Claims
- 1. A bowling game made up of a plurality of frames, comprising:
- a bowling ball; and
- a plurality of bowling lanes, each bowling lane having a laydown area, a directional area and a back end area, each lane provided with at least one pin, each of the bowling lanes defining a playing surface adapted to have at least one bowling pin set up at the back end area and the bowling ball thrown by a bowler at the laydown area so that said bowling ball moves on the playing surface toward the bowling pin, the playing surface comprising a layout having at least one visual obstacle means for redirecting movement of said bowling ball as said bowling ball moves in said lane, and one of channels or bumpers defined along opposite edges of the playing surfaces, wherein each of said lanes having a different layout whereby an object of said game is for a bowler to move from lane to lane after each frame until a plurality of different lanes are played, and wherein each of said bowling lanes comprises a plurality of panels, wherein at least one of said panels includes said visual obstacle means.
- 2. A bowling game as claimed in claim 1 wherein said visual obstacle means of one of said lanes has a different coefficient of friction than the remainder of the playing surface.
- 3. A bowling game as claimed in claim 2 wherein said one of said lane's visual obstacle means has a surface with varying coefficients of friction that is adapted to coact with a bowling ball.
- 4. A bowling game as claimed in claim 1 wherein one of said lanes includes a playing surface having a level surface with a plurality of visual obstacle means.
- 5. A bowling game as claimed in claim 4 wherein said one of said lane's visual obstacle means is of a different color than the remainder of the playing surface and has a different coefficient of friction than the remainder of the playing surface.
- 6. A bowling game as claimed in claim 4 wherein said one of said lane's visual obstacle means is selected from the group of moguls and depressions.
- 7. A bowling game as claimed in claim 4 wherein said one of said lane's visual obstacle means includes at least one visual obstacle means at a different elevation than the remainder of the playing surface and at least one visual obstacle means having a coefficient of friction different than the remainder of the playing surface.
- 8. A bowling game as claimed in claim 7 wherein said visual obstacle means at a different elevation is selected from the group of moguls and depressions.
- 9. A bowling game as claimed in claim 1 wherein said visual obstacle means of one of said lanes is at a different elevation than the remainder of said playing surface.
- 10. A bowling game as claimed in claim 6 wherein said one of said lane's visual obstacle means is at least one of a mogul or a depression.
- 11. A bowling game as claimed in claim 1 wherein said playing surfaces are formed of wood or laminated compressed paper.
- 12. A bowling game as claimed in claim 1 wherein each of said lanes has ten pins.
- 13. A bowling game as claimed in claim 1 wherein said visual obstacle means comprise moguls.
- 14. A bowling game as claimed in claim 1 wherein the visual obstacle means is selected from the group of depressions, moguls and colored areas of the lane indicating various coefficients of friction.
- 15. A bowling game as claimed in claim 1 wherein said panels are interchangeable.
- 16. A bowling game as claimed in claim 15 wherein said panels include a first surface and a second surface, wherein visual obstacle means are provided on both of said surfaces.
- 17. A bowling game as claimed in claim 1 wherein said panels define an oilless lane.
- 18. A bowling game as claimed in claim 1 wherein each of said lanes has a width and said panels forming said lane have a width equal to the width of said lane.
- 19. A method of playing a bowling game made up of a plurality of frames, comprising the steps of:
- a) providing a bowling ball;
- b) providing a plurality of bowling lanes, each bowling lane having a laydown area, a directional area and a back end area, each lane provided with at least one pin, each of the bowling lanes defining a playing surface adapted to have the at least one bowling pin set up at the back end area and the bowling ball thrown by a bowler at the laydown area so that said bowling ball moves on the playing surface toward the bowling pin, the playing surface comprising a layout having at least one visual obstacle means for redirecting movement of the bowling ball as the bowling ball moves in the lane, and one of channels and bumpers defined along opposite edges of the playing surfaces, wherein each of said lanes having a different layout;
- c) arranging the at least one pin at the back end area of each lane;
- d) throwing the ball at the laydown area of a respective one of the lanes toward the at least one pin arranged on that lane so that the ball moves along the playing surface;
- e) coacting the ball with the respective visual obstacle means of the respective lane so as to redirect the movement of the ball along the playing surface, wherein the object of the game is for the ball to knock down as many of the pins as possible for a frame; and
- f) moving to another lane having a different layout than the previous lanes and repeat steps d)-f) until a plurality of frames have been played on different layouts.
- 20. The method as claimed in claim 19 wherein the visual obstacle means is selected from the group of depressions, moguls, and colored areas of the lane indicating various coefficients of friction.
- 21. A bowling game, comprising:
- a bowling ball; and
- a plurality of bowling lanes, each bowling lane having a laydown area, a directional area and a back end area, each lane provided with at least one pin, each of the bowling lanes defining a playing surface adapted to have at least one bowling pin set up at the back end area and the bowling ball thrown by a bowler at the laydown area so that said bowling ball moves on the playing surface toward the bowling pin, the playing surface comprising at least one visual obstacle means for redirecting movement of said bowling ball as said bowling ball moves in said lane, and one of channels or bumpers defined along opposite edges of the playing surfaces, wherein said visual obstacles vary from lane to lane with at least one of said visual obstacles comprising a depression.
Parent Case Info
This invention is a Continuation-In-Part of U.S. patent application Ser. No. 08/508,819, filed Jul. 28, 1995 now abandoned.
US Referenced Citations (11)
Continuation in Parts (1)
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Number |
Date |
Country |
Parent |
508819 |
Jul 1995 |
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