Information
-
Patent Grant
-
6457716
-
Patent Number
6,457,716
-
Date Filed
Saturday, October 9, 199925 years ago
-
Date Issued
Tuesday, October 1, 200222 years ago
-
Inventors
-
-
Examiners
Agents
-
CPC
-
US Classifications
Field of Search
US
- 273 296
- 273 302
- 273 308
- 273 236
- 273 242
- 273 243
-
International Classifications
-
Abstract
Disclosed herein are card games which utilize a plurality of playing cards to explore geography, history and health. These card games are particularly used for educational purposes as it relates specifically to Oceans, Continents, Great Lakes, States and State Capitals, African American Inventors and Inventions, Truth Fact Match , and African Nations and Capitals and Wellness Match. These cards provide both graphic and pictorial expression of geographic and historical facts.
Description
BACKGROUND
The present invention relates to geography, history and health related card games and playing cards, particularly as used for educational purposes as it relates specifically to Oceans, Great Lakes, Continents, States and State Capitals, African American Inventors and Inventions, Truth Fact Match, African Nations and Capitals, and Wellness Match.
This game, which is equally enjoyed by adults and children, provides not only entertainment but also provides an opportunity to educate participants particularly young people using intellectual stimuli and gamesmanship. It takes subject matter (geography, history and health) that may be considered boring or tedious and makes it fun and exciting.
A preliminary search by the inventor failed to disclose the card games of the present invention.
The following is a listing of the patents discovered during the aforementioned search:
|
U.S. PAT. No.
PATENTEE
DATE
|
|
U.S. Pat. No. 5,632,488
Sturm et al.
5/27/97
|
U.S. Pat. No. 5,405,140
Terlinden et al.
4/11/95
|
U.S. Pat. No. 5,205,563
Dearing
4/27/93
|
U.S. Pat. No. 5,141,235
Hernandez
8/25/92
|
U.S. Pat. No. 5,123,846
Lewis
6/23/92
|
U.S. Pat. No. 4,824,119
Matthews
4/25/89
|
|
Card games that entertain and educate are known for a variety of subjects as, for example, Political Figures (U.S. Pat. No. 5,632,488) and US Geography (U.S. Pat. No. 5,405,140). Further, a Card game with back spelled names of states is known in the art (U.S. Pat. No. 4,824,119).
SUMMARY OF THE INVENTION
The present invention provides card games with game cards depicting oceans, great lakes, continents, states and state capitals, African American inventors and inventions, Truth Fact Match, African Nations and Capitals, and Wellness Match
The game includes game cards which are organized in one or more decks of 90, 93, 100, 106 or 109 game cards. Each deck consists of Game Cards which are further identified as either Playing Cards or Action Cards. Each Playing Card has a color coded border, as well as indicia, both graphic and pictorial, depicting oceans (Atlantic, Pacific, Indian, Antarctica and Arctic) (93 cards); great lakes (Huron, Ontario, Michigan, Erie, Superior) (93 cards); continents (Africa, Antarctica, Asia, Australia, Europe, North America and South America) (90 cards); or States of the United States and Their Capitals (100 cards); Inventors and Inventions (100 cards); Truth Fact Match (92 cards); African Nations and Capitals (106); and Wellness Match (90).
Action Cards are an integral part of the Oceans, Great Lakes and Continents games. They are a part of each deck of Game Cards and the play of the game. Action cards with color coded borders direct a beneficial or a detrimental action to be taken by the player drawing an Action Card.
BRIEF DESCRIPTION OF THE DRAWINGS
These as well as other features of the present invention will become more apparent upon reference to the drawings wherein:
FIGS. 1
(
a
) & (
b
) is a view of the front and rear faces of a Playing Card used in the play of the States and Capitals aspect of the present game.
FIGS. 2
(
a
) & (
b
) is a view of the front and rear faces of a Playing Card used in the play of the African American Inventions and Inventors aspects of the present game.
FIGS. 3
(
a
) & (
b
) is a view of the front and rear faces of a Playing Card used in the play of the African Nations and Capitals aspect of the present game.
FIGS. 4
(
a
) & (
b
) is a view of the front and rear faces of a Playing Card used in the play of Truth Fact Match aspect of the present game.
FIGS. 5
(
a
) & (
b
) is a view of the front and rear faces of a Playing Card used in the play of the Wellness Match aspect of the present game.
DETAILED DESCRIPTION OF THE INVENTION
Referring to the drawings, the present invention will be seen to relate to a card game(s) that provides Game Cards consisting of Playing Cards with a color coded border and Action Cards.
Playing Cards depict States and States Capitols (FIGS.
1
,
a,b
), African American Inventors and Inventions (FIGS.
2
,
a,b
), African Nation and Capitals (FIGS.
3
,
a,b
), Truth Fact Match (FIGS.
4
,
a,b
), and a Wellness Match (FIG.
5
).
OPERATION OF THE GAME
The directions for playing the various forms of the games are as follows:
STATES AND CAPITALS
The deck contains 100 game cards as follows:
50 Playing Cards with the name of each state listed (capitals listed on the bottom in fine print)
50 Playing Cards with the state capitals listed (states listed on the bottom in fine print)
States and Capitals may be played by both adults and children as young as the age of six years with 2-10 players. The object of the game is to be the first player to get rid of all cards in players hand.
The play of the game is as follows: The states and capitals are selected from the following:
|
STATES
CAPITALS
|
|
Alabama
Montgomery
|
Alaska
Juneau
|
Arizona
Phoenix
|
Arkansas
Little Rock
|
California
Sacramento
|
Colorado
Denver
|
Connecticut
Hartford
|
Delaware
Dover
|
Florida
Tallahassee
|
Georgia
Atlanta
|
Hawaii
Honolulu
|
Idaho
Boise
|
Illinois
Springfield
|
Indiana
Indianapolis
|
Iowa
Des Moines
|
Kansas
Topeka
|
Kentucky
Frankfort
|
Louisiana
Baton Rouge
|
Maine
Augusta
|
Maryland
Annapolis
|
Massachusetts
Boston
|
Michigan
Lansing
|
Minnesota
St. Paul
|
Mississippi
Jackson
|
Missouri
Jefferson City
|
Montana
Helena
|
Nebraska
Lincoln
|
Nevada
Carson City
|
New Hampshire
Concord
|
New Jersey
Trenton
|
New Mexico
Santa Fe
|
New York
Albany
|
North Carolina
Raleigh
|
North Dakota
Bismarck
|
Ohio
Columbus
|
Oklahoma
Oklahoma City
|
Oregon
Salem
|
Pennsylvania
Harrisburg
|
Rhode Island
Providence
|
South Carolina
Columbia
|
South Dakota
Pierre
|
Tennessee
Nashville
|
Texas
Austin
|
Utah
Salt Lake City
|
Vermont
Montpelier
|
Virginia
Richmond
|
Washington
Olympia
|
West Virginia
Charleston
|
Wisconsin
Madison
|
Wyoming
Cheyenne
|
|
Each player is dealt five cards. Each player in turn picks a card from the draw pile that is used to match the state and capitals. Players throw out a card after picking a card if they don't need it (one card from the draw pile or their hand). Once a match is obtained the player, during his/her turn, must announce the state and capital while discarding the matched cards. The matched cards are discarded until all cards are discarded. The first player to discard all cards wins.
TRUTH FACT MATCH
The deck contains 92 game cards with the words TRUTH FACT MATCH imprinted in a bold font on the front side and the back side imprinted as follows:
46 Playing Cards with a name or a fact about African history imprinted in center of card in bold print (matching facts listed on the bottom in fine print)
46 Playing Cards with a matching fact imprinted in center of card in bold print (a name or a fact about African history listed on the bottom in fine print)
TRUTH FACT MATCH may be played by both adults and children as young as the age of six years with 2-6 players. The object of the game is to be the first player to get rid of all cards in players hand.
The play of the game is as follows:
Each player is dealt five cards. Each player in turn picks a card from the draw pile that is used to match the a name or a fact about African history. Players throw out a card after picking a card if they don't need it (one card from the draw pile or their hand). Once a match is obtained the matched cards are discarded until all cards are discarded. The first player to discard all cards wins.
The name or historical fact about African history is selected from the following:
|
NAME/FACT
MATCHING FACT
MATCHING FACT
|
|
Africa
Cradle Of Civilization
Second Largest
|
Continent
|
Imhotep
Created The Step
The Father of
|
Pyramids
Medicine
|
Hieroglyphics
Egyptian Writings
Communication
|
That Used Pictures
|
Ankh
The Symbol of Life
|
God
Amon-Ra (One
|
Creator)
|
Religion
Began In Africa
/Africans Believed In
|
One God
|
Kings/Pharaohs
Ramses,
|
Tutankhamon,
|
Akhenaten, Thutmose
|
III
|
Queens
N'Zinga, Hatshepsut,
|
Nefertiti
|
Great Empires
Ghana, Mali, Soghai,
|
Kush,
|
Maat
Comprehensive Code
Principles; Command-
|
of Laws/
ments
|
Griot
Oral Historians
|
Timbuktu
A City In Ancient
|
Africa Known For
|
Wealth and Schools
|
African Communities
Yoruba, Zulu Nubians,
|
Ashanti, Masai, Bantu
|
Resources
Gold, Diamonds And
|
Many Other Natural
|
Resources
|
Master Shipbuilders
Africans Built Ships
|
And Sailed o Asia And
|
Europe Before
|
Columbus
|
Invaders of Africa
Asians, Arabs, Greek,
Searching for
|
Romans And Northern
Resources
|
Europeans
|
Goree Island
In West Africa/Off
Place For Slave Trade
|
The Coast Of Senegal
|
Revolted
Africans Rejected
|
Slavery
|
Joseph Cinque
Led A Revolt Of The
Return To Africa
|
Ship, Amistad
|
Queen Amina - Of Zaria
The Elder Daughter of
Founded Zazzau
|
(1588-1589)
Bakwa Turunku
Kingdom In 1536
|
Slave Coast -
Bordering The Bight
Slave Exportation
|
Of Benin On The Gulf
from 16th-19th
|
Of Guinea
Century
|
Auset a/k/a Isis
The Wife Of Osris
Mother OF Seth And
|
Horus
|
Ausar a/k/a Osiris
Husband Of Isis
Father of Seth And
|
Horus
|
Heru a/k/a Horus
Son Of Ausar And
Brother Of Setyphon
|
Aset
|
Setyphon a/k/a-Seth
Son of Ausar And
Brother of Heru
|
Aset
|
God Concepts
Ausar And Aset
|
African
Ancestors To All
|
Mankind-
|
Khufu
King of the 4th
Largest Pyramid
|
Dynasty
Builder in Egypt
|
Hatshepsut
Reigned As A King
|
During 18th Dynasty
|
King Tutankhamon -
Buried In The First
18th Dynasty/Known
|
Tomb Discovered
As The Boy King
|
Undisturbed
|
Dynasty -
A Succession Of
|
Rulers From The Same
|
Family Or Ancestral
|
Lineage
|
Ramses II
Ruled from 1279-1212
The Last Of Ancient
|
BC
Egypt's Great
|
Pharaohs
|
Pharaoh
King
|
Mummification
Preservation Of A
|
Dead Person's Body
|
Nandi -
Queen of Zululand
|
(1778-1826 AD)
|
Ancestral Worship
Priest & Priestesses
|
Would Meditate In
|
Order To Communi-
|
cate With The
|
Deceased To Receive
|
Guidance And Bless-
|
ings
|
Caduceus -
The Symbol Of The
This Insignia Was
|
Medical Profession
Found On Imhotep's
|
(A Winged Staff
Temples
|
entwined By Two
|
Serpents)
|
TWA People
Called The Pygmies
They Created The Star
|
Of David
|
Alkebu-Lan
Indigenous Name
Africans
|
Meaning Land of The
|
Spirit People
|
Africa
Name Given To The
|
Continent By The
|
Greeks
|
Egyptian Science And
Designs Given To The
|
Symbols
Lincoln Memorial,
|
Washington Monu-
|
ment, Obelisk -
|
Vatican In St. Peter
|
Martial Arts -
Egyptian Warrior
|
Scientist Laid The
|
Foundation For All
|
Martial Arts
|
Africoid Olmecs
Parent Culture of
|
Ancient America
|
Sphinx Of Giza -
Hamachis
|
Ethiopians
Laid the Basis for
|
Religion
|
Hannibal
An African Man
Conquered Spain And
|
France in 218 BC
|
|
AFRICAN AMERICAN INVENTORS AND INVENTIONS
The deck contains 100 game cards with the words INVENTORS AND INVENTIONS imprinted in a bold font on the front side and the back side imprinted as follows:
50 Game Cards, each game card with the name of an African American inventor imprinted in center of the game card in bold print (corresponding invention imprinted on the bottom in fine print)
50 Playing Cards with the name of an invention invented by an African American inventor imprinted in center of card in bold print (the name of the corresponding inventor imprinted on the bottom of the game card in fine print)
INVENTORS AND INVENTIONS may be played by both adults and children as young as the age of six years with 2-10 players. The object of the game is to be the first player to get rid of all cards in players hand.
The play of the game is as follows:
Each player is dealt five cards. Each player in turn picks a card from the draw pile that is used to match an inventor or an invention. Players throw out a card after picking a card if they don't need it (one card from the draw pile or their hand). Once a match is obtained the matched cards are discarded until all cards are discarded. The first player to discard all cards wins.
The inventor and invention are selected from the following:
|
Inventor
Invention
Date
|
|
Imhotep
Stethoscope/The father of
Ancient Egypt
|
Medicine
|
Paul B. Downing
Mailbox
October 27, 1891
|
J. L. Love
Pencil Sharpener
Nov. 23, 1897
|
J. Standard
Refrigerator
July 14, 1891
|
W. A. Martin
Lock
July 23, 1889
|
Burridge & Marshman
Typewriter
April 7, 1885
|
Granville T. Woods
Telephone Transmitter
December 2, 1884
|
Thomas Stewart
Mop
June 11, 1893
|
Garrett Morgan
Traffic Light/Gas Mask
Nov. 20, 1923
|
Oct. 13, 1914
|
Lewis Latimer
Carbon Filaments/Electric
Approx. 1882
|
Bulb
|
Sarah Boone
Ironing Board
Dec. 30, 1887
|
Charles Drew
Blood Plasma Bag
Approx. 1945
|
T. Elkin
Chamber Commode
January 8, 1897
|
W. B. Purvis
Fountain Pen
Jan 17, 1890
|
Lydia D. Newman
Hair Brush
Nov. 15, 1898
|
Michael C. Harvey
Lantern
August 19, 1884
|
Alexander Miles
Elevator
Oct. 11, 1867
|
I. R. Johnson
Bicycle Frame
Oct. 10, 1899
|
J. Ricks
Horseshoe
March 30, 1886
|
Edmond Berger
Spark Plug
Feb. 2, 1839
|
Benjamin Banneker
Almanac
Approx. 1791
|
Lawrence P. Ray
Dust Pan
August 3, 1897
|
James Robinson
Lunch Pail
Approx. 1887
|
S. R. Scratton
Curtain Rod
Nov. 30, 1889
|
G. T. Sampson
Clothes Dryer
June 6, 1892
|
Joan Clark
Medicine Tray
April 1, 1986
|
M. A. Cherry
Tricycle
May 8, 1888
|
George W. Carver
Peanuts/Sweet potatoes
Approx. 1896
|
John W. Reed
Rolling Pen
Approx. 1884
|
Brody & Surgwar
Folding Chair
June 11, 1889
|
Joseph N. Jackson
Programmable TV Remote
March 28, 1978
|
W. H. Richardson
Baby Buggy
June 18, 1899
|
F. J. Loudin
Key Chain
January 9, 1894
|
T. A. Carrington
Stove
July 25, 1876
|
J. W. Winters
Fire Escape Ladder
May 7, 1878
|
J. A. Burr
Lawn Mower
May 19, 1889
|
O. Dorsey
Door Knob
Dec. 10, 1878
|
J. Thomas White
Lemon Squeezer
December 8, 1896
|
Frederick Jones
Thermostat Control
February 23, 1960
|
C. O. Baliff
Shampoo Headrest
October 11, 1898
|
O. Dorsey
Door Stop
Dec. 10, 1878
|
T. J. Marshall
Fire Extinguisher
October 26, 1872
|
Al Cralle
Ice Cream Scoop
February 2, 1897
|
August Jackson
Ice Cream
Approx. 1832
|
Joseph Dickinson
Record Arm Player
January 8, 1918
|
Madame C. J. Walker
Hair Products
Approx. 1905
|
Ruane Jeter
Digital Toaster
April 14, 1987
|
Richard B. Spikes
Automatic Gear Shift
February 6, 1932
|
W. D. Davis
Riding Saddle
October 6, 1896
|
Willie Johnson
Egg Beater
February 5, 1884
|
|
AFRICAN COUNTRIES AND CAPITALS
The deck contains 106 game cards with the words AFRICAN NATIONS AND CAPITALS imprinted in a bold font on the front side and the back side imprinted as follows:
53 Playing Cards with the name of an African Nation imprinted in center of card in bold print (a corresponding capital listed on the bottom in fine print)
53 Playing Cards with the name of an African Nation's capital imprinted in center of card in bold print (the name of an African Nation listed on the bottom in fine print)
AFRICAN NATIONS may be played by both adults and children as young as the age of six years with 2-10 players. The object of the game is to be the first player to get rid of all cards in players hand.
The play of the game is as follows:
Each player is dealt five cards. Each player in turn picks a card from the draw pile that is used to match the African Nation and Capital. Players throw out a card after picking a card if they don't need it (one card from the draw pile or their hand). Once a match is obtained the matched cards are discarded until all cards are discarded. The first player to discard all cards wins.
The name African Nations and Capitals are selected from the group consisting of the following:
|
NATION
CAPITAL
|
|
Algeria
Algiers
|
Angola
Luanda
|
Benin
Porto Novo
|
Botswana
Gaborone
|
Burkina Faso
Ouagadougou
|
Burundi
Bujumbura
|
Cameroon
Yaounde
|
Cape Verde
Praia
|
Central Afr. Repub.
Bangui
|
Chad
N'djamena
|
Comoros
Moroni
|
Congo
Brazzaville
|
Cote D'Ivoire
Abidjan
|
Djibouti
Djibouti
|
Egypt
Cairo
|
Equatorial Guinea
Malabo
|
Eritrea
Asmara
|
Ethiopia
Addis Ababa
|
Gabon
Libreville
|
Gambia
Banjul
|
Ghana
Accra
|
Guinea
Conakry
|
Guinea-Bissau
Bissau
|
Kenya
Nairobi
|
Lesotho
Maseru
|
Liberia
Monrovia
|
Libya
Tripoli
|
Madagascar
Antananarivo
|
Malawi
Lilongue
|
Mali
Bamako
|
Mauritania
Nouakchott
|
Mauritius
Port Louis
|
Morocco
Rabat
|
Mozambique
Maputo
|
Namibia
Windhoek
|
Niger
Niamey
|
Nigeria
Abuja
|
Rwanda
Kigali
|
Sao Tome & Principe
Sao Tome
|
Senegal
Dakar
|
Seychelles
Victoria
|
Sierra Leone
Freetown
|
Somalia
Mogadishu
|
South Africa
Pretoria
|
Sudan
Khartoum
|
Swaziland
Mbane
|
Tanzania
Dar-es-Salaam
|
Togo
Lome
|
Tunisia
Tunis
|
Uganda
Kampala
|
Zaire
Kinshasa
|
Zambia
Lusaka
|
Zimbabwe
Harare
|
|
WELLNESS MATCH
The deck contains 90 game cards with the words WELLNESS MATCH imprinted in a bold font on the front side and the back side imprinted as follows:
45 Playing Cards with the name of a Wellness Match Term imprinted in center of card in bold print (a corresponding wellness match fact listed on the bottom in fine Print)
45 Playing cards with the name of a Wellness Match Fact imprinted in center of card in bold print (a corresponding wellness match term listed on the bottom in fine print)
WELLNESS MATCH may be played by both adults and children as young as the age of nine years with 2-6 players. The object of the game is to be the first player to get rid of all cards in player's hand.
The play of the game is as follows:
Each player is dealt five cards. Each player in turn picks a card from the draw pile that is used to match the Wellness Term of Fact. Players throw out card after picking a card if they don't need it (One card from the draw pile or their hand). Once a match is obtained, the matches are stated and discarded, until all cards are discarded. The first player to discard all cards wins.
Wellness Match Terms and Facts are selected from the group consisting of the following:
WELLNESS MATCH—Ages 9—Adult
1. Herbs Help The Body To Heal Itself/Medicine Removes The Symptoms.
2. Muscles, Stamina, And Energy Are Built By Exercise.
3. Good Health Is Natural And Simple.
4. Causes Of Disease: Toxicity, Timing And Thoughts.
5. Healing Starts From The Intemal(Inside) To External (Out).
6. A Cold Is A Sign That The Body Is Detoxifying Itself.
7. Healing—In We Go To Mend, Out We Come Healthy Again.
8. Pure Water—Drink 1-Oz Of Pure Water/To Every 2lbs. Of Body Weight. (Divide Your Weight By 2) or 1 gallon if possible.
9. Protein—Nutritional Need is 20-50 Grams or Less Per Day 3-4 times per week.
10. A Weakened Immune System Is A Welcome Sign For Germs And Diseases.
11. Phony Foods Are Processed/Refined Foods That Inhibit Health/Whole Foods=Natural And Raw.
12. Negative Thoughts/Energy Generate Acid-Acid Generator.
13. Toxins Are Produced From High Protein Foods Such As Meat, Dairy And Grains.
14. New Start=Nutrition, Exercise, Water, Sunshine, Temperance, Air(Fresh), Rest And Trust In The Divine.
15. Fruits And Vegetables Are Alkaline Producers.
16. Meat, Poultry, Fish, Seeds, Nuts And Grains Are Acid Producers.
17. Alkaline Balances Acid.
18. Food Pyramid Servings: Fruits—2, Vegetables—3-5, Whole Grains 6-11, Protein/Beans/Nut, Seeds And Meat/Alternatives 2-3.
19. Food Pyramid Servings: Dairy/Soy/Rice & Other Fortified Alternatives 2-3, Fats, Oils, Sweets—Eat Sparingly.
20. Herbivores Eat Only Plants, Carnivores Eat Meat And Fish.
21. Charkras The Seven Centers Of Spiritual Energy In The Human Body=Sanskrit/Hindi.
22. Love=Unconditional=Love For Creator, Self, And Others.
23. Wellness=Positive Thoughts, Good Nutrition, Exercise, Rest Fresh Air, Pure Water And Proper Elimination.
24. Shoo Negative Thoughts Away, Invite Positive Thoughts.
25. Balance In Relationships-Forgiveness And Reconciliation.
26. Whirm=Warmth, Honesty, Integrity, Responsibility, Mutuality.
27. Smiles And Proper Attitude Per Day Keep The Doctor Away.
28. pH-Potential Of Hydrogen—Measure The Relative Acidity Or Alkalinity Of A Solution Also How Healthy You Are.
29. pH Measure—0.00 To 14.00—7.00 Is Neutral.
30. Acid Scale—0-6.
31. Alkaline Scale—8.00-14.
32. 3 Sources Of Acid-Fruits, Cellular Activity And Acid-Producing Foods.
33. Body Fluids Are Measured By pH.
34. How Do We Nourish Our Cells? The Food We Eat Nourishes Our Cells.
35. Begin The Day With Exercise And Breakfast.
36. What Goes In Must Come Out—Proper Bowel/Urine Eliminations, Enemas And Colonics.
37. Fasting—To Eat Small Amounts Of Raw Foods Or Abstain From Food.
38. Proper Skin Cleansing: Brushing, Baths, Saunas And Sweat Lodges.
39. Aromatherapy—The Essential Use Of Oils, Fragrances, Substances, Lotions And Inhalants In An Effort To Affect Mood And Promote Health.
40. Pampering—Is A Unique Distinction Of Restoring The Inner Self; It Transforms Your Mind, Body, Spirit And Infuses Your Life With More Joy.
41. Massage−Rubbing Or Kneading Parts Of The Body To Aid Circulation Or Relax The Muscles.
42. Reflexology—The Application Of Finger Pressure, Especially To The Feet Using A Massage Method That Relieves Nervous Tension.
43. Health Is Wealth—Live The Best Life Possible.
44. Know Thyself—Oneness (Spiritual Connectedness) With The Creator.
45. Proper Cooking/Eating Utensils—Stainless Steel, Glass, Cast Iron.
All of the games may optionally be played in conjunction with a game board. The game board will have spaces for the draw pile, discard pile and an area for the card in play.
Changes and modifications in the specifically described embodiments can be carried out without departing from the scope of the invention.
Claims
- 1. An educational card game comprising:a plurality of game cards, each of said cards having a front side and a back side, the front side having subject matter information printed thereon and the back side having corresponding factual information relating to the front side of same card, wherein, on the back side, half of the total number of cards have a name, of a name or fact in the center of the card, and a name of a corresponding matching fact in the lower right hand corner, and, on the back side, the other half of the total number of cards have a matching fact in the center, and a name or fact in the lower right hand corner.
- 2. The card game of claim 1 wherein there are 100 game cards with the words STATES & CAPITALS imprinted on the front side.
- 3. The card game of claim 2 wherein 50 of the game cards are imprinted on the back side with a name of a state capital in center of card in boid print and in lower right hand corner a name of a corresponding state and 50 game cards are imprinted on the back side thereof with the name of a state in center of card in bold print and in a lower right hand corner a name of a corresponding state capital.
- 4. The card game of claim 3 wherein the front side of the game card further includes a pictorial representation of a U.S. map outlining the states.
- 5. The card game of claim 4 wherein the back side the game card further includes a pictorial representation of an outline of a state with the capital optionally highlighted in said pictorial representation.
- 6. The card game of claim 1 wherein there are 100 game cards with the words INVENTORS & INVENTIONS imprinted on the front side.
- 7. The card game of claim 6 wherein 50 of the game cards are imprinted on the back side with a name of an inventor in center of card in bold print and in lower right hand comer a name of a corresponding invention and date of invention and 50 game cards are imprinted on the back side thereof with an invention and date of invention in center of card in bold print and in a lower right hand corner a name of a inventor.
- 8. The card game of claim 7 wherein the front side of the game card further includes a pictorial representation of an invention.
- 9. The card game of claim 8 wherein the back side the game card further includes a pictorial representation of an invention.
- 10. The card game of claim 1 wherein there are 92 game cards with the words TRUTH FACT MATCH imprinted on the front side.
- 11. The card game of claim 10 wherein 46 of the game cards are imprinted on the back side with a name of a name or fact in center of card in bold print and in lower right hand corner a name of a corresponding matching fact and 46 game cards are imprinted on the back side thereof with a matching fact in center of card in bold print and in a lower right hand corner a name or fact.
- 12. The card game of claim 1 wherein there are 106 game cards with the words AFRICAN NATIONS & CAPITALS imprinted on the front side.
- 13. The card game of claim 12 wherein 53 of the game cards are imprinted on the back side with a name of an African Nation in center of card in bold print and in lower right hand corner a name of a corresponding Capital and 53 game cards are imprinted on the back side thereof with a Capital in center of card in bold print and in a lower right hand corner a name of a corresponding African Nation.
- 14. The card game of claim 13 wherein the front side of the game card further includes a pictorial representation of an African map outlining the nations.
- 15. The card game of claim 14 wherein the back side of the game card further includes a pictorial representation of an outline of an African Nation with the capital optionally highlighted in said pictorial representation.
- 16. The card game of claim 1 wherein the game cards further include a pictorial representation of the subject matter imprinted on the front side and optionally on the back side.
- 17. The card game of claim 1 wherein there are 90 game cards with the words WELLNESS MATCH imprinted on the front side.
- 18. The card game of claim 1 wherein 45 of the game cards are imprinted on the back side with a name of a Wellness Match Term in center of card in bold print and in lower right hand corner a name of a corresponding Wellness Match Fact and 45 game cards are imprinted on the back side thereof. with the name of a Wellness Match Fact in center of card in bold print and in a lower right hand corner a name of a corresponding Wellness Match Term.
US Referenced Citations (7)