273 252
- 273 254
- 273 256
- 273 161
- 273 429
- 273 430
- 273 431
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International Classifications
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Abstract
A board game having a future-predicting theme. The game includes a rectangular board having a sinuous path printed thereon. Along the path are a number of future-predicting stations illustrated as circles with numbered segments each of which defining a future event like: marriage age, career choice, and place of residence. The numbers of the segments correspond to the numbers that may be selected by a chance device. Players, in turn, proceed along the path making predictions about their lives by choosing a number at a station and, then, rotating the spinner. The difference, if any, between the predicted number and the one found by the spinner is tallied. The player with the lowest cumulative tally after traversing the path is declared the winner.
Description
FIELD OF THE INVENTION
The present invention relates generally to amusement devices and, in particular, to board games wherein a chance device controls the movement of a game piece over a board with a pattern.
BACKGROUND OF THE INVENTION
Predicting future events has, through the ages, been a popular pastime. Many individuals have claimed the ability to tell what is going to happen in another's life by reading cards, palms, weather signs, ouija boards and the like. Since such readings usually require some sort of experience to perform them, professionals now typically do them in exchange for money. Such drawbacks keep amateurs from participating in activities involving the prediction of future events for fun.
SUMMARY OF THE INVENTION
In light of the problems associated with known methods and apparatus for predicting the future for fun and amusement, it is a principal object of the invention to provide a board game wherein participants attempt to match their own wishes regarding the outcomes of a select group of future events with outcomes predicted by a chance device. The winner of the game is the player who most closely matches his wishes to those determined by the chance device.
It is another object of the invention to provide a board game that is simple to play, requiring minimal training, and that may be enjoyed by children and adults alike.
It is an object of the invention to provide improved elements and arrangements thereof in a board game for the purposes described which is lightweight in construction, inexpensive to manufacture, and dependable in use.
Briefly, the board game in accordance with this invention achieves the intended objects by featuring a game board having a path with a number of stations representing lifestyle choices or events along its length. Each station is subdivided into segments having one portion with a symbol representing a response to the choice presented by the station and another portion with a number. A spinner-type, chance device for generating random numbers is used to predict a player's choice at any station. A tally sheet has identifiers representative of the stations on the game board. On blank lines adjacent the identifiers, a player scribes numbers representing his preferred choices posed at the stations. On other blank lines adjacent the first, a player scribes numbers generated by the chance device. On still other blank lines, a player scribes the absolute value of the difference between the numbers scribed on the first and second blank lines adjacent each identifier. The player with the lowest total difference at the end of play is declared the winner of the game.
The foregoing and other objects, features and advantages of the present invention will become readily apparent upon further review of the following detailed description of the preferred embodiment as illustrated in the accompanying drawings.
BRIEF DESCRIPTION OF THE DRAWINGS
The present invention may be more readily described with reference to the accompanying drawings, in which:
FIG. 1
is a top view of a game board entitled “Predict Your Future.”
FIG. 2
is a top view of a chance device used with the game board of FIG.
1
.
FIG. 3
is a top view of a tally sheet used with the game board of FIG.
1
and the tally sheet of FIG.
2
.
FIG. 4
is a perspective view of a plurality of game pieces movable over the game board by game players to mark their forward progress and future predictions.
Similar reference characters denote corresponding features consistently throughout the accompanying drawings.
DETAILED DESCRIPTION OF THE PREFERRED EMBODIMENT
Referring now to the FIGS., a game board in accordance with the present invention is shown at
10
. Game board
10
includes a rectangular panel
12
having a sinuous path
14
printed upon, or otherwise applied to, its top. Along path
14
are a plurality of suitably marked stations
16
representative of events that an individual will likely face in his life. Each station
16
is divided into a plurality of segments
18
corresponding to the choices that an individual may make when confronted by a given event in his life. Each segment
18
has one portion
20
with printed indicia including a brief written description of a particular choice and another portion
22
with printed indicia including a number that corresponds to the choice. As each station
16
is preferably divided into six segments
18
, each portion
22
is provided with a different, whole number ranging from 1 to 6.
A chance device
24
is used in conjunction with game board
10
. Chance device
24
includes a circular plate
26
whose periphery is divided into a plurality of parts
28
corresponding in number with the segments
18
of each station
16
. As there are preferably six segments
18
, there are six parts
28
each being marked with printed indicia representative of a different, whole number ranging from 1 to 6. At the center of plate
26
is a pivot pin
30
carrying a spinner
32
that may, in conventional fashion, be spun by a player to point at one of the parts
28
to select a random number. Spinner
32
illustrated in
FIG. 2
selects the number “3.”
Tally sheet
34
is also used in conjunction with game board
10
and is provided with four columns
36
,
38
,
40
, and
42
for holding information necessary for game play. Left-hand column
36
is preprinted and contains a plurality of identifiers
44
, each being representative of a unique one of the stations
16
on game board
10
. Columns
38
,
40
and
42
, however, contain a plurality of blank lines
46
arranged in rows adjacent to identifiers
44
. At its top, column
38
is labeled as “Player's Choice,” whereas column
40
is labeled as “Spin” and column
42
is labeled “Difference.”
Onto each of the lines
46
in column
38
, a player writes with a suitable marker (not shown) a number. This number will match that shown in one portion
22
of a station
16
on game board
10
that corresponds with an identifier
44
in the same horizontal row as a line
44
being written upon and, also, reflects a player's preferred choice in response to the event associated with that station
16
and identifier
44
. For example, should a player believe that the best age for him to wed is 29 or 30 years of age, he would enter the number “5” in the blank line at the top of column
38
. The remainder of the blank lines
46
in column
38
is completed in similar fashion with reference to the remaining stations
16
at the outset of the game.
Onto each of the lines
46
in column
40
, a player will write a number that corresponds with that selected by chance device
24
during any turn of play. This particular number represents a prediction of how a player will actually respond to an event designated by a station
16
. So, should a player spin a “2” on his first turn, he will have the prediction of chance device
24
that he will marry between the ages of 23 and 24 years. A “2,” therefore, would be inserted onto the first line of column
40
. The remainder of the blank lines
46
in column
40
is filled in as each player proceeds, in turn, down path
14
from one station
16
to another.
The absolute value of the difference between the numbers in each row of columns
38
and
40
is entered onto the lines of column
42
. For example, should there be a “2” on the first line of column
38
and a “2” on the first line of column
40
, their difference is “0” which is entered onto the first line of column
42
. Further, should there be a “5” on the second line of column
38
and a “1” on the second line of column
40
, the absolute value of their difference is “4” which is entered onto the second line of column
42
. Finally, should there be a “1” on the third line of column
38
and a “6” on the third line of column
40
, the absolute value of their difference is “5” which is entered onto the third line of column
42
. The actual differences, of course, are calculated on a line-by-line basis by each player with the numbers presented during game play.
The numbers entered onto the lines
46
of column
42
are summed for each player and entered onto a line
48
marked “Total” at the bottom of each tally sheet
34
. The totals are compared among the players. The player with the lowest total is the one who most closely matched his life choices with those determined by chance device
24
and is declared the winner of the game.
The progress of game players over path
14
is denoted by game pieces
50
each having a unique identifying characteristic such as a matchless color. At the outset of game play, each player is issued one game piece
50
which he will place upon the segment
18
of the first station
16
on path
14
that best reflects his choice and mimics the number placed upon the first line
46
of column
38
. As game play proceeds, game pieces
50
are similarly positioned at the other stations
16
. Thus, during game play, all players can see what their competitors' predictions at a given station
16
are without having to peer at tally sheets
34
.
The eight stations
16
provided along path
14
in the preferred embodiment of the board game represent arbitrary, albeit important, events in a player's life. Among the events selected are: the age at which one will marry, the first letter of the first name that one will marry, one's career choice, the region of the U.S.A. within which one will live, the number of children one will have, one's preferred salary, the type of vehicle one will drive, and one's preferred vacation location. Events that could be associated with stations
16
in further embodiments of the invention might include, among others, one's preferred: housing arrangement, education level, children's gender, and pets.
The choices represented by the segments
18
found within each of the stations
16
are arbitrary but realistic in this sociological climate. For example, at the station dealing with marriage age, a player can select from segments
18
representing age ranges from 20-22, 23-24, 25-26, 27-28, 29-30 and 30+years. Similarly, career choices associated with the third station
16
include: doctor, lawyer, sports figure, actor, business person and other. In the end, the only things required of the choices shown by segments
18
is that they be interesting so as to hold the players' attention and that they correspond in number to the number of selections that can be generated by chance device
24
.
Game play is straightforward and there is no limit upon the number of players. First, each player completes column
38
of tally sheet
34
with reference to the stations
16
and segments
18
on game board
10
. Next, each player positions his game piece
50
on segment
18
of the first station
16
along path
14
that represents a life choice, here marriage age. Then, each player, in turn, spins spinner
32
of chance device
24
to predict, for example, the actual age when the player will be married. The number determined by chance device
24
is recorded in column
40
of tally
10
sheet
34
. The previous three steps are repeated at each succeeding station
16
along path
14
and the absolute values of the differences between the numbers recorded in columns
38
and
40
are placed in column
42
. The player with the lowest total difference is declared the winner of a game that is easy and fun to play.
While the invention has been described with a high degree of particularity, it will be appreciated by those skilled in the art that modifications may be made thereto. For example, the number and location of the stations
16
as well as the segments
18
are a matter of design choice and may be varied as desired. Furthermore, chance device
24
may be incorporated into the top of game board
10
thereby eliminating the need for a separate plate
26
. Also, numbered cards or multi-sided die may be substituted for chance device
24
but are believed to be more cumbersome to use. Therefore, it is to be understood that the present invention is not limited to the sole embodiment described above, but encompasses any and all embodiments within the scope of the following claims.
Claims
- 1. A board game, comprising:a game board having upon its top a sinuous path and a plurality of stations representing questions located at spaced intervals along said path, each of said stations being subdivided into a plurality of segments, each of said segments having one portion bearing indicia in the form of a symbol representing an answer to the question posed by said station from which said segment was subdivided and another portion bearing indicia in the form of a unique number, each said number falling in the range of 1 to n with n being the number of said segments of any one said station, all of said stations having an equal number of said segments; a chance device for generating random numbers falling within said range of 1 to n; and, a tally sheet having a plurality of columns provided thereon, one of said columns bearing indicia in the form of a plurality of identifiers each being representative of a respective one of said stations upon said game board, another of said columns bearing indicia in the form of a plurality of first blank lines each being adjacent to one of said identifiers upon which a player may scribe one said number representing a preferred answer, still another of said columns bearing indicia in the form of a plurality of second blank lines each being adjacent to one of said first blank lines upon which a player may scribe one said number generated by said chance device; and still another of said columns bearing indicia in the form of a plurality of third blank lines each being adjacent to one of said second blank lines upon which a player may scribe the absolute value of the difference between said number scribed on said first blank line and said number scribed on said second blank line adjacent each said identifier.
- 2. A board game, comprising:a game board having upon its top a sinuous path and a plurality of stations representing questions located at spaced intervals along said path, each of said stations being subdivided into a plurality of segments, each of said segments having one portion bearing indicia in the form of a symbol representing an answer to the question posed by said station from which said segment was subdivided and another portion bearing indicia in the form of a unique number, each said number falling in the range of 1 to n with n being the number of said segments of any one said station, all of said stations having an equal number of said segments; a chance device for generating random numbers falling within said range of 1 to n, said chance device including a plate subdivided into n parts and a spinner pivotally attached to said plate so as to point at any one of said parts; and, a tally sheet having a plurality of columns provided thereon, one of said columns bearing indicia in the form of a plurality of identifiers each being representative of a respective one of said stations upon said game board, another of said columns bearing indicia in the form of a plurality of first blank lines each being adjacent to one of said identifiers upon which a player may scribe one said number representing a preferred answer, still another of said columns bearing indicia in the form of a plurality of second blank lines each being adjacent to one of said first blank lines upon which a player may scribe one said number generated by said chance device; still another of said columns bearing indicia in the form of a plurality of third blank lines each being adjacent to one of said second blank lines upon which a player may scribe the absolute value of the difference between said number scribed on said first blank line and said number scribed on said second blank line adjacent each said identifier, and a fourth blank line beneath said third blank lines upon which the total of said numbers scribed upon said third blank lines may be scribed.
- 3. A board game wherein players can attempt to predict the future, said board game comprising:a game board having upon its top a path and a plurality of stations representing lifestyle questions located at spaced intervals along said path, each of said stations being subdivided into a plurality of segments, each of said segments having one portion bearing indicia in the form of a symbol representing an answer to the lifestyle question posed by said station from which said segment was subdivided and another portion bearing indicia in the form of a unique number, each said number falling in the range of 1 to n with n being the number of said segments of any one said station, all of said stations having an equal number of said segments; a chance device for generating random numbers falling within said range of 1 to n, said chance device including a plate subdivided into n parts wherein each of said parts bears indicia in the form of a unique number, each said number falling in the range of 1 to n, and a spinner pivotally attached to said plate so as to point at any one of said parts; and, a tally sheet having a plurality of columns provided thereon, one of said columns bearing indicia in the form of a plurality of identifiers each being representative of a respective one of said stations upon said game board, another of said columns bearing indicia in the form of a plurality of first blank lines each being positioned adjacent to one of said identifiers upon which a player may scribe one said number representing a preferred answer, still another of said columns bearing indicia in the form of a plurality of second blank lines each being positioned adjacent to one of said first blank lines upon which a player may scribe one said number generated by said chance device; still another of said columns bearing indicia in the form of a plurality of third blank lines each being positioned adjacent to one of said second blank lines upon which a player may scribe the absolute value of the difference between said number scribed on said first blank line and said number scribed on said second blank line adjacent each said identifier, and a fourth blank line beneath said third blank lines upon which the total of said numbers scribed upon said third blank lines may be scribed.
US Referenced Citations (9)