This invention relates to bulk vending machines, and more particularly, to a bulk vending machine having an integrated game of skill.
Bulk vending machines occupy a special and important position not just because of the sales generated therefrom but because of the unique niche that these machines possess in the minds of the public. The bulk vending machine has endured and thrived as a fixture of the retail environment. At least one bulk vending machine and more likely several, can be found in the entrance way or lobby of nearly every supermarket, department store, hardware store, gas station and restaurant in the United States. The proceeds of the bulk vending machine may augment the income of the proprietor of the premises where it is located or may be collected by an independent operator, which may be a charitable organization.
Coin operated bulk vending machines of the type used to vend candy, nuts, capsules containing articles, stickers, gum, and the like are commonplace. Conventional bulk vending machines comprise two primary operational segments, a product storage area, or hopper, and a base. The product storage area is typically disposed atop the base. The base contains a coin mechanism and at least one coin slot for receiving selected coinage. The base also includes a chute door through which the vended goods are dispensed to the consumer. While gravity provides the predominant force utilized in dispensing the product from bulk vending machines, mechanical force must be generated to move the product from the product storage area to the chute door. Typically, such actuating force is provided by a crank handle linked through selected gearing to a rotatable, segmented merchandise wheel located adjacent to, or within, the product storage area.
In operation, after the appropriate, authorized coinage is placed in the coin slot(s) of the coin mechanism, the manual crank handle is rotated one complete rotation by the consumer. As the crank handle is turned, it imparts an amount of incremental rotation, which is determined by the gearing, to the merchandise wheel disposed within the product storage area to cause the dispensation of at least one piece of the product to the chute door. Bulk vending machines require no electrical assistance in order to dispense a product to the consumer.
A special aspect of the bulk vending machine is that it relies almost exclusively on point-of-sale appeal. As such, it should be attractive and alluring to potential customers. Attractive machines tend to catch the attention of the consumer such that the consumer approaches a rack of machines, or a plurality of machines aligned next to each other, and may purchase a product from the machine which attracted the consumer or a machine adjacent to the machine that attracted the consumer to the rack of machines. On the other hand, if the bulk vending machine is too garish or noticeable, it might offend the aesthetics or sensibilities of some members of the public, including the proprietor of the premises upon which it is located, and become unwelcome. Designers and marketers of bulk vending machines must balance these conflicting criteria. Several methods of making bulk vending machines more appealing to the consumer are used. However, in todays hands-on, need for visually stimulation advertising environment, there is a need to provide the consumer with an interactive manner of dispensing product from a bulk vending machine.
Accordingly, it is an object of the present invention to provide an interactive, entertaining way of utilizing a bulk vending machine to dispense a product to the consumer.
The present invention solves one or more of the shortcomings presented above by providing a game of skill integrated with a bulk vending machine. The game of skill attracts potential consumers to the bulk vending machine and provides the consumer with an interactive manner of dispensing a product from a bulk vending machine.
In one aspect, a bulk vending machine is provided. The bulk vending machine includes a base having a coin mechanism operatively connected to the base and a chute door also operatively connected to the base. The bulk vending machine also includes a hopper that is operatively connected to both the coin mechanism and the chute door. A frame connects the hopper and the base, extending therebetween. The bulk vending machine further includes a game of skill connected to the frame.
In another aspect, a game of skill integrated with a bulk vending machine is provided. The game of skill includes a game piece that is maneuverable within a playing field. The playing field includes at least one obstacle, at least one entrance aperture, and at least one exit aperture. The playing field is connected to the bulk vending machine by a connecting mechanism. The playing field is movable relative to the bulk vending machine.
Advantages of the present invention will become more apparent to those skilled in the art from the following description of the preferred embodiments of the invention which have been shown and described by way of illustration. As will be realized, the invention is capable of other and different embodiments, and its details are capable of modification in various respects. Accordingly, the drawings and description are to be regarded as illustrative in nature and not as restrictive.
Bulk vending machines are adapted to vend a variety of merchandise. The merchandise, or product, dispensed from a bulk vending machine may include gumballs, high-bounce balls, candy, gum, toys, novelty stickers, temporary tattoos, trading cards, or capsules. Bulk vending machines come in a variety of shapes and sizes, but bulk vending machines are different from other types of vending machines because there is no electricity required to complete the dispensation of the product. Bulk vending machines are completely controlled by the consumer. Once money is put in the bulk vending machine, a mechanism must be turned in order to dispense the product. If the consumer does not rotate the mechanism completely, the money stays in the mechanism until it is fully turned. Other types of vending machines require electrical assistance to vend a product.
Referring to
The coin mechanism 20 is adapted to receive at least one coin from a consumer. The coin mechanism 20 includes a rotatable handle 27 that is operatively connected to a merchandise wheel (not shown) disposed within, or adjacent to, the hopper 22. The coin mechanism 20 is operatively connected to the merchandise wheel such that rotation of the coin mechanism 20 results in the rotation of the merchandise wheel. The merchandise wheel includes segmented portions to which the product located within the hopper 22 is fed by gravity. The rotation of the merchandise wheel then dispenses at least one piece of the product. The bulk vending machine 10 can be configured such that the product wheel dispenses at least one piece of product directly to the chute door 18 in the base 16, directly to a game of skill 12, or a combination thereof. Examples of a coin mechanism 20 are explained in U.S. Pat. Nos. 6,079,540 and 5,509,521, and an example of a merchandise wheel is explained in U.S. Pat. No. 6,182,859, the entire disclosures of which are incorporated herein by reference.
A game of skill 12 is integrated with the bulk vending machine 10, as illustrated in
The game of skill 12 is operatively attached to a structural member, in this case a flat panel member 44, extending between opposing members of the frame 14, as illustrated in
The coin mechanism 20, illustrated in
In another embodiment, when the coin mechanism 20 is rotated by the consumer after insertion of proper coinage, at least one piece of product is transferred directly to the game of skill 12 from the hopper 22, whereby the consumer must successfully complete the game of skill 12 in order to retrieve the product. The successful completion of the game of skill 12 can involve either a win or a loss. A consumer wins the game of skill 12 when the objectives of the game of skill 12 are accomplished, and a consumer loses the game of skill 12 when the consumer is unable to accomplish the objectives of the game of skill 12. The game of skill 12 can be configured such that only a win will allow the piece of product to be transferred to the chute door 18 for retrieval by the consumer, or the game of skill 12 can be configured such that either a win or a loss will allow the product to be transferred to the chute door 18 for retrieval by the consumer. The piece of product utilized as the game piece in the game of skill 12 is the piece of product dispensed to the consumer upon completion of the game of skill 12.
In yet another embodiment, when the coin mechanism 20 is rotated by the consumer after insertion of proper coinage, at least one piece of the product (not shown) is transferred directly to the chute door 18 to be retrieved by the consumer and another piece of the product is simultaneously transferred to the game of skill 12 to be potentially won as a prize for the successful completion of the game of skill 12. The piece of product being dispensed to the game of skill 12 acts as a game piece 48 to be manipulated within the playing field 30. Once the piece of product has been transferred to the playing field 30, the consumer has the opportunity to complete the game of skill 12 utilizing the piece of product. In one embodiment, if the consumer is able to win the game of skill 12 by accomplishing the objectives of the game of skill 12, the piece of product that was transferred to the playing field 30 is then transferred to the chute door 18 for retrieval by the consumer such that the consumer receives at least one piece of product in exchange for the proper coinage as well as the additional piece of product as a reward for winning the game of skill 12. If the consumer loses the game of skill, whereby the objectives of the game of skill are not satisfied, the piece of product that was transferred to the playing field is not then transferred to the chute door 18. As an alternative, at least one piece of the product is dispensed in exchange for the proper coinage and another piece of the product is transferred to the playing field, and regardless of winning or losing the game of skill the additional piece of the product is transferred to the chute door 18 to be retrieved by the consumer.
In still a further embodiment, when the coin mechanism 20 is rotated by the consumer after insertion of proper coinage, at least one piece of the product is transferred directly to the chute door 18 to be retrieved by the consumer and a game piece 48 is simultaneously inserted into the playing field 30 of the game of skill 12 from a game piece storage location (not shown). The game piece 48 is separate from the product being dispensed and is not transferred to the chute door 18 for retrieval by the consumer. Instead, once the consumer manipulates the game of skill 12 such that the game piece 48 exits the playing field 30 by either a win or a loss, the game piece 48 is returned to the game piece storage location to be used for subsequent insertions into the playing field 30. The exit of the game piece 48 from the playing field 30 can cause at least another piece of the product to be dispensed to the chute door 18 as a result of successful completion of the game of skill 12 or at least another piece of the product to be dispensed to the chute door 18 regardless of a win or a loss in the game of skill 12.
The game piece 48 enters the playing field 30 of the game of skill 12 by way of an entrance aperture 34, as illustrated in
The game piece 48 can be transferred to the playing field by way of a tube 50, as illustrated in
The opposing, second distal end 54 of the tube 50 receives the game piece 48, whereby the game piece 48 is transported through the tube and is inserted into the playing field 30. In one embodiment, the second distal end 54 of the tube 50 is operatively attached to the merchandise wheel (not shown) located adjacent to the hopper 22 such that at least one piece of the product is transported by way of tube 50 to the playing field 30 such that the piece of product dispensed from the merchandise wheel becomes the game piece 48 for the game of skill 12. The merchandise wheel can be configured to deliver a piece of product directly to the game of skill 12, the chute door 18, or both the game of skill 12 and the chute door 18 simultaneously. In another embodiment, the second distal end 54 of the tube 50 is attached to a storage area (not shown) in which game pieces 48 are stored and kept separate from the product being dispensed. Rotation of the coin mechanism 20 containing sufficient coinage for dispensing at least one piece of product also causes at least one game piece 48 to be transferred from the game piece storage area to the playing field 30 of the game of skill 12.
Once the game piece 48 enters the playing field 30, the consumer can move the game of skill 12 relative to the panel member 44 in order to manipulate the game piece within the playing field 30 in order to satisfy the objectives of the game of skill 12. At least one exit aperture 36 is formed through the floor 32 of the playing field 30 so as to allow a game piece 48 to exit the playing field 30. Multiple exit apertures 36 can be formed through the floor 32 of the playing field 30, thereby allowing multiple locations at which a game piece 48 can exit the playing field 30. In one embodiment, the exit aperture 36 is operatively connected to the chute door 18 such that when the game piece 48 leaves the playing field 30, the game piece 48 is transferred to the chute door 18 for retrieval by the consumer. In another embodiment, the exit aperture 36 is operatively connected to the game piece storage area (not shown) such that when the game piece 48 exits the playing field 30 by way of the exit aperture 36, the game piece 48 is transferred to the game piece storage area. The game piece remains in the storage area until being selectively transferred to the playing field 30 again.
The game piece 48 can be maneuvered within the playing field 30 by at least one control mechanism 28 attached to the game of skill 12, as illustrated in
The playing field 30 is defined between the floor 32, the cover 29, and at least one side wall 39, as shown in
The playing field 30 includes at least one obstacle 38 extending at least a portion of the distance between the floor 32 and the cover 39, as shown in
Obstacles 38 located within the playing field 30 can include walls, one-way swinging doors, ramps, bumpers, springs, loops, rails, screens, walls, or any other object that may increase, decrease, or change the overall level of difficulty of the game of skill 12. The obstacles 38 are arranged within the playing field 30 to require the consumer to manipulate or navigate the game piece 48 around, through, over, or under the obstacles 38 within the playing field 30 in order to satisfy at least one objective of the game of skill 12. The tasks for the game of skill 12 can be marked on the floor 32, the cover 39, the side wall 37 or anywhere on the structure of the bulk vending machine 10 so as to provide the consumer with instruction on how to satisfy the objectives of the game of skill 12.
Referring to
Referring to
The playing field 130 includes a plurality of obstacles 138 formed as walls 140 that extend between the floor 132 and the cover, thereby forming a maze through which a game piece is to be navigated by the consumer. The playing field 130 further includes a winning exit aperture 142 and a plurality of losing exit apertures 144. The winning exit aperture 142 is formed through the floor 132 and is adapted to receive the game piece when the consumer successfully completes the game of skill 112. The losing exit apertures 144 are formed through the floor 132 and are adapted to receive the game piece when the consumer fails to successfully complete the game of skill 112. One losing exit aperture 144 is located adjacent to a one-way door 146 that allows a game piece to contact the one-way door 146, thereby swinging the door to an open position and allowing the game piece to pass but once the game piece has passed, the one-way door 146 swings to a closed position such that the game piece cannot pass the one-way door 146 in the opposing direction. In
The game of skill 112 illustrated in
Another task to be completed by the consumer, as shown in
The level of difficulty of the game of skill 12, 112 can be modifiable. The level of difficulty can be modified by the consumer or the person maintaining the bulk vending machine 10 to which the game of skill 12, 112 is connected. In the game of skill 12, 112, a plurality of exit apertures 36, 136 can be formed through the floor 32, 132 of the playing field 30, 130 such that the passage of the game piece within the playing field through an exit aperture 36, 136 results in unsuccessful completion, or loss, of the game of skill 12, 112. The level of difficulty can be decreased by allowing the playing field 30, 130 to be modified such that these exit apertures 36, 136 resulting in a loss are covered. Additionally, the size or shape of the exit apertures 36, 136 can be increased or decreased, thereby modifying the level of difficulty of the game of skill 12, 112. Further, in the second embodiment of the game of skill 112 illustrated in
While preferred embodiments of the invention have been described, it should be understood that the invention is not so limited and modifications may be made without departing from the invention. The scope of the invention is defined by the appended claims, and all devices that come within the meaning of the claims, either literally or by equivalence, are intended to be embraced therein.
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