Casino card game

Information

  • Patent Application
  • 20050269779
  • Publication Number
    20050269779
  • Date Filed
    June 02, 2004
    20 years ago
  • Date Published
    December 08, 2005
    18 years ago
Abstract
A casino card game that can be played by any amount of players, and one bank, with the only skill required being the knowledge of addition and recognition of a standard deck of playing cards. The game is substantially similar to “Pan 9,” with the object being to obtain a three-card hand with a sum total of nine or the closest thereto, and the players win if they beat the bank's hand. The game differs from “Pan 9” in that when the initial cards are dealt, four cards are dealt to each player and four cards are dealt to the bank, and no further cards may be dealt. Each player then must choose three of his four cards to create a sum total closest to nine. The remaining fourth card becomes the “kicker.” If a player's hand has a sum total greater than the bank's hand, the player wins. The kicker is not counted in the hand, and the kicker is used as a tie-breaking card, in the event of a player's hand being equal in value to the bank's hand. In the event that the bank's hand and a player's hand are equal, the greater valued kicker card wins.
Description
BACKGROUND OF INVENTION

The rise in popularity of card games similar to “Pan 9,” “Blackjack,” and “Baccarat,” is noticeable within gambling establishments and casinos. And though there are a handful of card games available at casinos, most of these card games have been in existence for several decades, with little or no change to their rules or play. Pan 9 specifically is a common game which due to its rules, often has ties for the players and dealer. This leads to less winning and less enjoyment. It would be nice to have a new variation of these games that provides quicker play, more winners, less ties, more opportunity for interactive card play, and simple rules that are easy to follow which create an outcome based more on chance rather than skill. Such a game would be beneficial to both gambling establishments and players alike.


BRIEF SUMMARY OF INVENTION

The invention relates to a casino card game which is played using one or more decks comprising a plurality of valued cards.


The plurality of valued cards in a single deck comprise various valued cards; four cards, each having a value of 1; four cards, each having a value of 2; four cards, each having a value of 3; four cards, each having a value of 4; four cards, each having a value of 5; four cards each having a value of 6; twelve cards, each having a value of zero. Additionally, cards having variable value may be included in a deck. A standard deck of 52 playing cards comprises thirty-six cards with numbered indicia, each represented with the numbers “2”, “3”, “4”, “5”, “6”, “7”, “8”, “9” or “10”, four cards with “ace” indicia represented with the letter “A”, four cards with “jack” indicia represented with the letter “J”, four cards with “queen” indicia represented with the letter “Q”, and four cards with “king” indicia represented with the letter “K”. One or more standard decks of 52 playing cards may be used for game play after removing 16 cards from the deck and assigning the aforementioned numerical values to the remaining 36 cards. As an example, given a standard deck of 52 cards, the cards within the deck having numbered indicia “7”, “8”, “9”, “10” may be removed. The values of 2, 3, 4, 5, 6 may be assigned to corresponding cards having numbered indicia “2”, “3”, “4”, “5”, “6”, respectively, a value of 1 may be assigned to each card having the indicia “A”, and the value of zero may be assigned to cards having indicia “J”, “Q”, or “K”. Additionally, one or more “joker” cards may accompany a standard deck of playing cards, and the “joker” may be used as a card having variable value in the game set forth.


During play, various card values are added together. Any two-digit value is equal to the value of the second digit. As an example, a value of 23 equals 3, a value of 12 equals 2, a value of 20 equals zero, and a value of 17 equals 7.


The object of the game is to utilize a four-card hand to obtain a three-card set with a sum total of nine or the closest thereto. The game is played between at least two players. One player is designated as the “bank” and only one bank may exist. A bank may in fact be a casino or gambling establishment itself. The bank competes against each other player. The bank's hand is compared to each other player's hand in order to determine any winners. Each player having a set of three-cards valued greater than the value of the bank's set of three-cards beats the bank. Only one hand may be designated as the bank's hand. Winners are determined by comparing each player's hand to the bank's hand. The ownership of the bank's hand is determined prior to game play, as is the ownership of any other hand. If a player's three-card set and the bank's three-card set are of equal value, the player's discarded fourth card is compared to the bank's discarded fourth card to determine the outcome. In the case where a player's three-card set value is equal to the bank's three-card set value, if the player's discarded fourth card is equal in value to the bank's discarded fourth card, the result is a tie between the player's hand and the bank's hand; if the player's discarded fourth card is greater in value than the bank's discarded fourth card, the result is the player's hand wins; if the bank's discarded fourth card is greater in value than the player's discarded fourth card, the result is the player's hand loses.


One or more decks of cards may be used such that it is possible that four cards may be dealt to each person or entity playing the game, such that each person or entity playing has four cards upon completion of dealing. As there are various methods of wagering in casinos and other gambling establishments, persons or entities wagering on the game in any manner may or may not participate in game play.


Four cards are dealt to each player and four cards are dealt to the bank. Each player and the bank must select a set of three cards from the four cards in his respective hand to create a sum total of nine or closest thereto, discarding the fourth card not used in the selected set of three cards. Once each game participant has selected a set of three cards and one card to discard from his hand of four cards, each player's sum total value of his three-card set is compared to the bank's sum total value of his three-card set. If a player's three-card set is greater in value of the bank's three-card set, that player wins. Likewise, if a player's three-card set is lesser in value than the bank's three-card set, that player loses; in the event that the bank's three-card set and the player's three-card set are equal, the player's discarded card value and the bank's discarded card value are compared, and if the player has a greater discarded card value than the bank's discarded card value, the player wins, if the player has a lesser discarded card value than the bank's discarded card value, the player loses, and if the player has an equal discarded card value as the bank's discarded card value, the player ties. As an example, there are three players and a bank. The bank deals from a shuffled set of cards containing one or more decks. Cards are dealt one at a time, in such a manner that a total of four cards are dealt to “Player-1,” a total of four cards are dealt to “Player-2,” a total of four cards are dealt to “Player-3,” and a total of four cards are dealt to “The Bank.” As an example, Player-1 receives four cards with the values zero, 1, 3, and 5 respectively, Player-2 receives four cards with the values zero, 4, zero, and 2 respectively, Player-3 receives four cards with the values 4, 4, zero, and zero respectively, and The Bank receives four cards with the values 4, 1, 3, and 6 respectively. Player-1 may select his cards having values 1, 3, and 5 to obtain a three-card set having sum total value of 9; 1+3+5=9. This leaves a discarded card of value 4 for Player-1. Player-2 may select his cards having values zero, 2, and 4 to obtain a three-card set having sum total value of 6; 0+2+4=6. This leaves a discarded card of value zero for Player-2. Player-3 may select his cards having values zero, 4, and 4 to obtain a three-card sum total value of 8; 0+4+4=8. This leaves a discarded card of value zero for Player-3. The Bank may select his cards having values 1, 3, and 4 to obtain a three-card sum total value of 8; 1+3+4=8. This leaves a discarded card of value 6 for The Bank. Player-1 beats the bank because Player-1 has a three-card set having a value of 9, and The Bank has a three-card set having a value of 8; three-card set value 9>three-card set value 8. The Bank beats Player-2 because Player-2 has a three-card set having a value of 6, and the bank has a three-card set having a value of 8; three-card set value 8>three-card set value 6. The Bank beats Player-3 because Player-3 has a three-card set having a value of 8 along with a discarded card having a value of zero, and The Bank has a three-card set having a value of 8 along with a discarded card having a value of 6; three-card set value 8=three-card set value 8, discarded card value 6>discarded card value 0. In one embodiment, if a player's three-card set and his discarded card are equal in value to the bank's three-card set and the bank's discarded card respectively, it is a tie between the player and the bank. As an example, if Player-1 has a three-card set having a value of 7 along with a discarded card having a value of zero, and The Bank has a three-card set having a value of 7 and a discarded card having a value of zero, it is a tie between Player-1 and The Bank. In another embodiment, if a player has three-card set and discarded card that are equal in value to the bank's three-card set and discarded card respectively, the bank wins.


In one embodiment, one or more variable value cards may be used during play. A variable value card has a value determined by how it is played. If used, the variable value card or cards become part of a card deck; thus a deck would have more than 36 cards total. During play, a variable value card dealt to any hand may be used to obtain a three-card set having a value of 9 regardless of the two other card values in the three-card set. As an example, if a three-card set comprises a card having a value of 4, a card having a value of 3, and a variable value card, the three-card set is valued at 9, and the variable value card has a value of 2 for this particular three-card set; 4+3+2=9. A variable value card may be used as a discarded card. A variable value card has a greater value than any discarded card of constant value, and is equal in value to any other variable value card. As an example, if one discarded card being played has a value of 6, and another discarded card being played is a variable value card, the discarded variable value card is greater in value than the discarded card with a value of 6.




BRIEF DESCRIPTION OF DRAWINGS

The invention will be more fully described in the following detailed description in conjunction with the drawings in which:



FIG. 1 sets forth the components of the deck of cards of the present invention;



FIG. 2 is an illustration showing cards of the present invention;



FIG. 3 represents a first hand of the casino card game of the present invention;



FIG. 4 represents a second hand of the casino card game of the present invention;



FIG. 5 represents a third hand of the casino card game of the present invention;



FIG. 6 represents a fourth hand of the casino card game of the present invention.




DETAILED DESCRIPTION

The casino card game is played using one or more decks of cards as shown in FIG. 1. A deck comprises a plurality of cards, each having value. The values of zero, 1, 2, 3, 4, 5, 6, or variable value are assigned to various cards 10, 12, 14, 16, 18, 20, 22, 24. The plurality of valued cards in a single deck comprise: four cards, each having a value of 1 12; four cards, each having a value of 2 14; four cards, each having a value of 3 16; four cards, each having a value of 4 18; four cards, each having a value of 5 20; four cards each having a value of 6 22; twelve cards, each having a value of zero 10. Additionally, cards having variable value 24 may be included in a deck. A portion of a standard deck of 52 playing cards is represented in FIG. 2. A standard deck of 52 playing cards comprises thirty-six cards with numbered indicia, each represented with the numbers “2” 32, “3” 34, “4” 36, “5” 38, “6” 40, “7”, “8”, “9” or “10”, four cards with “ace” 30 indicia represented with the letter “A” 30, four cards with “jack” 42 indicia represented with the letter “J” 42, four cards with “queen” 44 indicia represented with the letter “Q” 44, and four cards with “king” 46 indicia represented with the letter “K” 46. One or more standard decks of 52 playing cards may be used for game play after removing 16 cards from the deck and assigning the aforementioned numerical values to the remaining 36 cards. As an example, given a standard deck of 52 cards, the cards within the deck having numbered indicia “7”, “8”, “9”, “10” may be removed. The values of 2, 3, 4, 5, 6 may be assigned to corresponding cards having numbered indicia “2” 32, “3” 34, “4” 36, “5” 38, “6” 40 respectively, a value of 1 may be assigned to each card having the indicia “A” 30, and the value of zero may be assigned to cards having indicia “J” 42, “Q” 44, or “K” 46. Additionally, one or more “joker” 48 cards may accompany a standard deck of playing cards, and the “joker” 48 may be used as a card having variable value in the game set forth.


One or more decks of cards may be used such that it is possible that four cards may be dealt to each person or entity playing the game, such that each person or entity playing has four cards upon completion of dealing. As there are various methods of wagering in casinos and other gambling establishments, persons or entities wagering on the game in any manner may or may not participate in game play.


Four cards are dealt to each player and four cards are dealt to the bank. FIG. 3 represents a hand dealt to a player. FIG. 4 represents a hand dealt to another player. FIG. 5 represents a hand dealt to another player. FIG. 6 represents a hand dealt to the bank. Each player and the bank must select a set of three cards from the four cards in his respective hand to create a sum total of nine or closest thereto, discarding the fourth card not used in the selected set of three cards. Once each game participant has selected a set of three cards and one card to discard from his hand of four cards, each player's sum total value of his three-card set is compared to the bank's sum total value of its three-card set. The bank may be a person, persons or entity. If a player's three-card set is greater in value of the bank's three-card set, the player wins. Likewise, if a player's three-card set is lesser in value than the bank's three-card set, that player loses; in the event that the bank's three-card set and the player's three-card set are equal, the player's discarded card value and the bank's discarded card value are compared, and if the player has a greater discarded card value than the bank's discarded card value, the player wins, if the player has a lesser discarded card value than the bank's discarded card value, the player loses, and if the player has an equal discarded card value as the bank's discarded card value, the player ties the bank. In various embodiments of the game, the rules may be adjusted such that for various hands, the winner may not be determined by the resultant values of the three-card hands and discarded cards. For example, if the player has the same three-card set value as the bank's three-card set value, and the player has a discarded card value equal to the bank's discarded card value, it may be deemed that the player loses to the bank. As an example of game play, there may exist three players and a bank. The bank deals from a shuffled set of cards containing one or more decks. Cards are dealt one at a time, in such a manner that a total of four cards 50, 52, 54, 56, are dealt to “Player-1,” a total of four cards 60, 62, 64, 66, are dealt to “Player-2,” a total of four cards 70, 72, 74, 76 are dealt to “Player-3,” and a total of four cards 80, 82, 84, 86, are dealt to “The Bank.” As an example, Player-1 receives four cards with the values zero 50, 1 52, 3 54, and 5 56 respectively, Player-2 receives four cards with the values zero 60, 4 62, zero 64, and 2 66 respectively, Player-3 receives four cards with the values 4 70, 4 72, zero 74, and zero 76 respectively, and The Bank receives four cards with the values 4 80, 1 82, 3 84, and 6 86 respectively. Player-1 may select his cards having values 1, 3, and 5 to obtain a three-card set having sum total value of 9; 1+3+5=9. This leaves a discarded card of value 4 for Player-1. Player-2 may select his cards having values zero, 2, and 4 to obtain a three-card set having sum total value of 6; 0+2+4=6. This leaves a discarded card of value zero for Player-2. Player-3 may select his cards having values zero, 4, and 4 to obtain a three-card sum total value of 8; 0+4+4=8. This leaves a discarded card of value zero for Player-3. The Bank may select his cards having values 1, 3, and 4 to obtain a three-card sum total value of 8; 1+3+4=8. This leaves a discarded card of value 6 for The Bank.


After each player has selected his respective three-card set and discard from his four-card hand, each player must place his cards on the chosen playing surface, such that each player's three-card set is clearly distinguished from his discard. Then the bank reveals its choice of a three-card set from its four-card hand as well revealing its discard. Then each player's hand is compared to the bank's hand. In the above example, Player-1 beats the bank because Player-1 has a three-card set having a value of 9, and The Bank has a three-card set having a value of 8; three-card set value 9>three-card set value 8. The Bank beats Player-2 because Player-2 has a three-card set having a value of 6, and the bank has a three-card set having a value of 8; three-card set value 8>three-card set value 6. The Bank beats Player-3 because Player-3 has a three-card set having a value of 8 along with a discarded card having a value of zero, and The Bank has a three-card set having a value of 8 along with a discarded card having a value of 6; three-card set value 8=three-card set value 8, discarded card value 6>discarded card value 0. In one embodiment, if a player's three-card set and his discarded card are equal in value to the bank's three-card set and the bank's discarded card respectively, it is a tie between the player and the bank. As an example, if Player-1 has a three-card set having a value of 7 along with a discarded card having a value of zero, and The Bank has a three-card set having a value of 7 and a discarded card having a value of zero, it is a tie between Player-1 and The Bank. In another embodiment, if a player has three-card set and discarded card that are equal in value to the bank's three-card set and discarded card respectively, the bank wins.


In one embodiment, one or more variable value cards 48 may be used during play. A variable value card has a value determined by how it is played. If used, the variable value card or cards become part of a card deck; thus a deck would have more than 36 cards total. During play, a variable value card dealt to any hand may be used to obtain a three-card set having a value of 9 regardless of the two other card values in the three-card set. As an example, if a three-card set comprises a card having a value of 4, a card having a value of 3, and a variable value card, the three-card set is valued at 9, and the variable value card has a value of 2 for this particular three-card set; 4+3+2=9. A variable value card may be used as a discarded card. A variable value card has a greater value than any discarded card of constant value, and is equal in value to any other variable value card. As an example, if one discarded card being played has a value of 6, and another discarded card being played is a variable value card, the discarded variable value card is greater in value than the discarded card with a value of 6.


During play, various card values are added together. Any two-digit value is equal to the value of the second digit. As an example, a value of 23 equals 3, a value of 12 equals 2, a value of 20 equals zero, and a value of 17 equals 7.


It is inferred that other embodiments may exist which relate to the present invention. One such embodiment may be an internet version of this casino card game, which may be played using graphical images to represent cards, where players play against a computerized bank, represented by an entity or person or persons, through a computer network or such devices used to digitally link people or entities to play such a game.

Claims
  • 1. A casino card game comprising: at least one deck of cards; said deck of cards comprising a plurality of value cards, a hand of cards randomly dealt from said decks to at least one player; said hand having; (a) four cards, and (b) value; said hand comprising four cards having value determined by: (a) selecting three cards from said hand to designate as a set, (b) summing the value of said cards in three-card set to determine value of said set (c) discarding the card not selected to be in said set (d) valuing said discarded card separately from said set
  • 2. The casino card game of claim 1 wherein a value of 10 is equal to a value of zero.
  • 3. The casino card game of claim 2 wherein a two-digit value is equal to the value of the second digit.
  • 4. The casino card game of claim 1 wherein a three-card set selected from a hand has a value of nine if said set includes a value card having variable value.
  • 5. The casino card game of claim 1 wherein the value of a card having variable value is greater than the value of a card having constant value when neither card is part of a three-card set.