Card game having cards with graphic and pictorial illustrations of geographic, historical and health related facts

Information

  • Patent Grant
  • 6457716
  • Patent Number
    6,457,716
  • Date Filed
    Saturday, October 9, 1999
    25 years ago
  • Date Issued
    Tuesday, October 1, 2002
    22 years ago
Abstract
Disclosed herein are card games which utilize a plurality of playing cards to explore geography, history and health. These card games are particularly used for educational purposes as it relates specifically to Oceans, Continents, Great Lakes, States and State Capitals, African American Inventors and Inventions, Truth Fact Match , and African Nations and Capitals and Wellness Match. These cards provide both graphic and pictorial expression of geographic and historical facts.
Description




BACKGROUND




The present invention relates to geography, history and health related card games and playing cards, particularly as used for educational purposes as it relates specifically to Oceans, Great Lakes, Continents, States and State Capitals, African American Inventors and Inventions, Truth Fact Match, African Nations and Capitals, and Wellness Match.




This game, which is equally enjoyed by adults and children, provides not only entertainment but also provides an opportunity to educate participants particularly young people using intellectual stimuli and gamesmanship. It takes subject matter (geography, history and health) that may be considered boring or tedious and makes it fun and exciting.




A preliminary search by the inventor failed to disclose the card games of the present invention.




The following is a listing of the patents discovered during the aforementioned search:




















U.S. PAT. No.




PATENTEE




DATE













U.S. Pat. No. 5,632,488




Sturm et al.




5/27/97







U.S. Pat. No. 5,405,140




Terlinden et al.




4/11/95







U.S. Pat. No. 5,205,563




Dearing




4/27/93







U.S. Pat. No. 5,141,235




Hernandez




8/25/92







U.S. Pat. No. 5,123,846




Lewis




6/23/92







U.S. Pat. No. 4,824,119




Matthews




4/25/89















Card games that entertain and educate are known for a variety of subjects as, for example, Political Figures (U.S. Pat. No. 5,632,488) and US Geography (U.S. Pat. No. 5,405,140). Further, a Card game with back spelled names of states is known in the art (U.S. Pat. No. 4,824,119).




SUMMARY OF THE INVENTION




The present invention provides card games with game cards depicting oceans, great lakes, continents, states and state capitals, African American inventors and inventions, Truth Fact Match, African Nations and Capitals, and Wellness Match




The game includes game cards which are organized in one or more decks of 90, 93, 100, 106 or 109 game cards. Each deck consists of Game Cards which are further identified as either Playing Cards or Action Cards. Each Playing Card has a color coded border, as well as indicia, both graphic and pictorial, depicting oceans (Atlantic, Pacific, Indian, Antarctica and Arctic) (93 cards); great lakes (Huron, Ontario, Michigan, Erie, Superior) (93 cards); continents (Africa, Antarctica, Asia, Australia, Europe, North America and South America) (90 cards); or States of the United States and Their Capitals (100 cards); Inventors and Inventions (100 cards); Truth Fact Match (92 cards); African Nations and Capitals (106); and Wellness Match (90).




Action Cards are an integral part of the Oceans, Great Lakes and Continents games. They are a part of each deck of Game Cards and the play of the game. Action cards with color coded borders direct a beneficial or a detrimental action to be taken by the player drawing an Action Card.











BRIEF DESCRIPTION OF THE DRAWINGS




These as well as other features of the present invention will become more apparent upon reference to the drawings wherein:





FIGS. 1

(


a


) & (


b


) is a view of the front and rear faces of a Playing Card used in the play of the States and Capitals aspect of the present game.





FIGS. 2

(


a


) & (


b


) is a view of the front and rear faces of a Playing Card used in the play of the African American Inventions and Inventors aspects of the present game.





FIGS. 3

(


a


) & (


b


) is a view of the front and rear faces of a Playing Card used in the play of the African Nations and Capitals aspect of the present game.





FIGS. 4

(


a


) & (


b


) is a view of the front and rear faces of a Playing Card used in the play of Truth Fact Match aspect of the present game.





FIGS. 5

(


a


) & (


b


) is a view of the front and rear faces of a Playing Card used in the play of the Wellness Match aspect of the present game.











DETAILED DESCRIPTION OF THE INVENTION




Referring to the drawings, the present invention will be seen to relate to a card game(s) that provides Game Cards consisting of Playing Cards with a color coded border and Action Cards.




Playing Cards depict States and States Capitols (FIGS.


1


,


a,b


), African American Inventors and Inventions (FIGS.


2


,


a,b


), African Nation and Capitals (FIGS.


3


,


a,b


), Truth Fact Match (FIGS.


4


,


a,b


), and a Wellness Match (FIG.


5


).




OPERATION OF THE GAME




The directions for playing the various forms of the games are as follows:




STATES AND CAPITALS




The deck contains 100 game cards as follows:




50 Playing Cards with the name of each state listed (capitals listed on the bottom in fine print)




50 Playing Cards with the state capitals listed (states listed on the bottom in fine print)




States and Capitals may be played by both adults and children as young as the age of six years with 2-10 players. The object of the game is to be the first player to get rid of all cards in players hand.




The play of the game is as follows: The states and capitals are selected from the following:



















STATES




CAPITALS













Alabama




Montgomery







Alaska




Juneau







Arizona




Phoenix







Arkansas




Little Rock







California




Sacramento







Colorado




Denver







Connecticut




Hartford







Delaware




Dover







Florida




Tallahassee







Georgia




Atlanta







Hawaii




Honolulu







Idaho




Boise







Illinois




Springfield







Indiana




Indianapolis







Iowa




Des Moines







Kansas




Topeka







Kentucky




Frankfort







Louisiana




Baton Rouge







Maine




Augusta







Maryland




Annapolis







Massachusetts




Boston







Michigan




Lansing







Minnesota




St. Paul







Mississippi




Jackson







Missouri




Jefferson City







Montana




Helena







Nebraska




Lincoln







Nevada




Carson City







New Hampshire




Concord







New Jersey




Trenton







New Mexico




Santa Fe







New York




Albany







North Carolina




Raleigh







North Dakota




Bismarck







Ohio




Columbus







Oklahoma




Oklahoma City







Oregon




Salem







Pennsylvania




Harrisburg







Rhode Island




Providence







South Carolina




Columbia







South Dakota




Pierre







Tennessee




Nashville







Texas




Austin







Utah




Salt Lake City







Vermont




Montpelier







Virginia




Richmond







Washington




Olympia







West Virginia




Charleston







Wisconsin




Madison







Wyoming




Cheyenne















Each player is dealt five cards. Each player in turn picks a card from the draw pile that is used to match the state and capitals. Players throw out a card after picking a card if they don't need it (one card from the draw pile or their hand). Once a match is obtained the player, during his/her turn, must announce the state and capital while discarding the matched cards. The matched cards are discarded until all cards are discarded. The first player to discard all cards wins.




TRUTH FACT MATCH




The deck contains 92 game cards with the words TRUTH FACT MATCH imprinted in a bold font on the front side and the back side imprinted as follows:




46 Playing Cards with a name or a fact about African history imprinted in center of card in bold print (matching facts listed on the bottom in fine print)




46 Playing Cards with a matching fact imprinted in center of card in bold print (a name or a fact about African history listed on the bottom in fine print)




TRUTH FACT MATCH may be played by both adults and children as young as the age of six years with 2-6 players. The object of the game is to be the first player to get rid of all cards in players hand.




The play of the game is as follows:




Each player is dealt five cards. Each player in turn picks a card from the draw pile that is used to match the a name or a fact about African history. Players throw out a card after picking a card if they don't need it (one card from the draw pile or their hand). Once a match is obtained the matched cards are discarded until all cards are discarded. The first player to discard all cards wins.




The name or historical fact about African history is selected from the following:

















NAME/FACT




MATCHING FACT




MATCHING FACT











Africa




Cradle Of Civilization




Second Largest








Continent






Imhotep




Created The Step




The Father of







Pyramids




Medicine






Hieroglyphics




Egyptian Writings




Communication







That Used Pictures






Ankh




The Symbol of Life






God




Amon-Ra (One







Creator)






Religion




Began In Africa




/Africans Believed In








One God






Kings/Pharaohs




Ramses,







Tutankhamon,







Akhenaten, Thutmose







III






Queens




N'Zinga, Hatshepsut,







Nefertiti






Great Empires




Ghana, Mali, Soghai,







Kush,






Maat




Comprehensive Code




Principles; Command-







of Laws/




ments






Griot




Oral Historians






Timbuktu




A City In Ancient







Africa Known For







Wealth and Schools






African Communities




Yoruba, Zulu Nubians,







Ashanti, Masai, Bantu






Resources




Gold, Diamonds And







Many Other Natural







Resources






Master Shipbuilders




Africans Built Ships







And Sailed o Asia And







Europe Before







Columbus






Invaders of Africa




Asians, Arabs, Greek,




Searching for







Romans And Northern




Resources







Europeans






Goree Island




In West Africa/Off




Place For Slave Trade







The Coast Of Senegal






Revolted




Africans Rejected







Slavery






Joseph Cinque




Led A Revolt Of The




Return To Africa







Ship, Amistad






Queen Amina - Of Zaria




The Elder Daughter of




Founded Zazzau






(1588-1589)




Bakwa Turunku




Kingdom In 1536






Slave Coast -




Bordering The Bight




Slave Exportation







Of Benin On The Gulf




from 16th-19th







Of Guinea




Century






Auset a/k/a Isis




The Wife Of Osris




Mother OF Seth And








Horus






Ausar a/k/a Osiris




Husband Of Isis




Father of Seth And








Horus






Heru a/k/a Horus




Son Of Ausar And




Brother Of Setyphon







Aset






Setyphon a/k/a-Seth




Son of Ausar And




Brother of Heru







Aset






God Concepts




Ausar And Aset






African




Ancestors To All







Mankind-






Khufu




King of the 4th




Largest Pyramid







Dynasty




Builder in Egypt






Hatshepsut




Reigned As A King







During 18th Dynasty






King Tutankhamon -




Buried In The First




18th Dynasty/Known







Tomb Discovered




As The Boy King







Undisturbed






Dynasty -




A Succession Of







Rulers From The Same







Family Or Ancestral







Lineage






Ramses II




Ruled from 1279-1212




The Last Of Ancient







BC




Egypt's Great








Pharaohs






Pharaoh




King






Mummification




Preservation Of A







Dead Person's Body






Nandi -




Queen of Zululand







(1778-1826 AD)






Ancestral Worship




Priest & Priestesses







Would Meditate In







Order To Communi-







cate With The







Deceased To Receive







Guidance And Bless-







ings






Caduceus -




The Symbol Of The




This Insignia Was







Medical Profession




Found On Imhotep's







(A Winged Staff




Temples







entwined By Two







Serpents)






TWA People




Called The Pygmies




They Created The Star








Of David






Alkebu-Lan




Indigenous Name




Africans







Meaning Land of The







Spirit People






Africa




Name Given To The







Continent By The







Greeks






Egyptian Science And




Designs Given To The






Symbols




Lincoln Memorial,







Washington Monu-







ment, Obelisk -







Vatican In St. Peter






Martial Arts -




Egyptian Warrior







Scientist Laid The







Foundation For All







Martial Arts






Africoid Olmecs




Parent Culture of







Ancient America






Sphinx Of Giza -




Hamachis






Ethiopians




Laid the Basis for







Religion






Hannibal




An African Man




Conquered Spain And








France in 218 BC














AFRICAN AMERICAN INVENTORS AND INVENTIONS




The deck contains 100 game cards with the words INVENTORS AND INVENTIONS imprinted in a bold font on the front side and the back side imprinted as follows:




50 Game Cards, each game card with the name of an African American inventor imprinted in center of the game card in bold print (corresponding invention imprinted on the bottom in fine print)




50 Playing Cards with the name of an invention invented by an African American inventor imprinted in center of card in bold print (the name of the corresponding inventor imprinted on the bottom of the game card in fine print)




INVENTORS AND INVENTIONS may be played by both adults and children as young as the age of six years with 2-10 players. The object of the game is to be the first player to get rid of all cards in players hand.




The play of the game is as follows:




Each player is dealt five cards. Each player in turn picks a card from the draw pile that is used to match an inventor or an invention. Players throw out a card after picking a card if they don't need it (one card from the draw pile or their hand). Once a match is obtained the matched cards are discarded until all cards are discarded. The first player to discard all cards wins.




The inventor and invention are selected from the following:

















Inventor




Invention




Date











Imhotep




Stethoscope/The father of




Ancient Egypt







Medicine






Paul B. Downing




Mailbox




October 27, 1891






J. L. Love




Pencil Sharpener




Nov. 23, 1897






J. Standard




Refrigerator




July 14, 1891






W. A. Martin




Lock




July 23, 1889






Burridge & Marshman




Typewriter




April 7, 1885






Granville T. Woods




Telephone Transmitter




December 2, 1884






Thomas Stewart




Mop




June 11, 1893






Garrett Morgan




Traffic Light/Gas Mask




Nov. 20, 1923








Oct. 13, 1914






Lewis Latimer




Carbon Filaments/Electric




Approx. 1882







Bulb






Sarah Boone




Ironing Board




Dec. 30, 1887






Charles Drew




Blood Plasma Bag




Approx. 1945






T. Elkin




Chamber Commode




January 8, 1897






W. B. Purvis




Fountain Pen




Jan 17, 1890






Lydia D. Newman




Hair Brush




Nov. 15, 1898






Michael C. Harvey




Lantern




August 19, 1884






Alexander Miles




Elevator




Oct. 11, 1867






I. R. Johnson




Bicycle Frame




Oct. 10, 1899






J. Ricks




Horseshoe




March 30, 1886






Edmond Berger




Spark Plug




Feb. 2, 1839






Benjamin Banneker




Almanac




Approx. 1791






Lawrence P. Ray




Dust Pan




August 3, 1897






James Robinson




Lunch Pail




Approx. 1887






S. R. Scratton




Curtain Rod




Nov. 30, 1889






G. T. Sampson




Clothes Dryer




June 6, 1892






Joan Clark




Medicine Tray




April 1, 1986






M. A. Cherry




Tricycle




May 8, 1888






George W. Carver




Peanuts/Sweet potatoes




Approx. 1896






John W. Reed




Rolling Pen




Approx. 1884






Brody & Surgwar




Folding Chair




June 11, 1889






Joseph N. Jackson




Programmable TV Remote




March 28, 1978






W. H. Richardson




Baby Buggy




June 18, 1899






F. J. Loudin




Key Chain




January 9, 1894






T. A. Carrington




Stove




July 25, 1876






J. W. Winters




Fire Escape Ladder




May 7, 1878






J. A. Burr




Lawn Mower




May 19, 1889






O. Dorsey




Door Knob




Dec. 10, 1878






J. Thomas White




Lemon Squeezer




December 8, 1896






Frederick Jones




Thermostat Control




February 23, 1960






C. O. Baliff




Shampoo Headrest




October 11, 1898






O. Dorsey




Door Stop




Dec. 10, 1878






T. J. Marshall




Fire Extinguisher




October 26, 1872






Al Cralle




Ice Cream Scoop




February 2, 1897






August Jackson




Ice Cream




Approx. 1832






Joseph Dickinson




Record Arm Player




January 8, 1918






Madame C. J. Walker




Hair Products




Approx. 1905






Ruane Jeter




Digital Toaster




April 14, 1987






Richard B. Spikes




Automatic Gear Shift




February 6, 1932






W. D. Davis




Riding Saddle




October 6, 1896






Willie Johnson




Egg Beater




February 5, 1884














AFRICAN COUNTRIES AND CAPITALS




The deck contains 106 game cards with the words AFRICAN NATIONS AND CAPITALS imprinted in a bold font on the front side and the back side imprinted as follows:




53 Playing Cards with the name of an African Nation imprinted in center of card in bold print (a corresponding capital listed on the bottom in fine print)




53 Playing Cards with the name of an African Nation's capital imprinted in center of card in bold print (the name of an African Nation listed on the bottom in fine print)




AFRICAN NATIONS may be played by both adults and children as young as the age of six years with 2-10 players. The object of the game is to be the first player to get rid of all cards in players hand.




The play of the game is as follows:




Each player is dealt five cards. Each player in turn picks a card from the draw pile that is used to match the African Nation and Capital. Players throw out a card after picking a card if they don't need it (one card from the draw pile or their hand). Once a match is obtained the matched cards are discarded until all cards are discarded. The first player to discard all cards wins.




The name African Nations and Capitals are selected from the group consisting of the following:



















NATION




CAPITAL













Algeria




Algiers







Angola




Luanda







Benin




Porto Novo







Botswana




Gaborone







Burkina Faso




Ouagadougou







Burundi




Bujumbura







Cameroon




Yaounde







Cape Verde




Praia







Central Afr. Repub.




Bangui







Chad




N'djamena







Comoros




Moroni







Congo




Brazzaville







Cote D'Ivoire




Abidjan







Djibouti




Djibouti







Egypt




Cairo







Equatorial Guinea




Malabo







Eritrea




Asmara







Ethiopia




Addis Ababa







Gabon




Libreville







Gambia




Banjul







Ghana




Accra







Guinea




Conakry







Guinea-Bissau




Bissau







Kenya




Nairobi







Lesotho




Maseru







Liberia




Monrovia







Libya




Tripoli







Madagascar




Antananarivo







Malawi




Lilongue







Mali




Bamako







Mauritania




Nouakchott







Mauritius




Port Louis







Morocco




Rabat







Mozambique




Maputo







Namibia




Windhoek







Niger




Niamey







Nigeria




Abuja







Rwanda




Kigali







Sao Tome & Principe




Sao Tome







Senegal




Dakar







Seychelles




Victoria







Sierra Leone




Freetown







Somalia




Mogadishu







South Africa




Pretoria







Sudan




Khartoum







Swaziland




Mbane







Tanzania




Dar-es-Salaam







Togo




Lome







Tunisia




Tunis







Uganda




Kampala







Zaire




Kinshasa







Zambia




Lusaka







Zimbabwe




Harare















WELLNESS MATCH




The deck contains 90 game cards with the words WELLNESS MATCH imprinted in a bold font on the front side and the back side imprinted as follows:




45 Playing Cards with the name of a Wellness Match Term imprinted in center of card in bold print (a corresponding wellness match fact listed on the bottom in fine Print)




45 Playing cards with the name of a Wellness Match Fact imprinted in center of card in bold print (a corresponding wellness match term listed on the bottom in fine print)




WELLNESS MATCH may be played by both adults and children as young as the age of nine years with 2-6 players. The object of the game is to be the first player to get rid of all cards in player's hand.




The play of the game is as follows:




Each player is dealt five cards. Each player in turn picks a card from the draw pile that is used to match the Wellness Term of Fact. Players throw out card after picking a card if they don't need it (One card from the draw pile or their hand). Once a match is obtained, the matches are stated and discarded, until all cards are discarded. The first player to discard all cards wins.




Wellness Match Terms and Facts are selected from the group consisting of the following:




WELLNESS MATCH—Ages 9—Adult




1. Herbs Help The Body To Heal Itself/Medicine Removes The Symptoms.




2. Muscles, Stamina, And Energy Are Built By Exercise.




3. Good Health Is Natural And Simple.




4. Causes Of Disease: Toxicity, Timing And Thoughts.




5. Healing Starts From The Intemal(Inside) To External (Out).




6. A Cold Is A Sign That The Body Is Detoxifying Itself.




7. Healing—In We Go To Mend, Out We Come Healthy Again.




8. Pure Water—Drink 1-Oz Of Pure Water/To Every 2lbs. Of Body Weight. (Divide Your Weight By 2) or 1 gallon if possible.




9. Protein—Nutritional Need is 20-50 Grams or Less Per Day 3-4 times per week.




10. A Weakened Immune System Is A Welcome Sign For Germs And Diseases.




11. Phony Foods Are Processed/Refined Foods That Inhibit Health/Whole Foods=Natural And Raw.




12. Negative Thoughts/Energy Generate Acid-Acid Generator.




13. Toxins Are Produced From High Protein Foods Such As Meat, Dairy And Grains.




14. New Start=Nutrition, Exercise, Water, Sunshine, Temperance, Air(Fresh), Rest And Trust In The Divine.




15. Fruits And Vegetables Are Alkaline Producers.




16. Meat, Poultry, Fish, Seeds, Nuts And Grains Are Acid Producers.




17. Alkaline Balances Acid.




18. Food Pyramid Servings: Fruits—2, Vegetables—3-5, Whole Grains 6-11, Protein/Beans/Nut, Seeds And Meat/Alternatives 2-3.




19. Food Pyramid Servings: Dairy/Soy/Rice & Other Fortified Alternatives 2-3, Fats, Oils, Sweets—Eat Sparingly.




20. Herbivores Eat Only Plants, Carnivores Eat Meat And Fish.




21. Charkras The Seven Centers Of Spiritual Energy In The Human Body=Sanskrit/Hindi.




22. Love=Unconditional=Love For Creator, Self, And Others.




23. Wellness=Positive Thoughts, Good Nutrition, Exercise, Rest Fresh Air, Pure Water And Proper Elimination.




24. Shoo Negative Thoughts Away, Invite Positive Thoughts.




25. Balance In Relationships-Forgiveness And Reconciliation.




26. Whirm=Warmth, Honesty, Integrity, Responsibility, Mutuality.




27. Smiles And Proper Attitude Per Day Keep The Doctor Away.




28. pH-Potential Of Hydrogen—Measure The Relative Acidity Or Alkalinity Of A Solution Also How Healthy You Are.




29. pH Measure—0.00 To 14.00—7.00 Is Neutral.




30. Acid Scale—0-6.




31. Alkaline Scale—8.00-14.




32. 3 Sources Of Acid-Fruits, Cellular Activity And Acid-Producing Foods.




33. Body Fluids Are Measured By pH.




34. How Do We Nourish Our Cells? The Food We Eat Nourishes Our Cells.




35. Begin The Day With Exercise And Breakfast.




36. What Goes In Must Come Out—Proper Bowel/Urine Eliminations, Enemas And Colonics.




37. Fasting—To Eat Small Amounts Of Raw Foods Or Abstain From Food.




38. Proper Skin Cleansing: Brushing, Baths, Saunas And Sweat Lodges.




39. Aromatherapy—The Essential Use Of Oils, Fragrances, Substances, Lotions And Inhalants In An Effort To Affect Mood And Promote Health.




40. Pampering—Is A Unique Distinction Of Restoring The Inner Self; It Transforms Your Mind, Body, Spirit And Infuses Your Life With More Joy.




41. Massage−Rubbing Or Kneading Parts Of The Body To Aid Circulation Or Relax The Muscles.




42. Reflexology—The Application Of Finger Pressure, Especially To The Feet Using A Massage Method That Relieves Nervous Tension.




43. Health Is Wealth—Live The Best Life Possible.




44. Know Thyself—Oneness (Spiritual Connectedness) With The Creator.




45. Proper Cooking/Eating Utensils—Stainless Steel, Glass, Cast Iron.




All of the games may optionally be played in conjunction with a game board. The game board will have spaces for the draw pile, discard pile and an area for the card in play.




Changes and modifications in the specifically described embodiments can be carried out without departing from the scope of the invention.



Claims
  • 1. An educational card game comprising:a plurality of game cards, each of said cards having a front side and a back side, the front side having subject matter information printed thereon and the back side having corresponding factual information relating to the front side of same card, wherein, on the back side, half of the total number of cards have a name, of a name or fact in the center of the card, and a name of a corresponding matching fact in the lower right hand corner, and, on the back side, the other half of the total number of cards have a matching fact in the center, and a name or fact in the lower right hand corner.
  • 2. The card game of claim 1 wherein there are 100 game cards with the words STATES & CAPITALS imprinted on the front side.
  • 3. The card game of claim 2 wherein 50 of the game cards are imprinted on the back side with a name of a state capital in center of card in boid print and in lower right hand corner a name of a corresponding state and 50 game cards are imprinted on the back side thereof with the name of a state in center of card in bold print and in a lower right hand corner a name of a corresponding state capital.
  • 4. The card game of claim 3 wherein the front side of the game card further includes a pictorial representation of a U.S. map outlining the states.
  • 5. The card game of claim 4 wherein the back side the game card further includes a pictorial representation of an outline of a state with the capital optionally highlighted in said pictorial representation.
  • 6. The card game of claim 1 wherein there are 100 game cards with the words INVENTORS & INVENTIONS imprinted on the front side.
  • 7. The card game of claim 6 wherein 50 of the game cards are imprinted on the back side with a name of an inventor in center of card in bold print and in lower right hand comer a name of a corresponding invention and date of invention and 50 game cards are imprinted on the back side thereof with an invention and date of invention in center of card in bold print and in a lower right hand corner a name of a inventor.
  • 8. The card game of claim 7 wherein the front side of the game card further includes a pictorial representation of an invention.
  • 9. The card game of claim 8 wherein the back side the game card further includes a pictorial representation of an invention.
  • 10. The card game of claim 1 wherein there are 92 game cards with the words TRUTH FACT MATCH imprinted on the front side.
  • 11. The card game of claim 10 wherein 46 of the game cards are imprinted on the back side with a name of a name or fact in center of card in bold print and in lower right hand corner a name of a corresponding matching fact and 46 game cards are imprinted on the back side thereof with a matching fact in center of card in bold print and in a lower right hand corner a name or fact.
  • 12. The card game of claim 1 wherein there are 106 game cards with the words AFRICAN NATIONS & CAPITALS imprinted on the front side.
  • 13. The card game of claim 12 wherein 53 of the game cards are imprinted on the back side with a name of an African Nation in center of card in bold print and in lower right hand corner a name of a corresponding Capital and 53 game cards are imprinted on the back side thereof with a Capital in center of card in bold print and in a lower right hand corner a name of a corresponding African Nation.
  • 14. The card game of claim 13 wherein the front side of the game card further includes a pictorial representation of an African map outlining the nations.
  • 15. The card game of claim 14 wherein the back side of the game card further includes a pictorial representation of an outline of an African Nation with the capital optionally highlighted in said pictorial representation.
  • 16. The card game of claim 1 wherein the game cards further include a pictorial representation of the subject matter imprinted on the front side and optionally on the back side.
  • 17. The card game of claim 1 wherein there are 90 game cards with the words WELLNESS MATCH imprinted on the front side.
  • 18. The card game of claim 1 wherein 45 of the game cards are imprinted on the back side with a name of a Wellness Match Term in center of card in bold print and in lower right hand corner a name of a corresponding Wellness Match Fact and 45 game cards are imprinted on the back side thereof. with the name of a Wellness Match Fact in center of card in bold print and in a lower right hand corner a name of a corresponding Wellness Match Term.
US Referenced Citations (7)
Number Name Date Kind
1745946 Murray Feb 1930 A
4824119 Matthews Apr 1989 A
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