With reference to
The preferred size of a deck is 168 cards, although other size decks are possible in alternative embodiments. The deck is preferably composed of those cards shown in
The game according to the preferred embodiment may be played with two or more players. One person is designated as the dealer. The dealer shuffles the deck of cards and distributes cards individually in a clockwise manner beginning to the dealer's left, until each player has a total of six cards. The cards are distributed face down and, in the preferred embodiment, arranged by each player into a 3×2 grid pattern, as shown in
Before play begins, each player selects two of the cards in his or her board and turns them face up. The other cards in a players' board may not be turned face up until they are discarded or turned face up during the course of play, as will be explained below, or at the end of the game when all remaining face-down cards are turned face up for the purpose of scoring.
Play begins with the player to the left of the dealer, and each player's turn proceeds in a clockwise manner around the table. During each player's turn, that player must either draw the top card from drawing stock 16, or draw the (face-up) top card of discard pile 18. The player may view the card chosen from drawing stock 16. The chosen card may then be used to replace any one of the six cards in that players' board. For example, on player 1's turn, that player may replace any of cards 10A-F with a card drawn from either drawing stock 16 or discard pile 18. If the player chooses to replace a card in his or her board that is currently face down, the player may not look at the card to be replaced prior to making the decision to replace the card. The replaced card is removed from the player's board and placed face up on top of discard pile 18. The chosen card (from either drawing stock 16 or discard pile 18) is placed in the position that the removed card formerly occupied. Play then proceeds clockwise to the next player.
As an alternative to the play described above, a player may draw a card from drawing stock 16 and determine that the player does not wish to replace any card in his or her board with the drawn card after viewing the drawn card. In that case, the player may simply move the drawn card (face up) to discard pile 18. A player may not, however, select a card from discard pile 18, and then discard that same card to discard pile 18, thereby leaving the position of all cards in the game unchanged. A card drawn from discard pile 18 must be used to replace one of the cards in the drawing player's board.
Once any player's board reaches a position where all six cards are positioned face up, each of the other players take one additional turn, in clockwise order, before the game reaches its end. Each remaining face-down card in each players' board is then turned face up for the purpose of scoring. Each card bearing a numeral scores its face value for the player. Thus in the preferred embodiment, a wildcard card is scored at minus two points; a hole-in-one card is scored at zero points; a birdie card is scored at one point; an eagle card is scored at two points; a “3” card is scored at three points; a “4” card is scored at four points; a “5” card is scored at five points; a “6” card is scored at six points; a “7” card is scored at seven points; an “8” card is scored at eight points; a “9” card is scored at nine points; and each of the three types of trap card is scored at 10 points.
A pair of cards (that is, two cards that are identical not only in numerical value but also their text) that appear in the same column of a player's board scores zero total points for the column. In effect, the cards cancel each other out. For example, if two sand trap cards appear in the same column of a player's board—such as cards 10B and 10E of player 1's board as shown in FIG. 1—then the total score for that column would be zero points. If, however, two different cards appear in the same column, then no point deduction is allowed, even if those cards have the same point value. For example, if card 10B in player 1's board was a “sand trap” card, but card 10E was an “in the pond” card, then the total score for that column would be twenty points.
The player with the lowest score for the game or “hole” is declared the winner of that hole. Preferably, a game may consist of nine holes, with a cumulative score kept for each hole and the player with the lowest overall score winning the game. It may be seen that a key strategy of the game according to the preferred embodiment is to align like cards in each column of a player's board where possible, while simultaneously trying to prevent other players from accomplishing this goal.
The present invention has been described with reference to certain preferred and alternative embodiments that are intended to be exemplary only and not limiting to the full scope of the present invention as set forth in the appended claims. For example, and not by way of limitation, the invention is not limited to a golf theme, and is not limited to the particular 3×2 grid arrangement of cards as described herein. Cards of other design and value may be substituted for those described, and the deck size may be varied and quantity of each card type may be varied within the scope of the invention.
This application claims priority from U.S. provisional patent application No. 60/795,503, entitled “Card Game” and filed on Apr. 27, 2006, such application being incorporated herein by reference.
Number | Date | Country | |
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60795503 | Apr 2006 | US |