This Non-provisional application claims priority under 35 U.S.C. § 119(a) on Patent Application No. 107115878 filed in Taiwan on May 10, 2018, the entire contents of which are hereby incorporated by reference.
The invention relates to a game apparatus and its control method, in particular, to a building and demolition game apparatus and control method thereof.
Stacker game, also named block overlapping, is a group game invented in the early 1970s. During the game, 54 toy blocks 15:5:3 (L:W:H) (or 7.5×2.5×1.5 cm) are crisscross stacked at 3 block per layer, then the players draw out and move a lower block to the top in turn while the blocks at the highest three layers cannot be moved, and the blocks are only moved by single hand. The game over when the block stack collapses, and the player who moves the block the last time lose the game.
During the traditional stacker game, block collapse depends on the stability of the stacked structure, and limited by the rule for long term, its entertainment may be reduced for less change.
Therefore, one of the current important issues is how to provide a game apparatus, which can be used by the players like the stacker game according to their self-defined game rule to provide more entertainment.
The present invention intends to provide a building and demolition game apparatus for the players in diversified gaming methods according to their self-defined game rule, and a control method thereof.
To achieve the above object, the building and demolition game apparatus according to the present application includes a base, a plurality of rectangular block elements, a monitoring unit, a game control unit and a force generating unit. The base has an assembly platform. The rectangular block elements are stacked to form a columnar tower for mounting the assembly platform. The columnar tower has a plurality of lower layers and upper layers, and adjacent layers are stacked in alternating direction to form friction combination between layers. During gaming, the rectangular block element is moved from one of lower layers to form continuous upper layer. The monitoring unit is placed on the base corresponding to the assembly platform, and continuously performs monitoring to collect the at least two boundary conditions. The game control unit is arranged in the base and generates a control signal according to the predetermined threshold and the at least two boundary conditions. The force generating unit is arranged in base and below the assembly platform. The force generating unit applies a force on the assembly platform according to the control signal from the game control unit.
In one embodiment, the monitoring unit is a weight sensing unit which is arranged in the base corresponding to the assembly platform and outputs weight sensing information in order.
In one embodiment, the weight sensing unit includes a plurality of film pressure sensing elements, which are arranged in the base corresponding to the assembly platform and output weight sensing information according to the weight applied on the assembly platform at different times.
In one embodiment, the film pressure sensing element changes its impedance according to the weight, and outputs corresponding weight sensing information.
In one embodiment, the force generating unit is a vibration unit, an ultrasonic generating unit or an impact unit.
In one embodiment, the impact unit is arranged in the base and below the assembly platform, and the impact unit may move in the base and extend out of the assembly platform.
Additionally, to achieve the above object, the present invention provide a control method for the building and demolition game apparatus, including steps 1 to 4. Step 1 is to stack the plurality of rectangular block elements to form a columnar tower, and place the columnar tower on the assembly platform of a base; Step 2 is to set at least one predetermined threshold; Step 3 is to monitor to obtain the at least two boundary conditions; Step 4 is to judge whether the force generating unit is enabled to apply force to the rectangular block elements according to the predetermined threshold and the two boundary conditions.
In one embodiment, the boundary conditions are the weight information and obtained by regular monitoring.
In conclusion, the building and demolition game apparatus according to the present invention and the control method thereof, the rectangular block elements are stacked on the base, and a force generating unit is arranged in the base. By the predetermined threshold, the players can change the action time of the force generating unit to establish their own game rule and richen the entertainment.
The detailed technology and preferred embodiments implemented for the subject invention are described in the following paragraphs accompanying the appended drawings for people skilled in this field to well appreciate the features of the claimed invention.
The parts in the drawings are not necessarily drawn to scale, the emphasis instead being placed upon clearly illustrating the principles of at least one embodiment. In the drawings, like reference numerals designate corresponding parts throughout the various diagrams, and all the diagrams are schematic.
Reference will now be made to the drawings to describe various inventive embodiments of the present disclosure in detail, wherein like numerals refer to like elements throughout.
As shown in
The base 10 has a bottom 101, a sidewall 102 and an assembly platform 103. One side of the sidewall 102 is arranged along the periphery of the bottom 101, and the assembly platform 103 is located on another side of the sidewall 102. The bottom 101, the sidewall 102 and the assembly platform 103 constitute an accommodation space 104.
As shown in
Generally, there are 54 rectangular block elements 11 and with a weight of about 1 kg, so each of rectangular block elements 11 has about 18 g weight. In the embodiment, to achieve more game rules, rectangular block elements 11 may have different weight. However, in order not to impact the stability of the stacked structure, the weight difference of the rectangular block elements 11 is about 3%-35%, preferably about 5%-25% and best 5%-15%.
As shown in
In the embodiment, the weight sensing unit may include at least one film pressure sensing element to continuously the weights applied on the assembly platform 103, and the output the weight sensing information in order at different times. The film pressure sensing element changes its resistance according to the weight to output corresponding weight sensing information.
It can be seen from the above that each of the rectangular block elements 11 is about tens of gram heavy, and the weight difference of the rectangular block elements 11 is only about 1 g, and so the film pressure sensing element is selected to improve sensing currency. The smaller volume of the film pressure sensing element is helpful to spatial arrangement.
As shown in
The force generating unit 14 is arranged in the base 10 and below the assembly platform 103. The force generating unit 14 applies the force to the assembly platform 103 according to the control signal S02 from the game control unit 13. The force generating unit 14 may be a vibrating unit, an ultrasonic generating unit or an impact unit. For example, the vibrating unit includes a vibration motor to provide vibration force to the assembly platform 103, which destroys the structure of the rectangular block elements 11 stacked on the assembly platform 103; the ultrasonic generating unit generates more than 20 KHz voice shock, which applies the force to the assembly platform 103 by liquid, gas, or solid media to destroy the structure of the rectangular block elements 11 stacked on the assembly platform 103; the impact unit can rapidly move to the assembly platform 103 by, for example, a spring, or a pneumatic or hydraulic component, and applies the force to destroy the structure of the rectangular block elements 11 stacked on the assembly platform 103.
In combination with the above, the following provides several operation methods for the building and demolition game apparatus 1. First, the players may preset the predetermined threshold by human machine interface, network or wireless transmission (e.g. Bluetooth transmission) to establish the game rule. It is assumed that the game over when the total weight of the moved rectangular block elements 11 is 150 g. During the game, the predetermined threshold is preset to 150 g, the rectangular block elements 11 are selectively stacked or not stacked on the top after removal. When the total weights of the moved rectangular block elements 11 is more than 150 g, the game control unit 13 outputs the control signal S02 and orders the force generating unit 14 to apply the force to the assembly platform 103 to destroy the structure of the rectangular block elements 11 while the game over.
Additionally, it is assumed that the game over if the weight of the moved rectangular block elements 11 is 3 g. During the game, the predetermined threshold is preset to 3 g, the rectangular block elements 11 are removed from the lower layer and stacked on the top. When the total weights of the moved rectangular block elements 11 is more than 3 g, the game control unit 13 outputs the control signal S02 and orders the force generating unit 14 to apply the force to the assembly platform 103 to destroy the structure of the rectangular block elements 11 while the game over.
Moreover, the trend curve setting may be added as the default predetermined threshold. The trend curve may be set by the players or by the game control unit 13. When the player removes the rectangular block elements 11, the player may knock on the rectangular block elements 11, and repeated verification is performed by the trend curve to ensure the procedure. Particularly, the trend curve may, for example, be a smiling curve, when the weight changes from large to small, and then big, corresponding actual action is removing and then stacking of the rectangular block elements 11. By this verification mechanism, the force generating unit 14 is not triggered by the weight changes resulting from knocking on the rectangular block elements 11, to ensure no malfunction during the game.
The following further describes the embodiment of the force generating unit 14. As shown in
In this embodiment, the impact unit 14A includes an impact element 141, an elastic element 142, and an electric actuation assembly 143. The impact element 141, for example, is a mass or column; the elastic element 142, for example, is a spring; the electric actuation assembly 143, for example, is an electromagnet assembly, and has a first part 143a and a second part 143b. Two ends of the elastic element 142 are respectively connected with the impact unit 14A and the first part 143a of the electric actuation assembly 143, and the second part 143b of electric actuation assembly 143 is fixed in the inner side of the base 10. The electric actuation assembly 143 can closely magnetize the first part 143a and the second part 143b after connection with the power supply. When the magnetic force disappears for disconnection of the power supply, the impact element 141 is driven by the energy accumulated in elastic element 142 to move toward assembly platform 103 along the direction D1, and finally the impact element 141 is extended out of the assembly platform 103. The power supply is controlled by the control signal S02.
The second part 143b of the electric actuation assembly 143 is fixed at the inner side of the base 10 by an adhesive, a clamp or a lock. The fixation method is not limited herein.
The impact unit 14A selectively is controlled by control signal S02 to selectively move in the base 10 to touch the columnar tower consisting of the rectangular block elements 11 after extension out of the assembly platform 103, (as shown in
Additionally, in other embodiment, the force generating unit, for example, is the vibrating unit with vibration motor. The vibrating unit is arranged in the base, located blow the assembly platform, and electrically connected with the game control unit to obtain the control signal outputted from the game control unit. The vibrating unit is controlled by the control signal to drive the selective vibration of the vibration motor; the fore is applied to the assembly platform by the vibration to destroy the structure of the rectangular block elements 11.
Next, as shown in
In conclusion, the building and demolition game apparatus according to the present invention and the control method thereof, the rectangular block elements are stacked on the base, and the force generating unit is arranged in the base. By the preset predetermined threshold, the players can change the action time of the force generating unit to establish their own game rule and richen the entertainment.
Even though numerous characteristics and advantages of certain inventive embodiments have been set out in the foregoing description, together with details of the structures and functions of the embodiments, the disclosure is illustrative only. Changes may be made in detail, especially in matters of arrangement of parts, within the principles of the present disclosure to the full extent indicated by the broad general meaning of the terms in which the appended claims are expressed.
Number | Date | Country | Kind |
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107115878 | May 2018 | TW | national |
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Number | Date | Country | |
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20190344161 A1 | Nov 2019 | US |