This application claims priority of Taiwanese Application No. 096150530, filed on Dec. 27, 2007.
1. Field of the Invention
The present invention relates to a card-based game machine and a card-based game method.
2. Description of the Related Art
Conventional card-based game machines, such as the game machine disclosed in Taiwanese Patent No. I234524, generate game pieces on the basis of data read from game cards. However, the conventional card-based game machines are not configured to update the data on the game cards in a manner associated with the use of the game pieces during playing of a game.
Therefore, an object of this invention is to provide a card-based game machine and a card-based game method that permit updating of data on game cards.
According to one aspect of this invention, the card-based game machine comprises a game item card storing machine-readable virtual item data which includes a potency value, and a game host unit. The game host unit includes: a game card reader for reading the machine-readable virtual item data on the game item card; and a processor coupled to the game card reader, and executing a game program to generate a virtual game piece to be controlled by a player who is playing a game, a virtual item that is generated on the basis of the machine-readable virtual item data read by the game card reader and that is possessed by the virtual game piece to enhance ability of the player playing with the virtual game piece, and a game potency value that is generated on the basis of the potency value contained in the machine-readable virtual item data read by the game card reader and that is used to control extent of enhancement associated with the virtual item during playing of the game. The processor changes the game potency value during playing of the game, and updates the machine-readable virtual item data on the game item card through the game card reader after completion of the game, such that the potency value contained in the machine-readable virtual item data reflects the game potency value at the end of the game.
According to another aspect of this invention, the card-based game machine comprises a game piece card storing machine-readable virtual game piece data which includes an attribute value, and a game host unit. The game host unit includes: a game card reader for reading the machine-readable virtual game piece data on the game piece card; and a processor coupled to the game card reader, and executing a game program to generate a virtual game piece on the basis of the machine-readable virtual game piece data read by the game card reader and that is to be controlled by a player who is playing a game, and a game attribute value that is generated on the basis of the attribute value contained in the machine-readable virtual game piece data read by the game card reader and that is possessed by the virtual game piece to set a performance level of the virtual game piece during playing of the game. The processor changes the game attribute value during playing of the game, and updates the machine-readable virtual game piece data on the game piece card through the game card reader after completion of the game, such that the attribute value contained in the machine-readable virtual game piece data reflects the game attribute value at the end of the game.
According to still another aspect of this invention, the card-based game method comprises: a) providing a game item card storing machine-readable virtual item data which includes a potency value, and a game card reader; b) reading the machine-readable virtual item data stored on the game item card using the game card reader; c) executing a game program to generate a virtual game piece that is to be controlled by a player who is playing a game, a virtual item on the basis of the machine-readable virtual item data read by the game card reader and that is possessed by the virtual game piece to enhance ability of the player playing with the virtual game piece, and a game potency value on the basis of the potency value contained in the machine-readable virtual item data read by the game card reader and that is used to control extent of enhancement associated with the virtual item during playing of the game; d) changing the game potency value during playing of the game; and e) updating the machine-readable virtual item data on the game item card through the game card reader after completion of the game, such that the potency value contained in the machine-readable virtual item data reflects the game potency value at the end of the game.
According to yet another aspect of this invention, the card-based game method comprises: a) providing a game piece card storing machine-readable virtual game piece data which includes an attribute value, and a game card reader; b) reading the machine-readable virtual game piece data stored on the game piece card using the game card reader; c) executing a game program to generate a virtual game piece on the basis of the machine-readable virtual game piece data read by the game card reader and that is to be controlled by a player who is playing a game, and a game attribute value on the basis of the attribute value contained in the machine-readable virtual game piece data read by the game card reader and that is possessed by the virtual game piece to set a performance level of the virtual game piece during playing of the game; d) changing the game attribute value during playing of the game; and e) updating the machine-readable virtual game piece data on the game piece card through the game card reader after completion of the game, such that the attribute value contained in the machine-readable virtual game piece data reflects the game attribute value at the end of the game.
Other features and advantages of the present invention will become apparent in the following detailed description of the preferred embodiment with reference to the accompanying drawings, of which:
Referring to
The game card reader 22 of the game host unit 2 reads the machine-readable virtual item data on the game item card 1 and the machine-readable virtual game piece data on the game piece card 3.
The processor 27 of the game host unit 2 is coupled to the game card reader 22. The processor 27 executes a game program to generate the following: (i) a virtual game piece on the basis of the machine-readable virtual game piece data read by the game card reader 22 and that is to be controlled by a player who is playing a game; (ii) a game attribute value that is generated on the basis of the attribute value contained in the machine-readable virtual game piece data read by the game card reader 22 and that is possessed by the virtual game piece to set a performance level of the virtual game piece during playing of the game; (iii) a virtual item that is generated on the basis of the machine-readable virtual item data read by the game card reader 22 and that is possessed by the virtual game piece to enhance ability of the player playing with the virtual game piece; and (iv) a game potency value that is generated on the basis of the potency value contained in the machine-readable virtual item data read by the game card reader 22 and that is used to control extent of enhancement associated with the virtual item during playing of the game.
The processor 27 changes the game attribute value during playing of the game, and updates the machine-readable virtual game piece data on the game piece card 3 through the game card reader 22 after completion of the game, such that the attribute value contained in the machine-readable virtual game piece data reflects the game attribute value at the end of the game. Furthermore, the processor 27 changes the game potency value during playing of the game, and updates the machine-readable virtual item data on the game item card 1 through the game card reader 22 after completion of the game, such that the potency value contained in the machine-readable virtual item data reflects the game potency value at the end of the game.
Referring to
Referring to
The game potency value is changed by the processor 27 on the basis of preset tasks associated with manipulation of the virtual item by the player during playing of the game, and similarly, the game attribute value is changed by the processor 27 on the basis of preset tasks associated with manipulation of the virtual game piece by the player during playing of the game. Alternatively, the game potency value is changed by the processor 27 in one of a time-based and repetition-based manner associated with the virtual item during playing of the game by the player, and similarly, the game attribute value is changed by the processor 27 in one of a time-based and repetition-based manner associated with the virtual game piece during playing of the game by the player.
For example, in the case where the virtual item is a sword, the game potency value of the sword may be increased when the player performs control such that a sharpening stone is touched with the sword during playing of the game. On the other hand, the game potency value of the sword may be decreased each time the sword is used to attack another virtual character during playing of the game, or may be decreased after a predetermined time of using the sword. The game potency value of such a virtual item may eventually decrease to zero, in which case the game item card 1 maybe rendered unfit for further use in the game. In such an instance, the game item card 1 may be considered a part of the card-based game machine that may be discarded after depletion of the game potency value thereof.
As an example related to the game attribute value of the virtual game piece, if it is assumed that the virtual game piece is a fictional or historical character, the game attribute value may be increased each time a monster or another virtual character in the game is killed by the virtual game piece. On the other hand, the game attribute value may be decreased each time the virtual game piece suffers a blow from a monster or another virtual character in the game.
It is to be noted that in some embodiments, the card-based game machine may include the game item card 1 and not the game piece card 3, or vice versa. Hence, in such embodiments, the processor 27 of the game host unit 2 generates the virtual item or the virtual game piece utilizing only the game program and not the machine-readable virtual item data or the machine-readable virtual game piece. In other embodiments, the machine-readable virtual game piece data on the game piece card 3 does not include an attribute value, such that the machine-readable virtual game piece data is used only to generate the virtual game piece, and there is no game attribute value possessed by the virtual game piece that is derived from an attribute value in the machine-readable virtual game piece data, and hence, no updating of such an attribute value.
Referring to
In one embodiment, the machine-readable virtual item data is stored on the game item card 1 and the machine-readable virtual game piece data is stored on the game piece card 3 using radio frequency identification (RFID) tags, and the game card reader 22 of the game host unit 2 is a RFID reader. In another embodiment, the machine-readable virtual item data is stored on the game item card 1 and the machine-readable virtual game piece data is stored on the game piece card 3 using magnetic material, and the game card reader 22 of the game host unit 2 is a magnetic card reader.
Referring to
The control module 23 includes a joystick and a plurality of buttons that are manipulated by the player to control various aspects of the game in a known manner.
The display 24 may be a liquid crystal display, or a display based on another flat panel display configuration or cathode-ray tube technology.
The speakers 25 emit music and sound effects generated prior to and during playing of the game using the card-based game machine of the present invention.
The token-receiving module 26 includes a token sensor 261 which is formed with a token slot 263, and a token box 262. Before the user has inserted coins (or game tokens) of a predetermined amount through the token slot 263, the processor 27 may perform control such that the card-based game machine is in a stand-by mode, in which, for example, predetermined images are displayed on the display 24 and predetermined sounds are generated through the speakers 25. After the user inserts coins (or game tokens) of the predetermined amount through the token slot 263, the token sensor 261 may output a signal such that the processor 27 executes the game program. The coins (or tokens) inserted by the user enter into and are stored in the token box 262. Such a process may be repeated if needed. For example, the insertion of coins (or game tokens) by the user may be required each time a game stage is completed or after the elapse of a predetermined time interval.
Referring to
First, in step 51, the game item card 1, the game piece card 3, and the game card reader 22 are provided. The game item card 1 stores the machine-readable virtual item data which includes the potency value, and the game piece card 3 stores the machine-readable virtual game piece data which includes the attribute value.
Next, in step 52, the machine-readable virtual item data on the game item card 1 and the machine-readable virtual game piece data on the game piece card 3 are read using the game card reader 22.
Subsequently, instep 53, the game program is executed to generate the following: (i) a virtual game piece on the basis of the machine-readable virtual game piece data read by the game card reader 22 and that is to be controlled by a player who is playing a game; (ii) a game attribute value that is generated on the basis of the attribute value contained in the machine-readable virtual game piece data read by the game card reader 22 and that is possessed by the virtual game piece to set a performance level of the virtual game piece; (iii) a virtual item that is generated on the basis of the machine-readable virtual item data read by the game card reader 22 and that is possessed by the virtual game piece to enhance ability of the player playing with the virtual game piece; and (iv) a game potency value that is generated on the basis of the potency value contained in the machine-readable virtual item data read by the game card reader 22 and that is used to control extent of enhancement associated with the virtual item during playing of the game.
Next, in step 54, the game attribute value and the game potency value are changed during playing of the game.
Finally, in step 55, the machine-readable virtual game piece data on the game piece card 3 is updated through the game card reader 22 after completion of the game, such that the attribute value contained in the machine-readable virtual game piece data reflects the game attribute value at the end of the game. Also, in step 55, the machine-readable virtual item data on the game item card 1 is updated through the game card reader 22 after completion of the game, such that the potency value contained in the machine-readable virtual item data reflects the game potency value at the end of the game.
With the use of the card-based game machine and the card-based game method of the present invention described above, the machine-readable virtual item data on the game item card 1 and the machine-readable virtual game piece data on the game piece card 3 may be updated. As a result, use of the game item card 1 and the game piece card 3 is made more interesting than when no such updating is possible. Furthermore, the value of the game item and game piece cards 1, 3 for resale, trade, and collection purposes may be increased when the player performs well during playing of the game. This further enhances player interest in using the game item card 1 and the game piece card 3.
While the present invention has been described in connection with what is considered the most practical and preferred embodiment, it is understood that this invention is not limited to the disclosed embodiment but is intended to cover various arrangements included within the spirit and scope of the broadest interpretation so as to encompass all such modifications and equivalent arrangements.
Number | Date | Country | Kind |
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096150530 | Dec 2007 | TW | national |