Claims
- 1. A playing card deck, comprising:
- a series of cards each having a face and a back; said series of cards being organized into a plurality of suits each including ace cards and non-ace cards;
- the faces of said cards each having specific indicia thereon said specific indicia being distinctive to indicate the specific numerical count of the card;
- the faces of said cards each having a primary zone and a pair of secondary corner zones; said secondary corner zones together comprising at least 30 percent of the surface area of the non-ace cards;
- wherein the secondary corner zones of said non-ace cards do not contain sufficient information to indicate the numerical count of the card;
- wherein the secondary corner zones of said ace cards indicate the card is an ace.
- 2. The card deck of claim 1 wherein the secondary corner zones of the non-ace cards are vacant.
- 3. The card deck of claim 1 wherein the secondary corner zones of the non-ace cards contain designs which are not indicative of the numerical count of the cards.
- 4. The card deck of claim 1 wherein the secondary corner zones of the non-ace cards contain a suit indicating pip.
- 5. The card deck of claim 1 wherein the secondary corner zones comprise 30 to 70 percent of the face of the cards.
- 6. The card deck of claim 1 wherein each of the secondary corner zones of the non-ace cards contains a single pip.
- 7. The card deck of claim 1 wherein the secondary corner zones of the non-ace cards contains a single pip and a portion of a pip-enclosing border.
- 8. The card deck of claim 1 wherein the secondary corner zones of the ace cards contains a symbol near secondary corners thereof.
- 9. The card deck of claim 1 wherein the secondary corner zones of the ace cards contains a symbol near secondary corners thereof, said symbol being at least one line.
- 10. The card deck of claim 1 wherein the secondary corner zones of the ace cards contains a symbol near secondary corners thereof, said symbol being a dual perimeter line.
- 11. The card deck of claim 1 wherein there are four suits, with one of the aces in each suit, and with a two, three, four, five, six, seven, eight, nine, ten, jack, queen, and king card making up the non-ace cards in each suit.
- 12. A playing card deck, comprising:
- a series of cards each having a ace and a back; said series of cards being organized into a plurality of suits each including ace cards and non-ace cards;
- the faces of said cards each having specific indicia thereon said specific indicia being distinctive to indicate the specific numerical count of the card;
- the faces of said cards each having a primary zone and a pair of secondary corner zones; said secondary corner zones together comprising at least 30 percent of the surface area of the non-ace cards;
- the faces of said non-ace cards having a center region and a center region borderline which at least partially extends about and defines the center region;
- wherein the secondary corner zones of said non-ace cards do not contain sufficient information to indicate of;the numerical count of the card;
- wherein the secondary corner zones of said ace cards indicate the card is an ace.
- 13. The card deck of claim 12 wherein diagonal boundaries define between the primary zone and the secondary corner zones; said diagonal boundaries being positioned to cut through the center region.
- 14. The card deck of claim 12 wherein diagonal boundaries define between the primary zone and the secondary corner zones; said diagonal boundaries being positioned to cut through the center region to define center region intersection zones.
- 15. The card deck of claim 12 wherein diagonal boundaries define between the primary zone and the secondary corner zones; said diagonal boundaries being positioned to cut through the center region to define center region intersection zones; said center region intersection zones for non-ace cards containing at least one pip.
- 16. The card deck of claim 12 wherein diagonal boundaries define between the primary zone and the secondary corner zones; said diagonal boundaries being positioned to cut through the center region to define center region intersection zones; said center region intersection zones for non-ace cards containing one pip which is similarly located for all non-ace cards.
- 17. The card deck of claim 12 wherein the secondary corner zones comprise 30 to 70 percent of the ace of the cards.
- 18. The card deck of claim 12 wherein the secondary corner zones of the ace cards contains a symbol near secondary corners thereof, said symbol being at least one line.
- 19. The card deck of claim 12 wherein the secondary corner zones of the ace cards contains a symbol near secondary corners thereof, said symbol being a dual perimeter line.
- 20. The card deck of claim 12 wherein there are four suits, with one of the aces in each suit, and with a two, three, four, five, six, seven, eight, nine, ten, jack, queen, and king card making up the non-ace cards in each suit.
- 21. The card deck of claim 12 wherein the center region borderline forms a substantially rectangular count-recognition box within which are located an arrangement of pips which indicate the numerical count of non-ace cards except the jack, queen and king cards.
- 22. A method for playing the card game blackjack or casino twenty-one involving at least one dealer and at least one player, comprising:
- selecting at least one blackjack deck of cards having:
- a series of cards each having a face and a back; said series of cards being organized into a plurality of suits each including a first group and a second group;
- the faces of said cards each having specific indicia thereon said specific indicia being distinctive to indicate the specific numerical count of the card;
- the faces of said cards each having a primary zone and a pair of secondary corner zones; said secondary corner zones together comprising at least 30 percent of the surface area of the cards;
- wherein the secondary corner zones of said first group of cards do not contain sufficient information to indicate of the numerical count of the card;
- wherein the secondary corner zones of said second group of cards indicate the card is a member of the second group;
- dealing two cards to each player and the dealer, the cards to the dealer being one facedown card and one aceup card;
- considering whether the dealer can have a total hand count of twenty one based upon the count of the aceup card of the dealer;
- lifting a secondary corner of said facedown card of the dealer;
- peeking by directly viewing the secondary corner of the dealer facedown card which has been lifted to see if the card is either a member of the first group or second group of cards;
- ending the play of a hand of cards if the dealer total hand count equals twenty-one after the dealer has only received two cards.
- 23. A method according to claim 22 wherein the first group includes non-ace cards and the second group includes the ace cards.
- 24. A method for playing the card game blackjack or casino twenty-one involving at least one dealer and at least one player, comprising:
- selecting at least one blackjack deck of cards having:
- a series of cards each having a face and a back; said series of cards being organized into a plurality of suits each including ace cards and non-ace cards;
- the faces of said cards each having specific indicia thereon said specific indicia being distinctive to indicate the specific numerical count of the card;
- the faces of said cards each having a primary zone and a pair of secondary corner zones; said secondary corner zones together comprising at least 30 percent of the surface area of the non-ace cards;
- wherein the secondary corner zones of said non-ace cards do not contain sufficient information to indicate of the numerical count of the card;
- wherein the secondary corner zones of said ace cards indicate the card is an ace;
- dealing two cards to each player and the dealer, the cards to the dealer being one facedown card and one faceup card;
- considering whether the dealer can have a total hand count of twenty-one based upon the count of the faceup card of the dealer;
- lifting a secondary corner of said facedown card of the dealer;
- peeking by directly viewing the secondary corner of the dealer facedown card which has been lifted to see if the card is a non-ace card, or an ace card which produces a dealer total hand count of twenty-one; and
- ending the play of a hand of cards if the dealer total hand count equals twenty-one after the dealer has only received two cards.
CROSS-REFERENCES TO RELATED APPLICATIONS
This is a continuation-in-part of U.S. patent application Ser. No. 08/165,302 filed Dec. 9, 1993, now U.S. Pat. No. 5,403,015. This is also a continuation-in-part of U.S. patent application Ser. No. 29/028,882 filed Sep. 23, 1993, now U.S. Pat. No. 5,345,028.
US Referenced Citations (14)
Non-Patent Literature Citations (1)
Entry |
The Way To Play by the Diagram Group, pp. 80-81, Paddington Press, Ltd. 1976. |
Continuation in Parts (2)
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Number |
Date |
Country |
Parent |
165302 |
Dec 1993 |
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Parent |
28882 |
Sep 1994 |
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