Information
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Patent Grant
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6390470
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Patent Number
6,390,470
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Date Filed
Thursday, March 8, 200123 years ago
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Date Issued
Tuesday, May 21, 200222 years ago
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Inventors
-
Original Assignees
-
Examiners
Agents
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CPC
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US Classifications
Field of Search
US
- 273 118 R
- 273 118 A
- 273 119 R
- 273 119 A
- 273 121 R
- 273 121 A
- 273 13
- 273 123 R
- 273 123 A
- 273 127 R
- 273 108
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International Classifications
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Abstract
A card game pinball amusement device for playing a card game. The playing field contains four slots with sensors for determining the suit of the cards and at least 12 slots with sensors representing the value of the cards. The game is played by launching a ball along an inclined playing field to determine cards used in poker, blackjack and the like.
Description
FIELD OF THE INVENTION
The present invention relates to a card game pinball amusement device which simulates a card game using images of cards displayed on a graphic display device.
BACKGROUND OF THE INVENTION
Poker game machines to enjoy poker games by oneself are installed in amusement centers. The poker game machine is a device to perform what is called a draw poker game, in which an unnecessary card(s) among five cards displayed on a screen is (are) exchanged with another card(s) and in which from a combination of the obtained cards, the value of hands such as royal flush, full house is made and in which in accordance with a respective bet to the combination, coins or the like are paid out.
A large number of players play poker games to kill time. However, because the poker game is a simple game and the game is over in a short period of time, there is a problem that the players are not able to kill time, as they desire. Further, because of the simple game, a large number of players lose interest in games.
Pinball machines have numerous configurations that are well known in the art. It is conventional practice in a pinball machine apparatus to modify the structure on the game surface, the design and the score value of different targets in order to revive the incentive of practiced players without changing the principal of the game.
There are many commercially available pinball machines that incorporate various scoring indicators, lights, graphics and sound. These machines include mechanical three-dimensional figures that communicate visually and audibly with a player.
U.S. Pat. No. 5,112,049 to Borg, which is herein incorporated by reference, discloses a pinball machine wherein a section of the playing field is changed by rotating the section to expose different components.
U.S. Pat. No. 5,405,142 to Arad, which is herein incorporated by reference, discloses a pinball machine having provisions for translating a ball in play throughout a plurality of locations. There is also provided an audio system to provide a speaking effect in response to different play conditions.
SUMMARY OF THE INVENTION
According to the present invention, there is provided a card game pinball machine having a slanted playing field and a plurality of representative card playing slots arranged on the playing field to determine suits and/or about the bottom of the playing field to determine value. The card playing slots are provided with sensors for detecting a ball that enters the slot. A microprocessor is provided, which is activated when a ball enters a slot to record a score and display the card played. Means are provided on the playing field to translate a ball in play throughout a plurality of locations thereon.
Advantageously, audio means are provided in association with the microprocessor for providing speaking and/or sound or light effects in response to different play conditions.
It is therefore an object of the invention to provide a card game pinball game apparatus.
It is a further object of the invention to provide a card game pinball game apparatus, which alters the playing field to challenge the skill of the user.
It is yet another object of the invention to provide visual and sound effects, which respond to the playing conditions.
It is still another object to provide a card game in which the essence of a poker game, blackjack game or the like is provided.
The present invention will become more fully understood from the detailed description given hereinbelow and the accompanying drawings which are given by way of illustration only, and thus are not to be considered as limiting the present invention.
Further scope of applicability of the present invention will become apparent from the detailed description given hereinafter. However, it should be understood that the detailed description and specific examples, while indicating preferred embodiments of the invention, are given by way of illustration only, since various changes and modifications within the spirit and scope of the invention will become apparent to those skilled in the art from this detailed description.
BRIEF DESCRIPTION OF THE DRAWINGS
FIG. 1
is a perspective view of a card game pinball machine of the invention.
FIG. 2
is a perspective view of a blackjack game apparatus according to the invention
FIG. 3
is a perspective view of further embodiment of the invention.
FIG. 4
is a block diagram showing a configuration of a card game pinball machine according to the present invention.
DESCRIPTION OF THE PREFERRED EMBODIMENTS
As seen in
FIGS. 1 and 2
, in the simplest form of the invention there is provided a pinball apparatus
10
comprising a housing
11
having an upper face
12
, which form the sloping playing field. The playing field is conventionally covered by a transparent glass pane
13
.
The housing
11
is defined by a first or top wall
14
, a rear wall
15
and side walls
16
and
17
. The playing field
12
is inclined downwardly toward the rear wall
15
so that a ball will roll downwardly because of gravity.
The playing field has a plurality of path altering pins
18
to accommodate various ball path-altering provisions. The playing field may also contain first ball path altering slot or slots
19
formed by walls
28
that contain sensors
19
′, which define the suit of the cards (heart, diamond, club, spade). The pins
18
may also comprise various fixed and elastic, active and passive targets as common in the game.
Along the bottom wall
15
there is a plurality of slots
20
, formed by walls
20
A, which contain sensors
21
that can sense a ball entering one of the slots
20
. Slots
20
define the value of the card (ace, two, three, etc.) and, optionally, card suits.
Preferably, the slot or slots
19
define a card suit and the bottom wall slots
20
define a card value.
A ball launch guide
20
′, is disposed near one side of the housing
11
. Launch guide
20
′ is bound by a wall
22
which is offset a nominal distance from side wall
17
to form a ball launching channel. A spring loaded pull knob
23
having a grasping handle
22
, ball contact end
24
, and an intermediate body having a compression spring
25
, is collinearly mounted through housing
11
along the longitudinal extent of launch guide
20
′. When knob
23
is fully extended, ball
0
exits launch guide
20
′, and is first expelled by releasing knob
23
. Once ball
0
exits launch guide
20
′, it is in play and may come into contact with wall
14
, pins
18
and enters first slots
19
which define the suit of the card. The object of the game is to enter into a selected slot
19
and
20
. Each slot
20
is provided with a sensor
21
, which is associated with a microprocessor that contains a program which acts with a sensor
21
in the slots
20
. In the case of blackjack, the microprocessor provides the dealer with a value for two cards and for the player a value for one card. The player's skill in being able to enter a given slot
19
and
20
will decide the remaining card value and suit.
Along the upper part of the housing
11
and along the top wall
14
is a display board
32
, which is associated with a microprocessor to provide the score and a visual display on screen
33
in accordance with the play on the playing field and the sensors
19
′ and
21
activated by a ball
0
.
The microprocessor is also programmed to display images of cards, coin insertion, coin payout, etc. If the ball
0
enters a slot
20
, the sensor signals the microprocessor, which senses the display board
32
and displays the score. Generally, there are thirteen slots
20
on the playing field and optionally an additional slot for a joker or wild card that is an LED so as to display that slot when scoring occurs.
Along the playing field are a plurality of pins
18
, which randomly direct the ball to slots
19
and
20
. The size and shape of the pins as well as their positioning on the playing field have an effect on the ball and the odds of a ball going to a specific slot.
Upon inserting a number of coins into the slot
42
prior to playing the game, a sensing means senses the coins inserted so as to provide pulse signals corresponding to the number of coins which are transmitted to and counted by a detection unit and by pressing buttons
41
A, a signal is sent to activate the reel control unit
61
which provides a signal to the microprocessor to activate the game.
The playing field may be provided with active and/or inactive pins and bumpers which not only provide scoring but also activate a video or sound program. The balls
0
, as they roll down the inclined plane, randomly bump into pins or bumpers to deflect the path of the ball. At the bottom of the playing field here may be provided thrust levers or flippers
50
A controlled by buttons
50
which can direct the ball
0
into play for different slots or direction. The length of the flippers can be as conventionally used in a pinball apparatus.
The playing field at the back wall is provided with a gutter or return mechanism which is conventional in the art. One such mechanism is described in U.S. Pat. No. 5,464,213 which is herein incorporated by reference.
The game is played in a manner similar to known pinball machines. In the preferred embodiment, the general rules are as follows: The player gets five balls for poker and one or more balls for blackjack. Scoring is made by having a ball enter into one of suit slots
19
and then into one of slots
20
. The game can be started by placing coins into slot
42
whereby coin insert and detection unit
60
signals the CPU
50
. Alternatively, a start button
41
A is pressed. The CPU
50
has a control unit which illuminates the game board by LED's, an LCD for visual display and the audio units.
The player selects the desired play by pressing one of the buttons
41
,
41
′,
41
″ after the hands are displayed for the dealer and player. Button
41
is the hit button for another card. Button
41
′ is the stay button, and
41
″ is the double button. The start button
41
A causes the release of a ball
0
into launch channel
11
.
The ball
0
is put into play by extending and releasing knob
32
. The ball in play can be controlled by the skill of the player in being able to control the direction of the ball by a controlled vibration of the machine. Optionally, a tilt mechanism
66
may be provided to control the degree of vibration. If the tilt detector is activated, the game is over.
The ball
0
travels downward toward the back wall
15
so as to enter one of the first set of slots
19
and activate one of the sensors
19
′ which are lit. According to the game, the direction of the ball is determined by the skill of the player in using the flippers
50
A controlled by button
50
and in vibrating the apparatus.
The projected images and sounds can be triggered by one or more targets or pins
18
which are electrically connected with the CPU
50
to trigger an image or sound upon impact with a ball
0
. There may be provided a projector (not shown) which comprises a cassette with an endless film which cyclically produces an image on the display. There is further the possibility to trigger image reproduction and sound or change when the sensors
19
′,
21
have been activated.
The game of blackjack can be played by releasing a ball to first go into one of the slots
19
to decide the suit of the card of slot
20
. The slots
19
may have permanent suits assigned or be randomly selected by the microprocessor whereby all slots display the same suit.
The card value slots will be displayed by LED or LCD after the game starts. The card value slots can be permanent or randomly selected. For blackjack, the computer will deal four cards including one dealers card with the face down. The player could then shoot the ball to determine the face down card of the dealer. Alternatively, the dealer's cards can be displayed and the player will shoot the ball to decide the down card.
After the down card is played, the play can go into a second program with regard to a hit or stay. With a hit, the player will then play another ball for the value of the additional card. The dealer will generally stay with a card's value of seventeen or greater.
A similar arrangement can be made for the game of baccarat.
FIG. 3
shows another embodiment of the invention wherein the bottom slots are on a carousel
55
. The carousel is controlled by a microprocessor which randomly selects which slots
55
are accessible by a played ball
0
. Each of the slots
55
has a sensor (not shown) which senses a ball
0
entering and falling into ball return
56
. Walls
57
,
58
and
57
′,
58
′ from slots which access one or more of the card value slots
55
.
In a poker game, each of the slots may comprise the same suit determined by the microprocessor or one of each of the card suits.
For draw poker, there may be provided a button
59
which holds one or more cards and a draw button
59
′ which changes the card's total value when it enters one of the slots on the carousel.
The game can contain the options programmed into the microprocessor whereby the initial cards are drawn by the microprocessor or obtained by playing the game with five shots for each and then playing the options.
The machine can alternately be provided with a single forward slot which suit is determined by the microprocessor, or the carousel can comprise a multiplicity of slots which are for both suit or value of the cards.
FIG. 4
is a block diagram showing a configuration according to the present invention wherein a microprocessor or CPU
50
is a memory device in which every processing program is stored. CPU
50
controls the LCD display
42
, a coin insertion and detection unit
60
for detecting the insertion of a coin and includes a coin payout unit for paying out coins upon activation of button
41
B.
The CPU has a motor control unit
61
which controls the activation of the sensors
19
′,
21
, a lamp control unit
62
which illuminates the apparatus upon insertion of a coin, a LED control unit
63
for the LED's
48
of the sensors
19
′,
21
and other illuminations, a LCD control unit
64
for the video display
33
which also contains a graphic RAM for storing graphic data to be sent to the video display
33
and a character ROM in which character data are stored, and a sound control unit
65
which stores sounds for different activities on the video display
33
.
The card game device of the invention contains a memory device
71
in which every processing program is stored, a microprocessor
70
for controlling operations of the processing programs, a CRT control circuit
61
with a CRT display for images of cards, a coin insertion detector
41
B for detecting the insertion of coins, a counter of coins and a payout hopper.
The CRT control circuit
61
comprises a CRT controller for controlling the images to CRT
61
A, a graphic RAM for storing graphic data to be sent to the CRT
61
A and a character ROM in which character data are stored.
The microprocessor runs a movement determining program to determine whether any of the five cards displayed on the screen has the same number or suit as any of the five cards initially displayed so that the further display of the same card is eliminated from the screen and a new card randomly drawn is substituted or a new card can be determined by a further ball. Although the embodiment of five cards is shown on the display, the number of cards can be seven or more depending upon the game.
The player may choose to continue to play based on the cumulative score or he may choose to pay out. The machine may be programmed to dispense tickets or coins.
While the invention is susceptible to various modifications and alternative forms, specific embodiments thereof have been shown by way of example in the drawings and will herein be described in detail. It should be understood, however, that it is not intended to be limited to the particular embodiments shown, but on the contrary, the intention is to cover all modifications, equivalents and alternatives falling within the spirit and scope of the appended claims.
Claims
- 1. A card game pinball machine for playing a card game, said machine having a housing with a top wall, a rear wall and a pair of side walls and of which the upper face is designed as a playing area, said housing having means for translating at least one ball throughout a plurality of locations therein, means for launching said ball for play action and means for displaying card suit and card value responsive to said play action, said play area being inclined downwardly so that a ball will roll downwardly because of gravity and having a multiplicity of slots about the rear wall having means for sensing said ball for determining the value or suit of a card represented by said slot.
- 2. The machine of claim 1 comprising at least 12 slots about the rear wall.
- 3. The machine of claim 1 including a multiplicity of slots about the front wall having means for sensing said ball for determining the card suit represented by said slots.
- 4. The machine of claim 3 wherein slots about the front wall comprise at least four.
- 5. The machine of claim 1 wherein said means for scoring and controlling the process of said game comprises a microprocessor.
- 6. The machine of claim 1 wherein the slots about the rear wall are on a rotary carousel.
- 7. The machine of claim 6 wherein said carousel is rotated and controlled by said microprocessor.
- 8. The machine of claim 1 wherein said apparatus further comprises value determining means and five balls are played, said value determining means determining whether the five balls played form a hand in poker.
- 9. The machine of claim 1 wherein said apparatus comprises value determining means for balls played in a hand in blackjack.
- 10. The machine of claim 1 wherein said first slots are selectively activated to represent the same suit.
- 11. The machine of claim 1 including a tilt detector.
- 12. The machine of claim 1 including flipper means.
- 13. The machine of claim 1 comprising up to 13 rear wall slots containing sensing means, one of said slots comprising a wild card.
- 14. The machine of claim 1 including means for providing a visual display and sound when a ball enters a selected slot or a selected value is obtained.
- 15. The machine of claim 1 including a movement determining means for determining whether a card is moveable and a value determining program for determining whether the plural cards displayed form the hand in a card game stored in the memory in a microprocessor.
- 16. The machine of claim 1 including means for eliminating cards from further display whereby the same card value and suit is displayed only once.
- 17. The machine of claim 1 wherein the game of blackjack is simulated and cards are selected for a dealer, and at least one ball is played to determine the value of a card for a player.
US Referenced Citations (8)