BrainAware: Interactive digital psychoeducation for adolescents and young adults with substance use disorders

Information

  • Research Project
  • 9621104
  • ApplicationId
    9621104
  • Core Project Number
    R44GM130195
  • Full Project Number
    1R44GM130195-01A1
  • Serial Number
    130195
  • FOA Number
    PAR-18-402
  • Sub Project Id
  • Project Start Date
    9/1/2018 - 5 years ago
  • Project End Date
    2/28/2019 - 5 years ago
  • Program Officer Name
    BECK, LAWRENCE A
  • Budget Start Date
    9/1/2018 - 5 years ago
  • Budget End Date
    2/28/2019 - 5 years ago
  • Fiscal Year
    2018
  • Support Year
    01
  • Suffix
    A1
  • Award Notice Date
    8/27/2018 - 5 years ago
Organizations

BrainAware: Interactive digital psychoeducation for adolescents and young adults with substance use disorders

Project Summary/Abstract Treatment professionals struggle to get adolescents and young adults to engage and persist with treatment for substance abuse disorders. It is particularly difficult to maintain interest or enthusiasm with two core elements of evidence-based substance abuse treatment, psychoeducation and peer support. We propose to counter young people's resistance to treatment by creating an interactive educational app that is engaging, provides sound instruction, and facilitates peer interaction. Andamio Games is partnering with the Perelman School of Medicine's Center for Studies of Addiction at the University of Pennsylvania, a nationally recognized laboratory for research and development of new treatments for substance use disorders. We will design, develop, and test a learning game called BrainAware based on adapted content from the National Institute on Drug Abuse (NIDA), and supplemented with original curriculum on medication-assisted-treatment (MAT), to teach the neurobiology of addiction to adolescents and young adults in behavioral treatment. We will concurrently develop a dashboard companion app that will provide counselors with unique capabilities to effectively lead group psychoeducation sessions. With funding from a previous NIMH grant, Andamio has already tackled the problem of making neuroscience more engaging and easier to learn by developing the mobile educational app iNeuron and testing it with high school students. Our educational efficacy study of over 300 students in 20 classrooms demonstrated that using iNeuron resulted in larger concept knowledge gains relative to standard instruction. For this Fast-Track project we will build BrainAware on the foundation of iNeuron?s existing neural simulator and instructional design, and use our in-house app development toolkit. A key feature developed for iNeuron that will be adapted for BrainAware is collaborative play, where peers must together across devices to solve problems. BrainAware?s counselor dashboard will be adapted from the one developed for iNeuron, allowing counselors to monitor and respond to individual and group activity in real time. We will design BrainAware in consultation with experts in the neurobiology of addiction, treatment counselors, and a youth/young adult community advisory board, then test BrainAware in an educational efficacy study with adolescents and young adults undergoing substance use disorder treatment. We will test the hypothesis that using BrainAware will result in larger gains in concept knowledge and increased engagement relative to learning with standard psychoeducation instructional methods. Upon successful completion of the study, the BrainAware app and dashboard will be marketed to over 15,000 treatment facilities through our commercial partner Hazelden Publishing. Our vision is to ultimately create a comprehensive, interactive digital curriculum for psychoeducation that can be utilized by adolescents and young adults with substance use disorders to positively impact broader treatment outcomes.

IC Name
NATIONAL INSTITUTE OF GENERAL MEDICAL SCIENCES
  • Activity
    R44
  • Administering IC
    GM
  • Application Type
    1
  • Direct Cost Amount
  • Indirect Cost Amount
  • Total Cost
    150000
  • Sub Project Total Cost
  • ARRA Funded
    False
  • CFDA Code
    859
  • Ed Inst. Type
  • Funding ICs
    NIGMS:150000\
  • Funding Mechanism
    SBIR-STTR RPGs
  • Study Section
    ZRG1
  • Study Section Name
    Special Emphasis Panel
  • Organization Name
    ANDAMIO GAMES, LLC
  • Organization Department
  • Organization DUNS
    079591184
  • Organization City
    MINNEAPOLIS
  • Organization State
    MN
  • Organization Country
    UNITED STATES
  • Organization Zip Code
    554012551
  • Organization District
    UNITED STATES