The embodiments of the present invention relate to a wagering game. More particularly, the embodiments of the present invention relate to a card game.
As gaming continues to enjoy widespread acceptance, casinos are in constant need of new games of chance to retain experienced patrons and to attract new patrons. While electronic gaming devices (e.g., slot machines) now generate more revenue than table games, many players prefer the skill requirements and personal interaction of live gaming. Thus, live gaming continues to be integral part of the success of any casino.
However, as space for table games continues to be usurped by electronic gaming machines, the casinos tend to very selective with the new games they are willing to place in their floor. Accordingly, since players prefer familiar games, casinos are more likely to consider new games which are based, at least in part, on existing popular games (e.g., Blackjack). Indeed, many Blackjack tables now incorporate side wagers as an additional feature. By selecting games with familiar themes, casinos limit the risk associated with an entirely new game having unfamiliar rules.
Consequently, there continues to be the need for new live games of chance based on well-known games of chance. Moreover, it is also beneficial for the live games to be implementable in an electronic format as well.
Accordingly, the embodiments of the present invention comprise a card game premised on Blackjack. In a first embodiment, each player must place three equal but separate wagers. A dealer then deals each player three separate face-up cards proximate to each wager. The dealer deals himself or herself two cards with one card face up. Two of the player's three cards are used, with the dealer's face up card, to form two distinct Blackjack hands and the third card acts as a bonus card.
Once the initial cards are dealt, a dealer engages a first player. At this point, the player has two Blackjack hands in play. Each hand includes the dealer's face-up card. With a first embodiment, the player's first decision is then whether or not to use the bonus card with either of the two Blackjack hands. If the player elects to use the bonus card with either Blackjack hand, he notifies the dealer who moves the bonus card and corresponding wager to the selected hand. If the player elects not to use the bonus card with either hand, the player forfeits the bonus card and the corresponding wager. Alternatively, the player must use the bonus card with one of the Blackjack hands. Subsequent to the bonus card decision, the player's two Blackjack hands are completed using conventional Blackjack rules. The dealer then engages each subsequent player at the table such that each player utilizes the dealer's face-up card in their two Blackjack hands.
In a second embodiment, the player may elect to use the bonus card at any time during the play of the two Blackjack hands. That is, the player plays the first Blackjack hand and second Blackjack hand in succession with the option of using the bonus card at any moment desired. However, again, should the player not play the bonus card, the player loses the corresponding wager.
In another embodiment, an electronic gaming device facilitates play of the game. Electronic gaming devices are well-known by those skilled in the art and facilitate many wagering games, including Video Poker, Keno and Blackjack. Other variations, embodiments and features of the present invention will become evident from the following detailed description, drawings and claims.
a–2c show a play of a hand of a first live embodiment or the present invention;
Reference is now made to the figures wherein like parts are referred to by like numerals throughout.
In a first embodiment, the game is played using one to eight standard decks of fifty-two playing cards. It is conceivable that wild cards may be included in the deck or decks as well. Initially, each player places three equal but separate wagers in the wager areas 120-1 through 120-3. Acceptable wagering limits are set by individual casinos. Once the three wagers have been placed, each player is dealt three cards which are placed face up in the three card placement spaces 130-1 through 130-3 and the dealer receives two cards including one face-up card. The order of the card dealing may take any form desired. For example, each player and the dealer may receive one card in succession until each player has three cards and the dealer has two cards.
Once the initial cards are dealt, a first player is engaged by the dealer. An initial player decision relates to the bonus card placed in card space 130-3. The player must decide whether to use the bonus card with either the card in the first Blackjack hand space 130-1 or the card in the second Blackjack hand space 130-2 in combination with the dealer's face-up card. If the player elects to use the bonus card with one of the Blackjack hands, the player notifies the dealer and the dealer moves the bonus card and corresponding wager to the selected Blackjack hand space 130-1 or 130-2 and wager space 120-1 or 120-2, respectively. If the player does not elect to use the bonus card, the dealer collects the bonus card and corresponding wager.
a through 2c show play of a sample hand. Specifically, 200-1, a second Blackjack hand card 5
200-2 and a bonus card 6♦ 200-3. The dealer's face-up card is the 10
210-2. Based on the cards dealt, the prudent play is for the player to play the bonus card 6♦ 200-3 with the second Blackjack hand card 5
200-2 to form a two card total of eleven which in combination with the dealer's face-up card 10
210-2 gives the player a second Blackjack hand total of twenty-one. Thus, as shown in
200-2 and the dealer has moved the bonus card 6♦ 200-3 and corresponding wager 190-3 to the second Blackjack hand area. Accordingly, the combination of the second Blackjack hand cards 5
200-2, 6♦ 200-3 and the dealer's face-up card 10
210-2, the player has one Blackjack hand totaling twenty-one. The player's other Blackjack hand comprises the first Blackjack hand card 4
200-1 and the dealer's face-up card 10
210-2. Thus, the player has a total of fourteen. Pursuant to basic Blackjack strategy, a player should hit a card total of fourteen against a dealer face-up card of ten. As shown in
Now referring to
It should be understood that the features, including splitting, doubling down and surrendering may be incorporated into the embodiments of the present invention.
While the description above details a live game, an electronic gaming device may facilitate an electronic embodiment of the game. In an electronic embodiment, once a series of wagers is accepted by the device, the device simulates the deal of the game on a display device. Using a player interface, such as a touch screen display, the player controls the disposition of the bonus card. That is, the player may move the bonus card to one of the Blackjack hands or forfeit the bonus card and corresponding wager. Thereafter, the player elects to hit, stand, double down, split or surrender with respect to each of the two Blackjack hands. Once the player decisions are complete, the device completes the simulated dealer's hand and resolves the remaining wagers.
The operation of the gaming device 400 is controlled by a microprocessor that communicates with an internal memory device and the external features of the device 400. The microprocessor also incorporates, or communicates with, a random number generator which ensures the randomness of the cards dealt during the play of the game. Since the technology for operating and controlling gaming devices is well known to those skilled in the art, the subtle details are not described herein.
Although the invention has been described in detail with reference to several embodiments, additional variations and modifications exist within the scope and spirit of the invention as described and defined in the following claims.
| Number | Name | Date | Kind |
|---|---|---|---|
| 5320356 | Cauda | Jun 1994 | A |
| 5934675 | Handelman et al. | Aug 1999 | A |