Character display device, character display method, and recording medium therefor

Information

  • Patent Grant
  • 6766052
  • Patent Number
    6,766,052
  • Date Filed
    Friday, December 22, 2000
    23 years ago
  • Date Issued
    Tuesday, July 20, 2004
    20 years ago
Abstract
A character display apparatus includes: a display device having a plurality of pixels; and a control section for controlling the display device, wherein: each of the pixels includes a plurality of sub-pixels arranged along a predetermined direction; a corresponding one of a plurality of color elements is pre-assigned to each of the sub-pixels; an intensity of each of the color elements is represented stepwise through a plurality of color element levels; the control section executes tasks of: setting each of the sub-pixels to one of the color element levels; according to a relationship between the plurality of color element levels and a plurality of brightness levels, converting the color element level for each of the sub-pixels to a corresponding brightness level among the plurality of brightness levels; and changing the relationship according to at least one of character color information which defines a color of a character to be displayed on the display device and background color information which defines a background color of the character.
Description




BACKGROUND OF THE INVENTION




1. Field of the Invention




The present invention relates to a character display apparatus and a character display method capable of displaying a character with a high definition using a color display device, and a recording medium for use with such apparatus and method.




2. Description of the Related Art




As a method for emphasizing a certain region of sentences on display, adding a color to characters, blinking characters, etc., are known.




In the conventional method for emphasizing a certain region of sentences by adding a color to characters, the characters are displayed in a single color. Such a display is conspicuous, but the color tone thereof is harsh, and therefore, the displayed characters are difficult to read. Moreover, in the conventional method for emphasizing a certain region of sentences by blinking characters, the characters vanish for a certain period of time. Thus, such a display is difficult to read, and tires an eye of a viewer.




On the other hand, the Applicant of the present application has developed techniques for displaying characters with a high definition by controlling the brightness of a color display device on a sub-pixel by sub-pixel basis. (These techniques are disclosed in Japanese Patent Application No. 11-024450, Japanese Patent Application No. 11-112954, and Japanese Patent Application No. 11-214429.) As an application of these techniques, the Applicant of the present application also developed a technique for adding a color to characters or to a background of characters.




SUMMARY OF THE INVENTION




According to one aspect of the present invention, a character display apparatus includes: a display device having a plurality of pixels; and a control section for controlling the display device, wherein: each of the pixels includes a plurality of sub-pixels arranged along a predetermined direction; a corresponding one of a plurality of color elements is pre-assigned to each of the sub-pixels; an intensity of each of the color elements is represented stepwise through a plurality of color element levels; the control section executes tasks of: setting each of the sub-pixels to one of the color element levels; according to a relationship between the plurality of color element levels and a plurality of brightness levels, converting the color element level for each of the sub-pixels to a corresponding brightness level among the plurality of brightness levels; and changing the relationship according to at least one of character color information which defines a color of a character to be displayed on the display device and background color information which defines a background color of the character.




In one embodiment of the present invention, the character color information includes information representing a color type of the character; and the control section changes the relationship according to the information representing a color type of the character.




In another embodiment of the present invention, the character color information further includes information representing a color darkness of the character; and the control section changes the relationship according to the information representing a color type of the character and the information representing a color darkness of the character.




In still another embodiment of the present invention, the character color information includes information representing a background color type of the character; and the control section changes the relationship according to the information representing a background color type of the character.




In still another embodiment of the present invention, the character color information further includes information representing a background color darkness of the character; and the control section changes the relationship according to the information representing a background color type of the character and the information representing a background color darkness of the character.




In still another embodiment of the present invention, the relationship is determined based on one or more parameters; and at least one of the one or more parameters is a function of time.




In still another embodiment of the present invention, the control section changes the relationship according to character reverse information which determines whether or not the color type of the character and the background color type of the character are replaced with each other.




According to another embodiment of the present invention, a character display method for displaying a character on a display device having a plurality of pixels, wherein: each of the pixels includes a plurality of sub-pixels arranged along a predetermined direction; a corresponding one of a plurality of color elements is pre-assigned to each of the sub-pixels; an intensity of each of the color elements is represented stepwise through a plurality of color element levels; the character display method includes steps of: setting each of the sub-pixels to one of the color element levels; according to a relationship between the plurality of color element levels and a plurality of brightness levels, converting the color element level for each of the sub-pixels to a corresponding brightness level among the plurality of brightness levels; and changing the relationship according to at least one of character color information which defines a color of a character to be displayed on the display device and background color information which defines a background color of the character.




According to still another embodiment of the present invention, a recording medium which can be read by an information display apparatus, the apparatus including a display device having a plurality of pixels and a control section for controlling the display device, wherein: each of the pixels includes a plurality of sub-pixels arranged along a predetermined direction; a corresponding one of a plurality of color elements is pre-assigned to each of the sub-pixels; an intensity of each of the color elements is represented stepwise through a plurality of color element levels; the recording medium includes a program which causes the control section to execute steps of: setting each of the sub-pixels to one of the color element levels; according to a relationship between the plurality of color element levels and a plurality of brightness levels, converting the color element level for each of the sub-pixels to a corresponding brightness level among the plurality of brightness levels; and changing the relationship according to at least one of character color information which defines a color of a character to be displayed on the display device and background color information which defines a background color of the character.




Hereinafter, functions of the present invention will be described.




According to the present invention, the relationship between the color element level of each sub-pixel and the brightness level of the sub-pixel is changed according to at least one of character color information and background color information. Therefore, characters can be displayed with a high definition by controlling the brightness of a display device on a sub-pixel by sub-pixel basis while a color is added to the characters or to a background of the characters.




Further, a color can be added to a character while a skeleton portion (i.e., core structure) of the character, which represents core lines of strokes of the character, is kept black. Therefore, the color contrast between adjacent characters can be suppressed. As a result, characters which are not harsh and which are easy to read can be displayed so that the characters do not tire an eye of the viewer.




Furthermore, a certain area of a displayed sentence can be emphasized by changing a background color of characters. Moreover, by replacing a color of a character and a background color of the character with each other, a brighter character can be displayed so that the character can be easily viewed.




Still further, by changing the relationship between the color element level of a sub-pixel and the brightness level of the sub-pixel along with the passage of time, a color of a character or a background color of a character can be changed along with the passage of time, whereby the character can be emphasized. Such an emphasizing method prevents a character from vanishing as would occur when a character is emphasized by blinking. Thus, it is possible to provide a pleasant display which is easy for a human eye to observe.




Thus, the invention described herein makes possible the advantages of (1) providing a character display device and a character display method capable of adding a color to characters or a background of characters while displaying the characters with a high definition by the control on a sub-pixel by sub-pixel basis, and a recording medium for use with such apparatus and method, and (2) providing a character display device and a character display method capable of emphatically displaying characters so that the displayed characters do not tire a human eye, and a recording medium for use with such apparatus and method.




These and other advantages of the present invention will become apparent to those skilled in the art upon reading and understanding the following detailed description with reference to the accompanying figures.











BRIEF DESCRIPTION OF THE DRAWINGS





FIG. 1

schematically illustrates a display plane


400


of a display device


10


which can be used with the character display apparatus


1




a


of the present invention.





FIGS. 2A and 2B

respectively illustrate structures of character display apparatuses


1




a


and


1




b


according to Embodiment 1 of the present invention.





FIGS. 2C and 2D

respectively illustrate structures of character display apparatuses


1




c


and


1




d


according to Embodiment 2 of the present invention.





FIGS. 2E and 2F

respectively illustrate structures of character display apparatuses


1




e


and


1




f


according to Embodiment 3 of the present invention.





FIG. 3

illustrates a structure of skeleton data


42




a.







FIG. 4

illustrates an example of the skeleton data


42




a


representing the skeleton shape of a Chinese character “”.





FIG. 5

illustrates an example of the skeleton data


42




a


representing the skeleton shape of the Chinese character “” as shown on a coordinate plane.





FIG. 6

illustrates a structure of a correction table


60


.





FIG. 7

illustrates a structure of a brightness table


70


.





FIG. 8

illustrates a procedure for processing a character display program


41




a.







FIG. 9

illustrates a structure of a standard brightness table


90


.





FIG. 10

illustrates a structure of a character color setting table


100


.





FIG. 11

illustrates a structure of a character color setting table


110


.





FIG. 12

shows a brightness table obtained by changing the relationship between the color element levels and the brightness levels as defined in the standard brightness table


90


(

FIG. 9

) using the character color setting table


100


(FIG.


10


).





FIG. 13

shows a brightness table obtained by changing the relationship between the color element levels and the brightness levels as defined in the standard brightness table


90


(

FIG. 9

) using the character color setting table


110


(FIG.


11


).





FIG. 14

illustrates structures of character color setting tables


140




a


and


140




b.







FIG. 15

shows a brightness table obtained by changing the relationship between the color element levels and the brightness levels as defined in the standard brightness table


90


(

FIG. 9

) using the character color setting tables


140




a


and


140




b


(FIG.


14


).





FIG. 16

shows another brightness table obtained by changing the relationship between the color element levels and the brightness levels as defined in the standard brightness table


90


(

FIG. 9

) using the character color setting tables


140




a


and


140




b


(FIG.


14


).





FIG. 17

illustrates structures of character color setting tables


170




a


and


170




b.







FIG. 18

shows a brightness table obtained by changing the relationship between the color element levels and the brightness levels as defined in the standard brightness table


90


(

FIG. 9

) using the character color setting tables


170




a


and


170




b


(FIG.


17


).





FIG. 19

shows another brightness table obtained by changing the relationship between the color element levels and the brightness levels as defined in the standard brightness table


90


(

FIG. 9

) using the character color setting tables


170




a


and


170




b


(FIG.


17


).





FIG. 20

shows a character color setting table


200




a


for times t=T


1


, T


2


, and T


3


.





FIG. 21

illustrates a procedure for processing a character display program


41




c.







FIG. 22

illustrates a structure of a background color setting table


220


.





FIG. 23

shows a brightness table obtained by further changing the relationship between the color element levels and the brightness levels using the background color setting table


220


(

FIG. 22

) after the relationship between the color element levels and the brightness levels has been changed according to the character color information.





FIG. 24

shows another brightness table obtained by further changing the relationship between the color element levels and the brightness levels using the background color setting table


220


(

FIG. 22

) after the relationship between the color element levels and the brightness levels has been changed according to the character color information.





FIG. 25

illustrates structures of background color setting tables


250




a


and


250




b.







FIG. 26

shows another brightness table obtained by further changing the relationship between the color element levels and the brightness levels using the background color setting tables


250




a


and


250




b


(

FIG. 25

) after the relationship between the color element levels and the brightness levels has been changed according to the character color information.





FIG. 27

is a new brightness table obtained by changing the relationship between the color element levels and the brightness levels as defined in the standard brightness table


90


(

FIG. 9

) according to expressions (6-1) and (6-2).





FIG. 28

shows a character color setting table


280




a


for times t=T


1


, T


2


, and T


3


.





FIG. 29

illustrates a procedure for processing a character display program


41




e.







FIG. 30

is a new brightness table obtained by changing the relationship between the color element levels and the brightness levels as defined in the standard brightness table


90


(

FIG. 9

) based on expressions (7-1) and (7-2).





FIG. 31

illustrates a procedure for processing a character display program


41




f.







FIG. 32

is a new brightness table obtained by changing the relationship between the color element levels and the brightness levels as defined in the standard brightness table


90


(

FIG. 9

) based on expressions (8-1) and (8-2).





FIGS. 33A and 33B

illustrate how to determine the color element level for sub-pixels arranged adjacent to the left side of a sub-pixel which corresponds to the skeleton portion of a character.





FIGS. 34A and 34B

illustrate how to determine the color element level for sub-pixels arranged adjacent to the right side of a sub-pixel which corresponds to the skeleton portion of a character.











DESCRIPTION OF THE PREFERRED EMBODIMENTS




First, the character display principle of the present invention is described.





FIG. 1

schematically illustrates a display plane


400


of a display device


10


which can be used with the character display apparatus


1




a


of the present invention. The display device


10


includes a plurality of pixels


12


which are arranged along the X and Y directions. Each of the pixels


12


includes a plurality of sub-pixels which are arranged along the X direction. In the example illustrated in

FIG. 1

, each pixel


12


includes three sub-pixels


14


R,


14


G and


14


B.




The sub-pixel


14


R is pre-assigned to a color element R so as to output color R (red). The sub-pixel


14


G is pre-assigned to a color element G so as to output color G (green). The sub-pixel


14


B is pre-assigned to a color element B so as to output color B (blue). The intensity of each of the color elements R, G, and B is represented stepwise through a plurality of color element levels (e.g., color element level


0


through color element level


7


).




The brightness of each of the sub-pixels


14


R,


14


G and


14


B is represented by a value ranging from 0 to 255, for example. When each of the sub-pixels


14


R,


14


G and


14


B may independently take a value ranging from 0 to 255, it is possible to display about 16,700,000 (=256×256×256) different colors.




When a character is displayed with a conventional dot font or gray-scale font as described above, each dot of the character is associated with one pixel of the display apparatus. On the contrary, each dot of a character to be displayed on the display device


10


is associated with one of the sub-pixels


14


R,


14


G and


14


B included in the pixel


12


. Thus, even when using a conventional display device, the resolution of the display device can be virtually increased three-fold. As a result, parts of a character such as oblique lines or curves can be displayed smooth, thereby significantly improving the character display quality.




However, when simply changing the unit of character display from pixels to sub-pixels, the displayed character will not be observed by a human eye to be displayed in a single color, but rather color stripes (color noise) will be observed. This is because the sub-pixels


14


R,


14


G and


14


B aligned along the X direction are pre-assigned to different color elements, respectively. In order to prevent the displayed character from being observed by a human eye in non-single color, the present invention appropriately controls the color element level of a sub-pixel adjacent to a sub-pixel corresponding to the skeleton portion of the character. In this way, colors other than the color of the character can be made less conspicuous to a human eye.




Thus, the present invention independently controls the color elements (R, G, B) which respectively correspond to the sub-pixels


14


R,


14


G and


14


B included in one pixel


12


, while appropriately controlling the color element level of a sub-pixel adjacent to a sub-pixel corresponding to the skeleton portion of the character. In this way, not only the outline of the character but also the character itself can be displayed in virtually a single color with a high definition. The expression “virtual single color” as used herein refers to a color which is not a single color in a chromatically strict sense but which can be observed by a human eye as a single color.




Hereinafter, embodiments of the present invention will now be described with reference to the accompanying drawings.




(Embodiment 1)





FIG. 2A

illustrates a structure of a character display apparatus


1




a


according to Embodiment 1 of the present invention.




The character display apparatus


1




a


may be, for example, a personal computer. Such a personal computer may be of any type such as a desktop type or lap top type computer. Alternatively, the character display apparatus


1




a


may be a word processor.




Moreover, the character display apparatus


1




a


may alternatively be any other electronic apparatus or information apparatus incorporating a color display device. For example, the character display apparatus


1




a


may be an electronic apparatus incorporating a color liquid crystal display device, a portable information terminal which is a portable information tool, a portable phone including a PHS, a general-purpose communication apparatus such as a telephone/FAX, or the like.




The character display apparatus


1




a


includes the display device


10


capable of performing a color display, and a control section


20


for independently controlling a plurality of color elements respectively corresponding to a plurality of sub-pixels included in the display device


10


. The control section


20


is connected to the display device


10


, an input device


30


and an auxiliary storage apparatus


40


.




The input device


30


is used to input to the control section


20


character information representing a character to be displayed on the display device


10


. For example, the character information may include a character code for identifying the character and a character size indicating the size of the character to be displayed. The input device


30


maybe any type of input device through which the character code and the character size can be input. For example, a keyboard, a mouse or a pen-type input device may suitably be used as the input device


30


.




The auxiliary storage apparatus


40


stores a character display program


41




a


and data


42


which is required to execute the character display program


41




a.


The data


42


includes skeleton data


42




a


which defines the skeleton shape of a character, a correction table


42




b,


and a brightness table


42




c.


The auxiliary storage apparatus


40


may be any type of storage apparatus capable of storing the character display program


41




a


and the data


42


. Any type of recording medium may be used in the auxiliary storage apparatus


40


for storing the character display program


41




a


and the data


42


. For example, a hard disk, CD-ROM, MO, floppy disk, MD, DVD, IC card, optical card, or the like, may suitably be used as the auxiliary storage apparatus


40


.




The present invention is not limited to applications where the character display program


41




a


and the data


42


are stored on a recording medium in the auxiliary storage apparatus


40


. For example, the character display program


41




a


and the data


42


may alternatively be stored in a main memory


22


or in a ROM (not shown). For example, such a ROM may be a mask ROM, EPROM, EEPROM, flash ROM, or the like. In such a ROM-based system, it is possible to realize various types of processing only by switching a ROM to another. For example, the ROM-based system may suitably be used with a portable terminal apparatus or a portable phone.




The recording medium for storing the character display program


41




a


and the data


42


may be those which carry a program and/or data in a fixed manner such as the disk or card type storage apparatus or a semiconductor memory, as well as those which carry a program and/or data in a flexible manner such as a communication medium used for transferring a program and/or data in a communication network. When the character display apparatus


1




a


is provided with means for connecting to a communication line, including the Internet, the character display program


41




a


and the data


42


may be downloaded from the communication line. In such a case, a loader program required for the download may be either pre-stored in a ROM (not shown) or installed from the auxiliary storage apparatus


40


into the control section


20


.




The control section


20


includes a CPU


21


and the main memory


22


.




The CPU


21


controls and monitors the entire character display apparatus


1




a,


and also executes the character display program


41




a


stored in the auxiliary storage apparatus


40


.




The main memory


22


temporarily stores data which has been input through the input device


30


, data to be displayed on the display device


10


, or data which is required to execute the character display program


41




a.


The main memory


22


is accessed by the CPU


21


.




The CPU


21


generates a character pattern by executing the character display program


41




a


based on various data stored in the main memory


22


. The generated character pattern is once stored in the main memory


22


and then output to the display device


10


. The timing at which the character pattern is output to the display device


10


is controlled by the CPU


21


.





FIG. 3

illustrates an exemplary structure of the skeleton data


42




a


stored in the auxiliary storage apparatus


40


.




The skeleton data


42




a


represents the skeleton shape of a character. The skeleton data


42




a


includes a character code


301


for identifying the character, data


302


indicating the number M of strokes included in the character (M is an integer equal to or greater than 1), and stroke information


303


for each stroke.




The stroke information


303


for each stroke includes a stroke number


304


for identifying the stroke, data


305


indicating the number N of points included in the stroke (N is an integer equal to or greater than 1), a line type


306


indicating the line type of the stroke, and a plurality of coordinate data


307


respectively indicating the plurality of points included in the stroke. Since the number of coordinate data


307


is equal to the number of points


305


, a number N of coordinate data sets are stored for each stroke.




Since the number of stroke information


303


is equal to the number of strokes


302


, the skeleton data


42




a


includes a number M of stroke information


303


for stroke No.


1


to stroke No. M.




The line type


306


may include, for example, a line type “straight line” and a line type “curve”. When the line type


306


is “straight line”, the plurality of points included in the stroke are approximated with a straight line. When the line type


306


is “curve”, the points included in the stroke are approximated with a curve (e.g., a spline curve).





FIG. 4

illustrates an example of the skeleton data


42




a


representing the skeleton shape of a Chinese character “”. The skeleton data


42




a


representing the skeleton shape of the Chinese character “” includes four strokes, i.e., stroke #


1


to stroke #


4


respectively corresponding to stroke code


1


to stroke code


4


.




Stroke #


1


is defined as a straight line between a starting point (


0


,


192


) and an end point (


255


,


192


). Stroke #


2


is defined as a straight line between a starting point (


128


,


255


) and an end point (


128


,


0


). Stroke #


3


is obtained by approximating five points (


121


,


192


), (


97


,


141


), (


72


,


103


), (


41


,


69


), (


4


,


42


) with a curve. Stroke #


4


is obtained by approximating five points (


135


,


192


), (


156


,


146


), (


182


,


107


), (


213


,


72


), (


251


,


42


) with a curve.





FIG. 5

illustrates an example of the skeleton data


42




a


representing the skeleton shape of the Chinese character “” as shown on a coordinate plane. In the example illustrated in

FIG. 5

, stroke #


3


and stroke #


4


are approximated with straight lines for the sake of simplicity.





FIG. 6

illustrates a correction table


60


as an example of the correction table


42




b


stored in the auxiliary storage apparatus


40


. The correction table


60


includes a correction pattern


1


and a correction pattern


2


. The correction pattern


1


indicates that the color element levels of sub-pixels arranged in the vicinity of a sub-pixel corresponding to the skeleton portion of the character are set to “5”, “2” and “1” in this order from the sub-pixel closest to the skeleton portion of the character to the farthest one from the skeleton portion of the character. The correction pattern


2


indicates that the color element levels of sub-pixels arranged in the vicinity of a sub-pixel corresponding to the skeleton portion of the character are set to “4”, “2” and “1” in this order from the sub-pixel closest to the skeleton portion of the character to the farthest one from the skeleton portion of the character. Whether to use the correction pattern


1


or the correction pattern


2


in a particular situation will be described below with reference to

FIGS. 33A

,


33


B,


34


A and


34


B.




Thus, the correction pattern


1


and the correction pattern


2


are used to determine the color element level of each sub-pixel which is arranged in the vicinity of a sub-pixel corresponding to the skeleton portion of the character.




The number of correction patterns included in the correction table


60


is not limited to 2. The number of correction patterns included in the correction table


60


may be any number equal to or greater than 2. Moreover, the number of color element levels included in each correction pattern is not limited to 3. The number of color element levels included in each correction pattern may be any number equal to or greater than 1.





FIG. 7

illustrates a brightness table


70


as an example of the brightness table


42




c


stored in the auxiliary storage apparatus


40


. The brightness table


70


includes brightness tables


70




a


through


70




f.


Each of the brightness tables


70




a


through


70




f


defines the relationship between the color element level of a sub-pixel and the brightness level of the sub-pixel.




For example, in the brightness table


70




a,


a relationship between the color element levels of a sub-pixel and the brightness levels of the sub-pixel is previously established so that the color of a displayed character can be viewed by a human eye as a single color “yellow”. The brightness table


70




a


is used to display a virtual single color “yellow”. Similarly, the brightness tables


70




b


-


70




f


are used to display virtual single colors, “magenta”, “red”, “cyan”, “green”, and “blue”, respectively.




By selectively using one of the brightness tables


70




a


-


70




f


based on a color of a character to be displayed, the relationship between the color element levels of a sub-pixel and the brightness levels of the sub-pixel can be set based on the color of the character to be displayed. As a result, a character of a virtual single color can be displayed on the display device


10


.




In the above example, it is assumed that the color of a character is any of the six colors, “yellow”, “magenta”, “red”, “cyan”, “green”, and “blue”. However, the color type of a character and the number of color types are not limited thereto. The character display apparatus


1




a


can display characters of any color type and can display characters in any number of colors.




Moreover, in the case where no color is added to a character, a standard brightness table


90


(FIG.


9


), which will be described later, is used. That is, in the case where “no color is added”, the standard brightness table


90


is used; and in the case where “a color is added”, one of the brightness tables


70




a


-


70




f


is selectively used based on the color of a character to be displayed, whereby the character having an appropriate color can be displayed.





FIG. 8

illustrates a procedure for processing the character display program


41




a.


The character display program


41




a


is executed by the CPU


21


. Each step in the procedure for processing the character display program


41




a


will now be described.




Step S1: A character code, a character size, and character color information are input through the input device


30


. For example, when displaying a Chinese character “” on the display device


10


, “4458” (a JIS character code; section


44


, point


58


) is input as the character code. The character size is represented by, for example, the number of pixels of the character to be displayed along the horizontal direction and that along the vertical direction. The character size is, for example, 20 pixels×20 pixels. The character color information defines the color of a character to be displayed on the display device


10


. For example, the character color information includes information representing the color type of the character and information representing the darkness of color of the character.




Step S2: The skeleton data


42




a


for the character corresponding to the input character code is stored in the main memory


22


.




Step S3: The coordinate data


307


of the skeleton data


42




a


is scaled according to the input character size. The scaling operation converts the predetermined coordinate system for the coordinate data


307


of the skeleton data


42




a


into the actual pixel coordinate system for the display device


10


. The scaling operation is performed taking the sub-pixel arrangement into consideration. For example, where each pixel


12


includes three sub-pixels


14


R,


14


G and


14


B arranged along the X direction, as illustrated in

FIG. 1

, if the character size is 20 pixels×20 pixels, the coordinate data


307


of the skeleton data


42




a


is scaled to data of 60 (=20×3) sub-pixels×20 sub-pixels.




Step S4: Data (stroke information


303


) for each stroke is retrieved from the skeleton data


42




a.






Step S5: It is determined whether the stroke is a straight line based on the data (stroke information


303


) for the stroke which has been retrieved in step S4. Such a determination is done by referencing the line type


306


included in the stroke information


303


. If the determination of step S5 is “Yes”, the process proceeds to step S6. If the determination of step S5 is “No”, the process proceeds to step S7.




Step S6: The points defined by the scaled coordinate data


307


are connected together with a straight line. The sub-pixels arranged along the straight line are defined as corresponding to the skeleton portion of the character. Thus, the skeleton portion of the character is defined on a sub-pixel by sub-pixel basis.




Step S7: The points defined by the scaled coordinate data


307


are approximated with a curve. The curve may be, for example, a spline curve. The sub-pixels arranged along the curve are defined as corresponding to the skeleton portion of the character. Thus, the skeleton portion of the character is defined on a sub-pixel by sub-pixel basis.




Step S8: The color element level of each sub-pixel corresponding to the skeleton portion of the character is set to the maximum color element level. For example, where the color element level of a sub-pixel is represented through eight levels, i.e., level


7


to level


0


, the color element level of each sub-pixel which corresponds to the skeleton portion of the character is set to level


7


.




Step S9: The color element level of each sub-pixel arranged in the vicinity of a sub-pixel corresponding to the skeleton portion of the character is set to one of level


6


to level


0


according to a predetermined correction pattern selection rule. The details of the predetermined correction pattern selection rule will be described below with reference to

FIGS. 33A

,


33


B,


34


A and


34


B. For example, the setting of the color element level may be performed by using the correction table


42




b


stored in the auxiliary storage apparatus


40


.




Step S10: It is determined whether steps S3-S9 have been performed for all of the strokes included in the character. If “No”, the process returns to step S3. If “Yes”, the process proceeds to step S11.




Step S11: The relationship between the color element level of each sub-pixel and the brightness level of the sub-pixel is changed according to the character color information.




The brightness tables


70




a


-


70




f


included in the brightness table


70


each define a relationship between the color element level of a sub-pixel and the brightness level of the sub-pixel for respective character color information as shown in FIG.


7


. In the case where the brightness table


70


shown in

FIG. 7

is used as the brightness table


42




a,


one of the brightness tables


70




a


-


70




f


included in the brightness table


70


is selectively used according to the character color information, whereby the relationship between the color element level of a sub-pixel and the brightness level of the sub-pixel can be changed according to the character color information. For example, in the case where the character color information indicates the character color “yellow”, the brightness table


70




a


is selected.




Step S12: Based on the changed relationship between the color element level of each sub-pixel and the brightness level of the sub-pixel, the color element level of each sub-pixel is converted to a brightness level. For example, in the case where the color type of a character (hereinafter, referred to as “character color type”) is “yellow”, the color element level of the sub-pixel is converted into the brightness level according to the selected brightness table


70




a.






In this way, by changing the relationship between the color element level of a sub-pixel and the brightness level of the sub-pixel, a character can be displayed in a virtual single color on the display device


10


according to the character color information.




Step S13: Brightness data indicating the brightness level of each sub-pixel is transferred to the display device


10


. Thus, the brightness level of the display device


10


is controlled on a sub-pixel by sub-pixel basis.




Furthermore, in addition to the brightness table


42




c,


a character color setting table


42




d


may also be stored in the auxiliary storage apparatus


40


, so that the relationship between the color element level of each sub-pixel and the brightness level of the sub-pixel is changed using the brightness table


42




c


and the character color setting table


42




d.


The character color setting table


42




d


is stored as a part of the data


42


in the auxiliary storage apparatus


40


. In this case, the character display apparatus results in a character display apparatus


1




b


having a structure shown in FIG.


2


B.





FIG. 9

shows a standard brightness table


90


which is an example of the brightness table


42




c.






The standard brightness table


90


defines the relationship between the color element level of each sub-pixel and the brightness level of the sub-pixel when displaying a virtual single color “black”. For example, in the standard brightness table


90


, color element level “6” for each of the color elements R, G, B corresponds to the brightness level “36”. In the standard brightness table


90


, the eight color element levels (color element level


7


through color element level


0


) are assigned over the range of brightness levels of


0


to


255


at substantially regular intervals.





FIG. 10

shows a character color setting table


100


which is an example of the character color setting table


42




d.






The character color setting table


100


defines a shift number (positive number) for a color element level which is defined in the standard brightness table


90


.




In the character color setting table


100


, “+1” means that color element levels for a corresponding color element defined in the standard brightness table


90


are each shifted by +1. As a result, the designated color element level, which has been set in step S9 (FIG.


8


), is converted to a brightness level corresponding to a color element level which is one level greater than the designated color element level based on the standard brightness table


90


. However, in the case where the shifted color element level is greater than the maximum color element level, the designated color element level is converted to a brightness level corresponding to the maximum color element level.




In the character color setting table


100


, “0” means that color element levels for a corresponding color element defined in the standard brightness table


90


are not shifted. As a result, the designated color element level, which has been set in step S9 (FIG.


8


), is converted to a brightness level corresponding to the designated color element level according to the standard brightness table


90


.




In this way, the character color setting table


100


changes the relationship between the color element level of each sub-pixel and the brightness level of the sub-pixel which is defined in the standard brightness table


90


according to the character color information.





FIG. 11

shows another character color setting table


110


which is an example of the character color setting table


42




d.






The character color setting table


110


defines a shift number (negative number) for a color element level which is defined in the standard brightness table


90


.




In the character color setting table


110


, “−1” means that color element levels for a corresponding color element defined in the standard brightness table


90


are each shifted by −1. As a result, the designated color element level, which has been set in step S9 (FIG.


8


), is converted to a brightness level corresponding to a color element level which is one level smaller than the designated color element level based on the standard brightness table


90


. However, in the case where the shifted color element level is smaller than the minimum color element level, the designated color element level is converted to a brightness level corresponding to the minimum color element level.




In the character color setting table


110


, “0” means that color element levels for a corresponding color element defined in the standard brightness table


90


are not shifted. As a result, the designated color element level, which has been set in step S9 (FIG.


8


), is converted to a brightness level corresponding to the designated color element level according to the standard brightness table


90


.




In this way, the character color setting table


110


changes the relationship between the color element level of each sub-pixel and the brightness level of the sub-pixel which is defined in the standard brightness table


90


according to the character color information.




The change of the relationship between the color element level of each sub-pixel and the brightness level of the sub-pixel, which has been described with reference to

FIGS. 9 through 11

, is expressed by the following expressions (1-1) and (1-2):






When


L=L


max or


L=L


min  (1-1)















D


R


(
C
)







(
L
)


=


D
R



(
L
)








D


G


(
C
)







(
L
)


=


D
G



(
L
)








D


B


(
C
)







(
L
)


=


D
B



(
L
)








 When


L


min<


L<L


max  (1-2)













D


R


(
C
)







(
L
)


=

{







D
R



(

L





max

)






L





max

<

L
+


S
R



(
C
)










D
R



(

L
+


S
R



(
C
)



)






L





min



L
+


S
R



(
C
)





L





max








D
R



(

L





min

)






L
+


S
R



(
C
)



<

L





min












D


G


(
C
)







(
L
)



=

{







D
G



(

L





max

)






L





max

<

L
+


S
G



(
C
)










D
G



(

L
+


S
G



(
C
)



)






L





min



L
+


S
G



(
C
)





L





max








D
G



(

L





min

)






L
+


S
G



(
C
)



<

L





min












D


B


(
C
)







(
L
)



=

{





D
B



(

L





max

)






L





max

<

L
+


S
B



(
C
)










D
B



(

L
+


S
B



(
C
)



)






L





min



L
+


S
B



(
C
)





L





max








D
B



(

L





min

)






L
+


S
B



(
C
)



<

L





min




















In these expressions, L denotes a color element level, L


max


denotes the maximum value of a color element level, and L


min


denotes the minimum value of a color element level. In an example shown in

FIGS. 9 through 11

, L=0, 1, . . . , 7, L


max


=7, and L


min


=0.




C denotes a color type of the character. In an example shown in

FIGS. 10 and 11

, C is any one of “no color”, “yellow”, “magenta”, “red”, “cyan”, “green”, and “blue”.




D


R


(L) is a not-yet-changed brightness level of a sub-pixel


14


R (

FIG. 1

) corresponding to the color element level L, D


G


(L) is a not-yet-changed brightness level of a sub-pixel


14


G (

FIG. 1

) corresponding to the color element level L, and D


B


(L) is a not-yet-changed brightness level of a sub-pixel


14


B (

FIG. 1

) corresponding to the color element level L.




D


R(C)


′(L) is a changed brightness level of the sub-pixel


14


R corresponding to the character color type C and the color element level L, D


G(C)


′(L) is a changed brightness level of the sub-pixel


14


G corresponding to the character color type C and the color element level L, and D


B(C)


′(L) is a changed brightness level of the sub-pixel


14


B corresponding to the character color type C and the color element level L.




S


R


(C) denotes a shift number for the color element level of the sub-pixel


14


R which corresponds to the character color type C, S


G


(C) denotes a shift number for the color element level of the sub-pixel


14


G which corresponds to the character color type C, and S


B


(C) denotes a shift number for the color element level of the sub-pixel


14


B which corresponds to the character color type C.




Assuming a case where “yellow” is designated as the character color type C;

FIG. 12

shows a brightness table obtained by changing the relationship between the color element levels and the brightness levels as defined in the standard brightness table


90


(

FIG. 9

) using the character color setting table


100


(FIG.


10


). As shown in

FIG. 12

, the brightness levels corresponding to color element levels


1


-


6


of the color element B are changed decreasingly toward the brightness level of 0. Thus, the intensity of blue light is reduced in an area around the character, whereby the character looks tinted with yellow. Herein, the “area around a character” corresponds to sub-pixels which are present in the vicinity of sub-pixels corresponding to a skeleton portion and whose color element level is set to any of color element levels


1


-


6


. The color element level of each of the sub-pixels corresponding to the skeleton portion is set to color element level


7


. Therefore, the sub-pixels corresponding to the skeleton portion remain black.




Alternatively, assuming a case where “red” is designated as the character color type C;

FIG. 13

shows a brightness table obtained by changing the relationship between the color element levels and the brightness levels as defined in the standard brightness table


90


(

FIG. 9

) using the character color setting table


110


(FIG.


11


). As shown in

FIG. 13

, the brightness levels corresponding to color element levels


1


-


6


of the color element R are changed increasingly toward the brightness level of 255. Thus, the intensity of red light is increased in an area around the character, whereby the character looks tinted with red.





FIG. 14

shows character color setting tables


140




a


and


140




b


which constitute another example of the character color setting table


42




d.






The character color setting tables


140




a


and


140




b


define the shift quantity for the brightness level as defined in the standard brightness table


90


(FIG.


9


).




In the character color setting tables


140




a,


“M


1


” and “M


2


” mean that brightness levels for a corresponding color element defined in the standard brightness table


90


are each shifted by shift quantities “M


1


” or “M


2


”, respectively. As a result, the designated color element level, which has been set in step S9 (FIG.


8


), is converted to a brightness level shifted by shift quantities “M


1


” or “M


2


” from the brightness level corresponding to the designated color element level as defined in the standard brightness table


90


.




In the character color setting tables


140




a, “


0” means that the brightness level for a corresponding color element defined in the standard brightness table


90


is not shifted. As a result, a designated color element level, which has been set in step S9 (FIG.


8


), is converted to the brightness level corresponding to the designated color element level according to the standard brightness table


90


.




The character color setting table


140




b


defines the values of shift quantities “M


1


” and “M


2


” for the brightness level according to the color darkness N of a character.




Thus, the character color setting tables


140




a


and


140




b


change the relationship between the color element level of a sub-pixel and the brightness level of the sub-pixel as defined in the standard brightness table


90


according to character color information (i.e., the color type of a character or the color darkness of a character).




In the example shown in

FIG. 14

, the shift quantity for the brightness level is represented by a negative number (a shift quantity represented by a negative number reduces the brightness). However, the shift quantity for the brightness level may be represented by a positive number (a shift quantity represented by a positive number increases the brightness).




The change of the relationship between the color element level of a sub-pixel and the brightness level of the sub-pixel, which has been described with reference to

FIGS. 9 and 14

, is expressed by the following expressions (2-1) and (2-2):






When


L=L


max or


L=L


min  (2-1)















D


R


(

C
,
N

)







(
L
)


=


D
R



(
L
)








D


G


(

C
,
N

)







(
L
)


=


D
G



(
L
)








D


B


(

C
,
N

)







(
L
)


=


D
B



(
L
)








 When


L


min<


L<L


max  (2-2)













D


R


(

C
,
N

)







(
L
)


=

{







D
R



(

L





max

)







D
R



(

L





max

)


<



D
R



(
L
)


+

M

R


(

C
,
N

)












D
R



(
L
)


+

M

R


(

C
,
N

)









D
R



(

L





min

)






D
R



(
L
)


+

M

R


(

C
,
N

)







D
R



(

L





max

)









D
R



(

L





min

)








D
R



(
L
)


+

M

R


(

C
,
N

)




<


D
R



(

L





min

)













D


G


(

C
,
N

)







(
L
)



=

{







D
G



(

L





max

)







D
G



(

L





max

)


<



D
G



(
L
)


+

M

G


(

C
,
N

)












D
G



(
L
)


+

M

G


(

C
,
N

)









D
G



(

L





min

)






D
G



(
L
)


+

M

G


(

C
,
N

)







D
G



(

L





max

)









D
G



(

L





min

)








D
G



(
L
)


+

M

G


(

C
,
N

)




<


D
G



(

L





min

)













D


B


(

C
,
N

)







(
L
)



=

{





D
B



(

L





max

)







D
B



(

L





max

)


<



D
B



(
L
)


+

M

B


(

C
,
N

)












D
B



(
L
)


+

M

B


(

C
,
N

)









D
B



(

L





min

)






D
B



(
L
)


+

M

B


(

C
,
N

)







D
B



(

L





max

)









D
B



(

L





min

)








D
B



(
L
)


+

M

B


(

C
,
N

)




<


D
B



(

L





min

)





















In these expressions, N denotes the darkness of color of a character. In the example shown in

FIG. 14

, N=0, 1, 2, 3, or 4.




D


R(C,N)


′(L) is a changed brightness level of a sub-pixel


14


R which corresponds to the character color type C, the color darkness N of the character, and the color element level L. D


G(C,N)


′(L) is a changed brightness level of a sub-pixel


14


G which corresponds to the character color type C, the color darkness N of the character, and the color element level L. D


B(C,N)


′(L) is a changed brightness level of a sub-pixel


14


B which corresponds to the character color type C, the color darkness N of the character, and the color element level L.




M


R(C,N)


denotes the shift quantity for the brightness level of the sub-pixel


14


R which corresponds to the character color type C and the color darkness N. M


G(C,N)


denotes the shift quantity for the brightness level of the sub-pixel


14


G which corresponds to the character color type C and the color darkness N. M


B(C,N)


denotes the shift quantity for the brightness level of the sub-pixel


14


B which corresponds to the character color type C and the color darkness N.




Assuming a case where “yellow” is designated as the color type C, and “2” is selected for the color darkness N of a character;

FIG. 15

shows a brightness table obtained by changing the relationship between the color element levels and the brightness levels as defined in the standard brightness table


90


(

FIG. 9

) using the character color setting tables


140




a


and


140




b


(FIG.


14


). As shown in

FIG. 15

, brightness levels corresponding to color element levels


1


-


6


for the color element B are changed decreasingly toward the brightness level of 0. Thus, the intensity of blue light is reduced in an area around the character, whereby the character looks tinted with yellow.




Alternatively, assuming a case where “red” is designated as the color type C, and “2” is selected for the color darkness N of a character;

FIG. 16

shows a brightness table obtained by changing the relationship between the color element levels and the brightness levels as defined in the standard brightness table


90


(

FIG. 9

) using the character color setting tables


140




a


and


140




b


(FIG.


14


). As shown in

FIG. 16

, brightness levels corresponding to color element levels


1


-


6


for the color elements G and B are changed decreasingly toward the brightness level of 0. Thus, the intensity of green light and blue light is reduced in an area around the character, whereby the character relatively looks tinted with red.





FIG. 17

shows character color setting tables


170




a


and


170




b


which constitute still another example of the character color setting table


42




d.






The character color setting tables


170




a


and


170




b


define the rate of change for the brightness level as defined in the standard brightness table


90


(FIG.


9


).




In the character color setting tables


170




a,


“K


1


” and “K


2


” each denotes the rate of change by which the brightness level defined by the standard brightness table


90


are to be multiplied. A designated color element level, which has been set in step S9 (FIG.


8


), is converted to a brightness level obtained by multiplying the brightness level which corresponds to the designated color element level as defined in the standard brightness table


90


by the rate of change, “K


1


” or “K


2


”.




In the character color setting tables


170




a, “


1” means that the brightness level defined in the standard brightness table


90


is not changed. As a result, a designated color element level, which has been set in step S9 (FIG.


8


), is converted to the brightness level corresponding to the designated color element level as defined in the standard brightness table


90


.




The character color setting table


170




b


defines the values for the rate of change, “K


1


” and “K


2


”, for the brightness level according to the color darkness N of a character.




Thus, the character color setting tables


170




a


and


170




b


change the relationship between the color element level of a sub-pixel and the brightness level of the sub-pixel as defined in the standard brightness table


90


according to character color information (i.e., the color type of a character or the color darkness of a character).




In the case where the brightness level is represented by an integer, the change rate for the brightness level is preferably set to a value such that the multiplication can be replaced by a bit shift and an addition/subtraction. This is because the brightness level can be easily calculated only with integers. Thus, the calculation cost and the hardware size can be reduced.




The change of the relationship between the color element level of a sub-pixel and the brightness level of the sub-pixel, which has been described with reference to

FIGS. 9 and 17

, is expressed by the following expressions (3-1) and (3-2):






When


L=L


max or


L=L


min  (3-1)















D


R


(

C
,
N

)







(
L
)


=


D
R



(
L
)








D


G


(

C
,
N

)







(
L
)


=


D
G



(
L
)








D


B


(

C
,
N

)







(
L
)


=


D
B



(
L
)








 When


L


min<


L<L


max  (3-2)













D


R


(

C
,
N

)







(
L
)


=

{







D
R



(

L





max

)







D
R



(

L





max

)


<



D
R



(
L
)


×

K

R


(

C
,
N

)












D
R



(
L
)


×

K

R


(

C
,
N

)









D
R



(

L





min

)






D
R



(
L
)


×

K

R


(

C
,
N

)







D
R



(

L





max

)









D
R



(

L





min

)








D
R



(
L
)


×

K

R


(

C
,
N

)




<


D
R



(

L





min

)













D


G


(

C
,
N

)







(
L
)



=

{







D
G



(

L





max

)







D
G



(

L





max

)


<



D
G



(
L
)


×

K

G


(

C
,
N

)












D
G



(
L
)


×

K

G


(

C
,
N

)









D
G



(

L





min

)






D
G



(
L
)


×

K

G


(

C
,
N

)







D
G



(

L





max

)









D
G



(

L





min

)








D
G



(
L
)


×

K

G


(

C
,
N

)




<


D
G



(

L





min

)













D


B


(

C
,
N

)







(
L
)



=

{





D
B



(

L





max

)







D
B



(

L





max

)


<



D
B



(
L
)


×

K

B


(

C
,
N

)












D
B



(
L
)


×

K

B


(

C
,
N

)









D
B



(

L





min

)






D
B



(
L
)


×

K

B


(

C
,
N

)







D
B



(

L





max

)









D
B



(

L





min

)








D
B



(
L
)


×

K

B


(

C
,
N

)




<


D
B



(

L





min

)





















In these expressions, K


R(C,N)


denotes the change rate for the brightness level of a sub-pixel


14


R which corresponds to a color type C and a color darkness N of a character. K


G(C,N)


denotes the change rate for the brightness level of a sub-pixel


14


G which corresponds to the color type C and the color darkness N of the character. K


B(C,N)


denotes the change rate for the brightness level of a sub-pixel


14


B which corresponds to the color type C and the color darkness N of the character.




Assuming a case where “yellow” is designated as the color type C, and “2” is selected for the color darkness N of a character;

FIG. 18

shows a brightness table obtained by changing the relationship between the color element levels and the brightness levels as defined in the standard brightness table


90


(

FIG. 9

) using the character color setting tables


170




a


and


170




b


(FIG.


17


). As shown in

FIG. 18

, brightness levels corresponding to color element levels


1


-


6


for the color element B are changed decreasingly toward the brightness level of 0. Thus, the intensity of blue light is reduced in an area around the character, whereby the character looks tinted with yellow.




Alternatively, assuming a case where “red” is designated as the color type C, and “2” is selected for the color darkness of a character;

FIG. 19

shows a brightness table obtained by changing the relationship between the color element levels and the brightness levels as defined in the standard brightness table


90


(

FIG. 9

) using the character color setting tables


170




a


and


170




b


(FIG.


17


). As shown in

FIG. 19

, brightness levels corresponding to color element levels


1


-


6


for the color elements G and B are changed decreasingly toward the brightness level of 0. Thus, the intensity of green light and blue light is reduced in an area around the character, whereby the character relatively looks tinted with red.




In the case where the brightness level is changed using the predetermined change rate as described above, the variation (shift quantity) of the brightness level is not constant. Specifically, the variation (shift quantity) of a smaller brightness level is relatively small, whereas the variation (shift quantity) of a greater brightness level is relatively large.




As described hereinabove, by changing the relationship between the color element level of a sub-pixel and the brightness level of the sub-pixel according to the character color type or the character color darkness, a virtual single color of a character displayed on the display device


10


can be changed. Thus, by changing the relationship between the color element level of a sub-pixel and the brightness level of the sub-pixel along with the passage of time, the virtual single color of a character displayed on the display device


10


can be changed along with the passage of time.





FIG. 20

shows a character color setting table


200




a


for times t=T


1


, T


2


, and T


3


, which is still another example of the character color setting table


42




d.






The character color setting table


200




a


defines the shift quantities, M


1


(t) and M


2


(t), for the brightness level defined in the standard brightness table


90


(FIG.


9


). Herein, the shift quantities, M


1


(t) and M


2


(t), are determined so that each of the shift quantities, M


1


(t) and M


2


(t), is a function of time t.




Based on the character color setting table


200




a,


the shift quantity for the brightness level is changed along with the passage of time, whereby the color darkness of a character can be changed along with the passage of time.




Alternatively, the shift quantity of the brightness level can be related to the color darkness N(t) of a character, so that the color darkness N(t) is a function of time t. The color darkness of a character can be changed along with the passage of time.




Alternatively, the color type of a character may be changed along with the passage of time. For example, the color type of a character may be changed so that the color type of a character at time T


1


is “no color”, the color type of the character at time T


2


is “yellow”, and the color type of the character at time T


3


is “magenta”. Moreover, both the color darkness of a character and the color type of the character can be changed along with the passage of time.




According to the present invention, the parameter used as a function of time t is not limited to the shift quantity of the brightness level. The shift number for a color element level can be selected as a function of time t. In the case where the relationship between the color element level of a sub-pixel and the brightness level of the sub-pixel depends on one or more parameters, it is only needed to select at least one of the parameters as a function of time t. Thus, it is within the scope of the present invention to change the color of a character by changing along with the passage of time any parameter which is related to the relationship between the color element level of a sub-pixel and the brightness level of the sub-pixel.




(Embodiment 2)





FIG. 2C

illustrates a structure of a character display apparatus


1




c


according to Embodiment 2 of the present invention. An auxiliary storage apparatus


40


stores a character color setting table


42




d


and a background color setting table


42




e


in addition to a brightness table


42




c.






The background color setting table


42




e


is used for changing the relationship between the color element level of a sub-pixel and the brightness level of the sub-pixel according to background color information.





FIG. 21

illustrates a procedure for processing the character display program


41




c.


The character display program


41




c


is executed by the CPU


21


. In

FIG. 21

, the same steps as those in

FIG. 8

are denoted by the same step numbers, and the descriptions thereof are herein omitted.




Step S211: A character code, a character size, character color information, and background color information are input through the input device


30


. The background color information defines the background color of a character to be displayed on the display device


10


. For example, the background color information includes information representing the color type of the background of a character and information representing the darkness of the background color of the character. Herein, the “background of a character” is an area corresponding to sub-pixels which is in the vicinity of the character (e.g., in a rectangular area having a predetermined size which includes the character) whose color element level is set to Lmin (e.g., 0).




Step S212: The relationship between the color element level of each sub-pixel and the brightness level of the sub-pixel is changed according to the background color information.





FIG. 22

shows a background color setting table


220


which is an example of the background color setting table


42




e.






The background color setting table


220


defines a shift number (positive number) for a color element level.




In the background color setting table


220


, “+1” means that color element levels for a corresponding color element after the relationship between the color element levels and the brightness levels has been changed according to the character color information are each shifted by +1. As a result, the designated color element level is converted to a brightness level corresponding to a color element level which is one level greater than the designated color element level according to the brightness table obtained by changing the relationship between the color element levels and the brightness levels according to the character color information. However, in the case where the shifted color element level is greater than the maximum color element level, the designated color element level is converted to a brightness level corresponding to the maximum color element level.




In the background color setting table


220


, “0” means that color element levels for a corresponding color element in the relationship between the color element levels and the brightness levels which has been changed according to the character color information are not shifted. As a result, the designated color element level is converted to a brightness level corresponding to the designated color element level according to the brightness table obtained by changing the relationship between the color element levels and the brightness levels according to the character color information.




In this way, after the relationship between the color element levels and the brightness levels has been changed according to the character color information, the background color setting table


220


further changes the relationship between the color element level of each sub-pixel and the brightness level of the sub-pixel according to the background color information.




The change of the relationship between the color element level of each sub-pixel and the brightness level of the sub-pixel, which has been described with reference to

FIG. 22

, is expressed by the following expressions (4-1) and (4-2):






When


L=L


min  (4-1)















D


R


(

C
,
BC

)







(
L
)


=


D
R



(

L
+

S


R




(
BC
)




)








D


G


(

C
,
BC

)







(
L
)


=


D
G



(

L
+

S


G




(
BC
)




)








D


B


(

C
,
BC

)







(
L
)


=


D
B



(

L
+

S


B




(
BC
)




)








 When


L


min<


L


  (4-2)













D


R


(

C
,
BC

)







(
L
)


=

{







D


R


(
C
)





(
L




)






D


R


(
C
)







(
L
)





D
R



(

L
+

S


R




(
BC
)




)









D


R


(

C
,
BC

)







(

L





min

)







D


R


(
C
)





(
L




)

>


D
R



(

L
+

S


R




(
BC
)




)













D


G


(

C
,
BC

)







(
L
)



=

{







D


G


(
C
)





(
L




)






D


G


(
C
)







(
L
)





D
G



(

L
+

S


G




(
BC
)




)









D


G


(

C
,
BC

)







(

L





min

)







D


G


(
C
)





(
L




)

>


D
G



(

L
+

S


G




(
BC
)




)













D


B


(

C
,
BC

)







(
L
)



=

{





D


B


(
C
)





(
L




)






D


B


(
C
)







(
L
)





D
B



(

L
+

S


B




(
BC
)




)









D


B


(

C
,
BC

)







(

L





min

)







D


B


(
C
)





(
L




)

>


D
B



(

L
+

S


B




(
BC
)




)





















In these expressions, D


R(C)


′(L) is a brightness level of a sub-pixel


14


R corresponding to the color element level L which has been changed according to the character color type C; D


G(C)


′(L) is a brightness level of a sub-pixel


14


G corresponding to the color element level L which has been changed according to the character color type C; and D


B(C)


′(L) is a brightness level of a sub-pixel


14


B corresponding to the color element level L which has been changed according to the character color type C.




D


R(C,BC)


″(L) is a brightness level of a sub-pixel


14


R corresponding to the color element level L which has been further changed according to the background color type BC: D


G(C,BC)


″(L) is a brightness level of a sub-pixel


14


G corresponding to the color element level L which has been further changed according to the background color type BC; and D


B(C,BC)


″(L) is a brightness level of a sub-pixel


14


B corresponding to the color element level L which has been further changed according to the background color type BC.




S


R





(BC)


denotes a shift number for the color element level of the sub-pixel


14


R which corresponds to the background color type BC; S


G





(BC)


denotes a shift number for the color element level of the sub-pixel


14


G which corresponds to the background color type BC; and S


B





(BC)


denotes a shift number for the color element level of the sub-pixel


14


B which corresponds to the background color type BC.




Assuming a case where “no color” is designated as the character color type C, and “yellow” is designated as the background color type BC;

FIG. 23

shows a brightness table obtained by further changing the relationship between the color element levels and the brightness levels according to the background color information using the background color setting table


220


(

FIG. 22

) after the relationship between the color element levels and the brightness levels has been changed according to the character color information. As shown in

FIG. 23

, a brightness level corresponding to color element level


0


for the color element B is decreasingly changed. Thus, the intensity of blue light is reduced in the background of the character, whereby the background of the character looks tinted with yellow.




Alternatively, assuming a case where “cyan” is designated as the character color type C, and “yellow” is designated as the background color type BC:

FIG. 24

shows a brightness table obtained by further changing the relationship between the color element levels and the brightness levels according to the background color information BC using the background color setting table


220


(

FIG. 22

) after the relationship between the color element levels and the brightness levels has been changed according to the character color information C. As shown in

FIG. 24

, brightness levels corresponding to color element levels


1


-


6


for the color element R are changed decreasingly toward the brightness level of 0, and a brightness level corresponding to color element level


0


for the color element B is changed decreasingly. Thus, the intensity of red light is reduced in an area around the character, whereby the character looks tinted with cyan. Moreover, the intensity of blue light is reduced in the background of the character, whereby the background of the character looks tinted with yellow.




Alternatively, only the background color may be designated without designating the color type of a character. In this case, it is not necessary to previously store a character color setting table in the auxiliary storage apparatus


40


. The character display apparatus


1




d


is structured as shown in FIG.


2


D. Moreover, In step S211 of the character display program


41




c


shown in

FIG. 21

, it is not necessary to input character color information, and therefore, step S211 can be omitted. It is only required to change, in step S212, the relationship between the color element level of a sub-pixel and the brightness level of the sub-pixel which is defined in the standard brightness table


90


(FIG.


9


).





FIG. 25

shows background color setting tables


250




a


and


250




b


which constitute another example of the background color setting table


42




e.






The background color setting tables


250




a


and


250




b


define the shift quantity for the brightness level.




In the background color setting tables


250




a,


“BM


1


” and “BM


2


” mean that the brightness level is shifted by “BM


1


” and “BM


2


”, respectively. “0” means that the brightness level is not shifted.




The background color setting table


250




b


defines values of the shift quantities “BM


1


” and “BM


2


” for the brightness level according to the background color darkness BN.




Thus, the background color setting tables


250




a


and


250




b


are used for further changing the relationship between the color element level of a sub-pixel and the brightness level of the sub-pixel according to the background color information which has been changed according to the character color information.




The change of the relationship between the color element level of each sub-pixel and the brightness level of the sub-pixel, which has been described with reference to

FIG. 25

, is expressed by the following expressions (5-1) and (5-2):






When


L=L


min  (5-1)















D


R


(

C
,
N
,
BC
,
BN

)







(
L
)


=



D
R



(
L
)


+

M


R




(

BC
,
BN

)










D


G


(

C
,
N
,
BC
,
BN

)







(
L
)


=



D
G



(
L
)


+

M


G




(

BC
,
BN

)










D


B


(

C
,
N
,
BC
,
BN

)







(
L
)


=



D
B



(
L
)


+

M


B




(

BC
,
BN

)










 When


L


min<


L


  (5-2)













D


R


(

C
,
N
,
BC
,
BN

)







(
L
)


=

{







D


R


(

C
,
N

)







(
L
)







D


R


(

C
,
N

)







(
L
)






D
R



(
L
)


+

M


R




(

BC
,
BN

)











D


R


(

C
,
N
,
BC
,
BN

)







(

L





min

)







D


R


(

C
,
N

)







(
L
)


>



D
R



(
L
)


+

M


R




(

BC
,
BN

)















D


G


(

C
,
N
,
BC
,
BN

)







(
L
)



=

{







D


G


(

C
,
N

)







(
L
)







D


G


(

C
,
N

)







(
L
)






D
G



(
L
)


+

M


G




(

BC
,
BN

)











D


G


(

C
,
N
,
BC
,
BN

)







(

L





min

)







D


G


(

C
,
N

)







(
L
)


>



D
G



(
L
)


+

M


G




(

BC
,
BN

)















D


B


(

C
,
N
,
BC
,
BN

)







(
L
)



=

{





D


B


(

C
,
N

)







(
L
)







D


B


(

C
,
N

)







(
L
)






D
B



(
L
)


+

M


B




(

BC
,
BN

)











D


B


(

C
,
N
,
BC
,
BN

)







(

L





min

)







D


B


(

C
,
N

)







(
L
)


>



D
B



(
L
)


+

M


B




(

BC
,
BN

)























In these expressions, D


R(C,N)


′(L) is a brightness level of a sub-pixel


14


R corresponding to the color element level L which has been changed according to the character color type C and the color darkness N of the character: D


G(C,N)


′(L) is a brightness level of a sub-pixel


14


G corresponding to the color element level L which has been changed according to the character color type C and the color darkness N of the character; and D


B(C,N)


′(L) is a brightness level of a sub-pixel


14


B corresponding to the color element level L which has been changed according to the character color type C and the color darkness N of the character.




D


R(C,N,BC,BN)


″(L) is a brightness level of the sub-pixel


14


R corresponding to the color element level L which has been further changed according to the background color type BC and the background color darkness BN; D


G(C,N,BC,BN)


″(L) is a brightness level of the sub-pixel


14


G corresponding to the color element level L which has been further changed according to the background color type BC and the background color darkness BN; and D


B(C,N,BC,BN)


″(L) is a brightness level of the sub-pixel


14


B corresponding to the color element level L which has been further changed according to the background color type BC and the background color darkness BN.




M


R





(BC,BN)


is a shift quantity for the brightness level of the sub-pixel


14


R which corresponds to the background color type BC and the background color darkness BN; M


G





(BC,BN)


is a shift quantity for the brightness level of the sub-pixel


14


G which corresponds to the background color type BC and the background color darkness BN; and M


B





(BC,BN)


is a shift quantity for the brightness level of the sub-pixel


14


B which corresponds to the background color type BC and the background color darkness BN.




Assuming a case where “magenta” is designated as the background color type C, and “3” is designated as the background color darkness BN;

FIG. 26

shows a brightness table obtained by further changing the relationship between the color element levels and the brightness levels using the background color setting tables


250




a


and


250




b


(

FIG. 25

) after the relationship between the color element levels and the brightness levels has been changed according to the character color information. As shown in

FIG. 26

, a brightness level corresponding to color element level


0


for the color element G is decreasingly changed. Along with this, the brightness level corresponding to color element level


1


for the color element G is changed to a brightness level which is equal to the brightness level corresponding to color element level


0


for the color element G, i.e., changed to


207


. Thus, the intensity of green light is reduced in the background of the character, whereby the background of the character looks tinted with magenta.




In another example of embodiment 2, a set of brightness levels (V


R


, V


G


, V


B


) for the color elements (R, G, B) is given as background color information. In this case, the relationship between the color element level of each sub-pixel and the brightness level of the sub-pixel is changed so that a brightness level corresponding to color element level


0


(=Lmin) for each color element is equal to the given brightness level (V


R


, V


G


, or V


B


). This modification is made in such a manner that any brightness level does not exceed the given brightness level (V


R


, V


G


, V


B


) for each color element.




In this case, the change of the relationship between the color element level of each sub-pixel and the brightness level of the sub-pixel is expressed by the following expressions (6-1) and (6-2):






When


L=L


min  (6-1)


















D
R




(
L
)


=

V
R









D
G




(
L
)


=

V
G









D
B




(
L
)


=

V
B










 When


L


min<


L


  (6-2)













D
R




(
L
)


=

{







D
R



(
L
)







D
R



(
L
)




V
R







V
R






D
R



(
L
)


>

V
R












D
G




(
L
)



=

{







D
G



(
L
)







D
G



(
L
)




V
G







V
G






D
G



(
L
)


>

V
G












D
B




(
L
)



=

{





D
B



(
L
)







D
B



(
L
)




V
B







V
B






D
B



(
L
)


>

V
B




















In these expressions, V


R


is any brightness level given for the color element R; V


G


is any brightness level given for the color element G; and V


B


is any brightness level given for the color element B.




Assuming a case where a set of brightness levels (V


R


, V


G


, V


B


)=(


200


,


255


,


219


) is assigned as the background color information;

FIG. 27

is a new brightness table obtained by changing the relationship between the color element levels and the brightness levels as defined in the standard brightness table


90


(

FIG. 9

) according to expressions (6-1) and (6-2). As shown in

FIG. 27

, the brightness levels corresponding to color element level


0


has been changed to the given brightness levels (


200


,


255


,


219


). Along with this, the brightness level corresponding to color element level


1


for the color element R is reduced to


200


, which is equal to the brightness level corresponding to color element level


0


for the color element R.




Thus, the relationship between the color element level of each sub-pixel and the brightness level of the sub-pixel can be changed using a given brightness level as background color information.




As in a case where a color of a character is changed along with the passage of time, a background color of a character can be changed by changing any parameter associated with the relationship between the color element level of each sub-pixel and the brightness level of the sub-pixel along with the passage of time.




For example, as shown in

FIG. 28

, the shift quantity of the brightness level, M


1


(t) and M


2


(t), can be related to time t so that the shift quantity of the brightness is a function of time t. With such an association, the color darkness of a background color can be changed along with the passage of time. Therefore, a different background color darkness can be produced for times T


1


, T


2


, and T


3


.




Moreover, the background color type may be changed along with the passage of time. For example, the background color type may be changed so that the background color type is “no color” at time t=T


1


, the background color type is “yellow” at time t=T


2


, and the background color type is “magenta” at time t=T


3


. Furthermore, both the color darkness of a background color and the background color type can be changed along with the passage of time.




(Embodiment 3)




In many cases, characters are displayed in black on a white background. However, for the purpose of emphasizing a word or for design necessity, a character color and a background color are sometimes replaced with each other.





FIG. 2E

illustrates a structure of a character display apparatus


1




e


according to Embodiment 3 of the present invention. The character display apparatus


1




e


has a function for replacing a character color and a background color (i.e., reverse display of a character).




The structure of the character display apparatus


1




e


is the same as that of the character display apparatus


1




a


(

FIG. 2A

) except that a character display program


41




e


is stored in place of the character display program


41




a


in the auxiliary storage apparatus


40


.





FIG. 29

illustrates a procedure for processing the character display program


41




e.


The character display program


41




e


is executed by the CPU


21


. In

FIG. 29

, the same steps as those in

FIG. 8

are denoted by the same step numbers, and the descriptions thereof are herein omitted.




Step S291: A character code, a character size, and character reverse information are input through the input device


30


. The character reverse information includes information representing whether a character is reversely displayed or not.




Step S292: The relationship between the color element level of each sub-pixel and the brightness level of the sub-pixel is changed according to the character reverse information.




For example, in the case where no color is added to a character, such a change of the relationship is expressed by following expressions (7-1) and (7-2):






When


L=L


min or


L=L


max  (7-1)


















D
R




(
L
)


=


D
R



(


L





max





-
L

)










D
G




(
L
)


=


D
G



(


L





max





-
L

)










D
B




(
L
)


=


D
B



(


L





max





-
L

)











 When


L


min<


L<L


max  (7-2)
















D
R




(
L
)


=



D
R



(


L





max





-
L

)


+
M









D
G




(
L
)


=



D
G



(


L





max





-
L

)


+
M









D
B




(
L
)


=



D
B



(


L





max





-
L

)


+
M














In these expressions, M is a shift quantity which is equal for all of the three color elements.





FIG. 30

is a new brightness table obtained by changing the relationship between the color element levels and the brightness levels as defined in the standard brightness table


90


(

FIG. 9

) based on expressions (7-1) and (7-2). Specifically, the brightness levels corresponding to color element levels


0


-


7


as defined in the standard brightness table


90


are rearranged in an opposite order so as to correspond to color element levels


7


-


0


. Then, the brightness levels corresponding to color element levels except for the maximum and minimum color element levels (color element levels


7


and


0


) are each shifted by a shift quantity M (=+36) for each color element, whereby the brightness table as shown in

FIG. 30

is obtained. In the case where the shifted brightness level is greater than the maximum brightness level, the shifted brightness level is adjusted so as to be equal to the maximum brightness level. Similarly, in the case where the shifted brightness level is smaller than the minimum brightness level, the shifted brightness level is adjusted so as to be equal to the minimum brightness level.




By converting the color element level of a sub-pixel into a brightness level according to the brightness table shown in

FIG. 30

, the character is displayed in white on a black background. Furthermore, a white character can be displayed brighter and clearer.





FIG. 2F

illustrates a structure of a character display apparatus


1




f


according to Embodiment 3 of the present invention. The character display apparatus


1




f


has, in addition to a function for reversely displaying a character, a function for adding a color to the reversely displayed character.




The structure of the character display apparatus


1




f


is the same as that of the character display apparatus


1




b


(

FIG. 2B

) except that a character display program


41




f


is stored in place of the character display program


41




a


in the auxiliary storage apparatus


40


.





FIG. 31

illustrates a procedure for processing the character display program


41




f.


The character display program


41




f


is executed by the CPU


21


. In

FIG. 31

, the same steps as those in

FIGS. 8 and 29

are denoted by the same step numbers, and the descriptions thereof are herein omitted.




Step S311: A character code, a character size, character reverse information, and character color information are input through the input device


30


. The character reverse information includes information representing whether a character is reversely displayed or not. The character color information includes information representing a color type of a character and information representing a color darkness of the character.




Step S312: The relationship between the color element level of each sub-pixel and the brightness level of the sub-pixel, which has been once changed according to the character reverse information at step S292, is further changed according to the character color information.




For example, in the case where any color is added to a character, such a change of the relationship is expressed by following expressions (8-1) and (8-2):






When


L=L


min or


L=L


max  (8-1)


















D
R




(
L
)


=


D
R



(


L





max





-
L

)










D
G




(
L
)


=


D
G



(


L





max





-
L

)










D
B




(
L
)


=


D
B



(


L





max





-
L

)











 When


L


min<


L<L


max  (8-2)
















D
R




(
L
)


=



D
R



(


L





max





-
L

)


+
M
+

M
R










D
G




(
L
)


=



D
G



(


L





max





-
L

)


+
M
+

M
G










D
B




(
L
)


=



D
B



(


L





max





-
L

)


+
M
+

M
B















In these expressions, M is a shift quantity which is equal for all of the three color elements. M


R


is a shift quantity for the color element R; M


G


is a shift quantity for the color element G; and M


B


is a shift quantity for the color element B.




In order to change the relationship between the color element level of each sub-pixel and the brightness level of the sub-pixel according to character color information, the character color setting tables described in embodiment 1 (e.g., the character color setting tables


140




a


and


140




b


(FIG.


14


), or the character color setting tables


170




a


and


170




b


(FIG.


17


)) are employed. Furthermore, the character color setting tables


100


(

FIG. 10

) and


110


(

FIG. 11

) can be used by reversing the positive/negative signs (“+”/“−”) shown in these tables.





FIG. 32

is a new brightness table obtained by changing the relationship between the color element levels and the brightness levels defined in the standard brightness table


90


(

FIG. 9

) based on expressions (8-1) and (8-2). Specifically, the brightness levels corresponding to color element levels


0


-


7


as defined in the standard brightness table


90


are rearranged in an opposite order so as to correspond to color element levels


7


-


0


. Then, the brightness levels corresponding to color element levels except for the maximum and minimum color element levels (color element levels


7


and


0


) are each shifted by a shift quantity M (=+36) for each color element. Furthermore, the brightness levels corresponding to color element levels except for the maximum and minimum color element levels (color element levels


7


and


0


) are each shifted by a shift quantity M


G


(=+36) for the color element G, whereby the brightness table as shown in

FIG. 32

is obtained. In the case where the shifted brightness level is greater than the maximum brightness level, the shifted brightness level is adjusted so as to be equal to the maximum brightness level. Similarly, in the case where the shifted brightness level is smaller than the minimum brightness level, the shifted brightness level is adjusted so as to be equal to the minimum brightness level. In the example shown in

FIG. 32

, M


R


=M


B


=0.




By converting the color element level of a sub-pixel into a brightness level according to the brightness table shown in

FIG. 32

, the character is reversely displayed, and the intensity of green light is increased in an area around the character, whereby the character looks tinted with green.





FIGS. 33A and 33B

illustrate how to determine the color element level for sub-pixels arranged adjacent to the left side of a sub-pixel which corresponds to the skeleton portion of the character.




The color element levels of sub-pixels each arranged adjacent to the left side of a sub-pixel which corresponds to the skeleton portion of the character are determined in the downward direction, irrespective of the direction of the straight line between the start point and the end point of the stroke.




Referring to

FIGS. 33A and 33B

, the sub-pixel A corresponding to the skeleton portion of the character is assumed to be a reference sub-pixel, the sub-pixel located on the left lower side of the reference sub-pixel A is assumed to be a sub-pixel B, and the sub-pixel located on the left upper side of the reference sub-pixel A is assumed to be a sub-pixel C.




When at least one of the sub-pixel B and the sub-pixel C corresponds to the skeleton portion of the character, the color element level of the sub-pixel adjacent to the left side of the sub-pixel A is determined according to the correction pattern


1


of the correction table


42




b.


This corresponds to the case illustrated in FIG.


33


A. For example, when the correction table


60


(

FIG. 6

) is used as the correction table


42




b,


the correction pattern


1


is a pattern: “5”, “2”, “1”. Therefore, the color element levels of the three sub-pixels adjacent to the left side of the sub-pixel A are set to “5”, “2” and “1”, respectively, from the sub-pixel closest to the sub-pixel A to the farthest one from the sub-pixel A.




When neither sub-pixel B nor sub-pixel C corresponds to the skeleton portion of the character, the color element levels of the three sub-pixels adjacent to the left side of the sub-pixel A are determined according to the correction pattern


2


of the correction table


42




b.


This corresponds to the case illustrated in FIG.


33


B. For example, when the correction table


60


(

FIG. 6

) is used as the correction table


42




b,


the correction pattern


2


is a pattern: “4”, “2”, “1”. Therefore, the color element levels of the three sub-pixels adjacent to the left side of the sub-pixel A are set to “4”, “2” and “1”, respectively, from the sub-pixel closest to the sub-pixel A to the farthest one from the sub-pixel A.




Where more than one sub-pixels corresponding to the skeleton portion of the character are arranged along the horizontal direction, the leftmost one of those sub-pixels may be selected as the sub-pixel A.





FIGS. 34A and 34B

illustrate how to determine the color element level for sub-pixels arranged adjacent to the right side of a sub-pixel which corresponds to the skeleton portion of the character.




The color element levels of sub-pixels each arranged adjacent to the right side of a sub-pixel which corresponds to the skeleton portion of the character are determined in the downward direction, irrespective of the direction of the straight line between the start point and the end point of the stroke.




Referring to

FIGS. 34A and 34B

, the sub-pixel A corresponding to the skeleton portion of the character is assumed to be a reference sub-pixel, the sub-pixel located on the right lower side of the reference sub-pixel A is assumed to be a sub-pixel D, and the sub-pixel located on the right upper side of the reference sub-pixel A is assumed to be a sub-pixel E.




When at least one of the sub-pixel D and the sub-pixel E corresponds to the skeleton portion of the character, the color element level of the sub-pixel adjacent to the right side of the sub-pixel A is determined according to the correction pattern


1


of the correction table


42




b.


This corresponds to the case illustrated in FIG.


34


A. For example, when the correction table


60


(

FIG. 6

) is used as the correction table


42




b,


the correction pattern


1


is a pattern: “5”, “2”, “1”. Therefore, the color element levels of the three sub-pixels adjacent to the right side of the sub-pixel A are set to “5”, “2” and “1”, respectively, from the sub-pixel closest to the sub-pixel A to the farthest one from the sub-pixel A.




When neither sub-pixel D nor sub-pixel E corresponds to the skeleton portion of the character, the color element levels of the three sub-pixels adjacent to the right side of the sub-pixel A are determined according to the correction pattern


2


of the correction table


42




b.


This corresponds to the case illustrated in FIG.


34


B. For example, when the correction table


60


(

FIG. 6

) is used as the correction table


42




b,


the correction pattern


2


is a pattern: “4”, “2”, “1”. Therefore, the color element levels of the three sub-pixels adjacent to the right side of the sub-pixel A are set to “4”, “2” and “1”, respectively, from the sub-pixel closest to the sub-pixel A to the farthest one from the sub-pixel A.




Where more than one sub-pixels corresponding to the skeleton portion of the character are arranged along the horizontal direction, the rightmost one of those sub-pixels may be selected as the sub-pixel A.




Thus, the color element level of each sub-pixel adjacent to a sub-pixel corresponding to the skeleton portion of the character is determined. In

FIGS. 33A

,


33


B,


34


A and


34


B, each number shown in a sub-pixel box indicates the color element level which is set for the sub-pixel.




In the above-described embodiments, the brightness of a sub-pixel is controlled according to the color element level (e.g., level


7


to level


0


) associated therewith. Instead of controlling the brightness of a sub-pixel, it is alternatively possible to control one of the chroma, lightness, purity, and the like, associated with the color element. In such a case, instead of using the standard brightness table


90


illustrated in

FIG. 9

, respectively, the corresponding one of a chroma table indicating the relationship between the color element level and the chroma level of a sub-pixel, a lightness table indicating the relationship between the color element level and the lightness level of a sub-pixel, and a purity table indicating the relationship between the color element level and the purity level of a sub-pixel. It is also within the scope of the present invention to control a combination of two or more parameters (e.g., the brightness, chroma, lightness, purity) associated with each color element according to the color element level (e.g., level


7


to level


0


) of the sub-pixel.




The display device


10


may be a stripe-type color liquid crystal display device. Alternatively, the display device


10


may be a delta-type color liquid crystal display device. Even with a delta-type color liquid crystal display device, effects similar to those provided by a stripe-type color liquid crystal display device can be obtained by independently controlling R, G, B sub-pixels which correspond to one pixel. The color liquid crystal display device may be a transmission type liquid crystal display device, which is widely used in personal computers, or the like, as well as a reflection type or rear projection type liquid crystal display device. However, the display device


10


is not limited to those color liquid crystal display devices. The display device


10


may be any color display apparatus including a plurality of pixels which are arranged along the X and Y directions (so-called “X-Y matrix display apparatus”).




Moreover, the number of sub-pixels included in each sub-pixel


12


is not limited to three. The sub-pixel


12


may include any number (two or more) of sub-pixels arranged in a predetermined direction. For example, when N (N≧2) color elements are used to represent a color, each sub-pixel


12


may include N sub-pixels.




The order of arrangement of the sub-pixels


14


R,


14


G and


14


B is not limited to that illustrated in FIG.


4


. For example, the sub-pixels may be arranged in the order of B, G, R along the X direction. Moreover, the direction of arrangement of the sub-pixels


14


R,


14


G and


14


B is not limited to that illustrated in FIG.


4


. The sub-pixels


14


R,


14


G and


14


B may be arranged in any direction.




Furthermore, the group of color elements for use with the present invention is not limited to R (red), G (green), B (blue). Alternatively, the color elements may be C (cyan), Y (yellow), M (magenta).




According to the present invention, the relationship between the color element level of each sub-pixel and the brightness level of the sub-pixel is changed according to at least one of character color information and background color information. Therefore, characters can be displayed with a high definition by controlling the brightness of a display device on a sub-pixel by sub-pixel basis while a color is added to the characters or to a background of the characters.




Further, a color can be added to a character while a skeleton portion (i.e., core structure) of the character, which represents core lines of strokes of the character, is kept black. Therefore, the color contrast between adjacent characters can be suppressed. As a result, characters which are not harsh and easy to read can be displayed so that the characters do not tire an eye of the viewer.




Furthermore, a certain area of a displayed sentence can be emphasized by changing a background color of a character. Moreover, by replacing a color of a character and a background color of the character, a brighter character can be displayed so that the character can be easily viewed.




Still further, by changing the relationship between the color element level of a sub-pixel and the brightness level of the sub-pixel along with the passage of time, a color of a character or a background color of a character can be changed along with the passage of time, whereby the character can be emphasized. Such an emphasizing method prevents a character from vanishing as would occur when a character is emphasized by blinking. Thus, it is possible to provide a pleasant display which is easy for a human eye to observe.




Various other modifications will be apparent to and can be readily made by those skilled in the art without departing from the scope and spirit of this invention. Accordingly, it is not intended that the scope of the claims appended hereto be limited to the description as set forth herein, but rather that the claims be broadly construed.



Claims
  • 1. A character display apparatus, comprising:a display device having a plurality of pixels; and a control section for controlling the display device, wherein: each of the pixels includes a plurality of sub-pixels arranged along a predetermined direction; a corresponding one of a plurality of color elements is pre-assigned to each of the sub-pixels; an intensity of each of the color elements is represented stepwise through a plurality of color element levels; the control section executes tasks of: setting one of the color element levels for each of the sub-pixels; according to a relationship between the plurality of color element levels and a plurality of brightness levels, converting the color element level set for each of the sub-pixels to a corresponding brightness level among the plurality of brightness levels; and changing the relationship according to at least one of character color information which defines a color of a character to be displayed on the display device and background color information which defines a background color of the character.
  • 2. A character display apparatus according to claim 1, wherein:the character color information includes information representing a color type of the character; and the control section changes the relationship according to the information representing a color type of the character.
  • 3. A character display apparatus according to claim 2, wherein:the character color information further includes information representing a color darkness of the character; and the control section changes the relationship according to the information representing a color type of the character and the information representing a color darkness of the character.
  • 4. A character display apparatus according to claim 1, wherein:the character color information includes information representing a background color type of the character; and the control section changes the relationship according to the information representing a background color type of the character.
  • 5. A character display apparatus according to claim 4, wherein:the character color information further includes information representing a background color darkness of the character; and the control section changes the relationship according to the information representing a background color type of the character and the information representing a background color darkness of the character.
  • 6. A character display apparatus according to claim 1, wherein:the relationship is determined based on one or more parameters; and at least one of the one or more parameters is a function of time.
  • 7. A character display apparatus according to claim 1, wherein the control section changes the relationship according to character reverse information which determines whether or not the color type of the character and the background color type of the character are replaced with each other.
  • 8. A character display method for displaying a character on a display device having a plurality of pixels, wherein:each of the pixels includes a plurality of sub-pixels arranged along a predetermined direction; a corresponding one of a plurality of color elements is pre-assigned to each of the sub-pixels; an intensity of each of the color elements is represented stepwise through a plurality of color element levels; the character display method includes steps of: setting one of the color element levels for each of the sub-pixels; according to a relationship between the plurality of color element levels and a plurality of brightness levels, converting the color element level set for each of the sub-pixels to a corresponding brightness level among the plurality of brightness levels; and changing the relationship according to at least one of character color information which defines a color of a character to be displayed on the display device and background color information which defines a background color of the character.
  • 9. A recording medium which can be read by an information display apparatus, the apparatus comprising a display device having a plurality of pixels and a control section for controlling the display device, wherein:each of the pixels includes a plurality of sub-pixels arranged along a predetermined direction; a corresponding one of a plurality of color elements is pre-assigned to each of the sub-pixels; an intensity of each of the color elements is represented stepwise through a plurality of color element levels; the recording medium includes a program which causes the control section to execute steps of: setting one of the color element levels for each of the sub-pixels; according to a relationship between the plurality of color element levels and a plurality of brightness levels, converting the color element level set for each of the sub-pixels to a corresponding brightness level among the plurality of brightness levels; and changing the relationship according to at least one of character color information which defines a color of a character to be displayed on the display device and background color information which defines a background color of the character.
Priority Claims (1)
Number Date Country Kind
11-368457 Dec 1999 JP
US Referenced Citations (5)
Number Name Date Kind
5821913 Mamiya Oct 1998 A
6005635 Saib et al. Dec 1999 A
6130667 Hasegawa et al. Oct 2000 A
6339426 Lui et al. Jan 2002 B1
6384839 Paul May 2002 B1
Foreign Referenced Citations (2)
Number Date Country
0 855 601 Jul 1998 EP
WO 97 08890 Mar 1997 WO
Non-Patent Literature Citations (1)
Entry
Claude Betrisey et al., Displaced Filtering for Patterned Displays, SID Symposium Digest, 2000, pp. 296-299, Microsoft Corporation, WA, USA.