The described invention relates to online fantasy (American) football in which contestants select actual professional football players, for example playing in the National Football League® (NFL®), to populate their respective virtual teams in which the performance of the virtual teams against one another within the fantasy football contests depends upon the selected actual/live players' performance while playing football on-field.
As used herein unless specifically noted otherwise, football refers to American football. Online fantasy sports are known in the art. In general the underlying sport is a team sport for which there are actual teams pitted against one another in live on-field play. More specifically, fantasy football contestants operate from the position of a team manager and populate their fantasy team by ‘drafting’ virtual renditions of the live football players that currently play on the actual teams that compete on-field in the underlying team sport. Performance of the fantasy football team is directly related to the on-field performance of the actual players who are ‘drafted’ to be on that fantasy team and selected for play by the fantasy football contestant/fantasy team manager. For example, if actual running back player AB scores a 6-point touchdown on-field in American football during a given week, any fantasy football contestant/team manager who drafted a virtual rendition of player AB onto his/her team and selected player AB for its line-up to play for that current week would receive a certain number of fantasy points to reflect that touchdown which the actual player AB scored in live on-field play. These basics closely follow the earliest fantasy sports contests which date to about 1962, which at that time appear to have been restricted to in-person fantasy sports leagues.
Different from those early in-person fantasy sports leagues, online fantasy sports leagues currently allow different fantasy team managers to select the same actual player for their respective fantasy teams and further have a more complex scoring system such as awarding a prescribed number of points for every X passing or rushing yards an actual player accumulates during on-field play in the current football week. These factors enable a very large increase in the number of different fantasy teams any given fantasy league can handle. More complex scoring rules that account for player performance that does not necessarily result in points in the live on-field football games mean the fantasy play of these multiple fantasy football teams can be more precisely distinguished from one another, thus minimizing the number of tie scores there may occur in the fantasy football league which can now accommodate a very large number of fantasy teams that all compete against one another in a given week. But this competition against hundreds or even thousands of other fantasy teams is a radical departure from the one-on-one competitions by which winners are chosen among the actual football teams in live on-field play.
Embodiments of these teachings retain some of the advantages that online fantasy football offers over the originating in-person fantasy sports leagues while remaining more true to how winners are chosen in the live on-field play in which the actual football teams engage on the field of play. Namely, these teachings retain the ability for a given fantasy league to host thousands of fantasy teams while avoiding one-versus-many competitions to determine the winning fantasy team. Because online fantasy sports has become a multi-billion dollar business this is not a small adaptation in practice; there are a wide variety of supporting businesses to aid in fantasy team drafting which utilize statistical and/or heuristic analysis, and sometimes even artificial intelligence, in order to increase a fantasy contestant's odds of winning. Changing how winning is defined radically alters how one engages in any competition, and fantasy football is no exception. Another advantage of these teaching is they significantly reduce much of the hidden advantages of computer-aided fantasy team drafting over human cognitive drafting of players for fantasy teams, hidden advantages that are inherent in the use of one-versus-many competitions to define winners as is conventional in the most popular fantasy football leagues.
According to a first aspect of these teachings there is a method comprising: prior to a start of n weeks, each corresponding to a different week of a football season where n is an integer greater than two, receive from respective contestants an entry fee and a fantasy football team comprising a list of names where each name corresponds to a live football player; and thereafter:
According to a second aspect of these teachings there is/are one or more servers comprising at least one processor and at least one memory storing a program of executable computer instructions; wherein the at least one processor is configured with the at least one memory and the program of executable instructions to cause the one or more servers to perform the actions described immediately above with the exception of tangibly awarding the various prizes which may or may not be done by other means.
According to a third aspect of these teachings there is/are one or more computer readable memories storing a program of computer instructions that when executed by one or more processors of one or more electronic devices causes the electronic devices to perform the actions described above with the exception of tangibly awarding the various prizes which may or may not be done by other means.
In a particular embodiment n is at least 15, while D and E are performed for at least n−1 of the n weeks. In one implementation of this embodiment a valuable prize is awarded to each of the winners designated at B for at least half of the n weeks, and these valuable prizes increase in value for each subsequent ones of the n weeks. In another implementation of this embodiment the actions are performed with exactly 2n fantasy football teams that comprise a first bracket, and the actions are further performed during the same football season with further fantasy football teams arranged in at least one parallel second bracket such that each of the at least one second brackets has a maximum of 2n of the further fantasy football teams.
In another particular embodiment a tie score within any one-on-one competition is not possible within the scoring regimen. In another particular embodiment the list comprises a roster submitted by each of the respective contestants and the at least some of the names consist of a lineup selected by the respective contestant, where for each respective contestant the lineup is a subset of the roster. In a preferred embodiment each contestant is enabled to change his/her fantasy team's lineup for each of the n weeks.
In a further particular embodiment there is additionally a virtual gauntlet room in which fantasy football teams from the bracket league and/or from the community league engage in one-on-one competition against one another, in parallel with these same fantasy football teams playing in the bracket league and/or in the community league. In this embodiment, results of the virtual gauntlet room competitions have no effect on designating any winner or loser in the bracket league or in the community league.
In a very particular embodiment the more valuable prize is a monetary prize of at least $1 million.
According to a fourth aspect of these teachings there is a method of operating a fantasy football game in which scores of fantasy teams are determined based upon on-field performance of live football players corresponding to player names on the respective fantasy teams. In this aspect the improvement comprises collecting only one entry fee per fantasy team for participation in the fantasy football game across multiple weeks, where the fantasy football game comprises a bracket league and a community league. Further in this aspect, in each of the multiple weeks a) only those fantasy teams that are undefeated in the fantasy football game are allocated to the bracket league, and one-versus-one competitions are operated amongst pairs of the fantasy teams that are allocated to the bracket league; b) all of the fantasy teams that are not allocated to the bracket league are allocated to the community league, and a one-versus-many competition is operated amongst the fantasy teams that are allocated to the community league. Further in this aspect a valuable prize is transferred to a contestant associated with the fantasy team that remains undefeated in the fantasy football game following a final one of the multiple weeks.
According to a fifth aspect of these teachings there is/are one or more servers comprising at least one processor and at least one memory storing a program of executable computer instructions; wherein the at least one processor is configured with the at least one memory and the program of executable instructions to cause the one or more servers to perform the actions described above for the fourth aspect with the exception of transferring the valuable prize which may or may not be done by other means.
According to a sixth aspect of these teachings there is/are one or more computer readable memories storing a program of computer instructions that when executed by one or more processors of one or more electronic devices causes the electronic devices to perform the actions described above for the fourth aspect with the exception of transferring the valuable prize which may or may not be done by other means.
In various embodiments of the fourth/fifth/sixth aspects the multiple weeks number 16; the fantasy football game is limited to no more than 216 fantasy teams, there are multiple of the fantasy football games operating in parallel, and both the one-versus-one competitions and the one-versus-many competitions are amongst only fantasy teams within the same fantasy football game.
In other embodiments of the fourth/fifth/sixth aspects, for at least half of the multiple weeks a valuable prize is transferred to the contestant associated with the fantasy football team that prevailed in its respective one-versus-one competition for the respective week, and a value of the valuable prize transferred to the contestant associated with the fantasy football team that prevailed in its respective one-versus-one competition increases in each subsequent one of the at least half the multiple weeks.
In further embodiments of the fourth/fifth/sixth aspects, for each of the multiple weeks except a first of the multiple weeks, a lesser valuable prize is transferred to the contestant associated with the fantasy team that prevailed in the one-versus-many competition for the respective week. Further implementations are characterized in that, for each of the multiple weeks except the first of the multiple weeks, a lesser valuable prize is transferred to at least the contestants associated with multiple ones of the fantasy teams that scored highest in the one-versus-many competition for the respective week.
In these fourth/fifth/sixth embodiments, collecting the entry fee per fantasy team is implemented via networked computers; and a) allocating to the bracket league, b) operating the one-versus-one competitions, c) allocating to the community league, and d) operating the one-versus-many competitions are implemented via at least one server. In a specific implementation of this, only for the one-versus-one competitions for which the scores of the pair of fantasy teams are tied, the at least one server implements a tie-breaker rule that designates only one of the pair of fantasy teams as the winning fantasy team of the respective one-versus-one competition.
Similar as noted above for the first/second/third aspects, in a specific embodiment of this fourth/fifth/sixth aspect the valuable prize transferred to the contestant associated with the fantasy team that remains undefeated in the fantasy football game following the final one of the multiple weeks is no less than one million US dollars. As detailed below, this amount is independent of reductions due to mandatory withholding by tax authorities prior to distribution to that particular winning contestant.
These and other aspects and embodiments of the invention are detailed further below with particularity.
Unless otherwise specified herein, the term football refers to American football.
In general for fantasy sports the performance of the individual fantasy sports teams for a given interval (for example, one week of the football season) reflect the on-field performance of actual/live players of the sport, during the given interval, that the fantasy team ‘manager’ selects to play on his/her fantasy team during that given interval. In this regard each fantasy team is populated with the names of actual/live players of the sport. There is a pre-defined scoring regimen by which such on-field performance translates to points for the fantasy football team. An example fantasy football scoring regimen for offense and for defense is presented at respective Tables 1 and 2 below.
For example, if Fantasy Team Q names quarterback Joe Smith to play in week 4 and during week 4 the actual/live Joe Smith throws for a total of 287 yards including 2 touchdown passes and one interception, Joe Smith's on-field performance will add a total of 17 points to Fantasy Team Q's score for week 4 according to Table 1 above (11 points for passing yards thrown, 8 points for touchdowns thrown and −2 points for one interception thrown). Fantasy Team Q's total score for week 4 may be computed by adding the fantasy point contribution from all players named to Fantasy Team Q's starting lineup for week 4 corresponding to those respective players' on-field performance during week 4.
The most popular online fantasy football regimens typically do not allow for team scoring contributions from individual defensive players. Embodiments of these teachings can include defensive fantasy football team points from individual defensive team players' on-field performance in the weekly team totals, while other embodiments may arrive at the weekly team totals using a conventional ‘team defense’ approach in which the fantasy team ‘manager’ selects his/her entire defensive line from one of several actual football team defensive lineup options with no option to select individual fantasy defensive players from different actual football teams. Other embodiments may employ a hybrid, for example the fantasy team manager or contestant selects one from among several defensive line options yet has the further option to replace one or two or a few fantasy players from that selected lineup with individually selected defensive fantasy players. The defensive fantasy points of the Table 2 example above can be used to translate the on-field performance of actual/live defensive players to fantasy points regardless of whether the fantasy defensive players are selected individually, as a lineup, or according to a hybrid approach such as the example mentioned above.
To avoid confusion between the actual on-field players of the sport and their virtual counterparts on a given fantasy team, the on-field players are referred to herein as actual or live football players, while the members of the fantasy team will be referred to as names of the players. Each fantasy sports team will be populated with names of players selected by the fantasy team manager/contestant. Each name is associated with one or a limited few positions on the fantasy team, so for example one name may be associated with the position of wide receiver while another is associated with quarterback and still another is associated with running back. There may be multiple names associated with one position on a fantasy team, for example three quarterbacks and two running backs, in order for the fantasy team manager/contestant flexibility to adjust for late changes in his/her assessment of on-field players when setting his/her fantasy lineup for the next fantasy competition. Each unique fantasy team is associated with a fantasy team manager/contestant but any given fantasy team manager/contestant may be associated with multiple fantasy teams, even in the same bracket, so long as he/she pays the required entry fee for each fantasy team.
In some embodiments there is a maximum number of names the fantasy team manager/contestant may submit for its roster to populate a fantasy team, and at least prior to the start of the season (prior to the initial week of play) the fantasy team manager/contestant submits a lineup of those names that will ‘play’ for the fantasy team for the coming week/interval. Names on the fantasy team roster that are not also in the lineup are considered ‘benched’ and do not contribute to the fantasy team's score while they are benched; only names in the lineup contribute to the fantasy team's score in any given week. Where the fantasy team manager/contestant can select names of individual defensive team players, in one embodiment the lineup can include names for one defensive lineman (tackle or end) position, one flex-position defensive lineman/linebacker position, one linebacker position, and 2 flex-position cornerback/safety positions. In some embodiments the fantasy team manager/contestant has the option of setting a new lineup for each week and if no new lineup is set the previous week's lineup is automatically the lineup for the coming week. In some embodiments employing team defense as opposed to individual defensive players or hybrid defensive lines, the fantasy team defense will correspond to the actual players for the given week, recognizing that any week-to-week changes in the fantasy team's defensive line will correspond exactly to changes made on-field by the actual football team's manager without any further input by the fantasy team manager/contestant.
As will be detailed below, for bracket league play the fantasy teams are paired against one another in one-on-one competitions for each week and each fantasy team in the bracket league engages in exactly one such one-on-one competition per week. There may be occasional exceptions to this pairing whereby a fantasy team in bracket league play gets a ‘bye’ week in which they do not compete during that week, for example if there are an odd-number of fantasy teams at the start of the initial week 1. Teams in the bracket league that get a ‘bye’ week automatically advance within the bracket league for the next subsequent week. In an embodiment every fantasy team selected to get a ‘bye’ week is selected at random.
For the case in which the fantasy team managers/contestants can change their respective team's lineup week to week, in an embodiment at least the managers/contestants associated with the fantasy teams competing in the bracket league are enabled to view at least the most recently played lineup of their fantasy team opponent for the upcoming week, and in some embodiments these fantasy team managers/contestants are enabled to view all lineups used at any time in the bracket league for the current season by any fantasy team. This makes additional information on their upcoming opponent available to the fantasy team managers/contestants so each fantasy team manager/contestant in bracket league play can more particularly tailor their lineup to win their fantasy team's upcoming one-on-one bracket league contest. Fantasy team managers/contestants are allowed to make week-to-week changes to their fantasy team lineups, for which there is a deadline to submit prior to the start of any on-field play of the actual teams for the week. So for example assuming professional football is scheduled for on-field play between Thursday evening and the following Monday evening for any given weekly interval of the season, the lineup submission deadline for any given week may be midnight on the Wednesday prior to the Thursday which begins that given week, or in another example it may be 3 pm eastern time on the Thursday of that given week.
If a fantasy team manager/contestant does not submit a lineup by the prescribed deadline, the fantasy team's default lineup is entered automatically. The default lineup may for example be selected by fantasy team managers/contestants when ‘drafting’ their fantasy team, or the default lineup may be that chosen by a given fantasy team manager/contestant for that team's previous week's competition. As with conventional fantasy football, the ‘drafting’ of fantasy teams and/or lineups may be subject to a salary cap per fantasy team.
Now having defined the fantasy teams with rosters of names and lineups, as well as how the fantasy team scores are determined in dependence on the on-field performance of the actual/live football players corresponding to the names in the lineup, refer to
Like on-field professional football there are 16 weeks in the example fantasy football season of
Because the competitions in the bracket league 110 are each exactly one fantasy team versus exactly one fantasy team (with the exception of bye weeks for certain fantasy teams as noted above for certain embodiments), the bracket league can accommodate no more than 2n fantasy teams where n is an integer representing the number of intervals/weeks of on-field play. So for the case of n=16, the number of weeks in professional football, the maximum number of fantasy teams for one bracket is 216=65,536. If there are more than this maximum number of fantasy team teams signed up to play prior to the start of the on-field football season (or prior to the fantasy team submission deadline which may be somewhat earlier in time), another (second) bracket is created and the excess fantasy teams over 65,536 go into the bracket league of this newly created other/second bracket. Once this other/second bracket is filled any excess fantasy teams over 2*65,536 go into the bracket league of a further (third) bracket, and so forth until all fantasy teams that entered on time are assigned to a bracket league of one specific bracket out of a total of one or more brackets.
Assuming the bracket league 110 of
In bracket league 110 play no pair of competing teams can end with a tie score so there is a rule or set of rules to settle any tied fantasy scores. In one example the rule is that in the event of a tie score the fantasy team with the higher number of points in the final period of play (final quarter for football) is declared the winner, and if this still does not resolve the tie the fantasy team with the higher number of points in the final two quarters of play is declared the winner, and so forth. In this regard the fantasy points based on the actual live players' on-field performance will be accredited to the fantasy team in the same quarter as those points were accumulated by the actual/live players. In a preferred example, in the event of a tie fantasy score the fantasy team that submitted its lineup for the week earlier than its bracket-league competitor for that week is declared to be the winner. In certain embodiments similar tie-breaking rules may be imposed for fantasy play in the community league 120.
This one-on-one competition in the bracket league 110 between undefeated fantasy teams continues throughout all the other interim weeks 110B, 110H. In the
Following these there are several consecutive interim intervals/weeks 110H preceding the final interval/week 110N in which prizes are awarded to the manager/contestant of each fantasy team that prevails in its bracket league 110 competition, and as
Monetary prizes in the community league 120 are preferably less generous but may operate on a similarly progressively-increasing basis for each week in which a monetary prize is awarded. The weeks in which monetary prizes are awarded for the community league 120 may or may not match those interim weeks 110H of the bracket league 110 for which monetary prizes are awarded, but for simplicity of this example assume that they are. In this non-limiting example there are a total of 100 fantasy teams that are designated winners in the community league 120 for each week in which community league 120 monetary prizes are awarded. Tie fantasy scores may be resolved as described above for the bracket league so there are no tie scores in the community league 120 when a monetary prize is at stake. Alternatively the community league prizes may be split evenly among fantasy teams having a tied score so for example using Table 4 below if two teams are tied for first place they will each split the $25,000 top prize and also split the $10,000 second place prize.
In this example the monetary prizes for the community league 120 are paid out only in weeks 8 through 16, and the amounts paid out are identical in each of those weeks as opposed to progressively increasing amounts as with the bracket league example. Fantasy teams in the community league 120 are rank-ordered according to their scores for the given week and in this example the top-ranked 100 fantasy teams are awarded monetary prizes as shown at Table 4 below.
In some embodiments there is an optional ‘gauntlet room’ 130 which is a venue in which any fantasy team may engage in one-on-one competition with another fantasy team. This is strictly voluntary from week to week and any fantasy team, whether in the bracket league 110 or the community league 120, can play in the gauntlet room 130 one or multiple times in any given week, all in parallel and with that same fantasy team lineup playing in the bracket or community league. In one embodiment the managers/contestants may be able to set a different lineup for their gauntlet room play, or for each of multiple gauntlet room competitions in which the same fantasy team competes, different from their same-week lineup in the bracket league or the community league. Essentially managers/contestants volunteer their team for the gauntlet room 130, the implementing software pairs the gauntlet room teams or the managers/contestants mutually agree to a one-on-one competition between their respective teams/lineups, and they each pay a separate gauntlet room entry fee for each gauntlet room competition in which their fantasy team engages. There may be a fixed minimum fee or bet to which managers/contestants can add to when both competing fantasy team managers/contestants agree, and this addition may in some embodiments be in the manner of onscreen raising and calling ‘bids’ to increase the amount of the gauntlet room entry fee from both competing fantasy team managers/contestants. The manager/contestant of the winning fantasy team of a gauntlet room competition is returned his/her gauntlet room entry fee plus the corresponding entry fee paid by the competing fantasy team's manager/contestant, less a cut for the gauntlet room administrator such as 5% for example. In this regard the gauntlet room 130 is a winner-take-all proposition for the competing fantasy teams. Gauntlet room 130 participation and results have no effect on winning or not, or any monetary award amount, in the bracket league 110 nor in the community league 120.
Unlike other online fantasy sports football regimens, in embodiments of these teachings there are two parallel leagues 110, 120 and a losing fantasy team in the bracket league 110 is not out for the season because they are automatically moved to the community league 120 where in a preferred embodiment there are a higher number of opportunities to win, albeit at lower average monetary prize values for at least the late-season weeks per the examples at Tables 3 and 4 above. Each fantasy team manager/contestant pays a single entry fee for the season and there is no additional fee due to continue fantasy play in the community league 120 after a fantasy team is defeated in one-on-one play within the bracket league 110. Also unlike other online fantasy sports regimens the bracket league 110 offers one-on-one competitions with progressive payouts for repeat winners once the season has progressed to the interim weeks 110H in which monetary prizes are awarded. In the example of
The rightmost column of
Block 202 sets up the fantasy football teams; namely, prior to a start of n weeks, each of the n weeks corresponding to a different week of an American football season where n is an integer greater than two, receive from respective contestants an entry fee and a fantasy football team comprising a roster of names (or at least a lineup of names for the first week) where each name corresponds to a professional American football player. In this regard American football excludes soccer and rugby.
In some embodiments each fantasy team manager/contestant selects a fantasy team roster prior to week 1 and in each week selects a lineup from that roster until teams of the underlying sport begin to be eliminated after which the lineup is selected from among those live players whose teams have not yet been eliminated. A first salary cap may apply for the roster selection, and a second (preferably lower) salary cap may apply for each of the lineups in later weeks that are not restricted to the roster. In other embodiments the fantasy team manager/contestant selects a fantasy team lineup for each of the weeks without regard to any fantasy team roster, and preferably a salary cap applies in these other embodiments to limit the managers'/contestants' options in selecting their lineups. Preferably the implementing software for these other embodiments limits each week's possibilities for selecting these lineups to only those live players that are eligible for on-field play for that respective week.
Block 204 concerns virtual play during all of the n weeks except the (chronologically) final week of the n weeks. Parts A, B and C at block 204 are thus performed for each of those respective weeks. More specifically, part A of block 204 has, for each of the fantasy football teams that are undefeated for the season and for none others, the undefeated fantasy football teams are paired for one-on-one competitions in a bracket league. Part B at block 204 provides that a winner and a loser from each of those one-on-one competitions is designated, and this is done using a scoring regimen that assigns to at least some of the names (for example; names from the lineup that the contestant selects from his/her team roster) points that reflect performance of the corresponding football player during the corresponding week of the American football season. Now with those winners of the one-on-one bracket league competitions determined, prior to a next subsequent one of the n weeks part C of block 204 provides for moving each of the current week's designated losers from part B to a community league and retain in the bracket league only designated winners for that week from part B.
Continuing at the
Parts F and G of block 208 concerns the bracket league for the final week of the n weeks; note that this same final week was excluded from block 204. Specifically, part F of block 208 uses the scoring regimen to designate a bracket league winner and a bracket league loser from amongst only two fantasy football teams that for this final week are the only fantasy teams remaining in the bracket league. Then at part G of block 208 there is awarded a respective larger and smaller monetary prize to the respective contestants associated with the respective bracket league winner and bracket league loser.
In the non-limiting examples above as applied to a 16-week season of professional (NFL) football, block 204 is performed for weeks 1-15, block 206 is performed for each of weeks 8-16, and block 208 is performed only for week 16. As mentioned above, the weeks of block 206 in which monetary prizes are awarded for the community league may or may not match the weeks in which (interim and final week) monetary prizes are awarded in the bracket league, so for example monetary prizes may be awarded for weeks 8-16 as in the above examples, or for each of weeks 2-16; or even for weeks 1-16 if, as detailed above, the bracket league losers for week 1 are immediately moved to the community league and rank-ordered in that community league for that same week 1 in which they lost in the bracket league.
Whereas
For the above example at Table 3 there are certain interim weeks 110H in which the bracket league winners were awarded a monetary prize. Further, for the above example at Table 4 there are certain interim weeks in which at least one of the fantasy sports teams is selected as a winner of the community league for that respective interim interval week. The fantasy team manager or contestant associated with each of the selected winner or winners of the community league for the respective interim interval/week is awarded a community league interim monetary prize, and the highest monetary prize for the community league is less than the monetary prize awarded to the winner of the bracket league for the final week. The Table 4 example specifically provides for multiple fantasy sports teams being selected as winners in the community league for each of these intervals/weeks, and for the monetary prizes awarded to those multiple fantasy sports team winners in the community league increasing progressively with those teams' respective rank order with respect to one another.
In some embodiments detailed above the fantasy team manager/contestant can select individual defensive players as well as individual offensive players. In some embodiments this fantasy team manager/contestant can set a lineup for his/her the fantasy football team that can include at least a first set of names associated with offensive field positions and in some implementations also a second set of names associated with defensive field positions. From this it follows that the scoring regimen(s) assign points in dependence on performance of the live football players, during the respective week, that match the first set of names and the second set of names of the respective fantasy sports team lineup.
In a preferred embodiment all prizes are monetary prizes but more generally any prize may be a valuable prize for which ownership is transferred to the manager/contestant associated with the respective fantasy team. For the case of monetary (cash) prizes such ownership may be transferred by personally presenting a bank draft in the amount of the monetary prize to the contestant associated with the respective fantasy team, where such bank draft is valid and payable to that contestant or his/her designee. This may be particularly suitable for awarding the prizes at a public event which may be broadcast or video-streamed to the public for marketing or public relations purposes. Ownership of the monetary prize may alternatively be transferred by electronically transferring the value of the monetary prize to a bank or other institutional account (e.g., brokerage, PayPal®, Venmo®, etc.) designated by that contestant for receipt of such monetary prize. [Note that where a third party governmental authority such as a tax agency/authority requires withholding of a portion of the total value before transfer to the contestant, the amount of the monetary prize for which ownership is transferred to the respective contestant is the total of the amount transferred directly to the contestant plus the amount withheld and paid to the third party governmental authority on behalf of that contestant. This is because the withheld amount is a debit payable by the contestant and merely collected by the third party from the person or entity paying the prize.] Currency may also be presented to the contestant or his/her designee as the monetary prize and this presentment itself also represents a transfer of ownership of the currency; this is because currency is a bearer document. In a preferred embodiment the contestants electronically transfer to the game operator an entry fee per fantasy team that each contestant enrolls ($75 or $150 in the above examples), so electronically transferring the monetary prizes to the contestants associated with the winning fantasy teams embodies an efficient symmetry. For non-cash prizes of tangible property such as an automobile or a house, ownership is transferred with title to that property, or for the case of tangible property such as a valuable wristwatch for which there is no title ownership is transferred when the contestant or his/her designee takes possession of the property. For intangible prizes such as exotic vacations, concerts or the theater, ownership is transferred to the contestant when the game operator or its designee provides to that contestant or his/her designee a valid ticket or reservation (electronic or otherwise) in the name of the contestant or his/her designee for airfare, hotel, activity and/or event (e.g., theater, concert, play). In these implementations with non-monetary prizes, the above descriptions relating to relative value of the prizes (higher, lower) is implemented with respect to the monetary value of the prizes regardless whether the prizes themselves are monetary or not. In any case the awarding of the prize is embodied as a tangible transfer of ownership to the winning person/contestant, and this transfer is tangible even if done via an electronic bank transfer since such electronic transfers are readily verifiable and accepted as transfer of ownership.
In one embodiment the multiple weeks of
In a specific embodiment, for at least half of the multiple weeks a valuable prize is transferred to the contestant associated with the fantasy football team that prevailed in its respective one-versus-one competition for the respective week. In a very specific embodiment, a value of the valuable prize transferred to the contestant associated with the fantasy football team that prevailed in its respective one-versus-one competition increases in each subsequent one of the at least half the multiple weeks.
In another specific embodiment, for each of the multiple weeks except a first of the multiple weeks, a lesser valuable prize is transferred to the contestant associated with the fantasy team that prevailed in the one-versus-many competition for the respective week.
In a still further embodiment of the
In certain implementations, the entry fee per fantasy team collected at block 302 is implemented via networked computers; and the block 204 actions of allocating to the bracket league, operating the one-versus-one competitions, allocating to the community league, and operating the one-versus-many competitions are implemented via at least one server. As detailed more fully above, such a server implementation for the
In a very specific embodiment the valuable prize transferred at block 306 to the contestant associated with the fantasy team that remains undefeated in the fantasy football league following the final one of the multiple weeks is no less than one million US dollars (exclusive of required tax withholding as detailed above).
The program 418 is assumed to include program instructions that, when executed by the associated one or more digital processors 414, enable the server/system 420A/B to operate in accordance with exemplary embodiments of this invention. That is, various exemplary embodiments of this invention may be implemented at least in part by computer software executable by the digital processor 414 of the server/system 420A/B; and/or by hardware, or by a combination of software and hardware (and firmware). Note also that one or more of the servers 420B may also include dedicated processors 415. The electrical interconnects/busses between the components at
The computer readable memory 416 may be of any memory device type suitable to the local technical environment and may be implemented using any suitable data storage technology, such as semiconductor based memory devices, flash memory, magnetic memory devices and systems, optical memory devices and systems, fixed memory and removable memory. The digital processors 414, 415 may be of any type suitable to the local technical environment, and may include one or more of general purpose computers, special purpose computers, microprocessors, digital signal processors, and processors based on a multicore processor architecture, as non-limiting examples. The modem 412 may be of any type suitable to the local technical environment and may be implemented using any suitable communication technology.
Computer readable memory is non-transitory because propagating mediums such as carrier waves are memoryless. More specific examples (a non-exhaustive list) of the computer readable storage medium/memory would include the following: an electrical connection having one or more wires, a portable computer diskette, a hard disk, a random access memory (RAM), a read-only memory (ROM), an erasable programmable read-only memory (EPROM or Flash memory), an optical fiber, a portable compact disc read-only memory (CD-ROM), an optical storage device, a magnetic storage device, or any suitable combination of the foregoing.
It should be understood that the foregoing description is only illustrative. Various alternatives and modifications can be devised by those skilled in the art. For example, features recited in the various dependent claims could be combined with each other in any suitable combination(s). In addition, features from different embodiments described above could be selectively combined into a new embodiment. Accordingly, the description is intended to embrace all such alternatives, modifications and variances which fall within the scope of the appended claims.
This application is a continuation-in-part of U.S. patent application Ser. No. 15/594,797 filed on May 15, 2017, and further claims priority through that parent application to provisional U.S. patent application Ser. No. 62/336,716 filed on May 15, 2016.
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62336716 | May 2016 | US |
Number | Date | Country | |
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Parent | 15594797 | May 2017 | US |
Child | 16700904 | US |