The present disclosure is directed to board games, and more particularly to board games in which players launch projectiles at a target and move playing pieces along a pathway on a game board.
Examples of traditional board games can be found in the disclosures of U.S. Pat. Nos. 4,103,898, 4,138,120, 5,139,271, 6,164,650, 6,176,486, 6,336,634, 6,491,300, 6,543,771, 6,592,124, and the games CLUE™, CHUTES AND LADDERS®, CANDY LAND®, and MONOPOLY®. Examples of games wherein action cards give certain instructions to the player can be found in U.S. Pat. Nos. 1,527,219, 3,643,957, 4,116,450, 4,434,984, 4,955,618, 5,758,876, 5,941,525, and 6,394,454. Examples of projectiles that can be used in games are described in U.S. Pat. Nos. 1,329,201, 1,542,063, 3,592,470, 3,612,528, 4,085,933, 4,802,880, and 4,826,176, and can also be found in various versions of Tiddlywinks, ANTS IN THE PANTS® and ANTS IN THE SQUARE PANTS SPONGEBOB SQUAREPANTS® games. All of the aforementioned disclosures are incorporated herein by reference for all purposes.
Board games with projectiles and methods of playing the same are provided. The board games include one or more of a game board with a pathway, a plurality of playing pieces, a target, one or more projectiles for launching at the target, a plurality of cards, and a movement indication device. In some embodiments of the board games, movement of the playing pieces around the pathway is determined by where a projectile lands on the target upon being launched by a player. In other embodiments, movement of the playing pieces around the pathway is determined by whether a projectile successfully lands on the target when launched by a player. The target may be integral to the game board or may be separate from the game board. Additional play value may be added by the use of cards with indicia that relate to movement of the playing pieces, or by the use of other movement indication devices such as a die.
Initially referring to
Game board 12 may include a pathway 24 defined by a plurality of spaces 26 around which playing pieces 14 are moved during game play. Spaces 26 may be divided into multiple subsets of spaces with indicia such as color, or other designation, distinguishing the subsets. In other words, each space of the plurality of spaces may include at least one designation from a plurality of designations. A further subset of spaces 28 may include further indicia, or designation, 30 such as an image of a cupcake, in addition to the distinguishing indicia (e.g., color) discussed.
Indicia 30 may be indicated on one or more of the multiple subsets of spaces. For example, indicia 30 may be integral to more than one color space, as shown in the embodiment depicted in
Pathways 24 may include start positions 40 and finish positions 42. Multiple start positions may be incorporated into the pathway such that each player of board game 10 begins with his/her playing piece 14 on a corresponding start space. Thus in the embodiment of
Still referring to
Any suitable set of playing pieces are within the present disclosure such that the playing pieces may be distinguishable from each other and thus assigned to respective players. For example, in the embodiment of
Still referring to
Other non-exclusive examples of game functions that the subtargets may correlate to include, but are not limited to, instructing a player to take an additional turn, roll-again, draw a card, etc.
A subset of plurality of subtargets 48 may further include additional indicia 50, which may provide further instructions correlating to additional functions of the game, such that if a projectile 18 lands on or touching a subtarget with additional indicia 50, the further instructions are carried out. As will be discussed in greater detail below, one non-exclusive example of a subtarget may include a color, as discussed above, as a first indicia and an illustration of a cupcake as additional indicia 50, as shown in the depicted embodiment of
As discussed, one or more projectiles 18 may be incorporated into board game 10. Projectiles 18 may take any suitable form as appropriate for various embodiments of board game 10. For example, as depicted in
To launch the projectile, a player presses on the body of the spider toward or against a table top or other surface 56 and then releases it. In doing so, the legs of the spider generally deform in relation to the body and spread out on surface 56 (as indicated in dashed lines in
Any form of projectile configured to be generally launched, thrown, tossed, or caused to travel from one location to another by a player toward a target may be used in conjunction with board game 10, and the present disclosure is not limited to the above described and depicted embodiment. For example, any of the projectiles and projectile launching apparatuses described in U.S. Pat. Nos. 1,329,201, 1,542,063, 3,592,470, 3,612,528, 4,085,933, 4,802,880, and 4,826,176 may be incorporated into the board game of the present disclosure. Also, the various forms of projectiles used in games such as Tiddlywinks, ANTS IN THE PANTS® and ANTS IN THE SQUARE PANTS SPONGEBOB SQUAREPANTS® games may likewise be incorporated into the board game of the present disclosure.
In some embodiments, the projectiles may include a spring element. The spring element may be compressed, causing the projectile to fly through the air after the spring element is released and the potential energy is transferred to the projectile. The spring element may be integral to the projectile or it may be separate from the projectile. Furthermore, the spring element may or may not be integral with the game board. Players may share a single spring element or each player may have their own.
In other embodiments, a device similar to that of a pinball plunger may be used. The pinball plunger may include a shaft portion. It may also include a handle portion. The plunger may also include a spring element. The player may cause the projectile to fly through the air by compressing (or lengthening depending on the configuration of the plunger) the spring element with the handle and shaft portions of the plunger, before allowing the spring to decompress (or compress) and exert the stored potential energy onto the projectile. Again, the plunger may or may not be integral to the game board. Players may share a single plunger, or each player may have his/her own.
In yet other embodiments, the projectile may comprise one section used for launching and another section of the projectile intended to fly through the air. Each of these sections may include one or more elements. For example, a device similar to the winks used in the game Tiddlywinks may be used as a projectile. In such embodiments, the player may hold one element of the projectile and exert force with that element onto another element of the projectile, causing the latter to fly through the air.
In yet other embodiments, a catapult-type device may be used to launch the projectile. The catapult may be an element separate from the projectile and may be able to store potential energy. The projectile may be placed in the catapult, on top of it, or beside it. The catapult may be released, releasing the potential energy onto the projectile and thereby causing it to fly through the air. Players may share a single catapult device, or each player may have their own. The catapult may or may not be integral to the game board.
Again, any form of projectile configured to be generally launched, thrown, tossed, or caused to travel from one location to another by a player toward a target may be used in conjunction with board game 10, and the present disclosure is not limited to the above described and depicted embodiment.
Turning now to
Plurality of cards 20 may have uniform first sides 60 (shown in the non-exclusive depicted embodiment as a cupcake), and second sides 62 including instructions for movement of the playing pieces around the pathway. Any appropriate scheme of instructions may be utilized such that players are instructed to move their respective playing pieces forwards or backwards, one or more spaces, around the pathway.
For example, as shown in
Thus, plurality of cards 20 may include subsets of cards, each subset corresponding to a like color of spaces on the pathway of the game board, and each subset including instructions to move a playing piece to the nearest clockwise colored space, to the second nearest clockwise space, to the nearest counter-clockwise space, and to the second nearest counter-clockwise space. In addition to the cards depicted, further subsets of cards may be included with board game 10. For example, the subsets of cards may include cards with instructions to move a playing piece to the third space, fourth space, or any other appropriate space.
Again, instructions for movement of the playing pieces provided on the plurality of cards 20 may include any appropriate scheme, and are not limited to the depicted embodiments of
Now that the various components of board game 10 have generally been described, the following description of playing board game 10 should be easily understood and may be described as a method of playing a board game.
A first method of playing board game 10 may be implemented with the embodiment depicted in
The plurality of cards 20 may be initially shuffled and should be placed face-down on indicia 58 on game board 12. Each player then places his/her playing piece in his/her respective starting position 40. The object of the game is to be the first player to move his/her playing piece from a player's starting position, clockwise around the pathway, and to return to his/her starting position which doubles as his/her finish position. Play begins by the youngest player launching his/her projectile 18 at target 44; however, other methods of determining a first player may be used. Launching of projectiles 18 may be restricted to an area near the respective players' start positions. For in example, in the instance of four players playing board game 10, a player, when he/she launches his/her projectile may be required to do so from the side of the board he/she is situated during game play.
Movement of the first player's playing piece is determined by if and where his/her projectile lands on the target (i.e., which of the plurality of subtargets 48, if any, the projectile lands on). If the projectile does not land on the target, the first player's turn ends, and play moves to a second player (positioned in the adjacent clockwise position). If the projectile does land on a subtarget, the first player moves his/her playing piece according to the instructions indicated. For example, if the subtarget does not include indicia 50 (depicted as a cupcake in
If the first player's playing piece, upon movement according to instructions of the subtarget, lands on a space of the subset of spaces 28 including indicia 30 (depicted as cupcakes in
If the first player's playing piece again lands on a space of the subset of spaces 28 including further indicia 30 of a cupcake, then the first player again draws the top card of plurality of cards 20 and moves his/her playing piece according to the instructions thereon. Play continues, until the first player's playing piece lands on a space not within the subset of spaces 28.
Upon conclusion of the first player's turn, play moves to the second player. The second player launches his/her projectile at the target and then moves his/her playing piece accordingly as discussed above with respect to the first player's turn. Play then continues to the third and fourth players, back to the first player, and so on, in the same manner until one of the players successfully moves his/her playing piece all the way around the pathway back to his/her combined start/finish space 40, 42. In order to make it back to his/her combined start/finish space, a player may must be instructed to move his/her playing piece to a space beyond his/her finish space (i.e., because the start/finish spaces 40, 42 do not include indicia corresponding to the plurality of spaces, a player cannot land directly on his/her finish space in response to instructions provided on a card).
Various aspects of this exemplary method of game play may be modified from that disclosed above, and may be reflected in the instructions accompanying board game 10. The instructions may thus be configured to provide a game with a desired degree of complexity or difficulty, for example to adapt the game to a predetermined number of players and/or to players of a predetermined age range.
Turning now to
Game board 12 incorporates further indicia 30 in the form of an image of a spider web. As shown, indicia 30 is indicated on a first-colored space 74, a second-colored space 76, a third-colored space 78, two fourth-colored spaces 80, and two fifth-colored spaces 82. However, as discussed above in reference to the embodiment of
In contrast to the embodiment depicted in
Target 16 may be a separate target 84 (i.e., not integral to the game board) in contrast to the embodiment of
Target 84 may (but is not required to) be accompanied by a back-drop, or target support member, 86. Back-drop 86 may function as a support for target 84, such that the plane of target 84 is generally at an angle relative to a table top or other horizontal surface on which game 10 is played. For example, and as depicted in
Other embodiments of targets separate from game board 12 may also be incorporated into board game 10. For example, a target similar to the one depicted in
As discussed, some embodiments of board game 10 may include a movement indication device 72 in addition to, or as an alternative to, the plurality of cards discussed above in reference to
Movement indication device 72 may take any suitable form, capable of providing random (or at least simulated random or arbitrary) instructions for moving playing pieces around the pathway of board game 10. For example, movement indication device 72 may take the form of a die or dice. Such die or dice may be standard six-sided dice with dots corresponding to one through six.
Alternatively, as shown in the embodiment of
Other devices may similarly be used and incorporated into an embodiment of board game 10. For example a spinner, as is commonly used in children's board games, may be used for providing instructions for movement of the playing pieces. A non-exclusive example of a suitable spinner may include indicia similar to the faces of the various embodiments of dice discussed above. That is, the spinner may include radial sections corresponding to the various colors of the spaces of the pathway such that when a player spins the spinner, and the arrow stops in a colored section, the player is instructed to move his/her playing piece to the nearest like-colored space in the forward direction on the pathway. Such spinner may additionally or alternatively include a minus sign, or other appropriate indicia, in some of the radial sections, to provide instructions for movement of playing pieces in the reverse direction, similar to the plurality of cards and dice discussed above.
Also, the plurality of cards discussed above may similarly be described as a movement indication device for purposes of the present disclosure.
Now that the various components of the embodiment of
A second method of playing board game 10 may be implemented with the embodiment depicted in
All the playing pieces are initially placed on start position 40. The object of the game is to be the first player to travel from the start position to the finish position 42. Play begins by the youngest player rolling movement indication device 72, and moving his/her playing piece according to the instructions; however, other methods of determining a first player may be used.
Movement of the first player's playing piece is determined by the instructions indicated on the top side of the movement indication device (in the form of a die in the depicted embodiment as discussed above) after being rolled. The first player moves his/her playing piece to the nearest space in a forward direction along the pathway corresponding to the color indicated on the movement indication device.
If the playing piece lands on a space of the subset of spaces 28 with further indicia 30 indicated thereon (indicated as spider webs in the depicted embodiment of
If the first player successfully lands his/her projectile on the target, then he/she is permitted to take another turn by rolling the movement indication device and moving his/her playing piece accordingly. The first player may continue in this fashion until either his/her playing piece does not land on a subset of spaces 28 with further indicia 30 of a spider web or he/she fails to land his/her projectile on the target, at which point the first player's turn ends
Upon conclusion of the first player's turn, play moves to a second player positioned adjacent to the first player in the clockwise direction. The second player rolls the movement indication device, and moves his/her playing piece accordingly, as discussed above in regards to the first player. Likewise, if the second player lands on a space of the subset of spaces 28 including further indicia 30 of a spider web, then the second player has the opportunity to launch his/her projectile at the target, and roll again if successful in landing his/her projectile on the target. Play continues in this manner to the remaining players and then back to the first player and so on, until a player's playing piece successfully moves all the way along the pathway to the finish space 42 and is declared the winner.
In order to make it the finish space, a player must be instructed to move his/her playing piece to a space not present between the player's playing piece's present location and the finish space. In other words, because the finish space does not include indicia corresponding to the plurality of spaces, a player cannot land directly on the finish space in response to instructions provided by the movement indication device. Therefore, for example, if a player's playing piece is on a red space and only a blue space and white space exist between the red space and the finish space, any color indicated by device 72 other than blue and white, instructs the player to move his/her playing piece to the finish space for the win.
Various aspects of this exemplary method of game play may be modified from that disclosed above, and may be reflected in the instructions accompanying board game 10. The instructions may thus be configured to provide a game with a desired degree of complexity or difficulty, for example to adapt the game to a predetermined number of players and/pr to players of a predetermined age range.
It is believed that the disclosure set forth above encompasses multiple distinct inventions with independent utility. While each of these inventions has been disclosed in a preferred form or method, the specific embodiments and/or methods thereof as disclosed and illustrated herein are not to be considered in a limiting sense as numerous variations are possible. The subject matter of the inventions includes all novel and non-obvious combinations and subcombinations of the various elements, features, functions, properties, steps and/or methods disclosed herein. Similarly, where any claim recites “a” or “a first” element, step of a method, or the equivalent thereof, such claim should be understood to include incorporation of one or more such elements or steps, neither requiring nor excluding two or more such elements or steps.
Inventions embodied in various combinations and subcombinations of features, functions, elements, and/or properties may be claimed through presentation of new claims in a related application. Such new claims, whether they are directed to a different invention or directed to the same invention, whether different, broader, narrower or equal in scope to the original claims, are also regarded as included within the subject matter of the inventions of the present disclosure.
This application is based upon and claims priority under 35 U.S.C. § 119(e) to the following U.S. provisional applications which are incorporated herein by reference in their entireties for all purposes: Ser. No. 60/687,395, entitled “Board Game with Movers and Flippers,” filed on Jun. 3, 2005; Ser. No. 60/689,358, entitled “Board Game with Movers and Flippers,” filed on Jun. 10, 2005; and Ser. No. 60/693,586, entitled “Board Game with Movers and Flippers,” filed on Jun. 24, 2005.
Number | Date | Country | |
---|---|---|---|
60687395 | Jun 2005 | US | |
60689358 | Jun 2005 | US | |
60693586 | Jun 2005 | US |