The instant invention generally relates to advertising on the Internet, and more specifically to a system and a method combining Internet computer gaming with Internet advertising.
Since the concept of the World Wide Web (WWW) was conceived in the early nineties of the last century, and since the official release of the first Mosaic browser in February 1993, which looks like an archaic relict in comparison with current systems and yet enabled easy access to the about 50 HTML servers known at that time proving the workability of the WWW concept and spawning a plethora of new and improving activities, that what is commonly known as “the Web” and what already has to be classified as the medium of the 21st century, has influenced and changed all aspects of moderm social as well as business life in a hitherto unknown dramatic fashion.
One of the areas concerned with our modem social life that has received major impulses from WWW related developments, is computer gaming. Since its origins, dating back to the early seventies of the last century, computer gaming did not only undergo a period of substantial growth, but also radically changed its role in social interactions and interpersonal relationships. In our modem world, the computer gamer is no longer an isolated and introverted individual, but is part of a rich and active community of like-minded people. In recent times, the ongoing developments in the field of computer gaming led to the creation of new and exciting markets, as for example on-line computer gaming. The rapid expansion of the Internet provides not only the basis, but also the boost for the constant developments in on-line computer gaming.
During the last couple of years, on-line computer gaming has gained increasing popularity, and today thousands of players are playing on-line all around the world. Many people stereotype this group as techno kids only, but this could not be more wrong. Both females and males of all ages can be found daily trying to out-think, out-maneuver, or just having a good time on-line. On the Eve of the Electronic Entertainment Expo (E3Expo), the world's largest trade event showcasing computer and video games and related products, a new survey by Peter D. Hart Research Associates, Inc., has found that three-in-five Americans age six or older, or about 145 million people, say they routinely play computer or video games, and that nearly half of these game players are female. Predictably, interactive on-line computer gaming will blur the line between games and other entertainment or communication media, and the avenues explored in the development of on-line gaming might well break new ground for interactive Internet applications in all areas of business relations and social life.
However, besides all the positive features associated with the WWW, the Internet has its own share of problems as well. The general attitude towards the Internet exhibited by the common user of its services is that the Internet is free of charge, apart from minimal connection fees for the access provider. This as a consequence causes a considerable financial burden for many professional providers not of Internet access, but of Internet services. A common solution to this problem is Internet advertisement. Advertising holds the promise to be the ticket to prosperity for many Internet services. For an advertiser, the value of advertising is the ability to direct an advertisement to a specific group of consumers. Control over the advertisement in terms of when, where, how, and to whom an advertisement is communicated is of paramount importance to the advertiser. Targeted advertising, which offers compelling content aimed at a specific demographic market, will be the future in Internet advertising.
Until the present, the main efforts in Internet advertising have been directed towards placing advertisements within specific websites. Many of the current systems and methods for Internet advertising are designed having in mind Internet service providers as main users. However, a new form of advertising is presently evolving, the so-called interactive advertising. Interactive advertising is the paid and unpaid presentation and promotion of products, services and ideas by an identified sponsor through mediated processes involving mutual action between consumers and producers. Interactive advertising is a step closer to real communications; it is bi-directional, personalized, and shifts control to the customers' side, which is the main paradigm shift from traditional advertising. Whereas conventional methods for advertisement on the Internet are static, the new interactive methods are highly dynamic.
Due to their dynamic nature as well as due to their specific appeal to certain audiences, computer games and especially Internet games provide the ideal vehicle for Internet advertising. Not only is it possible for an advertiser to directly target a specific group of customers, but advertisements can be directly incorporated into the computer games, enabling an equivalent to the well-known concept of product placement. It would therefore be highly advantageous to have at hand a system for effectively combining the two concepts elucidated above, and thus building a bridge from the advertising world to the world of computer gaming.
It is an advantage of the instant invention that the system and method linking advertising sites with gaming sites allows for specific and dynamic combination of targeted advertisements with a proper advertising environment.
In accordance with an aspect of the instant invention there is provided a broker mediated advertisable gaming environment having gaming sites and advertising sites connected to an access aggregation network. The gaming environment comprises a broker site connected to an access aggregation network for registering games provided from gaming sites and for licensing registered games for advertising to advertising sites, whereby the broker site maintains an inventory of characteristics of registered games, the characteristics relevant for advertising.
In accordance with another aspect of the instant invention there is provided a method for spot management within an advertisable gaming environment comprising the steps of providing a game comprising a plurality of spots, registering a game comprising a plurality of spots with a broker site, and enabling a subset of spots for advertising. Optionally, the method further comprises the steps of disabling a subset of spots for advertising; and enabling another subset of spots for advertising.
In accordance with another aspect of the instant invention there is provided a method for automatically registering a game within the broker mediated gaming environment comprising the steps of a previously unregistered game identifying itself to the broker site, the broker site accepting and registering the new game and its plurality of spots, and enabling a subset of spots for advertising. Optionally, the method further comprises the steps of utilizing a template for the automatic generation of necessary and optional data in the registration of the game based on default criteria. Optionally, the method further comprises the steps of notifying an advertising site of the newly registered game and offering it for lease for provision of advertising content.
In accordance with another aspect of the instant invention there is provided a method for automatically registering and provisioning previously unregistered spots for advertising with the broker site within the broker mediated gaming environment comprising the steps of the game requesting content for a spot, the game recognizing the spot has not been registered in the inventory of the spots associated with this game at the broker site, the game requesting automatic registration of the new spot within the broker site, the broker creating the new spot within the inventory associated with the game at the broker site. Optionally, the method further comprises the step of creating the new spot based on criteria supplied by the game during the automatic registration request. Optionally, the method further comprises the step of defining an automatically registered spot based on default criteria specified by a template associated with the game producer or the game. Optionally, the method further comprises the steps of automatically enabling the spot for advertising, notifying the advertising site currently associated with the game that new advertising spots are available. Optionally, method further comprises the steps of the notified advertising site associating appropriate advertising content with the spot based on a set of pre-approved advertising content which matches the criteria for the newly created spots, when the next request for advertising content comes from a gaming site representing the game in question, the newly associated advertising content is delivered for presentation within the newly registered advertising spots.
Embodiments of the instant invention will now be described in conjunction with the following drawings, in which
Embodiments of the instant invention are now described, all of which relate to the combination of advertising activities and gaming activities on the Internet. Referring now to
On the advertising site, there is provided a reach engine RE 110. The reach engine RE 110 constitutes an advertisement service provider, and administers an inventory of different advertisements, which preferably are targeted to a specific group of customers.
On the gaming site, there is provided a game producer GP 120. The game producer produces new games, and preferably advertisable games. An advertisable game is a game that supports advertising within the gaming context. The advertisement is possibly displayed when a game is not being played, but for example is being loaded, or it is embedded into the gaming environment. Further preferably, advertisable games comprise a plurality of spots. A spot is an area within the gaming environment, which is reserved for the display of an advertisement. Initialized by generic content, a spot is populated with specific advertisements when a game is played. For example, an available spot within a game is associated with a T-shirt worn by the hero in the game. The available spot is initialized so that the hero of the game wears a shirt, which has emblazoned thereon the name of the game. When becoming an enabled spot the hero of the game for example wears a shirt, which has emblazoned thereon the mascot of a popular cereal manufacturer, the game being targeted towards an audience in the age span between eight and twelve years.
Also connected to the ANN 100 are single user sites 130. A single user sites is primarily characterized as being part of the gaming site, yet since advertisements are displayed within devices located at the single user sites, also exhibits certain advertising site characteristics. Located at a single user site 130 is a gaming console GC 133 in connection with at least a display device 1331 such as a monitor, at least an interaction device 1332 such as a keyboard or a joystick, and at least a data storage device 1333 such as a compact disc.
Another component connected to the AAN 100 is an advertising broker AB 140. The advertising broker AB 140 constitutes a bridge between the advertising site and the gaming site. The AB 140 comprises an inventory 150, which contains characteristics of registered games. For each registered game, there exists a unique inventory entry. If there is no characteristic information for a registered game available, the entry in the inventory 150 is referred to as null inventory.
Still with reference to
Further, the GP 120 registers the game and selected spots with the AB 140, indicated by interaction-arrow 202. For example, the GP 120 selects a certain number of spots all implemented within a game for registration with the AB 140. Registering a game with the AB 140 makes the game available for licensing by an advertisement service provider, and registering a spot means that the spot is a potential field for advertising. Spots are typically characterized as available spots and/or enabled spots, as hard spots or as soft spots.
Available Spots are all the spots that are implemented within a particular game. Preferably, the available spots are initialized with generic content. Optionally, the available spots are invisibly embedded within a gaming environment. That what looks like another detail adding color and character to a certain gaming scenario might well turn into a spot at which advertisements appear.
Enabled Spots are spots selected by the GP 120, and registered with the AB 140. Depending on external characteristics, the GP 120 preferably changes a selection of enabled spots. It is likely not a good strategy to enable all of the available spots, turning a game into an advertisement heavy environment, which in turn lessens the acceptance within a community of gamers. However, a selection of enabled spots might for example be seasonal influenced. A GP 120 of an adventure game having gaming scenarios located at the ocean as well as in the mountains is likely to enable spots within the ocean scenes during the summer months to provide an ideal environment for swimsuit advertisements, and is likely to enable spots within the mountain scenes during the winter months to accustom advertisements directed towards skiing and snowboarding.
Hard Spots are spots, which possess unchangeable characteristics. Certain spots might prove to provide the possibility of trademark advertising within a game, and advertisements related to such spots are perceived as characteristic feature of a particular game. For example, beer commercials are often designed with a particular group of people in mind, not only advertising a beverage, but lifestyle and attitude as well. It is likely that certain sport games are therefore connected to a particular brand of beer, and an advertisement for this particular brand of beer is likely to develop into a characteristic feature of this particular game. It is thus likely that the GP 120 creates a hard spot for beer advertising within the game. A person of skill in the art understands to apply this concept to other types of products, which lend themselves to hard-spot advertising.
Soft Spots are spots, which are to be enabled and disabled during the registration life of a game. When a new game enters the gaming market, nothing is known yet about the acceptance of this particular game within a gaming community. The GP 120 designs and implements a large number of available spots, and begins to register a certain number of spots with the AB 140. Depending on the impact of a certain advertisement appearing in a particular spot, this spot is either maintained when the advertisement is a high-impact advertisement, or it is disabled in favor for another spot, when the advertisement is a low-impact advertisement.
Still with reference to
A user located at the single user site 130 purchases a game from GP 120, and connects to the AAN 100 to play the game with likeminded individuals. The gaming software is loaded onto GC 133.The gaming software is either loaded from a storage medium such as a compact disc, or it is loaded over the AAN 100. The interplay between a single user site 130 with other single user sites over the AAN 100 is indicated by interaction arrow 204. The gaming activities of a single user site typically refer to interactive gaming, but are not restricted thereto. An interactive gaming scenario is characterized by the situation that one user plays interactively together with or against other users. The gaming software establishes the exchange of gaming related information between all the users involved in a certain gaming situation. Typically, in this gaming scenario, the user utilizes a particular gaming console 133, especially equipped with hardware and software requirements for advanced graphics, enhanced sound support, and the like, and retrieves information regarding a particular game situation from the gaming software. This way, a truly interactive gaming experience is achieved.
Referring now to
The hit-count field 152 keeps track of how often certain spots have been activated or accessed. The hit count field contains information relating to billing concepts of the AB 140.
The discovery field 153 contains information such as entries referring to geolocation and security keys. The geolocation entry enables proper selection of advertisements national content, regional content, and local content. For example, showing an advertisement for a limousine service based on the East cost of the United States would have only very limited impact when embedded in games played on a single user city located at the West coast of the United States. On the other hand, advertisement of a car rental company with nationwide presence is only to a limited degree dependent on geolocation. The security entry provides access to security keys. This feature is related to so-called “denial-of-service” attacks characterized by an explicit attempt by attackers to prevent legitimate users of a service from using that service. Examples include attempts to flood a network, thereby preventing legitimate network traffic attempts to disrupt connections between two machines, thereby preventing access to a service, attempts to prevent a particular individual from accessing a service, attempts to disrupt service to a specific system or person, among others. Not all service outages, even those that result from malicious activity, are necessarily denial-of-service attacks. Other types of attack possibly include a denial of service as a component, but the denial of service may be part of a larger attack. The security entry within the inventory 150 provides for effective means to take effective measures against such destructive services.
Referring now to
The gaming broker concept as exemplified by AB 140 as an embodiment of the instant invention is not restricted to advertising, but is possibly applicable to other areas as well. For example, a broker system in accordance with an embodiment of the instant invention is possibly used in order to manage and/or administer dynamic gaming contents. New and advanced gaming features such as new monsters in a fantasy game, or new car models in a car racing game are optionally distributed using a broker system. A person of skill in the art understands how the gaming broker concept according to the instant invention is properly extended to other areas as well.
Of course, the method for enabling and disabling of spots is also applicable to non-broker mediated advertising systems. For example, a system is developed wherein the advertisements are served from a centralized advertisement server of a game publishing company for its own games.
Referring to
The advertisement server upon receiving the message establishes a communication link with the system on which the game is executing and searches a database accessible to the advertisement server to determine a plurality of records relating to the game. The records provide data relating to a number of advertisement spots within the game, a type of each spot, a status of each spot, and content for each spot. For those spots that are enabled, advertisement content is then transmitted to the system on which the game is executing.
Referring to
Referring to
Once the game publisher is satisfied with the changes that have been made, they are applied and the advertisement server and/or the broker are updated to reflect the changes. In this way, the in game placement of content in the form of advertisements is dynamic both in the dynamic delivery of the content and in the dynamic modification of spot details even after a physical medium based game is shipped. Of course the invention also applies to on-line games allowing a publisher control over spot details without requiring knowledge or experience in the game development and design.
Referring now to
Referring now to
According to the above embodiments, the games communicate via a wide area network directly with the advertisement server to retrieve advertisements. On such a system, the ability to enable and disable advertisement spots dynamically after a game has already been shipped to a customer is highly advantageous.
Although the present invention has been described with respect to specific embodiments thereof, various changes and modifications are optionally carried out by those skilled in the art without departing from the scope of the invention. Therefore, it is intended that the present invention encompass such changes and modifications as fall within the scope of the appended claims.
This application claims benefit from U.S. Provisional application 60/543,267 filed Feb. 11, 2004.
Number | Date | Country | |
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60543267 | Feb 2004 | US |