Catapult game device, system and method

Information

  • Patent Grant
  • 6644292
  • Patent Number
    6,644,292
  • Date Filed
    Wednesday, February 13, 2002
    23 years ago
  • Date Issued
    Tuesday, November 11, 2003
    22 years ago
Abstract
A catapult device for a catapult game, including a projectile-throwing mechanism, and a projectile catch member. The projectile release angle of the mechanism, and the projectile throw force of the mechanism are adjustable. The throwing mechanism is automatically released upon the impact with sufficient force of a projectile on the projectile catch member. Also disclosed is a game system and a game playing method using a number of such devices.
Description




FIELD OF THE INVENTION




This invention relates to a game that uses a number of small catapults.




BACKGROUND OF THE INVENTION




Catapults have existed for centuries or longer. They are typically large unwieldy machines that are difficult to move, position, load, and fire. Their primary use has been in warfare.




In contrast to this, children's games typically must be relatively small, inexpensive, and easy to assemble and use. More importantly, children's games, in order to be successful, must be fun to use. Parents also look for toys and games that are interesting and stimulating and will contribute to a child's development.




SUMMARY OF THE INVENTION




This invention features a catapult game system and method. The game includes a number of catapult game devices that are adapted to be automatically triggered to launch a projectile when another projectile lands on a projectile catch area of the device. The devices can be used together by arranging the catapult devices so that each device launches a projectile to land on the projectile catch area of another device, which automatically triggers that other device to launch its projectile toward yet another projectile catch area of another catapult. This way, by using at least two (and probably at least three) catapults, the players can attempt to maintain a continuous flow of projectiles, with each player using one catapult.




It is therefore an object of this invention to provide a catapult game system and method.




It is a further object of this invention to provide such a system and method that is fun for one child or a group of children.




It is a further object of this invention to provide such a system and method that contributes to development of manual dexterity.




It is a further object of this invention to provide such a system and method that contributes to a child's basic understanding of motion and Newton's laws of physics.




This invention features a catapult game system, comprising a plurality of catapult devices, each comprising a projectile-throwing mechanism; a projectile catch member; means for adjusting the projectile release angle of the mechanism; means for adjusting the projectile throw force of the mechanism; and means for automatically enabling the throwing mechanism upon the impact with sufficient force of a projectile on the projectile catch member.




Also featured is a catapult game method using a plurality of catapults, each comprising a projectile-throwing mechanism; a projectile catch member; means for adjusting the projectile release angle of the mechanism; means for adjusting the projectile throw force of the mechanism; and means for automatically enabling the throwing mechanism upon the impact with sufficient force of a projectile on the projectile catch member, the game comprising aligning at least two catapults so that at least one catapult sends a projectile to or towards the projectile catch member of another catapult; and tripping one catapult to send its projectile toward the catch member of another catapult, to start a chain reaction of at least one and preferably two or more projectile catches and releases that can be continued by resetting of the catapults.




The inventive catapult game device for a catapult game comprises a projectile-throwing mechanism; a projectile catch member; means for adjusting the projectile release angle of the mechanism; means for adjusting the projectile throw force of the mechanism; and means for automatically enabling the throwing mechanism upon the impact with sufficient force of a projectile on the projectile catch member. The projectile-throwing mechanism may comprise a throwing arm. The means for automatically causing may comprise a throwing arm triggering mechanism coupled to the catch member, for translating motion of the catch member into release of the throwing arm. The triggering mechanism may comprise a triggering arm coupled at one end to the catch member. The triggering arm may be releasably coupled to the throwing arm. The releasable coupling may be accomplished with a catch. The triggering arm may be adapted to pivot about an axis or bend, to release the throwing arm from the triggering arm.




The throwing arm may be adapted to pivot about a substantially horizontal axis. The throwing arm may define a projectile-accepting portion for releasably holding a projectile. The projectile may have a defined shape in a throwing arm-contacting portion, and the projectile-accepting portion of the throwing arm may then have a complementary shape.




The means for adjusting the projectile release angle may comprise an adjustable cam mechanism that accomplishes a projectile throwing mechanism stop point. The means for adjusting the projectile throw force may comprise a spring coupled to the projectile throwing mechanism, and means for adjusting the spring tension. The means for adjusting the spring tension may comprise an adjustable cam mechanism that contacts the spring.




The catapult may further comprise a base for supporting the catapult on a surface. The catapult may still further comprise means for rotating the projectile throwing mechanism relative to the base about a substantially vertical axis, to allow the throw position to be changed without moving the base. The base may comprise a plurality of lower feet. The feet may comprise a non-skid lower surface, to help maintain the catapult in position.











BRIEF DESCRIPTION OF THE DRAWINGS




Other objects, features and advantages will occur to those skilled in the art from the following description of the preferred embodiments, and the accompanying drawings in which:





FIG. 1

is a top perspective view of the preferred embodiment of a catapult game device of this invention, also useful in the game system and method of this invention;





FIG. 2

is a partial side view of an alternative embodiment of a catapult game device for this invention;





FIG. 3



a


is a side view of the catapult device of

FIG. 1

;





FIG. 3



b


is a top view of the catapult of

FIG. 1

;





FIGS. 4



a


and


4




b


are side and top views, respectively, of the catapult body of the catapult of

FIG. 1

;





FIG. 5

is a top view of the base of the catapult of

FIG. 1

;





FIG. 6

is a side view of one of the feet for the catapult of

FIG. 1

;





FIGS. 7



a


,


7




b


and


7




c


are top, side and end views, respectively, of the intermediate member of the catapult of

FIG. 1

;





FIGS. 8



a


,


8




b


and


8




c


are side, top and end views, respectively, of the catapult triggering arm for the catapult of

FIG. 1

;





FIGS. 9



a


and


9




b


are top and side views, respectively, of the catch tray of the catapult of

FIG. 1

;





FIGS. 10



a


and


10




b


are side and top views, respectively, of the throw arm of the catapult of

FIG. 1

; and





FIGS. 11



a


and


11




b


are side and top views, respectively, of the projectile release set point knob for the catapult of FIG.


1


.











DETAILED DESCRIPTION OF THE PREFERRED EMBODIMENTS




The preferred embodiment of the catapult is shown and described in FIGS.


1


and


3


-


11


of the drawings. An alternative embodiment is shown in FIG.


2


. The catapult preferably includes an arm that throws a projectile that is placed on the arm. Preferably, the arm is set into action by the release of a trigger mechanism. The trigger mechanism may be set off by the force of another projectile landing on a catch tray of the catapult. Also, preferably the tension applied to the arm is adjustable, and the arm's projectile release point is adjustable. These adjustment capabilities allow the catapult's projectile throw angle and velocity to be set within an available range, which provides for variety in the uses of the catapults.




Preferably, the adjustable arm tension (i.e., throw force) is accomplished with a torsion spring that can be wound and unwound as desired, to adjust the spring force. This is preferably accomplished with a knob that turns a cam that contacts the spring end, although other means of tension adjustment are also contemplated within the scope of the invention.




The adjustable throw arm release point can be accomplished using an adjustable cam, which is contacted by the arm during its travel upwards, to define an adjustable arm travel end point. This is also the projectile release point. Other means of accomplishing this result are also within the scope of this invention.




The catch tray can be any size or shape, and the arm release mechanism can also be accomplished as desired. In the preferred embodiment, the catch tray has an arm with a lower portion that releasably engages the throwing arm. When a sufficient force is applied to the tray (loosely calibrated to be the weight of a projectile traveling at a certain velocity), the catch tray arm pivots about a pivot point or is bent sufficiently to release the catch, which frees the throw arm, which is then forced upwards by the spring tension. Other means of accomplishing this automatic throw arm release are also contemplated. Manual release can also be accomplished.




Two other features that may be included in the invention are also shown in the drawings. A uniquely-shaped projectile can be used by providing a projectile stabilizer protrusion on the end of the throw arm. The projectile would be made to have a complimentary-shaped receiving portion. This would help ensure that projectiles having the right size, shape and/or weight would be used with the device. Also, the projectiles could be made in a fashion (e.g. soft and light) in which they would not cause injury. Another feature is a non-skid and/or suction cup bottom, that would help to keep the catapult in a stable position on the floor or a table top; when the projectile is released, some force is transferred to the catapult body, which tends to make the catapult “walk” across the surface. To play the multiple-user game version described below, it is desirable to keep the catapults in (or close to) a fixed position.




The preferred embodiment of the invention is shown in FIGS.


1


and


3


-


11


. Device


10


comprises catapult body


12


, which is pivotably fixed at pivot axis


12


to intermediate member


28


, that is itself rotationally fixed to base member


24


having gripping feet


26


. Catch tray


14


is coupled to arm


16


that pivots about axis


20


. Projectile launching member or throw arm


18


has portion


55


that accepts the uniquely-shaped projectile having a bottom shape that matches the shape of portion


55


. Knob


30


provides an adjustable projectile release point.





FIG. 2

schematically depicts an alternative embodiment that helps in understanding the functionality and mechanisms of both this embodiment and the preferred embodiment. Catapult device


10




a


includes throw arm


66


that pivots about pivot


95


as urged by launch force coil spring


82


. Cam


81


sets the spring tension by moving extending spring end


97


from a lower position


82




a


that defines the lowest spring tension available to the upper position


82




b


that defines the greatest spring tension available. It can be seen that turning cam


81


in a counter clockwise direction when the spring is at point


82




a


pushes the spring end up to the highest position of point


82




b


. The launch arm end point is accomplished with cam


61




a


which allows the end point to be set from the lowest point


66


to a highest point


67


. This changes the throw angle of the device.




In this embodiment, throw arm


18




a


is held in the cocked position


65


by slipping catch


68


under catch


69


of flexible portion


70


of triggering arm


16




a


. In this embodiment, catch


68


is released from catch


69


by downward force applied to catch tray


14




a


which pushes distal end


93


of pushing rod


92


against distal end


71


of catapult triggering arm


16




a


. This causes portion


70


to bend so that catch


69


moves to the left in the picture and releases catch


68


. Throw arm


18




a


is then pushed up by the force of spring


82


.




In the preferred embodiment shown in the other figures, this same cam adjustment action is used to both the launch spring and the launch arm end point.




Feet


26


(

FIG. 6

) include projecting portions


39


that fit in openings within portions


36


of base


24


. Bottoms


40


of feet


26


preferably have gripping rubber or other soft/gripping portions that help to inhibit the catapult from moving due to the force of launches and catches. Base


24


also has notches


35


that help to hold the device in a particular launch direction.




Member


28


(

FIG. 7

) sits on top of base


24


(FIG.


5


), with projecting portion


42


fitting in opening


33


, thus allowing the rotation about a vertical axis of member


28


relative to member


24


. Projections


43


and


44


define the opening that accepts projecting portions


31


of member


12


. This allows member


12


to pivot on horizontal axis


22


, so that not all of the recoil force created on projectile launch is transferred to base


24


. This helps to maintain the catapult in place.




Arm


16


(

FIG. 8

) includes catch projection


49


that holds projection


56


in throw arm


18


(

FIG. 10

) when the device is in the launch position. Then, when force is applied to tray


14


, the resulting downward movement of tray


14


causes arm


16


to pivot about axis


20


, and thus release arm


18


, which itself pivots about portion


57


. Cam portion


61


of knob


30


lies in the path of arm


18


so that arm


18


strikes portion


61


, to suddenly stop the motion of arm


18


and thus launch the projectile fitted on portion


55


. Cam


61


thus provides an adjustable projectile release point by stopping the motion of arm


18


at a variable point.




Tray


14


(

FIG. 9

) has projections


53


that fit in receiving openings


47


in member


16


, so that when downward force is applied on tray


14


, such as for example by the impact of a projectile, member


16


is pushed down and thus pivots on axis


20


to release member


18


and therefore fire the projectile.




One manner of playing a game with three of these catapults is as follows. A first catapult is used to throw a projectile along a path, into the projectile catch area of a second catapult, which is thus caused to launch its projectile along a path to the catch area of a third catapult, which then launches its projectile along a path to the catch area back to the first catapult. Each user (other than the starting user, who begins by manually releasing the catch arm) must retrieve a projectile after its lands on the player's catapult projectile catch area, reset the throw arm, and immediately place the projectile (or a spare projectile) on the throw arm, before another projectile lands on the player's catapult. In this fashion, the projectiles are continuously passed around in a loop. The number of catapults, and the placement and distance between the catapults is determined in advance, with the proper spring tension/arm release points determined for the desired throws. Any number of players can play this game.




Other embodiments will occur to those skilled in the art and are within the following claims:



Claims
  • 1. A catapult game method using a plurality of catapults, each comprising a projectile-throwing mechanism; a projectile catch member; means for adjusting the projectile release angle of the mechanism; means for adjusting the projectile throw force of the mechanism; and means for automatically enabling the throwing mechanism upon the impact with sufficient force of a projectile on the projectile catch member, the game comprising:aligning at least two catapults so that each catapult sends a projectile to or towards the projectile catch member of another catapult; and tripping one catapult to send its projectile toward the catch member of another catapult, to start a chain reaction of projectile catches and releases that can be continued by resetting of the catapults.
  • 2. A catapult device for a catapult game, comprising:a projectile-throwing mechanism; a projectile catch member; means for adjusting the projectile release angle of the mechanism; a spring coupled to the projectile throwing mechanism and an adjustable cam mechanism that contacts the spring, for adjusting the projectile throw force of the mechanism; and means for automatically enabling the throwing mechanism upon the impact with sufficient force of a projectile on the projectile catch member.
  • 3. The catapult of claim 2, the projectile-throwing mechanism comprises a throwing arm.
  • 4. The catapult of claim 3, wherein the throwing arm is adapted to pivot about a substantially horizontal axis.
  • 5. The catapult of claim 3, wherein the throwing arm defines a projectile-accepting portion for releasably holding a projectile.
  • 6. The catapult of claim 5, wherein the projectile has a defined shape in a throwing arm-contacting portion, and the projectile-accepting portion of the throwing arm has a complementary shape.
  • 7. The catapult of claim 2, wherein the means for automatically causing comprises a throwing arm triggering mechanism coupled to the catch member, for translating motion of the catch member into release of the throwing arm.
  • 8. The catapult of claim 7, wherein the triggering mechanism comprises a triggering arm coupled at one end to the catch member.
  • 9. The catapult of claim 8, wherein the triggering arm is releasably coupled to the throwing arm.
  • 10. The catapult of claim 9, wherein the releasable coupling is accomplished with a catch.
  • 11. The catapult of claim 9, wherein the triggering arm is adapted to pivot about an axis, to release the throwing arm from the triggering arm.
  • 12. The catapult of claims 2, wherein the means for adjusting the projectile release angle comprises an adjustable cam mechanism that accomplishes a projectile throwing mechanism stop point.
  • 13. The catapult of claim 2, further comprising a base for supporting the catapult on a surface.
  • 14. The catapult of claim 13, further comprising means for rotating the projectile throwing mechanism relative to the base about a substantially vertical axis, to allow the throw position to be changed without moving the base.
  • 15. The catapult of claim 13, wherein the base comprises a plurality of lower feet.
  • 16. The catapult of claim 15, wherein the feet comprise a non-skid lower surface, to help maintain the catapult in position.
Parent Case Info

This application claims the benefit of Provisional Ser. No. 60/268,426, filed Feb.13, 2001.

US Referenced Citations (7)
Number Name Date Kind
2080958 Beasley et al. May 1937 A
2192096 Minger Feb 1940 A
3731932 Breslow et al. May 1973 A
4111179 Hashimoto Sep 1978 A
4509760 Goldfarb et al. Apr 1985 A
4995371 Kuizinas Feb 1991 A
6343597 Spikes Feb 2002 B1
Provisional Applications (1)
Number Date Country
60/268426 Feb 2001 US