Claims
- 1. A playing card game, said game comprising:
at least one deck of a plurality of playing cards with markings configured to be used in said game; said plurality of playing cards divided into a plurality of categories; and said plurality of categories is categorized into a common theme.
- 2. The game of claim 1 wherein said common theme is animal habitats including mountains, desert, rain forest, and plains.
- 3. The game of claim 3 wherein different animals living within that habitat including bald eagle, desert finch, parrot and roadrunner respectively.
- 4. The game of claim 3 wherein said all cards are numbered so that all cards with a common number represent a specific animal.
- 5. The game of claim 4 wherein additional cards may contain information additional animals within a habitat or introducing new habitats and highlighting animals living with said additional habitat.
- 6. The game of claim 1 further comprising:
a plurality of fact cards supporting the subject matter of said playing cards.
- 7. The game of claim 6 further comprising:
trivia questions concerning said subject matter.
- 8. The game of claim 7 wherein answers to said trivia questions are hidden or disguised in a manner requiring deciphering or decoding.
- 9. The game of claim 8 wherein said answers are a three dimensional image on the card requiring a user to to wear 3-D glasses to identify the answer.
- 10. The game of claim 8 wherein said answers are hidden under a coating that must be scratched off.
- 11. The game of claim 8 wherein a decoder is used to is used to identify the correct answer.
- 12. A method of playing a card game comprising:
using said card game of claim 1; and playing a regular card game with said card game.
- 13. A method of playing a card game comprising:
using said card game of claim 1 wherein the object is to win all cards from the opponent in a two-player game using the following rules; a dealer shuffles said plurality of cards and deals one card of said plurality of cards to each player, face down in a stack in front of each player; each player turns over the top card and puts it beside their stack, face up so that their opponent can see it creating one of three situations; if said exposed cards are different cards from different animals from different habitats, the player with player a higher numbered card wins and collects his opponent's card; if said exposed cards are different cards from the same habitat, then said winner is determined by food, shelter, predator and weather emblems on said cards following a predetermined hierarchy; and said game continues until a player wins all of said plurality of cards from his opponent.
- 14. The method of claim 13 wherein said hierarchy comprises:
food beats shelter and weather; shelter beats predator and weather; predator beats food; and weather beats food, wherein if two exposed cards are the same type of animal from different habitats, then the winner is determined by the food, shelter, predator or weather emblems on each card.
- 15. A method of playing a card game comprising:
using said card game of claim 1 wherein the object is to win all said plurality of cards; each player decides what animal they want to be and make a sounding mimicking said animal; each said player picks up a card from said deck with said player having the highest number deals said plurality one at a time face down; each player places said cards face down; a first player turns over a top card and puts it beside said stack of face down cards; each player follows in a similar fashion; when a first player turns up a card that mathches by number or type of animal of a second player, said second player makes said second player's animal noise three times and said first player takes said second player's face up pile and places them first player's face down stack; if both players spot the match, the first player to finish making said animal noises gets the pile; if said first player makes an incorrect noise, said first player has to give up his face up card to said second player; if a player runs out of cards in his face down deck, he turns over said face up deck and continues to play; and said game ends when a player has one all said plurality of cards.
- 16. A method of playing a card game comprising:
using said card game of claim 1 wherein the object is to win a given number of cards of the same said category from the opponents in a four to six player game using the following rules; determining said dealer by having all players pick a card from said deck with whoever has the highest card dealing; said dealer shuffles said plurality of cards and deals out seven cards to each player, one at a time, face down and placing the rest of said deck aside since the remainder of said deck will be unused fro the remainder of the game; all said players pick up their cards and arrange their cards by category; such as habitats; based upon their card selection each player chooses one card that they don't want face down; each player slides his unwanted card to his neighbor, with all players moving their cards in the same direction, left or right; the game continuers by having each player continue passing an unwanted card until one player has seven cards from the same suit, habitat.
- 17. A playing card game on a computer comprising:
using said card game of claim 1 wherein the object is to win seven cards of a same suit; at least one deck of a plurality of playing cards with markings configured to be used in said game; said plurality of playing cards divided into a plurality of suits; and said plurality of suits is categorized into a common theme wherein said game cards contain password that are encrypted as pictographs.
- 18. An article of manufactures comprising:
a computer usable medium having computer readable program code means embodied therein for playing a card game, the computer readable program code means in the article of manufacture comprising: computer readable program code means for interactively playing a card game with a user.
- 19. The article of manufacture of claim 18 wherein said computer usable medium further comprises:
computer readable program code means for responding to encrypted passwords.
- 20. An article of manufacture comprising:
a computer usable medium having computer readable program code means embodied therein for playing a card game, the computer readable program code means in the article of manufacture comprising:
computer readable program code means interactively playing a card game with a user.
- 21. The article of manufacture of claim 20 wherein said computer usable medium further comprises:
computer readable program code means for responding to encrypted passwords.
- 22. A computer program product comprising:
a computer usable medium having computer readable program code means embodied therein for playing a card game, the computer readable program code means in the article of manufacture comprising: computer readable program code means interactively playing a card game with a user.
- 23. The article of manufacture of claim 22 wherein said computer usable medium further comprises:
computer readable program code means for responding to encrypted passwords.
- 24. A computer program product comprising:
a computer usable medium having computer readable program code means embodied therein for playing a card game, the computer readable program code means in the article of manufacture comprising:
computer readable program code means for interactively playing a card game with a user.
- 25. The article of manufacture of claim 24 wherein said computer usable medium further comprises:
computer readable program code means for responding to encrypted passwords.
- 26. A program storage device readable by a machine, tangibly embodying a program of instructions executable by the machine to perform method steps for playing a card game the method comprising:
playing a card game.
- 27. The article of manufacture of claim 26 wherein said method further comprises:
responding to an encrypted password.
- 28. A board game comprising:
a set of cards as described in claim 1;a board having a plurality of sites, wherein an object of said game control a suit of said cards within a site.
- 29. A method of playing a board game comprising:
using a board game as described in claim 28 wherein two or more players follow the following rules; each player selects an individually colored game niece and uniquely colored markers that identify each player, each player places his game piece in a central location on said board, a player shuffles said deck of cards and places it in said board; each player turns over a card with player with the highest card going first; using the deck of cards, a player must get an even (or odd depending on rules for the game) numbered card to exit a predetermined location and enter a second predetermined location. players take turns drawing a card and moving their game pieces indicated by a number on the card; a player follows instruction at location said game piece has been placed; if a player lands on a space with no said marker, the player will attempt to battle an opponent for said space and winning said battle said landing player places his marker on said space and if said player loses his turn is over and no marker is placed on said space; if a player lands on a space with a marker other than his own, he must wage a battle with against an opponent owning said marker and if said player wins the battle he is allowed to go free on his next turn with no consequences and if he loses, then said player must remove one his markers from said board and if not owning and markers said player must return his marker to said central location.
- 30. The method of claim 29, wherein waging a battle comprises:
each player in said battle selects a card from said card deck and turns it up on the board, wherein one of three situations will occur: if the two exposed cards are different cards from different suits, the player with the highest numbered card wins the suit; if the two exposed cards are different numbered cards
- 31. A method of trading cards comprising:
a set of cards as described in claim 1 wherein said further cards further comprises one or more of distinctive features such as 3 D imaging, holographic imaging or scratch and sniff patches.
CROSS REFERENCE
[0001] This application is related to provisional patent application 60/334,449 filed on Nov. 29, 2001 entitled Cards and is hereby incorporated by reference.
Provisional Applications (1)
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Number |
Date |
Country |
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60334449 |
Nov 2001 |
US |