Casino card game

Information

  • Patent Application
  • 20050285344
  • Publication Number
    20050285344
  • Date Filed
    June 29, 2004
    20 years ago
  • Date Published
    December 29, 2005
    18 years ago
Abstract
A casino card game that can be played by any amount of players, and one bank, with the only skill required being the knowledge of addition and recognition of a standard deck of playing cards. The game is substantially similar to “Pan 9,” with the object being to obtain a three-card hand with a sum total of nine or the closest thereto, and the players win if they beat the bank's hand. The game differs from “Pan 9” in that when the initial cards are dealt, four cards are dealt to each player and four cards are dealt to the bank, and no further cards may be dealt. Each player then must choose three of his four cards to create a sum total closest to nine. The remaining fourth card becomes the “kicker.” If a player's hand has a sum total greater than the bank's hand, the player wins. The kicker is not counted in the hand, and the kicker is used as a tie-breaking card, in the event of a player's hand being equal in value to the bank's hand. In the event that the bank's hand and a player's hand are equal, the greater valued kicker card wins.
Description
BACKGROUND OF INVENTION

The rise in popularity of card games similar to “Pan 9,” “Blackjack,” and “Baccarat,” is noticeable within gambling establishments and casinos. And though there are a handful of card games available at casinos, most of these card games have been in existence for several decades, with little or no change to their rules or play. Pan 9 specifically is a common game which due to its rules, often has ties for the players and dealer. This leads to less winning and less enjoyment. It would be nice to have a new variation of these games that provides quicker play, more winners, less ties, more opportunity for interactive card play, and simple rules that are easy to follow which create an outcome based more on chance rather than skill. Such a game would be beneficial to both gambling establishments and players alike.


BRIEF SUMMARY OF INVENTION

The invention relates to a casino card game which is played using one or more decks comprising a plurality of valued cards.


The casino card game is played using one or more decks of cards. A deck comprises a plurality of cards, each having value. The values of zero, 1, 2, 3, 4, 5, 6, 10, 11, 12, 13, or a variable value may be assigned to various cards. The plurality of valued cards in a single deck may comprise: four cards, each having a value of 1 or 14; four cards, each having a value of 2; four cards, each having a value of 3; four cards, each having a value of 4; four cards, each having a value of 5; four cards each having a value of 6; four cards, each having a value of zero or 11; four cards, each having a value of zero or 12; and four cards, each having a value of zero or 13. Thus, a deck may comprise 36 cards. Additionally, cards having variable value may be included in a deck. One or more standard decks of 52 playing cards may be used for game play after removing 16 cards from the deck and assigning the aforementioned numerical values to the remaining 36 cards. Additionally, cards having variable value may be included in a deck. One or more standard decks of 52 playing cards may be used to play the game, such that each standard deck comprises 36 cards with numbered indicia, each represented by either the number “2”, “3”, “4”, “5”, “6”, “7”, “8”, “9” or “10”, four cards with “ace” indicia, each represented with the letter “A”, four cards with “jack” indicia, each represented with the letter “J”, four cards with “queen” indicia, each represented with the letter “Q”, and four cards with “king” indicia, each represented with the letter “K”. As an example, given a standard deck of 52 cards, the cards within the deck having numbered indicia “7”, “8”, “9”, “10” may be removed. The values of 2, 3, 4, 5, 6 may be assigned to corresponding cards having numbered indicia “2”, “3”, “44”, “5”, “6” respectively, a value of 1 or 14 may be assigned to each card having the indicia “A”, a value of zero or 11 may be assigned to each card having indicia “J”, a value of zero or 12 may be assigned to each card having indicia “Q”, and a value of zero or 13 may be assigned to each card having indicia “K”. Each card value is determined by where the card is used during game play. During game play, each player receives four cards, and from the four cards, each player designates a three-card set, and removes the card not used in the three-card set. Within a three-card set, each card may only have a value of 0, 1, 2, 3, 4, 5, or 6 as determined by pre-assigned values as outlined above. When valued as a fourth card from the hand (not used in the three-card set from the hand), a card may only have a value of 2, 3, 4, 5, 6, 11, 12, 13, or 14 as determined by pre-assigned values as outlined above. Additionally, one or more “joker” cards may accompany a standard deck of playing cards, and the “joker” may be used as a card having variable value in the game set forth.


One or more decks of cards may be used such that it is possible that four cards may be dealt to each person or entity playing the game, such that each person or entity playing has four cards upon completion of dealing. As there are various methods of wagering in casinos and other gambling establishments, persons or entities wagering on the game in any manner may or may not participate in actual game play. Each four card hand is utilized in the following fashion: three of the four cards are combined into a three-card set having a value equal to the sum of the three card values comprising the set; the card from the four card hand not used in the three-card set is valued as a single card. The object of the game set forth is to obtain, from a four card hand, a three-card set with a value of 9 or closest thereto, and the highest valued remaining card not used in the three-card set. The highest value as outlined above, for a remaining card, is 14. The value of the remaining card is only taken into consideration after obtaining the highest possible value of the three-card set, as the remaining card is used as a tie-breaker.


First, the set of cards comprising one or more decks is shuffled. Four cards are dealt to each player, and one player is designated as the “bank.” Each player must select a set of three cards from the four cards in his respective hand to create a sum total of nine or closest thereto, removing from the four card hand the card not used in the selected set of three cards, and the bank must select a set of three cards from the four cards in its hand to create a sum total of nine or closest thereto, removing from the four card hand the card not used in the selected set of three cards. During play, various card values are added together. Within a three-card set, any two-digit value is equal to the value of the second digit. As an example, with a three-card set, a value of 18 equals 8, a value of 12 equals 2, a value of 20 equals zero, and a value of 17 equals 7. Once each game participant has selected a set of three cards from his hand of four cards, and one card to remove from his hand of four cards, each player's sum total value of his three-card set is compared to the bank's sum total value of its three-card set. The bank may be a person, persons, entity, or entities. If a player's three-card set is greater in value than the bank's three-card set, the player wins. Likewise, if a player's three-card set is lesser in value than the bank's three-card set, the player loses; in the event that the bank's three-card set and the player's three-card set are equal, the player's removed card value and the bank's removed card value are compared, and if the player has a greater removed card value than the bank's removed card value, the player wins, if the player has a lesser removed card value than the bank's removed card value, the player loses, and if the player has an equal removed card value as the bank's removed card value, the bank wins. For example, if the player has the same three-card set value as the bank's three-card set value, and the player has a removed card value equal to the bank's removed card value, it may be deemed that the player loses to the bank. As an example of game play, there may exist three players and a bank. Cards are dealt from a shuffled set of cards comprising one or more decks of cards. Cards are dealt in such a manner that a total of four cards are dealt to “Player-1,” a total of four cards are dealt to “Player-2,” a total of four cards are dealt to “Player-3,” and a total of four cards are dealt to the “Bank.” As an example, Player-1 receives four cards with the indicia J, A, 3, and 5 respectively, Player-2 receives four cards with the indicia K, 4, K, and 2 respectively, Player-3 receives four cards with the indicia 4, 4, Q, and J respectively, and the Bank receives four cards with the indicia 4, A, 3, and 6 respectively. Player-1 may select his cards having values 1, 3, and 5 to obtain a three-card set having sum total value of 9; 1+3+5=9. This leaves a removed card of value 11 for Player-1. Player-2 may select his cards having values zero, 2, and 4 to obtain a three-card set having sum total value of 6; 0+2+4=6. This leaves a removed card of value 13 for Player-2. Player-3 may select his cards having values zero, 4, and 4 to obtain a three-card sum total value of 8; 0+4+4=8. This leaves a removed card of value 12 for Player-3. The Bank may select his cards having values 1, 3, and 4 to obtain a three-card sum total value of 8; 1+3+4=8. This leaves a removed card of value 6 for the Bank.


After each player has selected his three-card set from his four card hand, each player must place his cards on the chosen playing surface, such that each player's three-card set is clearly designated and the card removed from the four card hand not included in the three-card set is clearly designated as well. The bank reveals its choice of a three-card set from its four-card hand and reveals its removed card as well. Each player's hand is compared to the bank's hand. In the above example, Player-1 beats the bank because Player-1 has a three-card set having a value of 9, and the Bank has a three-card set having a value of 8; three-card set value 9>three-card set value 8. The Bank beats Player-2 because Player-2 has a three-card set having a value of 6, and the bank has a three-card set having a value of 8; three-card set value 8>three-card set value 6. Player-3 beats the Bank because Player-3 has a three-card set having a value of 8 along with a removed card having a value of 12, and the Bank has a three-card set having a value of 8 along with a removed card having a value of 6; three-card set value 8=three-card set value 8, removed card value 12>removed card value 6. If a player has three-card set and removed card that are equal in value to the bank's three-card set and removed card respectively, the bank wins.


In one embodiment, one or more variable value cards may be used during play. A variable value card has a value determined by how it is played. Before cards are dealt, the variable value card or cards become part of a card deck; thus a deck would have more than 36 cards total. During play, a variable value card dealt to any hand may be used to obtain a three-card set having a value of 9 regardless of the two other card values in the three-card set. As an example, if a three-card set comprises a card having a value of 4, a card having a value of 3, and a variable value card, the three-card set is valued at 9, and the variable value card has a value of 2 for this particular three-card set; 4+3+2=9. A variable value card may be used as a removed card. As a removed card from a four-card hand, a variable value card is equal to the highest card value as set forth above. As an example, if the highest possible value in a deck is a value of 14, a removed variable value card is has a value of 14.




BRIEF DESCRIPTION OF DRAWINGS

The invention will be more fully described in the following detailed description in conjunction with the drawings in which:



FIG. 1 sets forth the components of the deck of cards of the present invention;



FIG. 2 is an illustration showing cards of the present invention;



FIG. 3 represents a first hand of the casino card game of the present invention;



FIG. 4 represents a second hand of the casino card game of the present invention;



FIG. 5 represents a third hand of the casino card game of the present invention;



FIG. 6 represents a fourth hand of the casino card game of the present invention.




DETAILED DESCRIPTION

The casino card game is played using one or more decks of cards as shown in FIG. 1. A deck comprises a plurality of cards, each having value. The values of zero, 1, 2, 3, 4, 5, 6, 10, 11, 12, 13, or a variable value may be assigned to various cards 10, 12, 14, 16, 18, 20, 22, 24. The plurality of valued cards in a single deck may comprise: four cards, each having a value of 1 or 14 12; four cards, each having a value of 2 14; four cards, each having a value of 3 16; four cards, each having a value of 4 18; four cards, each having a value of 5 20; four cards each having a value of 6 22; four cards, each having a value of zero or 11 10; four cards, each having a value of zero or 12 10; and four cards, each having a value of zero or 13 10. Thus, one deck may comprise 36 cards. Additionally, cards having variable value 24 may be included in a deck. One or more standard decks of 52 playing cards may be used for game play after removing 16 cards from the deck and assigning the aforementioned numerical values to the remaining 36 cards. Additionally, cards having variable value 24 may be included in a deck. One or more standard decks of 52 playing cards may be used to play the game, such that such decks meet requirements as outlined below. A portion of a standard deck of 52 playing cards is represented in FIG. 2. A standard deck of 52 playing cards comprises thirty-six cards with numbered indicia, each represented by either the number “2” 32, “3” 34, “4” 36, “5” 38, “6” 40, “7”, “8”, “9” or “10”, four cards with “ace” 30 indicia, each represented with the letter “A” 30, four cards with “jack” 42 indicia, each represented with the letter “J” 42, four cards with “queen” 44 indicia, each represented with the letter “Q” 44, and four cards with “king” 46 indicia, each represented with the letter “K” 46. As an example, given a standard deck of 52 cards, the cards within the deck having numbered indicia “7”, “8”, “9”, “10” may be removed. The values of 2, 3, 4, 5, 6 may be assigned to corresponding cards having numbered indicia “2” 32, “3” 34, “4” 36, “5” 38, “6” 40 respectively, a value of 1 or 14 may be assigned to each card having the indicia “A” 30, a value of zero or 11 may be assigned to each card having indicia “J” 42, a value of zero or 12 may be assigned to each card having indicia “Q” 44, and a value of zero or 13 may be assigned to each card having indicia “K” 46. Each card value is determined by where the card is used during game play. During game play, each player receives four cards, and from the four cards, each player designates a three-card set, and removes the card not used in the three-card set. Within a three-card set, each card may only have a value of 0, 1, 2, 3, 4, 5, or 6 as determined by pre-assigned values as outlined above. When valued as a fourth card from the hand (not used in the three-card set from the hand), a card may only have a value of 2, 3, 4, 5, 6, 11, 12, 13, or 14 as determined by pre-assigned values as outlined above. Additionally, one or more “joker” 48 cards may accompany a standard deck of 52 playing cards as additional cards, and the “joker” 48 may be used as a card having variable value in the game set forth. Further explanation of how a “joker” card may be utilized shall be disclosed below.


One or more decks of cards may be used such that it is possible that four cards may be dealt to each person or entity playing the game, such that each person or entity playing has four cards upon completion of dealing. As there are various methods of wagering in casinos and other gambling establishments, persons or entities wagering on the game in any manner may or may not participate in actual game play. Each four card hand is utilized in the following fashion: three of the four cards are combined into a three-card set having a value equal to the sum of the values of the three cards comprising the set; the card from the four card hand not used in the three-card set is valued as a single card. The object of the game set forth is to obtain, from a four card hand, a three-card set with a value of 9 or closest thereto, and the highest valued remaining card not used in the three-card set. The highest value as outlined above, for a remaining card, is 14. The value of the remaining card is only taken into consideration after obtaining the highest possible value of the three-card set, as the remaining card is used as a tie-breaker.


First, the set of cards comprising one or more decks is shuffled. Four cards are dealt to each player, and one player is designated as the “bank.” FIG. 3 represents a possible hand dealt to a player. FIG. 4 represents another possible hand dealt to another player. FIG. 5 represents another possible hand dealt to another player. FIG. 6 represents another possible hand dealt to a player designated as the bank. Each player must select a set of three cards from the four cards in his respective hand to create a sum total of nine or closest thereto, removing from the four card hand the card not used in the selected set of three cards, and the bank must select a set of three cards from the four cards in its hand to create a sum total of nine or closest thereto, removing from the four card hand the card not used in the selected set of three cards. During play, various card values are added together. Within a three-card set, any two-digit value is equal to the value of the second digit. As an example, with a three-card set, a value of 18 equals 8, a value of 12 equals 2, a value of 20 equals zero, and a value of 17 equals 7. Once each game participant has selected a set of three cards from his hand of four cards, and one card to remove from his hand of four cards, each player's sum total value of his three-card set is compared to the bank's sum total value of its three-card set. The bank may be a person, persons, entity, or entities. If a player's three-card set is greater in value than the bank's three-card set, the player wins. Likewise, if a player's three-card set is lesser in value than the bank's three-card set, the player loses; in the event that the bank's three-card set and the player's three-card set are equal, the player's removed card value and the bank's removed card value are compared, and if the player has a greater removed card value than the bank's removed card value, the player wins, if the player has a lesser removed card value than the bank's removed card value, the player loses, and if the player has an equal removed card value as the bank's removed card value, the bank wins. For example, if the player has the same three-card set value as the bank's three-card set value, and the player has a removed card value equal to the bank's removed card value, it may be deemed that the player loses to the bank. As an example of game play, there may exist three players and a bank. Cards are dealt from a shuffled set of cards comprising one or more decks of cards. Cards are dealt in such a manner that a total of four cards 50, 52, 54, 56, are dealt to “Player-1,” a total of four cards 60, 62, 64, 66, are dealt to “Player-2,” a total of four cards 70, 72, 74, 76 are dealt to “Player-3,” and a total of four cards 80, 82, 84, 86, are dealt to the “Bank.” As an example, Player-1 receives four cards with the indicia J 50, A 52, 3 54, and 5 56 respectively, Player-2 receives four cards with the indicia K 60, 4 62, K 64, and 2 66 respectively, Player-3 receives four cards with the indicia 4 70, 4 72, O 74, and J 76 respectively, and the Bank receives four cards with the indicia 4 80, A 82, 3 84, and 6 86 respectively. Player-1 may select his cards having values 1 52, 3 54, and 5 56 to obtain a three-card set having sum total value of 9; 1+3+5=9. This leaves a removed card of value 11 50 for Player-1. Player-2 may select his cards having values zero 60, 2 66, and 4 62 to obtain a three-card set having sum total value of 6; 0+2+4=6. This leaves a removed card of value 13 64 for Player-2. Player-3 may select his cards having values zero 76, 4 70, and 4 72 to obtain a three-card sum total value of 8; 0+4+4=8. This leaves a removed card of value 12 74 for Player-3. The Bank may select his cards having values 1 82, 3 84, and 4 80 to obtain a three-card sum total value of 8; 1+3+4=8. This leaves a removed card of value 6 86 for the Bank.


After each player has selected his three-card set from his four card hand, each player must place his cards on the chosen playing surface, such that each player's three-card set is clearly designated and the card removed from the four card hand not included in the three-card set is clearly designated as well. The bank reveals its choice of a three-card set from its four-card hand and reveals its removed card as well. Each player's hand is compared to the bank's hand. In the above example, Player-1 beats the bank because Player-1 has a three-card set with a value of 9, and the Bank has a three-card set with a value of 8; three-card set value 9>three-card set value 8. The Bank beats Player-2 because Player-2 has a three-card set with a value of 6, and the bank has a three-card set with a value of 8; three-card set value 8>three-card set value 6. Player-3 beats the Bank because Player-3 has a three-card set with a value of 8 along with a removed card with a value of 12, and the Bank has a three-card set with a value of 8 along with a removed card with a value of 6; three-card set value 8=three-card set value 8, removed card value 12>removed card value 6. In another scenario, If a player has three-card set and removed card that are equal in value to the bank's three-card set and removed card respectively, the bank wins.


In one embodiment, one or more variable value cards 48 may be used during play. A variable value card has a value determined by how it is played. Before cards are dealt, the variable value card or cards become part of a card deck; thus a deck would have more than 36 cards total. During play, a variable value card dealt to any hand may be used to obtain a three-card set having a value of 9 regardless of the two other card values in the three-card set. As an example, if a three-card set comprises a card having a value of 4, a card having a value of 3, and a variable value card, the three-card set is valued at 9, and the variable value card has a value of 2 for this particular three-card set; 4+3+2=9. A variable value card may be used as a removed card. As a removed card from a four-card hand, a variable value card is equal to the highest card value as set forth above. As an example, if the highest possible value in a deck is a value of 14, a removed variable value card is has a value of 14.


It is inferred that other embodiments may exist which relate to the present invention. One such embodiment may be an internet version of this casino card game, which may be played using graphical images to represent cards, where players play against a computerized bank, represented by an entity or person or persons, through a computer network or such devices used to digitally link people or entities to play such a game.

Claims
  • 1. A casino card game comprising: at least one deck of cards; said deck of cards comprising a plurality of value cards, a hand of cards randomly dealt from said deck or decks to at least 2 players; said hand having; (a) four cards, and (b) value; said hand comprising four cards having value determined by: (a) selecting three cards from said hand to designate as a three-card set, (b) summing the value of said cards in three-card set to determine value of said set (c) removing the card not selected to be in said set (d) valuing said removed card separately from said set
  • 2. The casino card game of claim 1 wherein a value of 10 is equal to a value of zero when valued within a three-card set selected from said hand of claim 1.
  • 3. The casino card game of claim 2 wherein a two-digit value is equal to the value of the second digit when valued within a three-card set selected from said hand of claim 1.
  • 4. The casino card game of claim 1 wherein each card may have various values determined by how each card is played within said hand.