Card game toy for use in a battle game

Information

  • Patent Grant
  • 6601851
  • Patent Number
    6,601,851
  • Date Filed
    Friday, November 17, 2000
    23 years ago
  • Date Issued
    Tuesday, August 5, 2003
    20 years ago
Abstract
A card game toy includes a master card as an other self of a player and a plurality of monster cards, and is used for a card game that a battle is played by placing own and opponent cards in a proper positions of a battle field. The master card includes a character display portion to display a character, an ability-reducing indication to indicate an ability to reduce the attack power from the opponent, and a card-hand-ability indication to indicate an ability to use a card hand. The monster card includes a character display region to display a character, a position indication indicative of whether of a forward type or backward type, a physical-power indication indicative of a physical-power of the monster, and an ability indication indicative of an ability of the monster.
Description




FIELD OF THE INVENTION




This invention relates to card game toys. More particularly, the invention relates to a card game toy to be used in a card game for playing a battle game using cards having a predetermined battle ability against opponent cards. Winning or losing involves competition to reduce the power of an opponent card to zero.




BACKGROUND AND SUMMARY OF THE INVENTION




Card games such as “POKEMON CARD” (commodity name), which is produced and sold by applicants' assignee, are well known. A card game POKEMON CARD is a card game which includes monster character cards as battle cards and energy cards showing the particular energy required for the monster card to make an attack on the opponent. The offensive player is allowed to take a monster or energy card out of a card group comprising a predetermined number of monster and energy cards. The monster card is summoned as a battle card into a battlefield so that a predetermined energy card is put on the monster card in order to attack an opponent monster card thereby damaging the opponent card. By damaging an opponent card at a predetermined number of points or higher, the opponent monster card may be defeated. Thus, a player who is first to defeat the opponent's monster cards by a predetermined number wins the game.




In the conventional card game, however, a battle is waged with cards that have been selected by the respective players on a one-to-one basis. Accordingly, there is little freedom in choosing a monster card for attacking or an opponent monster card to be battled against. Consequently, even where an energy card is unavailable in the card hand for making an attack with a player's own monster card or where an opponent monster card to be defeated is not present in the battle field, the player is forced to battle against the opponent card. Thus, there are situations where the battle must take place despite a player being aware that a card battle result would be not in favor of the player.




Therefore, it is a feature of the exemplary embodiments to provide a novel card game toy.




Another feature of the exemplary embodiments is to provide a card game toy where a battle game is played between a plurality of cards within a battle field so that the player has increased freedom in selecting a battle card thereby enhancing game interest and strategy.




A further feature of the exemplary embodiments is to provide a card game toy where strategy is enhanced by introducing the concept of position or distance between battle cards.




A further feature of the exemplary embodiments is to provide a card game toy where the rules of a game are simplified by making a single medium “stone” into an energy source required to summon a monster card or use a magic card.




A further feature of the exemplary embodiments is to provide a card game toy where, even when the monster card is attacked by an opponent and reduced in power to zero, tension can be provided in a game due to an increased difference in master-card power value by returning the “stone” to provide an energy source.




A card game toy according to the exemplary embodiments is a card game using at least a first card representative of a first attribute and a second card representative of a second attribute. The first card includes the following respectively formed on one main surface: a first character display region to depict a figure showing a first character representative of the first attribute; a first physical-power indicating part formed in a region excluding the first character display region which indicates first physical-power information on the first character; a first ability indicating part formed in a region excluding the first character display region which indicates first ability information on the first character; and a first range indicating part formed in a region excluding the first character display region which indicates first range information indicative of a range over which an ability of the first character covers. The second card includes the following respectively formed in one main surface; a second character display region to depict a figure representative of a character showing a second attribute; a second physical-power indicating part formed in a region excluding the second character display region which indicates second physical-power information on the second character; a second ability indicating part formed in a region excluding the second character display region which indicates second ability information on the second character; and a second range indicating part formed in a region excluding the second character display region which indicates second range information showing a range over which an ability of the second character covers.




Specifically, the word “Front” is shown in the first range indicating part to show the first card is to be positioned in a forward position and the word “Back” is shown in the second range indicating part to show the second card is to be positioned in a backward position.




In an embodiment, the first and second cards are both monster character cards wherein the first card is a forward positioned monster and the second card a back positioned (backward) monster. The forward monster is positioned in the forward position in the battlefield to exert an attack power on an opponent's forward monster positioned in an opponent's forward position. The backward monster is positioned in a backward position and can make attack on an opponent's forward monster positioned in an opponent's forward position. Furthermore, the backward monster, in some cases, can attack an opponent's backward monster positioned in an opponent backward position. By thus using the first and second cards which are different in their attributes (i.e. range of attack), it is possible to have a novel battle different from a conventional card game. Accordingly, the card game can be played with enhanced strategy.




If the first card and/or second card is formed with a physical-power indicating part for change depending on a character level or an ability information indicating part for change depending on character level, it is possible to play a card game using the first card and/or second card changing in physical power or ability depending on a level.




Also, if at least one card of the first card and/or second card indicates information about a physical power or ability of a character, it is possible to use one card in two ways.




In one aspect of the exemplary embodiments, the card game toy further comprises a third card different in use and purpose from the first and second cards and exhibiting a third attribute used as a representation of a player. The third card forms a third character display region to depict an illustration of a character representing the player. In a region excluding the third character display region, depicted are physical-power information associated with the third character and ability information associated with the third character. In this embodiment, the third card is a master card. In this aspect of the exemplary embodiments, the player uses two kinds of monster and master cards to play a card game.




In a preferred exemplary embodiment of the invention, the card game toy further includes a fourth card representative of a fourth attribute. This fourth card, if in the embodiment, is a magic card wherein the first and second cards are monster cards and the third card is a master card. The card game toy according to the exemplary embodiment is a card game toy for playing a game using a plurality of each of at least three kinds of cards, i.e. first attribute cards, second attribute cards and third attribute cards. The first attribute card forms a first attribute character display region to depict an illustration specifying a kind of a first attribute character. In a region excluding the first attribute character display region, depicted are physical-power information of the first attribute character, ability information of the first attribute character and further first range information indicative of a range over which the ability of the first attribute character covers. The second attribute card forms a second attribute character display region to depict an illustration specifying a kind of a second attribute character. In a region excluding the second attribute character display region, depicted are physical-power information of the second attribute character, ability information of the second attribute character and further second range information indicative of a range over which the ability of the second attribute character covers. The third attribute card forms a third attribute character display region to depict an illustration a character representative of an other self of a player. In a region excluding the third attribute character display region, depicted are physical-power information of the third attribute character and ability information of the third attribute character. A card game toy is thereby obtained that can be played using two kinds of monster cards and one kind of master card.




A card game toy according to an exemplary embodiment is a card game toy for playing a card game describing game information on one main surface and using a plurality of each of at least four kinds of attribute cards, i.e. a first attribute card, a second attribute card, a third attribute card and a fourth attribute card. Indicative objects, such as stones, are used in this embodiment.




In this preferred exemplary embodiment, two players place master and monster cards in the battlefield and, as required, prepare stones as an energy source. One player selects a magic card from the card hand to use magic to the player's own monster card or an opponent's monster card, selects the player's own monster card to attack an opponent's master card or monster card. Such attack is alternately made by the players to alternate between offense and defense. A player who reduces the opponent's master-card-physical-power value to zero is the victor, and the game ends.




According to the exemplary embodiments, a battle is waged between cards in the battlefield thereby providing the player with a wide range of battle card selection to enhance game interest and game strategy.




Also, the card-game strategy can be further enhanced by introducing the concept of position or distance between battling cards.




Furthermore, game rules can be simplified by reducing master-card physical power, monster-card level and energy source required in summoning a master card or using a magic card into a single medium of “stones”.




Also, even when the monster card is attacked by an opponent and reduced in physical power to zero, the “stones” thereof can be returned as a player's own energy source. This can provide tension in playing with proper timing due to the difference in physical value between the master cards.











The above described objects and other objects, features, aspects and advantages of the present invention will become more apparent from the following detailed description of the present invention when taken in conjunction with the accompanying drawings.




BRIEF DESCRIPTION OF THE DRAWINGS




FIG.


1


A-

FIG. 1D

are illustrative views showing a master card included in one embodiment of this invention;




FIG.


2


A-

FIG. 2C

are illustrative views showing a monster card included in the embodiment;




FIG.


3


A and

FIG. 3B

are illustrative views showing a magic card included in the embodiment; and





FIG. 4

is an illustrative view showing an entire battle filed in a card game using the card game toy of the embodiment.











DETAILED DESCRIPTION OF THE PREFERRED EMBODIMENTS




A card game toy of an embodiment according to this invention includes exemplary master cards shown in FIG.


1


A-

FIG. 1D

, exemplary monster cards shown in FIG.


2


A-

FIG. 2C

, and exemplary magic cards shown in FIG.


3


A-FIG.


3


B.




Referring to FIG.


1


A-

FIG. 1D

, master cards


100


A-


100


D (hereinafter, these master cards when collectively referred to may be identified by the reference numeral “


100


”) are cards to be turned into a representation of a player in order to battle against a opponent's master card or monster card (FIG.


2


A-FIG.


2


C). That is, the master card is a card having an ability of using a hereinafter-described monster card or magic card in order to battle against an opponent player. Consequently, the master card


100


shown in FIG.


1


A-

FIG. 1D

is, at least, identified as a master card and displayed with information representative of an ability to use a hand card. The indication as a master card is given by the word “MASTER” and/or by depicting a figure of a character representative of the master. In place of this, however, a portrait or picture of a player may be used.




In the embodiment shown in FIG.


1


A-

FIG. 1D

, the master card


100


A-


100


D is formed with a display region


102


having a picture or figure of a master character. Above this display region


102


, a master-indicating part


101


is formed where the word “MASTER” is written in order to identify a master card. Below the display region


102


, ability indicating parts


103


,


104


and


105


are formed to indicate an ability of the master card. The ability indicating part


103


indicates an ability to reduce the power of the master card


100


attacked by an opponent card (e.g. “2P”: note that P means a power). The ability indicating part


104


indicates an ability to use a hereinafter-described monster card


100


or magic card


300


as a hand card


406


(FIG.


4


). The ability indicating part


105


indicates an ability to end a player's own turn to pass to the opponent (this is referred to as “turn-end”).




The master card


100


includes particular-ability master cards having an ability to attack opponent cards or use magic on other cards, in addition to the mere master (


100


A) indicating the above information. In this embodiment, such cards are a white master


100


B shown in

FIG. 1B

, a black master


100


C shown in

FIG. 1C and a

wonder master


100


D shown in FIG. ID. The mere master


100


A does not have an ability to attack opponent card or to use magic on other cards. However, the white master


100


B, black master


100


C and wonder master


100


D, are particular-ability type master cards, and have other ability-indicating card fields


106


to indicate having an attack ability to damage an opponent monster card or an ability to use a magic to restore the power of a player's own monster card, etc. These master cards


100


(


100


A-


100


D) are made available depending upon the game kind or method. For example, if the master card is made available when grading up from “junior” to “senior” or “pro” as the level of the game difficulty increases, and it is possible to enjoy a higher variation game card.




Referring to FIG.


2


A-

FIG. 2C

, monster cards


200


A-


200


C (hereinafter, these monster cards when collectively referred to may be identified by reference numeral “


200


”) are cards to attack an opponent's monster cards or master cards. Consequently, the monster card


200


is, at least, formed with a character display region


202


to display a picture or figure of the monster card. In the upper left of the character display region


202


, a name display part


201


is formed written with a monster name. In the upper right of the character display region


202


, a power indicating part


206


is formed to describe a numeral representative of a power (HP) of the monster card. Below the character display region


202


, a power indicating part


204


is formed to indicate a power of the monster card. On the power indicating part


204


, the ability information possessed by the monster card is indicated by letters and a numeral (symbol).




Specifically, the monster card


200


may be one of two kinds of monster cards depending upon the position to which the monster card is to be placed. There is a first monster card placed in a forward position (first card exhibiting a first attribute) and a second monster card placed in a back position (second card exhibiting a second attribute).




In this embodiment, a card


200


A of a monster “TAKKOKEY” shown in

FIG. 2A

is a forward (FRONT) card. “TAKKOKEY” is labeled in the name indicating part


201


to indicate it is a monster kind of card. Below, a figure like an octopus is depicted in the character display region


202


showing a posture of the monster character. In the letter indicating part


203


at the left of the character display region


202


, “MONSTER 007” is indicated to show that this card is a monster card with a card number of “007”. Also, part


203


includes letters “FORWARD” meaning that this monster card is a “Forward type” card, i.e. this card is a first card. That is, this card is preferably positioned in the forward position in view of the ability of this monster card. However, the player is allowed to freely place this card in the backward or back position.




In the ability indicating region


204


below the character display region


202


, described is a word “BUCCHU” representing an attack method, “2P” representing an attack power and “+1P/1LVUP” representing information indicating an attack force depending upon a level. A sprit-amassing indication “!” has a meaning such that, when a monster card summoned in the battle field is not used in one's own turn, the attack power is increased by “1P” in the player's next turn to have an ability for reducing an attack power of an opponent by “1P”. The letters “BUCCHU” is an indication of an attack method unique to the monster “TAKKOKEY”. The information described in the letter indicating part


204


for indicating attack ability differs depending upon the kind of a monster. There is a unique attack ability depending upon a description content (monster kind). The symbols “2P” represent an attack power such that the attack power is “2 power”. The indication “+1P/1LVUP” means that, when the level of a monster increases by “1”, then the attack power is increased by “+1P”, i.e. by “1 power”. “MAXLV2” in the level indicating part


205


indicates the maximum level of a monster wherein a maximum level of this monster is “2”.




“HP5-6” indicated in the monster physical-power indicating part


206


identifies “HP5” at a level 1 and “HP6” at a level 2.




The indicator “MOVE” in the ability indicating part


207


identifies an ability to move the card from one position to another place.




The monster card indicator “EVICT” in the ability indicating part


208


identifies having an ability to vanish oneself away from the battle field.




A monster value indicating part


209


indicates a rare value of the relevant monster card by virtue of the number of star marks. The more star marks the higher rarity value.




Next, explanation is given of a backward or back monster “RUJYU” with reference to the monster card


200


B shown in FIG.


2


B. In the name indicating part


201


, “RUJYU” depicts a monster kind of card. In the character display region


202


, depicted is a posture of the monster character “RUJYU”. In the letter indicating part


203


at the left of the character display region


202


, are letters “MONSTER 018 (Back)”. This represents a monster card having a card number “018”, wherein the letters “Back” indicates this monster card is a “backward type” or “back positional” type.




The ability indicating fields


204


includes a symbol of spirit-amassing indication “!”, letters “SLAP” indicating an attack method unique to this monster, and “0P” indicating that the attack power is “0P” at level 1.




The ability indicating field


204


indicates to attack with “Heart attack” at an attack power of “1P” on the opponent card when in level 1. The arrow mark pointing up and to the right shown to the right of the letters “HEART-ATTACK” indicates to exert an attack power not only to an opponent forward monster but also to a backward monster or master card even if this monster card is placed in either of the forward or backward position. That is, in a battlefield shown in

FIG. 4

, attack power can be exerted to all the spaces (card placing positions)


409


,


410


and


411


.




Meanwhile, the letters “+1P/1LVUP” in the ability indicating part


205


indicate that the attack power increases by “1P” as the level is increased by 1, similarly to the monster card “TAKKOKEY”.




The letters (1PC) “1 PIECE” to the right end of the ability indicating part


204


indicates the number of stones


404


(hereinafter referred) required in making attack. Incidentally, an illustration of this stone is shown on the left of the “Heart attack” letters.




The letters “MAXLV3” in the level indicating part


205


shows that the monster has a maximum level of “3”. Also, the monster physical-power indicating part


206


shows a maximum physical power of “HP3”. Consequently, the monster “RUJYU” has an attack power of “1P” at level 1, “2P” at level 2 and “3P” at level 3. The physical power, in any level, is “HP3” shown in the maximum physical-power indicating part


217


. The letters “MOVE” in the ability indicating part


207


and the letters “EVICT” in


208


are similar to those of the monster “TAKKOKEY”.




This monster has one star in the monster value indicating part


209


and hence is lower in rarity value than TAKKOKEY.




Next, explanation is given for a monster character “GINJI/HAPPY” with reference to a card


200


C shown in FIG.


2


C. This monster card has an ability of two monster characters. This card is determined such that its ability is changed when the physical power (HP) becomes zero due to attack by an opponent. For this purpose, the monster card


200


C is depicted with two figures of monster characters “GINJI” and “HAPPY” in the character display region


202


. Note that this monster card


200


C is used with the position inverted by


180


degrees and only “Happy” is shown in

FIG. 2C

because only one character is to be viewed in one direction. That is, although the character display region


202


of this monster card


200


C displays two characters in opposite directions to each other, only one character can be seen when viewed in one direction.




The names (“GINJI” and “HAPPY”) of two monster characters are included in the name indicating parts


201


A and


201


B while the letters (MONSTER 029(Front)) indicative of a monster kind of card are described in the monster indicating part


203


to the left of the character display region


202




b


. Below the character display region


202




b


, are ability indicating parts


204




a


,


204




b


,


207




a


,


207




b


,


208




a


,


208




b


,


210




a


and


210




b.






In the ability indicating part


204




a


, identified are an attack method “BODY ATTACK” by the monster character “GINJI,” a spirit-amassing indication “!”, an attack-power indication “2P”, letters “+1P/1LVUP” indicating an increase in attack power depending upon a level and so on.




To the right of the name indicating part


201




a


, are letters “MAXLV2” in the monster maximum level indicating part


205




a


and letters “HP4” in the monster maximum physical-power indicating part


206




a


. Also, in the ability indicating parts


207




a


,


208




a


and


210




a


in a left half part, letters “MOVE”, “EVICT” and “TURN INTO “HAPPY” if TAPPI/FALLEN DOWN” are indicative of abilities of the monster “GINJI”.




In the ability indicating part


204




b


on the right side, are letters of an attack method “MEGAPHONE-PUNCH” of the monster character “HAPPY” and a spirit-amassing indication “! ”, an attack power indication “1P”, a monster ability indication “PANPAKAPA . . . N” and its ability content indication “MAKR MONSTER-1-BODY LVUP.” and the letters 3PCS (“


3


PIECES”) as the number of stones required.




To the left of the name indicating part


201




b


, “MAXLV2” is a monster maximum level indicating part


205




b


and “HP3” in a monster maximum physical-power indicating part


206




b


. Also, in the ability indicating parts


207




b


,


208




b


and


210




b


in a right half of the card, described are letters of “EVICT”, “MOVE” and “ONLY ONCE/DISAPPEAR FROM FIELD IF CAUSING “PANPAKAPA.N” that are indicative of abilities of the monster “HAPPY”.




In this manner, the monster “HAPPY” depicted in the right half of the monster card


200


C and its ability and physical power indications are displayed in a direction 180 degrees opposed to the monster “GINJI” depicted in the left half and its ability and physical-power indications. “TAPPI/BECOME HAPPY IF FALLEN DOWN” in the ability indication


210




a


means that, if the physical power (HP) becomes zero due to attack by the opponent, the monster “GINJI”


201




a


turns into a monster “HAPPY”


201




b


through 180-degree inversion.




The monster card


200


C shown in

FIG. 2C

has the feature of turning into another monster through inversion by 180 degrees. However, two monsters may be displayed in the upper and lower part of the card or four monsters may be displayed respectively in four-divided regions at the upper, lower, left and right, thereby turning them into other monsters each time the card is rotated 90 degrees.




Because three stars are indicated in a monster value indicating part


209


of the monster card


200


C, this monster card


200


C has a rarity value higher than the “RUJYU” card


200


B having one star or the “TAKKOKEY” card


200


A having two stars.




Referring to FIG.


3


A and

FIG. 3B

, explanations will be given for magic cards


300


A and


300


B (hereinafter, these magic cards when collectively referred to will be identified by reference numeral “


300


”).




A magic card


300


is a card to use magic against an opponent card or for a player's own card. Consequently, this magic card has, at least, an indication that it is a magic card, an indication as to a content of magic used against an opponent card or for a player's own card, and the energy required to use the card. This magic card


300


are of a variety of kinds, wherein a magic method, and a selection-level indication, i.e. the number of stones used, are different depending upon the kind of magic card. In this embodiment are shown a magic card “THUNDER” “


300


A (

FIG. 3A

) has associated magic for attack and a magic card “HI-HEALING”


300


B (

FIG. 3B

) has associated magic for restoration.




In a name indicating part


301


of the magic card


300


A, the letters “THUNDER” indicates that the card is a kind of magic card. In a character display region


302


, a picture or figure of a magic character “THUNDER” is displayed. The indication “MAGIC 034” in an indicating part


303


identifies this card is a magic card with a card number “034”. The kind of magic is shown in a magic indicating part


304


. This example shows an attack ability of “attacking a card


1


body by “3 POWER”. Energy indicating parts


305


and


306


indicate the number of stones


404


(

FIG. 4

) required as energy for using magic against an opponent's card by selecting this card-magic card


300


A from a card hand


406


(FIG.


4


). This example shows that four stones are required. The “THUNDER” of this magic card


300


A exhibits power particularly when attacking an opponent master card. That is, although attack must be by a power of “3P” or higher in order to reduce the physical power of a master card by “1”, the direction of this “THUNDER” allows attack with “3P” thus making it possible to reduce the physical power of the opponent master card by “1”.




In a name indicating part


301


of a magic card “HI-HEALING”


300


B, the word “HI-HEALING” indicates that the card as a kind of magic card. In a character display region


302


, displayed is a picture or figure of “HI-HEALING” as a magic character. In a letter indication part


303


, the symbol “MAGIC 064” indicates that this card is a magic card with a card number “064”. The letters in the magic indicating part


304


and the numerals and figures in the energy indicating parts


305


and


306


show that the magic is for “restoring the physical power (HP) of the card


1


body by “1″” if consuming two stones


404


(shown in FIG.


4


).




The magic cards include a magic card having an effect for a constant period (e.g. during each turn of the first player or second player or only once) wherein the letters on that matter or the like are described on such a card.





FIG. 4

is an illustrative view showing a card game layout using a card game toy of the above embodiment. Referring to

FIG. 4

, explanation is given where a card game battle is played using a plurality of master cards


100


, monster cards


200


and magic cards


300


.




A battle field includes, as shown in

FIG. 4

, master-card depositories


409


provided in a center thereof for respective players, forward monster card depositories


410


provided at the left and right of each player's master-card depositories


409


, and backward monster card depositories


411


in positions on the player side of the monster-card depositories


410


. The depositories of stones


401


for providing physical power to the master card


100


are arranged to the right of the backward monster card depository


411


as viewed from each player's perspective. The depositories of stones


404


for providing an energy source to the monster card are arranged to the left of the backward monster card depository


411


. Furthermore, the deck spaces


412


for placing a deck


406


are fixed for each player.




Although the embodiment of

FIG. 4

is an example of a game where battle play occurs using five stones as a maximum physical power of the master card, the number of stones is not necessarily limited to five but may be determined freely between the players. Also, the stones


401


in this embodiment are shown by marbles as an example. However, they may be anything provided that they are to be counted and common to the hereinafter-referred stones


401


and


404


. For example, use may be stone-resembling toys, coins, dice, tags or torn-off pieces of paper.




Counters


402


are used to show a numeral of a physical power indication (HP) of a monster card


200


, which in the

FIG. 4

example indicates a numeral via a dial. The counter value is different depending on a monster kind, to which are applied the numerals of “HP” in the physical-power indicating parts


206


and


206




a


and


206




b


. The counter


402


may use anything provided that a physical-power numeral is counted. Besides counters, toys resembling stones like the stones


401


,


403


or


404


, marbles, coins, dice, tags or torn-off pieces of paper may be utilized, or a paper sheet may be used to write numerals thereon.




The stones


403


placed on a monster card represent a level of the monster card


200


. That is, the number of stones


403


indicates a level number of the monster card


200


. This stone


403


may be replaced with others similar to the case of the stones


401


and


404


provided that it can be moved as a stone


401


,


404


.




The number of stones


404


represents energy quantity (number), and are used to summon one's own monster card


200


to a battle site, increase the level of a monster card


200


, select a monster card


200


summoned in a battle site to attack an opponent's monster, or select a magic card


300


to exercise magic. These stones


404


are provided three each time a turn comes. The stones


404


may be represented by marbles as an example but may be replaced with other objects similar to the stones


401


and


403


provided that they are counted and moved as stones


401


and


403


. Also, from the above example, the stones


401


,


403


and


404


are mutually moved and hence use a common material.




The material on display


405


is a “spirit-amassing indication” showing a mark “!”. The material on display


405


may be anything understood by the players, and may be medals, cards or marbles, dice, tags or the like.




The card hand


406


is constituted by monster cards


100


or magic cards


300


that are drawn from the deck


407


. At the game beginning stage, the card hand is constituted by five cards. However, there is no necessity for five hand cards drawn from the deck


407


in the game beginning stage. The number may be determined between the players.




The deck


407


is shuffled with various kinds of monster cards


200


and magic cards


300


to be used the game. The number of monster cards


100


and magic cards


300


forming the deck


407


is not particularly limited but should provide a range of variety allowing the game to be played. By dividing the level of game difficulty and kind into four types of “junior rule”, “senior rule”, “pro rule” and “gamble rule”, the number of cards constituting respective decks


407


may be changed, e.g.


15


,


20


,


30


,


20


, depending upon the type of game.




Also, when winning a battle over an opponent, a monster card or magic card not in the hand may be provided from the opponent. An extension pack as a separately available card set may be purchased to introduce new monster cards or magic cards to the deck


407


thereby increasing the variation of attacks and associated enjoyment.




A battle board


408


provides a battlefield for playing the game. The battle board


408


uses, as materials, clothes, plastic, paper and the like. Also, a stone bag


413


is for storing stones to be used as stones


401


,


403


,


404


.




Next, explanation is given where the battle game may be enjoyably played using a card game toy of this embodiment. The master cards


100


are placed in the master card depositories


409


of the battlefield


408


from the beginning of the game.




The monster cards


100


are cards capable of “attacking” an opponent's monster card


200


or master card


100


, “defending” one's own monster card


200


or master card


100


, “moving” a monster card


200


in position within the battle field


408


, or “evicting” a monster card


200


from the battle field. “Attacking” refers to decreasing the physical power (HP) value when attacking an opponent's monster card


200


, specifically reducing the value on the counter


402


. Where attacking an opponent's master card


100


, it is referred to as reducing the physical power thereof, specifically reducing the number of stones


401


. “Defending” refers to reducing the power of attack when a player's own monster card


200


undergoes attack from the opponent. “Moving” refers to movement in position


410


,


411


of a monster card


100


to another position


410


,


411


. “Eviction” refers to removal of a monster card


200


from a battlefield


408


. Incidentally, it is possible as a way to use a monster card


200


is to intentionally attack and defeat one's own monster card


200


or defend an opponent card in order to increase the number of stones


404


as an energy source. Note that, when intentionally attacking one's own monster card


200


in order to increase the number of stones


404


referred herein, the stones


403


showing a level of the monster card


200


will return to one's own stones


404


, wherein the physical power of the master card


100


decreases by “1” and one stone


401


vanishes from the battle field. This is referred to as a “penalty”.




The monster cards


200


are separately arranged in the forward and the backward positions. In the

FIG. 4

embodiment, the forward refers to monster spaces


410


,


411


while backward to monster spaces


410


,


411


. The monster card


200


positioned in the forward position is referred to as a “forward type” while the monster card


200


positioned in the backward position is referred to as a “backward type”. The forward type has a high physical power and attack power, and is good at storming with human bullets. Specifically, it principally makes attack on an opponent forward monster or master. The backward type, despite being low in physical power and attack power, is designed to attack from a distant place. Specifically, this card can attack, beyond one's own forward monster cards, a monster card


200


or master card


100


positioned in the opponent forward. The monster cards


200


, in some kinds, can attack reaching an opponent's backward monster card


200


. The player is allowed to position a “forward type” monster card


200


in the backward position, and position a “backward type” monster card


200


in the forward position.




Next, an explanation is given as to the relationship between level, physical power and attack power when using the monster cards


200


. For example, “RUJYU” of

FIG. 2B

, has a level “1” when initially summoned to a battle field and only one stone


403


is placed on this monster card. The monster card has a physical power of “HP3”, an attack power of “slapping” of “0P”, and an attack power of “heart attack” of “1P”. That is, an attack power of “slapping” is not available in level 1 wherein an attack of “Heard attack” can decrease the physical power of an opponent card by “1”. In order to increase from the level 1 to level 2, when the physical power in level 1 of an opponent monster card can be increased to “HP0”, the stone


403


put on the opponent card turns into an opponent stone


404


and a stone


403


is added from the own stones


404


to one's own monster, thereby providing an increase to level 2.




In level 2, the attack power of “RUJYU” in “heart attack” is given “2P”. Also, similarly to level 3, the “heart attack” becomes “3P”. However, because there is no level-up indication in any level of “slap” attack, the attack power remains “0P”. Because the maximum level


205


of this monster card


200


B is “MAXLV3”, there is no possibility of increasing to level 4 or higher. Also, in any of the levels 1 to 3, the physical-power indication


217


is “HP3” thus always being “3”. Also, because this monster is indicated with “1piece”, the number of stones


404


required to attack the opponent is one.




The monster card


200


includes a variety of types. Depending upon the type, there is a difference in select level, attack method, attack power and physical power. Although the monster level singly in that monster does not become a level shown in the maximum level indication “MAXLV−” or higher, there are some cards that become a higher level than that shown in the display by adding another monster card.




The magic card


300


is selected from a card hand


406


drawn from the deck


407


similar to the monster card


200


, and is used to apply magic to an opponent's monster card


200


or master card


100


or a player's own monster card


200


or master card


100


. However, this card will not be summoned to a battlefield different from the monster card


200


. The magic includes, depending upon the kind, those for lowering the attack power of an opponent's card, increasing the attack power of a player's own monster card


200


, reducing the damage suffered depending upon attack from the opponent, and so on.




When selecting a magic card


300


and applying magic to a card, there is a need to use stones


404


of a number according to a selection level indicated on the magic card


300


. In accordance with the kind of a magic card


300


, declaration may be made on that matter, placement may be made face up on or under or in the vicinity of the card to be used with magic. Other indicative objects such as medals


300




a


,


300




b


other than the cards or stones may be used.




The stones


401


are decreased in number each time the master card


100


undergoes attack from the opponent and is reduced in physical power. For example, if the master card


100


undergoes attack with “3P” (3 power) from the opponent, because the master card


100


has an ability of “reducing the power undergone to 2”, the attack is offset by “2P” and the physical power decreases by the remaining “1P”. That is, one stone will be lost from the stones


401


. Also, for example, if the master card is attacked with “5P” from the opponent, the attack is offset by “2P” and the physical power decreases by “3P” thus losing three stones from the stones


401


. The stones lost herein will move to the hereinafter-referred stones


404


. The player who is first to reach zero in the number of the stones


401


is defeated.




The value on the counter


402


decreases in accordance with the attack power by the opponent. For example, where a monster having a counter value of “HP5” is summoned to a battlefield but attacked with “3P” from the opponent, the counter value becomes “HP2”. Furthermore, if attacked with “2P” from another opponent's monster, then the counter value becomes “HP0”. This means that the physical power of the monster becomes zero and hence is defeated. The same monster will disappear from the battlefield.




The stones


403


represent a level number of a monster card


200


are used as follows. The monster card


200


summoned from a card hand


406


is usually in level 1, i.e. the number of stones


403


is one. However, when attacking an opponent's monster card


200


in level 1 and decreasing its physical power to zero for defeat, the player's own monster card


200


in attacking can become “2” in level. Whether increasing the level or not is at the player's option. In this case, the stones


403


for the opponent's monster card


200


which is attacked and defeated are moved as own energy source to the stones


404


. The monster card


200


attacked and defeated the opponent monster card


200


acquires one stone from the stones


404


as one's own energy force. Due to this, the monster card


200


defeating the opponent's monster in the battle becomes level 2 thereby increasing the stones


403


to two. However, rising to level 2 is impossible when there is no own energy-source stone


404


. When defeating an opponent's monster card having level 2 or two stones


403


, the two stones turn into stones


404


as opponent energy force. The monster card


200


defeating the opponent monster can increase from level 1 to level 3 by moving to stones from the player's own energy source


404


. Note that the monsters in kind include those free from level change and those having a maximum level of up to level 2, and accordingly the level is not always increased in order.




Three stones


404


are taken out of the stone bag


413


in one's own turn at the beginning of the game. When a monster card


200


is summoned from a card hand


406


into a battlefield


408


, usually one stone is needed. Accordingly, one stone


404


is consumed by the player. The stone


404


is positioned on the summoned monster card


200


. Also, the cases provided with the stones


404


include the following besides the case providing three for each turn. That is, when the physical power of a player's own master card


100


is reduced by attack from the opponent card, the stones in a number corresponding to the decreased number of stones


401


are provided. When a player's own monster card


200


is reduced to zero and is defeated by attack from an opponent card and the number of stones


403


is decreased, stones in the number corresponding to the decreased number of stones


403


are provided.




The material on display


405


is a “spirit-amassing indication”. When the monster card


200


summoned to a battlefield and in a face-up selectable state is not selected during turn, the material on display is placed on or under or in the vicinity of the card


200


. The monster card


200


indicated with material on display


405


, in player's own next turn, increases a particular attack power by “1P” and decreases the attack power from the opponent by “1P”.




The card hand


406


is on the hand such that an opponent player cannot see it during play of the game. In the beginning of the game, five cards are taken in order from a shuffled deck


407


to have a card hand. Also, each time the opponent's turn ends and the player's own turn comes, one card at one time is taken out of the deck


407


to constitute a card hand


406


.




The stone bag


413


is used to take out three stones therefrom when it is the player's turn to have stones


404


. When attacking one's own monster card


200


to make the stones


403


as an energy source


404


for calling or selecting other monster cards, when a so-called “penalty” is imposed, one stone


401


as a physical-power indication of the master card


100


vanishes and the same stone is returned to the stone bag


413


.




Next, the card game process is explained. First, each player shuffles a deck


407


comprising a group of various cards and place the deck


407


with the card positioned face down on the space


412


of the battle board


408


.




Then, both players draw five cards in order from the top of the deck


407


to have respective card hands


406


. The five cards comprise monster cards


200


and/or magic cards


300


. The card hand


406


is the card on hand and is not to be seen by the opponent. The first five cards drawn can be re-drawn only once. Also, the master card


100


is placed from the beginning of the game in the master space


409


, which can be placed by freely selecting from the masters of “BLACK”, “WHITE” and “WONDER”.




Then, the both player play janken (paper-scissors-stone), lot or the like to determine who is first or second to play in the game.




Then, both players are each given three stones


404


as an energy source to be used in summoning or selecting a monster card


200


or selecting a magic card


300


or the like. These stones


404


are taken out three at one time out of the stone bag


413


each time a turn comes.




The first player obtains a card hand


406


is allowed to summon a monster card


200


or select a magic card


300


from the five cards. When summoning a monster card


200


to a battle field from the card hand


406


, the monster card


200


is positioned face down so that its monster indication is not seen and placed at a space


410


,


411


to be summoned. One stone is taken from the stones


404


to put on or under or in the vicinity of the card, thus having a stone


403


. The positioning of the card face down is not to select the monster card


200


when in summoned turn. Also, the number of the stones


403


placed represents a level number of the monster card


200


. The space


410


,


411


where the monster card


200


is summoned is freely selectable by the player. However, because the monsters include those which exhibit power as forward and those which exhibit power as backward as stated before, usually the monster card


200


if “forward type” in kind should be positioned in the space


410


,


410


and if “backward type” be positioned in the space


411


,


411


.




When selecting a magic card


300


, magic can be used to a player's own card or an opponent's card by the use of stones


404


in the number depending upon a selection level indicated on the card. When selecting the magic card


300


to use magic desired by the player and attacking or defending a desired card, declaration on that matter is made in accordance with a kind of magic card


300


and it is placed face up on or under or in the vicinity of a card when the magic is used. Also, it is possible to use indicative objects other than the cards or stones, e.g. coins or medals, such as medals


300




a


,


300




b.






As an example of selecting a magic card


300


, for example, when a magic card “THUNDER”


300


A is selected to attack an opponent master card


100


, four stones


404


are used to declare that event. Also, when selecting a magic card “HARD-SHIELD” to utilize the effect of reducing the attack power of the opponent by “1”, it may be positioned on or under or in the vicinity of a player's own monster card


200


to be defended or a medal indicative of that matter is placed on the card


200


.




When the first player ends the summoning or selecting of a desired card or the stones


404


as an energy source for summoning or selecting are reduced to zero, own turn ends. This is referred to as “turn-end”.




Due to the turn-end, the second player is allowed to summon a monster card


200


or select a magic card


300


from the five cards. The way of card summoning or selection is similar to that of the first player. When a desired card has been summoned or selected or the stones


404


as an energy source have been reduced in number to zero, the turn of the second player ends resulting in turn-end.




When the first player's turn comes again due to the turn-end of the second player, the monster card


200


summoned in the battle field and positioned face down is turned face up so that the monster card


200


is rendered in a selectable state. When there is a vacancy space


410


immediately in front of the monster card


200


positioned in the space


411


on a second row, the same card


200


is tuned up and at the same time the card must be moved to the vacant space


410


. At this time, the first player who is given three stones


404


from the stone bag


413


and drew one card from the deck


407


to newly obtain one hand card can use the stones


404


to select the monster card


200


summoned to the battle field


408


in the previous turn and attack an opponent monster card


200


or master card


100


, to newly summon a monster card


200


from the card hand


406


to the battle field, to select a magic card


300


from the card hand and attack an opponent card or defend an own card. In a game with a difficulty level higher than “senior rule”, it is possible to utilize a card of “WHITE”, “BLACK” or “WONDER” master shown in FIG.


1


A-FIG.


1


D. Also, the player can move the monster card


200


from a current position


410


,


411


to another position


410


,


411


for the purpose of preparing for attack by the opponent or on the opponent. The monster card


200


once selected and moved is usually not allowed to select or move in that turn.




Also, when a player's turn ends without selecting the monster card


200


summoned in the previous turn and positioned face up in the current turn, an indicative object


405


is put as “spirit-amassing indication” to the monster card


200


. If the summoning or selection of a desired card ends, turn-end is made to pass the turn to the opponent.




In this manner, the turn of card summon, attack, etc. is repeated. The winner is the one who is first to render the physical power of the opponent master card


100


, or stones


401


to zero. Thus the game ends.




Although the present invention has been described and illustrated in detail, it is clearly understood that the same is by way of illustration and example only and is not to be taken by way of limitation, the spirit and scope of the present invention being limited only by the terms of the appended claims.



Claims
  • 1. A card game toy for playing a card game between first and second players which involves the relative position of the first player's cards with respect to the position of the second player's cards on a battlefield comprising:a first card including a first character display region to depict a figure representing a first character having a first attribute; a first physical-power indicating part to indicate first physical-character information associated with the first character; a first ability indicating part to indicate first ability information associated with the first character; and a first range indicating part to indicate first range information indicative of a range over which an ability of the first character covers on the battlefield relative to the positions of the first and second players' cards, and a second card including a second character display region to depict a figure representing a second character having a second attribute; a second physical-power indicating pan to indicate second physical-power information associated with the second character; a second ability indicating part to indicate second ability information associated with the second character; and a second range indicating part to indicate second range information showing a range over which an ability of the second character covers on the battlefield relative to the positions of the first and second players' cards, wherein said first card and said second card are to be placed in proper positions within the battlefield, said first range information and said second range information respectively including first position designating information and second position designating information to designate placement positions of said first card and said second card within the battlefield, and wherein said first position designating information includes indicia on the card indicative of a forward placement position relative to the placement positions of other cards on the battlefield and said second position designating information includes indicia on the card indicative of a backward placement position relative to the placement positions of other cards on the battlefield.
  • 2. A card game toy according to claim 1, wherein at least one card of at least one of said first card and said second card includes level indicating information and a change-physical-power information indicating part indicative of physical-power information for change depending upon the level indicating information of said first character and said second character.
  • 3. A card game toy according to claim 1, wherein at least one card of at least one of said first card and said second card includes level indicating information and a change ability information indicating part to indicate ability information for change depending upon said level indicating information of said first character and said second character.
  • 4. A card game toy according to claim 1, wherein said first character display region displays figures of at least two types of said first character or said second character in a first region and second region, at least one of said first physical-power information indicating part and said first ability indicating part concerning one type of first character being formed in said first region, and at least one of first physical-power information indicating part and said first ability information indicating part concerning another type of a first character being formed in said second region.
  • 5. A card game toy according to claim 1, wherein said first character display region displays figures of at least two types of said first character or said second character in a first orientation and second orientation, at least one of said first physical-power information indicating part and said first ability indicating part concerning one type of first character being formed in the first orientation, and at least one of said first physical-power information indicating part and said first ability information indicating part concerning the other type of first character being formed in the second orientation.
  • 6. A card game toy according to claim 1, further comprising a third card different in purpose from said first card and said second card and representative of a third attribute to be used as representing a player, said third card including a third character display region to depict a figure representing a third character representing the player; and a third ability information indicating part to indicate third ability information associated with said third character.
  • 7. A card game toy according to claim 6, further comprising a fourth card representative of a fourth attribute, said fourth card including at least one of a fourth character display region to depict a figure showing a fourth character to use magic on said first, second and third cards and a fourth ability indicating part to indicate a fourth ability information associated with said fourth character.
  • 8. A card game toy according to claim 6, further comprising a fourth card representative of a fourth attribute, said fourth card including at least one of a fourth character display region to depict a figure representing a fourth character to use magic on any of said first to third cards and a fourth ability indicating part to indicate fourth ability information associated with said fourth character.
  • 9. A card game toy for playing a card game between first and second players which involves the relative position of the first player's cards with respect to the position of the second player's cards placed on a battlefield comprising:a first type of card including a first character display region to depict a figure representing a first character representative of a first attribute; a first physical-power indicating part to indicate first physical-power information associated with said first character; a first ability indicating part to indicate first ability information associated with said first character; and a first range indicating part to indicate a range over which an ability of said first character covers on the battlefield relative to the positions of the first and second players' cards, and a second type of card including a second character display region to depict a figure of a second character representing a player; and a second ability information indicating part to indicate second ability information associated with said second character.
  • 10. A card game toy for playing a card game between first and second players which involves the relative position of the first player's cards with respect to the position of the second player's cards placed on a battlefield comprising:a first card including a first character display region to depict a figure showing a first character representative of a first attribute; a first physical-power indicating part to indicate first physical-power information associated with said first character; a first ability indicating part to indicate first ability information associated with said first character; and a first range indicating part to indicate first range information showing a range over which an ability of said first character covets on the battlefield relative to the positions of the first and second players' cards, a second card including a second character display region to depict a figure showing a character representative of a second attribute; a second physical-power indicating part to indicate second physical-power information associated with said second character; a second ability indicating part to indicate second ability information associated with said second character; and a second range indicating part to indicate a range over which an ability of said second character covers on the battlefield relative to the positions of the first and second players' cards, and a third card including a third character display region to depict a figure of a third character representative of a player; and a third ability information indicating part to indicate third ability information associated with said third character.
  • 11. A card game toy for playing a card game between first and second players which involves the relative position of the first player's cards with respect to the position of the second player's cards on a battlefield comprising:a first card including a first character display region to depict a figure showing a first character having a first attribute; a first physical-power indicating part to indicate first physical-power information associated with said first character; a first ability indicating part to indicate first ability information associated with said first character; and a first range indicating part to indicate first range information showing a range over which an ability of said first character covers on the battlefield relative to the positions of the first and second players' cards, a second card including a second character display region to depict a figure showing a character having a second attribute; a second physical-power indicating part said second character; a second ability indicating part to indicate second ability information associated with said second character; and a second range indicating part to indicate second range information showing a range over which an ability of said second character covers on the battlefield relative to the positions of the first and second players' cards, a third card including a third character display region to depict a figure of a third character representing a player; and a third ability information indicating part to indicate third ability information associated with said third character, and a fourth card including a fourth character display region to depict a figure showing a fourth character to use magic on any of said first to third cards; and a fourth ability indicating part to indicate fourth ability information associated with said fourth character.
  • 12. A card game toy according to claim 11, further comprising an indicator capable of indicating level information of at least one of said first card and said second card, the third physical-power information on said third card, and energy information required to select any of said first to fourth cards.
  • 13. A card game toy for use in a card game between first and second players where the players play a battle game comprising: a battlefield, a plurality of monster type character cards placed in use within said battlefield, wherein the first player's monster-type character cards are placed on said battlefield and the second payer's monster-type battle cards are placed on the battlefield relative to the placement positions of the first player's monster-type character cards,each of the monster type character cards including a character display region to display a monster character, an ability indicating part to indicate an ability of the monster character, and a position indicating part to indicate where the card must be placed relative to the placement position of other monster-type character cards in the battle field.
  • 14. A card game toy according to claim 13, wherein said position indicating part includes indicia indicative of at least one of a “forward” indication and a “back” indication.
  • 15. A card game toy according to claim 14, wherein at least one of said monster cards includes a stone number indication to indicate the number of stones required for exhibiting the ability of the monster card.
  • 16. A card game toy according to claim 13, further comprising master cards to be placed one by one on said battle field by the two players, each said master card including a character display region to display a master character and an ability indicating part to indicate an ability of said master character.
  • 17. A card game toy according to claim 16, wherein at least one of said master cards includes a stone number indication to indicate the number of stones required for exhibiting the ability of the master card.
  • 18. A card game toy according to claim 16, wherein at least one of said magic cards includes a stone number indication to indicate the number of stones required in exhibiting an ability of said magic card.
  • 19. A card game toy according to claim 13, further comprising magic cards to be placed in said battle field by the two players, said magic cards including at least one of a character display region to display a magic character and an ability indicating part to indicate an ability of the magic character.
Priority Claims (2)
Number Date Country Kind
11-328877 Nov 1999 JP
2000-105667 Feb 2000 JP
US Referenced Citations (3)
Number Name Date Kind
5435568 Black Jul 1995 A
5662332 Garfield Sep 1997 A
6017034 Hennessey Jan 2000 A
Non-Patent Literature Citations (1)
Entry
Pelland et al., “Pokemon Trading Card Game for Game Boy, Official Player's Guide”, Nintendo of America, Inc., 1999, pp. 1-99.