This invention relates to gaming devices, such as slot machines, and, in particular, to a game feature that supplements the player's bet upon a trigger event occurring.
Conventional reel-type video slot machines accept the player's bet of credits, randomly stop the spinning of virtual reels to display a final array of symbols, then grant an award to a player based on the occurrence of winning symbol combinations across paylines and based on the player's initial bet per payline. The award for any particular winning symbol combination is usually a multiple of the bet and programmed into a paytable. The player's bet is variable between a minimum and maximum allowable bet. The activated paylines may be automatic or may be selected by the player. Once the player initiates the spinning of the virtual reels, there can be more betting. This leads to the player regretting she has not bet more when a winning symbol combination occurs.
In one embodiment, the player bets a number of credits for a single slot machine game involving virtual reels. In one example, there are five reels and a maximum of four displayed symbols per reel, forming a 4×5 matrix of symbols. There may be 50 different paylines across the five reels. The player may bet from 1 credit per payline to 5 credits per payline for the maximum bet. In the scenario below, the player bets the minimum of one credit per payline for a total of 50 credits. The player then presses the “spin reels” button to initiate the reels spinning.
The reels pseudo-randomly stop in sequence from left to right to create tension. If there are two special wild symbols revealed by the first two reels, the player is likely to win, assuming three or more of the same symbol across a payline is a winning combination. Once this trigger event occurs (i.e., the display of the two special wild symbols), the game is temporarily halted while the reels 3-5 are shown still spinning. The player is treated to an animation, or other secondary action, where a supplemental bet is automatically made and displayed in a special credit meter. The supplemental bet may be the same as the player's initial bet or may be another amount. The supplemental bet is not taken out of the player's bank of credits, so there is no drawback to the player.
Any other mid-game trigger event is contemplated. However, basing the trigger event on the likelihood of the player obtaining a winning symbol combination accomplishes the desirable result of preventing the player from regretting that she did not bet enough.
Now the player becomes more excited because the possible award has just doubled. In other embodiments, the supplemental bet can be more or less than the player's bet.
The final three reels are then allowed to randomly stop to display the final array of symbols.
The player is first paid an award, determined by a paytable, based on the player's initial bet and the winning combinations of symbols across any of the activated paylines, which is conventional. The player is then paid a supplemental award based on the amount of the supplemental bet and the winning combinations. In one embodiment, the supplemental bet is applied to all the winning combinations along any of the activated paylines in the array. In another embodiment, the supplemental bet is applied to only winning combinations across the payline(s) that includes the special wild symbols that caused the trigger event.
Thus, the total award is typically about doubled due to the supplemental bet. In other embodiments, the total award may be greater or less than doubled.
The mathematics of the game (payout percentage, paytable, win frequency, etc.) takes into account the windfall by the player when the trigger event occurs, so the gaming machine does not lose profitability as a result of the feature. However, the feature will cause the player to play longer and attract more players to the machine due to the added excitement of the feature.
Instead of the trigger event being a special wild symbol on the first two reels, the trigger event may be any combination of symbols that guarantees a win for the player prior to all the reels stopping or creates a high probability of the player winning. In one embodiment, the trigger event may be the occurrence of two or more wild symbols on any of the first four reels to stop spinning. Alternatively, the trigger event may be any random event, such as a mystery event. For networked games, the trigger event may occur at any time and apply simultaneously to a bank of related gaming machines programmed with the feature.
If the gaming machine offers a bonus game for a particular outcome of the main game, the supplemental bet may carry over to the bonus game to enhance any win.
Other variations are described.
The game applies equally to on-line games and games played on portable devices, as well as stand-alone electronic gaming machines in a casino. The feature may also be applied to non-video reel-type games and to other than reel-type games.
Additional variations of the games are described herein.
Although the invention can typically be implemented by installing a software program in most types of modern video gaming machines, one particular gaming machine platform will be described in detail.
A top display 14 is a video screen, which may be identical to the display 12, that displays a bonus game, or the paytable, or the game's theme, or any other information. The display 14 may instead be backlit painted glass.
A coin slot 16 accepts coins or tokens in one or more denominations to generate credits within the machine 10 for playing games. An input slot 18 accepts various denominations of banknotes or machine-readable tickets, and may output printed tickets for use in cashless gaming. A coin tray 20 receives coins or tokens from a hopper upon a win or upon the player cashing out. Player control buttons 22 include any buttons needed for the play of the particular game or games offered by machine 10 including, for example, a bet button, a spin reels button, a cash-out button, and any other suitable button. Buttons 22 may be replaced by a touch screen with virtual buttons.
The game controller board 30 transmits and receives signals to and from a network 56 via a communications board 58. The network 56 includes servers and other devices that monitor the linked gaming machines 10 and GM1-GM-N and provide communications between the machines 10 and GM1-GM-N.
In the below scenario, it is assumed that the software program for playing the reel-type game having the inventive feature is installed in a standalone gaming machine. However, the program may be downloaded to any processing device using a display screen for playing the game. The credits bet may represent a monetary amount (such as for a casino game) or a non-monetary amount (such as where the game is played solely for amusement), and any award may represent a monetary amount or a non-monetary amount.
In step 60 of
The player may increase or decrease the bet by touching the up and down arrow icons below the bet meter 68. In one example, the maximum bet is 5 credits per payline, for a total maximum player bet of 250 credits for a single game. In the example, each credit is worth one cent.
The player's total credit bank is shown by the credit meter 70 area of the display 12.
The player then touches the SPIN icon 72 to lock in the bet and start spinning the reels 61-65 (step 73).
A pseudo-random number generator in the gaming machine, which may be a subroutine running on the game controller board 30, determines the stopping position of each of the five reels 61-65. A software routine animates the reels spinning and stops the reels in sequence starting from the left side (step 73).
In the example of
As the remaining three reels are still spinning, an animation occurs, in this case a moose, which highlights to the player that the machine is about to automatically place a supplemental bet on the outcome of the game. In the example, the supplemental bet will match the player's bet (to reward the player for making a high bet); however, the supplemental bet may be any amount and may even be a randomly chosen amount.
After the supplemental bet is placed, the remaining reels 63, 64, 65 stop in sequence, as shown in
In another embodiment, an additional supplemental bet may be made upon the occurrence of additional trigger events, such as additional wild symbols 74 appearing on the reels.
In one embodiment, the supplemental bet is applied to all winning symbol combinations on any activated payline, whether or not the combinations included a wild symbol 74 that caused the trigger event. In another embodiment, the supplemental bet is applied to only winning symbols combinations that involve the wild symbols 74 that caused the trigger event.
The game then ends (step 90), and the player may bet on the next game.
Accordingly, various embodiments have been described where the machine automatically places a supplemental bet for the player mid-game when it appears likely, or definite, that the player will obtain at least one winning symbol combination so that the player will not regret betting more.
The supplemental bet feature is not limited to video reel-type games. The mid-game supplemental bet feature may be applied to motor-driven reel-type games, video card games (where the trigger event may be the first two dealt cards being the same rank, etc.), icon selection games, etc.
The term gaming machine or gaming device also applies to home computers, PDAs, cell phones, and other computer devices that carry out the game. The game may be carried out on a stand-alone machine, or on a machine connected to a server, or may be played on-line with a home computer connected to a server via the Internet, or may be played on a smartphone or tablet via the Internet, or by other processing devices. If all software to carry out the game is downloaded, then connection to the Internet may not be needed to carry out the game. For Internet games played on a personal processing device in which monetary amounts are awarded, the game outcome decisions are typically made by a secure remote server, and the processing device acts as the animation display and user interface.
The term “random” as used herein includes both pseudo-random and purely random.
While particular embodiments of the present invention have been shown and described, it will be obvious to those skilled in the art that changes and modifications may be made without departing from this invention in its broader aspects and, therefore, the appended claims are to encompass within their scope all such changes and modifications as fall within the true spirit and scope of this invention.
This application claims priority to U.S. provisional application Ser. No. 61/738,304, filed on Dec. 17, 2012, by the present inventors.
Number | Date | Country | |
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61738304 | Dec 2012 | US |