Board game

Information

  • Patent Grant
  • 6299168
  • Patent Number
    6,299,168
  • Date Filed
    Thursday, November 9, 2000
    24 years ago
  • Date Issued
    Tuesday, October 9, 2001
    23 years ago
  • Inventors
  • Examiners
    • Pierce; William M.
    Agents
    • Greiner; Stephen R.
Abstract
A board game having a future-predicting theme. The game includes a rectangular board having a sinuous path printed thereon. Along the path are a number of future-predicting stations illustrated as circles with numbered segments each of which defining a future event like: marriage age, career choice, and place of residence. The numbers of the segments correspond to the numbers that may be selected by a chance device. Players, in turn, proceed along the path making predictions about their lives by choosing a number at a station and, then, rotating the spinner. The difference, if any, between the predicted number and the one found by the spinner is tallied. The player with the lowest cumulative tally after traversing the path is declared the winner.
Description




FIELD OF THE INVENTION




The present invention relates generally to amusement devices and, in particular, to board games wherein a chance device controls the movement of a game piece over a board with a pattern.




BACKGROUND OF THE INVENTION




Predicting future events has, through the ages, been a popular pastime. Many individuals have claimed the ability to tell what is going to happen in another's life by reading cards, palms, weather signs, ouija boards and the like. Since such readings usually require some sort of experience to perform them, professionals now typically do them in exchange for money. Such drawbacks keep amateurs from participating in activities involving the prediction of future events for fun.




SUMMARY OF THE INVENTION




In light of the problems associated with known methods and apparatus for predicting the future for fun and amusement, it is a principal object of the invention to provide a board game wherein participants attempt to match their own wishes regarding the outcomes of a select group of future events with outcomes predicted by a chance device. The winner of the game is the player who most closely matches his wishes to those determined by the chance device.




It is another object of the invention to provide a board game that is simple to play, requiring minimal training, and that may be enjoyed by children and adults alike.




It is an object of the invention to provide improved elements and arrangements thereof in a board game for the purposes described which is lightweight in construction, inexpensive to manufacture, and dependable in use.




Briefly, the board game in accordance with this invention achieves the intended objects by featuring a game board having a path with a number of stations representing lifestyle choices or events along its length. Each station is subdivided into segments having one portion with a symbol representing a response to the choice presented by the station and another portion with a number. A spinner-type, chance device for generating random numbers is used to predict a player's choice at any station. A tally sheet has identifiers representative of the stations on the game board. On blank lines adjacent the identifiers, a player scribes numbers representing his preferred choices posed at the stations. On other blank lines adjacent the first, a player scribes numbers generated by the chance device. On still other blank lines, a player scribes the absolute value of the difference between the numbers scribed on the first and second blank lines adjacent each identifier. The player with the lowest total difference at the end of play is declared the winner of the game.




The foregoing and other objects, features and advantages of the present invention will become readily apparent upon further review of the following detailed description of the preferred embodiment as illustrated in the accompanying drawings.











BRIEF DESCRIPTION OF THE DRAWINGS




The present invention may be more readily described with reference to the accompanying drawings, in which:





FIG. 1

is a top view of a game board entitled “Predict Your Future.”





FIG. 2

is a top view of a chance device used with the game board of FIG.


1


.





FIG. 3

is a top view of a tally sheet used with the game board of FIG.


1


and the tally sheet of FIG.


2


.





FIG. 4

is a perspective view of a plurality of game pieces movable over the game board by game players to mark their forward progress and future predictions.











Similar reference characters denote corresponding features consistently throughout the accompanying drawings.




DETAILED DESCRIPTION OF THE PREFERRED EMBODIMENT




Referring now to the FIGS., a game board in accordance with the present invention is shown at


10


. Game board


10


includes a rectangular panel


12


having a sinuous path


14


printed upon, or otherwise applied to, its top. Along path


14


are a plurality of suitably marked stations


16


representative of events that an individual will likely face in his life. Each station


16


is divided into a plurality of segments


18


corresponding to the choices that an individual may make when confronted by a given event in his life. Each segment


18


has one portion


20


with printed indicia including a brief written description of a particular choice and another portion


22


with printed indicia including a number that corresponds to the choice. As each station


16


is preferably divided into six segments


18


, each portion


22


is provided with a different, whole number ranging from 1 to 6.




A chance device


24


is used in conjunction with game board


10


. Chance device


24


includes a circular plate


26


whose periphery is divided into a plurality of parts


28


corresponding in number with the segments


18


of each station


16


. As there are preferably six segments


18


, there are six parts


28


each being marked with printed indicia representative of a different, whole number ranging from 1 to 6. At the center of plate


26


is a pivot pin


30


carrying a spinner


32


that may, in conventional fashion, be spun by a player to point at one of the parts


28


to select a random number. Spinner


32


illustrated in

FIG. 2

selects the number “3.”




Tally sheet


34


is also used in conjunction with game board


10


and is provided with four columns


36


,


38


,


40


, and


42


for holding information necessary for game play. Left-hand column


36


is preprinted and contains a plurality of identifiers


44


, each being representative of a unique one of the stations


16


on game board


10


. Columns


38


,


40


and


42


, however, contain a plurality of blank lines


46


arranged in rows adjacent to identifiers


44


. At its top, column


38


is labeled as “Player's Choice,” whereas column


40


is labeled as “Spin” and column


42


is labeled “Difference.”




Onto each of the lines


46


in column


38


, a player writes with a suitable marker (not shown) a number. This number will match that shown in one portion


22


of a station


16


on game board


10


that corresponds with an identifier


44


in the same horizontal row as a line


44


being written upon and, also, reflects a player's preferred choice in response to the event associated with that station


16


and identifier


44


. For example, should a player believe that the best age for him to wed is 29 or 30 years of age, he would enter the number “5” in the blank line at the top of column


38


. The remainder of the blank lines


46


in column


38


is completed in similar fashion with reference to the remaining stations


16


at the outset of the game.




Onto each of the lines


46


in column


40


, a player will write a number that corresponds with that selected by chance device


24


during any turn of play. This particular number represents a prediction of how a player will actually respond to an event designated by a station


16


. So, should a player spin a “2” on his first turn, he will have the prediction of chance device


24


that he will marry between the ages of 23 and 24 years. A “2,” therefore, would be inserted onto the first line of column


40


. The remainder of the blank lines


46


in column


40


is filled in as each player proceeds, in turn, down path


14


from one station


16


to another.




The absolute value of the difference between the numbers in each row of columns


38


and


40


is entered onto the lines of column


42


. For example, should there be a “2” on the first line of column


38


and a “2” on the first line of column


40


, their difference is “0” which is entered onto the first line of column


42


. Further, should there be a “5” on the second line of column


38


and a “1” on the second line of column


40


, the absolute value of their difference is “4” which is entered onto the second line of column


42


. Finally, should there be a “1” on the third line of column


38


and a “6” on the third line of column


40


, the absolute value of their difference is “5” which is entered onto the third line of column


42


. The actual differences, of course, are calculated on a line-by-line basis by each player with the numbers presented during game play.




The numbers entered onto the lines


46


of column


42


are summed for each player and entered onto a line


48


marked “Total” at the bottom of each tally sheet


34


. The totals are compared among the players. The player with the lowest total is the one who most closely matched his life choices with those determined by chance device


24


and is declared the winner of the game.




The progress of game players over path


14


is denoted by game pieces


50


each having a unique identifying characteristic such as a matchless color. At the outset of game play, each player is issued one game piece


50


which he will place upon the segment


18


of the first station


16


on path


14


that best reflects his choice and mimics the number placed upon the first line


46


of column


38


. As game play proceeds, game pieces


50


are similarly positioned at the other stations


16


. Thus, during game play, all players can see what their competitors' predictions at a given station


16


are without having to peer at tally sheets


34


.




The eight stations


16


provided along path


14


in the preferred embodiment of the board game represent arbitrary, albeit important, events in a player's life. Among the events selected are: the age at which one will marry, the first letter of the first name that one will marry, one's career choice, the region of the U.S.A. within which one will live, the number of children one will have, one's preferred salary, the type of vehicle one will drive, and one's preferred vacation location. Events that could be associated with stations


16


in further embodiments of the invention might include, among others, one's preferred: housing arrangement, education level, children's gender, and pets.




The choices represented by the segments


18


found within each of the stations


16


are arbitrary but realistic in this sociological climate. For example, at the station dealing with marriage age, a player can select from segments


18


representing age ranges from 20-22, 23-24, 25-26, 27-28, 29-30 and 30+years. Similarly, career choices associated with the third station


16


include: doctor, lawyer, sports figure, actor, business person and other. In the end, the only things required of the choices shown by segments


18


is that they be interesting so as to hold the players' attention and that they correspond in number to the number of selections that can be generated by chance device


24


.




Game play is straightforward and there is no limit upon the number of players. First, each player completes column


38


of tally sheet


34


with reference to the stations


16


and segments


18


on game board


10


. Next, each player positions his game piece


50


on segment


18


of the first station


16


along path


14


that represents a life choice, here marriage age. Then, each player, in turn, spins spinner


32


of chance device


24


to predict, for example, the actual age when the player will be married. The number determined by chance device


24


is recorded in column


40


of tally


10


sheet


34


. The previous three steps are repeated at each succeeding station


16


along path


14


and the absolute values of the differences between the numbers recorded in columns


38


and


40


are placed in column


42


. The player with the lowest total difference is declared the winner of a game that is easy and fun to play.




While the invention has been described with a high degree of particularity, it will be appreciated by those skilled in the art that modifications may be made thereto. For example, the number and location of the stations


16


as well as the segments


18


are a matter of design choice and may be varied as desired. Furthermore, chance device


24


may be incorporated into the top of game board


10


thereby eliminating the need for a separate plate


26


. Also, numbered cards or multi-sided die may be substituted for chance device


24


but are believed to be more cumbersome to use. Therefore, it is to be understood that the present invention is not limited to the sole embodiment described above, but encompasses any and all embodiments within the scope of the following claims.



Claims
  • 1. A board game, comprising:a game board having upon its top a sinuous path and a plurality of stations representing questions located at spaced intervals along said path, each of said stations being subdivided into a plurality of segments, each of said segments having one portion bearing indicia in the form of a symbol representing an answer to the question posed by said station from which said segment was subdivided and another portion bearing indicia in the form of a unique number, each said number falling in the range of 1 to n with n being the number of said segments of any one said station, all of said stations having an equal number of said segments; a chance device for generating random numbers falling within said range of 1 to n; and, a tally sheet having a plurality of columns provided thereon, one of said columns bearing indicia in the form of a plurality of identifiers each being representative of a respective one of said stations upon said game board, another of said columns bearing indicia in the form of a plurality of first blank lines each being adjacent to one of said identifiers upon which a player may scribe one said number representing a preferred answer, still another of said columns bearing indicia in the form of a plurality of second blank lines each being adjacent to one of said first blank lines upon which a player may scribe one said number generated by said chance device; and still another of said columns bearing indicia in the form of a plurality of third blank lines each being adjacent to one of said second blank lines upon which a player may scribe the absolute value of the difference between said number scribed on said first blank line and said number scribed on said second blank line adjacent each said identifier.
  • 2. A board game, comprising:a game board having upon its top a sinuous path and a plurality of stations representing questions located at spaced intervals along said path, each of said stations being subdivided into a plurality of segments, each of said segments having one portion bearing indicia in the form of a symbol representing an answer to the question posed by said station from which said segment was subdivided and another portion bearing indicia in the form of a unique number, each said number falling in the range of 1 to n with n being the number of said segments of any one said station, all of said stations having an equal number of said segments; a chance device for generating random numbers falling within said range of 1 to n, said chance device including a plate subdivided into n parts and a spinner pivotally attached to said plate so as to point at any one of said parts; and, a tally sheet having a plurality of columns provided thereon, one of said columns bearing indicia in the form of a plurality of identifiers each being representative of a respective one of said stations upon said game board, another of said columns bearing indicia in the form of a plurality of first blank lines each being adjacent to one of said identifiers upon which a player may scribe one said number representing a preferred answer, still another of said columns bearing indicia in the form of a plurality of second blank lines each being adjacent to one of said first blank lines upon which a player may scribe one said number generated by said chance device; still another of said columns bearing indicia in the form of a plurality of third blank lines each being adjacent to one of said second blank lines upon which a player may scribe the absolute value of the difference between said number scribed on said first blank line and said number scribed on said second blank line adjacent each said identifier, and a fourth blank line beneath said third blank lines upon which the total of said numbers scribed upon said third blank lines may be scribed.
  • 3. A board game wherein players can attempt to predict the future, said board game comprising:a game board having upon its top a path and a plurality of stations representing lifestyle questions located at spaced intervals along said path, each of said stations being subdivided into a plurality of segments, each of said segments having one portion bearing indicia in the form of a symbol representing an answer to the lifestyle question posed by said station from which said segment was subdivided and another portion bearing indicia in the form of a unique number, each said number falling in the range of 1 to n with n being the number of said segments of any one said station, all of said stations having an equal number of said segments; a chance device for generating random numbers falling within said range of 1 to n, said chance device including a plate subdivided into n parts wherein each of said parts bears indicia in the form of a unique number, each said number falling in the range of 1 to n, and a spinner pivotally attached to said plate so as to point at any one of said parts; and, a tally sheet having a plurality of columns provided thereon, one of said columns bearing indicia in the form of a plurality of identifiers each being representative of a respective one of said stations upon said game board, another of said columns bearing indicia in the form of a plurality of first blank lines each being positioned adjacent to one of said identifiers upon which a player may scribe one said number representing a preferred answer, still another of said columns bearing indicia in the form of a plurality of second blank lines each being positioned adjacent to one of said first blank lines upon which a player may scribe one said number generated by said chance device; still another of said columns bearing indicia in the form of a plurality of third blank lines each being positioned adjacent to one of said second blank lines upon which a player may scribe the absolute value of the difference between said number scribed on said first blank line and said number scribed on said second blank line adjacent each said identifier, and a fourth blank line beneath said third blank lines upon which the total of said numbers scribed upon said third blank lines may be scribed.
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