Card game pinball amusement device

Information

  • Patent Grant
  • 6390470
  • Patent Number
    6,390,470
  • Date Filed
    Thursday, March 8, 2001
    23 years ago
  • Date Issued
    Tuesday, May 21, 2002
    22 years ago
Abstract
A card game pinball amusement device for playing a card game. The playing field contains four slots with sensors for determining the suit of the cards and at least 12 slots with sensors representing the value of the cards. The game is played by launching a ball along an inclined playing field to determine cards used in poker, blackjack and the like.
Description




FIELD OF THE INVENTION




The present invention relates to a card game pinball amusement device which simulates a card game using images of cards displayed on a graphic display device.




BACKGROUND OF THE INVENTION




Poker game machines to enjoy poker games by oneself are installed in amusement centers. The poker game machine is a device to perform what is called a draw poker game, in which an unnecessary card(s) among five cards displayed on a screen is (are) exchanged with another card(s) and in which from a combination of the obtained cards, the value of hands such as royal flush, full house is made and in which in accordance with a respective bet to the combination, coins or the like are paid out.




A large number of players play poker games to kill time. However, because the poker game is a simple game and the game is over in a short period of time, there is a problem that the players are not able to kill time, as they desire. Further, because of the simple game, a large number of players lose interest in games.




Pinball machines have numerous configurations that are well known in the art. It is conventional practice in a pinball machine apparatus to modify the structure on the game surface, the design and the score value of different targets in order to revive the incentive of practiced players without changing the principal of the game.




There are many commercially available pinball machines that incorporate various scoring indicators, lights, graphics and sound. These machines include mechanical three-dimensional figures that communicate visually and audibly with a player.




U.S. Pat. No. 5,112,049 to Borg, which is herein incorporated by reference, discloses a pinball machine wherein a section of the playing field is changed by rotating the section to expose different components.




U.S. Pat. No. 5,405,142 to Arad, which is herein incorporated by reference, discloses a pinball machine having provisions for translating a ball in play throughout a plurality of locations. There is also provided an audio system to provide a speaking effect in response to different play conditions.




SUMMARY OF THE INVENTION




According to the present invention, there is provided a card game pinball machine having a slanted playing field and a plurality of representative card playing slots arranged on the playing field to determine suits and/or about the bottom of the playing field to determine value. The card playing slots are provided with sensors for detecting a ball that enters the slot. A microprocessor is provided, which is activated when a ball enters a slot to record a score and display the card played. Means are provided on the playing field to translate a ball in play throughout a plurality of locations thereon.




Advantageously, audio means are provided in association with the microprocessor for providing speaking and/or sound or light effects in response to different play conditions.




It is therefore an object of the invention to provide a card game pinball game apparatus.




It is a further object of the invention to provide a card game pinball game apparatus, which alters the playing field to challenge the skill of the user.




It is yet another object of the invention to provide visual and sound effects, which respond to the playing conditions.




It is still another object to provide a card game in which the essence of a poker game, blackjack game or the like is provided.




The present invention will become more fully understood from the detailed description given hereinbelow and the accompanying drawings which are given by way of illustration only, and thus are not to be considered as limiting the present invention.




Further scope of applicability of the present invention will become apparent from the detailed description given hereinafter. However, it should be understood that the detailed description and specific examples, while indicating preferred embodiments of the invention, are given by way of illustration only, since various changes and modifications within the spirit and scope of the invention will become apparent to those skilled in the art from this detailed description.











BRIEF DESCRIPTION OF THE DRAWINGS





FIG. 1

is a perspective view of a card game pinball machine of the invention.





FIG. 2

is a perspective view of a blackjack game apparatus according to the invention





FIG. 3

is a perspective view of further embodiment of the invention.





FIG. 4

is a block diagram showing a configuration of a card game pinball machine according to the present invention.











DESCRIPTION OF THE PREFERRED EMBODIMENTS




As seen in

FIGS. 1 and 2

, in the simplest form of the invention there is provided a pinball apparatus


10


comprising a housing


11


having an upper face


12


, which form the sloping playing field. The playing field is conventionally covered by a transparent glass pane


13


.




The housing


11


is defined by a first or top wall


14


, a rear wall


15


and side walls


16


and


17


. The playing field


12


is inclined downwardly toward the rear wall


15


so that a ball will roll downwardly because of gravity.




The playing field has a plurality of path altering pins


18


to accommodate various ball path-altering provisions. The playing field may also contain first ball path altering slot or slots


19


formed by walls


28


that contain sensors


19


′, which define the suit of the cards (heart, diamond, club, spade). The pins


18


may also comprise various fixed and elastic, active and passive targets as common in the game.




Along the bottom wall


15


there is a plurality of slots


20


, formed by walls


20


A, which contain sensors


21


that can sense a ball entering one of the slots


20


. Slots


20


define the value of the card (ace, two, three, etc.) and, optionally, card suits.




Preferably, the slot or slots


19


define a card suit and the bottom wall slots


20


define a card value.




A ball launch guide


20


′, is disposed near one side of the housing


11


. Launch guide


20


′ is bound by a wall


22


which is offset a nominal distance from side wall


17


to form a ball launching channel. A spring loaded pull knob


23


having a grasping handle


22


, ball contact end


24


, and an intermediate body having a compression spring


25


, is collinearly mounted through housing


11


along the longitudinal extent of launch guide


20


′. When knob


23


is fully extended, ball


0


exits launch guide


20


′, and is first expelled by releasing knob


23


. Once ball


0


exits launch guide


20


′, it is in play and may come into contact with wall


14


, pins


18


and enters first slots


19


which define the suit of the card. The object of the game is to enter into a selected slot


19


and


20


. Each slot


20


is provided with a sensor


21


, which is associated with a microprocessor that contains a program which acts with a sensor


21


in the slots


20


. In the case of blackjack, the microprocessor provides the dealer with a value for two cards and for the player a value for one card. The player's skill in being able to enter a given slot


19


and


20


will decide the remaining card value and suit.




Along the upper part of the housing


11


and along the top wall


14


is a display board


32


, which is associated with a microprocessor to provide the score and a visual display on screen


33


in accordance with the play on the playing field and the sensors


19


′ and


21


activated by a ball


0


.




The microprocessor is also programmed to display images of cards, coin insertion, coin payout, etc. If the ball


0


enters a slot


20


, the sensor signals the microprocessor, which senses the display board


32


and displays the score. Generally, there are thirteen slots


20


on the playing field and optionally an additional slot for a joker or wild card that is an LED so as to display that slot when scoring occurs.




Along the playing field are a plurality of pins


18


, which randomly direct the ball to slots


19


and


20


. The size and shape of the pins as well as their positioning on the playing field have an effect on the ball and the odds of a ball going to a specific slot.




Upon inserting a number of coins into the slot


42


prior to playing the game, a sensing means senses the coins inserted so as to provide pulse signals corresponding to the number of coins which are transmitted to and counted by a detection unit and by pressing buttons


41


A, a signal is sent to activate the reel control unit


61


which provides a signal to the microprocessor to activate the game.




The playing field may be provided with active and/or inactive pins and bumpers which not only provide scoring but also activate a video or sound program. The balls


0


, as they roll down the inclined plane, randomly bump into pins or bumpers to deflect the path of the ball. At the bottom of the playing field here may be provided thrust levers or flippers


50


A controlled by buttons


50


which can direct the ball


0


into play for different slots or direction. The length of the flippers can be as conventionally used in a pinball apparatus.




The playing field at the back wall is provided with a gutter or return mechanism which is conventional in the art. One such mechanism is described in U.S. Pat. No. 5,464,213 which is herein incorporated by reference.




The game is played in a manner similar to known pinball machines. In the preferred embodiment, the general rules are as follows: The player gets five balls for poker and one or more balls for blackjack. Scoring is made by having a ball enter into one of suit slots


19


and then into one of slots


20


. The game can be started by placing coins into slot


42


whereby coin insert and detection unit


60


signals the CPU


50


. Alternatively, a start button


41


A is pressed. The CPU


50


has a control unit which illuminates the game board by LED's, an LCD for visual display and the audio units.




The player selects the desired play by pressing one of the buttons


41


,


41


′,


41


″ after the hands are displayed for the dealer and player. Button


41


is the hit button for another card. Button


41


′ is the stay button, and


41


″ is the double button. The start button


41


A causes the release of a ball


0


into launch channel


11


.




The ball


0


is put into play by extending and releasing knob


32


. The ball in play can be controlled by the skill of the player in being able to control the direction of the ball by a controlled vibration of the machine. Optionally, a tilt mechanism


66


may be provided to control the degree of vibration. If the tilt detector is activated, the game is over.




The ball


0


travels downward toward the back wall


15


so as to enter one of the first set of slots


19


and activate one of the sensors


19


′ which are lit. According to the game, the direction of the ball is determined by the skill of the player in using the flippers


50


A controlled by button


50


and in vibrating the apparatus.




The projected images and sounds can be triggered by one or more targets or pins


18


which are electrically connected with the CPU


50


to trigger an image or sound upon impact with a ball


0


. There may be provided a projector (not shown) which comprises a cassette with an endless film which cyclically produces an image on the display. There is further the possibility to trigger image reproduction and sound or change when the sensors


19


′,


21


have been activated.




The game of blackjack can be played by releasing a ball to first go into one of the slots


19


to decide the suit of the card of slot


20


. The slots


19


may have permanent suits assigned or be randomly selected by the microprocessor whereby all slots display the same suit.




The card value slots will be displayed by LED or LCD after the game starts. The card value slots can be permanent or randomly selected. For blackjack, the computer will deal four cards including one dealers card with the face down. The player could then shoot the ball to determine the face down card of the dealer. Alternatively, the dealer's cards can be displayed and the player will shoot the ball to decide the down card.




After the down card is played, the play can go into a second program with regard to a hit or stay. With a hit, the player will then play another ball for the value of the additional card. The dealer will generally stay with a card's value of seventeen or greater.




A similar arrangement can be made for the game of baccarat.





FIG. 3

shows another embodiment of the invention wherein the bottom slots are on a carousel


55


. The carousel is controlled by a microprocessor which randomly selects which slots


55


are accessible by a played ball


0


. Each of the slots


55


has a sensor (not shown) which senses a ball


0


entering and falling into ball return


56


. Walls


57


,


58


and


57


′,


58


′ from slots which access one or more of the card value slots


55


.




In a poker game, each of the slots may comprise the same suit determined by the microprocessor or one of each of the card suits.




For draw poker, there may be provided a button


59


which holds one or more cards and a draw button


59


′ which changes the card's total value when it enters one of the slots on the carousel.




The game can contain the options programmed into the microprocessor whereby the initial cards are drawn by the microprocessor or obtained by playing the game with five shots for each and then playing the options.




The machine can alternately be provided with a single forward slot which suit is determined by the microprocessor, or the carousel can comprise a multiplicity of slots which are for both suit or value of the cards.





FIG. 4

is a block diagram showing a configuration according to the present invention wherein a microprocessor or CPU


50


is a memory device in which every processing program is stored. CPU


50


controls the LCD display


42


, a coin insertion and detection unit


60


for detecting the insertion of a coin and includes a coin payout unit for paying out coins upon activation of button


41


B.




The CPU has a motor control unit


61


which controls the activation of the sensors


19


′,


21


, a lamp control unit


62


which illuminates the apparatus upon insertion of a coin, a LED control unit


63


for the LED's


48


of the sensors


19


′,


21


and other illuminations, a LCD control unit


64


for the video display


33


which also contains a graphic RAM for storing graphic data to be sent to the video display


33


and a character ROM in which character data are stored, and a sound control unit


65


which stores sounds for different activities on the video display


33


.




The card game device of the invention contains a memory device


71


in which every processing program is stored, a microprocessor


70


for controlling operations of the processing programs, a CRT control circuit


61


with a CRT display for images of cards, a coin insertion detector


41


B for detecting the insertion of coins, a counter of coins and a payout hopper.




The CRT control circuit


61


comprises a CRT controller for controlling the images to CRT


61


A, a graphic RAM for storing graphic data to be sent to the CRT


61


A and a character ROM in which character data are stored.




The microprocessor runs a movement determining program to determine whether any of the five cards displayed on the screen has the same number or suit as any of the five cards initially displayed so that the further display of the same card is eliminated from the screen and a new card randomly drawn is substituted or a new card can be determined by a further ball. Although the embodiment of five cards is shown on the display, the number of cards can be seven or more depending upon the game.




The player may choose to continue to play based on the cumulative score or he may choose to pay out. The machine may be programmed to dispense tickets or coins.




While the invention is susceptible to various modifications and alternative forms, specific embodiments thereof have been shown by way of example in the drawings and will herein be described in detail. It should be understood, however, that it is not intended to be limited to the particular embodiments shown, but on the contrary, the intention is to cover all modifications, equivalents and alternatives falling within the spirit and scope of the appended claims.



Claims
  • 1. A card game pinball machine for playing a card game, said machine having a housing with a top wall, a rear wall and a pair of side walls and of which the upper face is designed as a playing area, said housing having means for translating at least one ball throughout a plurality of locations therein, means for launching said ball for play action and means for displaying card suit and card value responsive to said play action, said play area being inclined downwardly so that a ball will roll downwardly because of gravity and having a multiplicity of slots about the rear wall having means for sensing said ball for determining the value or suit of a card represented by said slot.
  • 2. The machine of claim 1 comprising at least 12 slots about the rear wall.
  • 3. The machine of claim 1 including a multiplicity of slots about the front wall having means for sensing said ball for determining the card suit represented by said slots.
  • 4. The machine of claim 3 wherein slots about the front wall comprise at least four.
  • 5. The machine of claim 1 wherein said means for scoring and controlling the process of said game comprises a microprocessor.
  • 6. The machine of claim 1 wherein the slots about the rear wall are on a rotary carousel.
  • 7. The machine of claim 6 wherein said carousel is rotated and controlled by said microprocessor.
  • 8. The machine of claim 1 wherein said apparatus further comprises value determining means and five balls are played, said value determining means determining whether the five balls played form a hand in poker.
  • 9. The machine of claim 1 wherein said apparatus comprises value determining means for balls played in a hand in blackjack.
  • 10. The machine of claim 1 wherein said first slots are selectively activated to represent the same suit.
  • 11. The machine of claim 1 including a tilt detector.
  • 12. The machine of claim 1 including flipper means.
  • 13. The machine of claim 1 comprising up to 13 rear wall slots containing sensing means, one of said slots comprising a wild card.
  • 14. The machine of claim 1 including means for providing a visual display and sound when a ball enters a selected slot or a selected value is obtained.
  • 15. The machine of claim 1 including a movement determining means for determining whether a card is moveable and a value determining program for determining whether the plural cards displayed form the hand in a card game stored in the memory in a microprocessor.
  • 16. The machine of claim 1 including means for eliminating cards from further display whereby the same card value and suit is displayed only once.
  • 17. The machine of claim 1 wherein the game of blackjack is simulated and cards are selected for a dealer, and at least one ball is played to determine the value of a card for a player.
US Referenced Citations (8)
Number Name Date Kind
4015847 Myers Apr 1977 A
5016879 Parker et al. May 1991 A
5121919 Martti Jun 1992 A
5342049 Wichinsky et al. Aug 1994 A
5904352 Takemoto May 1999 A
6029973 Takemoto Feb 2000 A
6203009 Sines et al. Mar 2001 B1
6279904 Huang Aug 2001 B1