A portion of the disclosure of this patent document contains material which is subject to copyright protection. The copyright owner has no objection to any reproduction by anyone of the patent disclosure, as it appears in the United States Patent and Trademark Office patent files or records, but otherwise reserves all copyright rights whatsoever.
1. Field of Invention
The present invention relates to a strategy board game, and more particular to a chess game and its playing method, which is easy to learn and play, and requires different strategies for each round of game to enhance the excitement of the game.
2. Description of Related Arts
Chess game is a two-player strategy board game that each player takes turn to place a chess or move a chess on a chessboard. For example, Staunton chess is one of the world's most popular games, wherein each player begins the game with sixteen game pieces on a checkered chessboard. The two players alternatively move one game piece per turn to capture the chess from the opponent until one player captures the “King” game piece of the opponent. Another example is the “Go” game, wherein two players alternately place black and white stones on the vacant intersections of the game board. The stones are removed from the game board by surrounding an opposing stone or group of stones by occupying all orthogonally-adjacent points.
Countless researchers and studies have shown that chess game does strengthen a child's mental clarity, concentration, fortitude, stability, and exercises both sides of the brain. Many schools now provide chess classes for helping kids grow mentally and for helping adults to prevent Alzheimer's. On the other hand, chess game has several disadvantages. The play time for the chess game can last for few hours or even few days. It the player is an impatient person, he or she will not like to play the chess game. The rules of chess game are complicated that the beginner must take a long time to learn how to play the chess game. An advanced player must practice the chess game frequently with different players to gain different experiences. More importantly, the player will gradually develop a mental strategy to attack the opponent or to capture the opponent's chess.
Nowadays, many chess games are in form of electronic chess games, wherein the players can play the electronic chess games through different electronic devices, such as computer, smart phone, or tablet computer. The players can meet different opponents around the world to play the electronic chess games. No matter the players play the chess game on the game board or via the electronic device, it is time consuming for the players to complete one round of game. In fact, the electronic chess games cannot solve the above mentions problems of the existing chess game.
The invention is advantageous in that it provides a chess game and its playing method, which is easy to learn and play, and requires different strategies for each round of game to enhance the excitement of the game.
Another advantage of the invention is to a chess game, wherein a chess board is initially formed with different markers randomly formed on the playing platforms respectively, such that each round of game will start with different arrangements of markers so as to enhance the excitement of the chess game. In particular, the board units are shuffled to randomly arrange the makers without an inference of the players.
Another advantage of the invention is to a chess game, wherein the players alternatively place the player chesses on the playing platforms to cover on said markers thereon in order to delineate the longest link. Accordingly, the longest link is formed by the player chesses and the same configurations of the makers at the playing platforms next to each other.
Another advantage of the invention is to a chess game, wherein the player chess can be placed on the playing platform to block the longest link from the opponent or to link the same configurations of the makers at the playing platforms next to each other. Therefore, the players must use different strategies in order to win the game.
Another advantage of the invention is to a chess game, which can be an electronic chess game that the player can play the chess game via an electronic device. In addition, the chess game can be an online chess game that the player can play with different players around the world.
Another advantage of the invention is to a method of playing the chess game, which is easy to play by placing the player chesses on the playing platforms to delineate the longest link.
Another advantage of the invention is to provide a chess game and its playing method, wherein no expensive or complicated structure is required to employ in the present invention in order to achieve the above mentioned objects. Therefore, the present invention successfully provides an economic and efficient solution for providing a simple but excited chess game for the player and for teaching a philosophy of how to build up a network by linking the player chesses with the markers.
Additional advantages and features of the invention will become apparent from the description which follows, and may be realized by means of the instrumentalities and combinations particular point out in the appended claims.
According to the present invention, the foregoing and other objects and advantages are attained by a method of playing a chess game for two or more players, comprising the following steps.
(A) Provide at least two different configurations of markers and a plurality of playing platforms.
(B) Provide at least two different player chesses, which match with the configuration of the markers respectively, for the players respectively.
(C) Without an inference of the players, randomly form the markers on the playing platforms respectively to initially form a chess board in a grid manner.
(D) The players alternatively place the player chesses on the playing platforms to cover on the markers thereon.
(E) Determine a winner of the game who delineates the longest link formed by the player chesses and the same configurations of the makers at the playing platforms next to each other.
In accordance with another aspect of the invention, the present invention comprises a chess game for two or more players, comprising a chess board and at least two different player chesses.
The chess board defines a plurality of playing platforms aligned in a planar manner and has at least two different configurations of markers randomly formed on the playing platforms respectively.
The player chesses are matched with the configurations of the markers respectively, wherein all of the playing chesses are alternatively placed on the playing platforms to cover on the marker thereon in order to delineate the longest link formed by the player chesses and the same configurations of the makers at the playing platforms next to each other.
Still further objects and advantages will become apparent from a consideration of the ensuing description and drawings.
These and other objectives, features, and advantages of the present invention will become apparent from the following detailed description, the accompanying drawings, and the appended claims.
The following description is disclosed to enable any person skilled in the art to make and use the present invention. Preferred embodiments are provided in the following description only as examples and modifications will be apparent to those skilled in the art. The general principles defined in the following description would be applied to other embodiments, alternatives, modifications, equivalents, and applications without departing from the spirit and scope of the present invention.
Referring to
The chess board 10 defines a plurality of playing platforms 11 aligned in a planar manner and has at least two different configurations of markers 12 randomly formed on the playing platforms 11 respectively. For easy understanding, two different configurations of the markers 12 are provided on the playing platforms 11 respectively. Preferably, the markers 12 are configured into two different colors, i.e. red and black or lighter and darker colors as an example, such that a set of red markers 12R and a set of black markers 13B are formed.
The chess board 10 further comprises a plurality of board units 13 each having a top side defining the playing platform 11 thereon, and a bottom side. Each of the board units 13 preferably has a non-circular shape. Preferably, each of the board units 13 is a square board, such that when the board units 13 are placed side-by-side, the board units 13 form a grid with predetermined rows and columns of the playing platforms 11. Preferably, the chess board 10 forms a square grid to define same numbers of rows and columns of the playing platforms 11. As shown in
The board units 13 are shuffled in a face-down manner such that the markers 12 will be randomly displayed on the chess board 10 when the board units 13 are flipped in a face-up manner. Therefore, for each round of the chess game, the markers 12 will be arranged differently on the playing platforms 11 of the chess board 10. In other words, the chess board 10 will provide different arrangements of the markers 12 for each single round of the chess game.
According to the preferred embodiment, at least two different player chesses 20 are provided to match with the configurations of the markers 12 respectively. For example, a set of red player chesses 20R and a set of black player chesses 20B are provided to match with red markers 12R and black markers 12B. The player chesses 20 are arranged to place on the playing platforms 11 to cover on the markers 12 thereon. For example, when the red player chess 20R is placed on the playing platform 11 to cover the black marker 12B, red color (the red player chess 20R) will be shown on the playing platform 11 to replace the original black color (black marker 12B) thereon. It is worth mentioning that for a bigger grid size of the chess board 10, such as 10×10, the markers 12 may have three or more colors, such as white, red, and black, while the player chesses 20 will have three different colors, such as white, red, and black, to match with the colors of the markers 12. As a result, three players can play the chess game at the same time.
As shown in
The chess casing 30 comprises first and second casings 31, 32 each having a playing cavity. Preferably, the first and second casings 31, 32 are identical. The board units 13 can be placed in one of the first and second casings 31, 32 in order to organize the board units 13 in a checkered manner. It is worth mentioning that a total depth of the playing cavities of the first and second casings 31, 32 is slightly larger than a thickness of each of the player chesses 20.
Preferably, each of the first and second casings 31, 32 has a square shape to hold the board units 13 orderly in order to form the grid of the chess board 10. As it is mentioned above, the board units 13 are initially shuffled in a face-down manner and are flipped in a face-up manner to display the markers 12. After the board units 13 are shuffled, the board units 13 are disposed at the playing cavity of the first casing 31 in a face-down manner. The second casing 32 can cover on the first casing 31 to enclose the board units 31. Therefore, when the first and second casings 31, 32 are flipped up-side-down, the board units 13 are shifted in a face-up manner to expose the markers 12 on the playing platforms 11 at the second casing 32.
As shown in
(1) Provide at least two different configurations of markers 12 and a plurality of playing platforms 11. The markers 12 are formed on the playing platforms 11 respectively. Accordingly, the playing platforms 11 are defined at the top sides of the board units 13 respectively, wherein the markers 12 can be printed or coated on the top sides of the board units 13 respectively. The markers 12 can be configured in different colors preferably, or in different characters.
(2) Provide at least two different player chesses 20, which match with the configuration of the markers 12 respectively, for the players respectively. Accordingly, when the red markers 12R and the black markers 12B are formed on the playing platforms 11 respectively, the red player chesses 20R and the black player chesses 20B are provided. It is worth mentioning that the numbers of red markers 12R equal to the numbers of black markers 12B. As shown in
(3) Without an inference of the players, randomly form the markers 12 on the playing platforms 11 respectively to initially form the chess board 10 in a grid manner. Accordingly, the board units 13 are initially shuffled in a face-down manner. Therefore, when the board units 13 are shuffled, the markers 12 will be randomly arranged. When the board units 13 are orderly arranged in a grid manner, the markers 12 will be randomly displayed on the playing platforms 11. Therefore, each round of game will start with different arrangements of markers 12 so as to enhance the excitement of the chess game. In particular, the step (3) further comprises the following steps.
(3.1) Randomly dispose the board units 13 in a playing cavity of the first casing 31 in a face-down manner after the board units 13 are shuffled. The dimension of the playing cavity of the first casing 31 will determine the grid size of the chess board 10. As shown in
(3.2) Cover the second casing 32 on the first casing 31 to enclose the board units 13. It is worth mentioning that all the board units 13 are remained in a face-down manner when the first casing 31 is covered by the second casing 32. In other words, the players will not able to know the arrangement of the markers 12 on the chess board 10.
(3.3) Flip the first and second casings 31, 32 up-side-down to shift the board units 13 in a face-up manner so as to expose the playing platforms 11 on the second casing 32 after the first casing 31 is removed from the second casing 32. Accordingly, in order to start the chess game, all the board units 13 must face upwardly to show the makers 12 on the playing platforms 11. Therefore, the first and second casings 31, 32 not only retain the board units 13 in position to form the grid but also help the players to flip all the board units 13 at the same time. In addition, the first and second casings 31, 32 form a storage casing for storing the board units 13 when they are not played.
(4) The players alternatively place the player chesses 20 on the playing platforms 11 to cover on the markers 12 thereon. To start the chess game, the first player who holds the red player chesses 20 will move first. Alternatively, the first move can be determined by rolling a die. The first and second players will take turn to put their player chesses 20 on the playing platforms 11 until all of the players chesses 20 are already placed thereon. It is worth mentioning that only one player chess 20 is placed on each of the playing platforms 11 to cover the marker 12 thereon. In other word, when the first player put the red player chess 20R on one of the playing platforms 11, the second player cannot put the black player chess 20B on the same playing platform 11 to cover the red player chess 20R. As it is mentioned above, once the first player put the red player chess 20R at the chess indention of the chess holder 14, the first player cannot move the red player chess 20R anymore. When the red player chess 20R is placed on the playing platform 11, the playing platform 11 will be owned by the red player chess 20R. If no player chess 20 is placed on the playing platform 11, the configuration of the marker 12 on the playing platform 11 will remain the same.
According to the game rule, each of the player chesses 20 is prohibited to be placed on the playing platform 11 to cover the same configuration of the marker 12 thereon. In other words, the first player cannot put the red player chess 20R on the playing platform 11 to cover the red marker 12R. Likewise, the second player cannot put the black player chess 20B on the playing platform 11 to cover the black marker 12B.
Alternatively, each of the player chesses 20 is allowed to be placed on the playing platform 11 to cover the same configuration of the marker 12 thereon. In other words, the first player can put the red player chess 20R on the playing platform 11 to cover the red marker 12R. For this configuration, the player will ensure the configuration of the playing platform 11 because the opponent cannot put his or her player chess 20 on top of other player chess 20.
It is worth mentioning that each of the playing platforms 11 can be linked to other playing platforms 11 next to each other with the same configuration of the marker 12. For example, the playing platform 11 with the red marker 12R can link to the adjacent playing platform 11 with the red marker 12R. However, when the black player chess 20B is placed on the playing platform 11 to cover the red marker 12R, the playing platform 11 cannot link to the adjacent playing platform 11 with the red marker 12R. In other words, when the black player chess 20B is placed on the playing platform 11 to cover the red marker 12R, the playing platform 11 can only link to the adjacent playing platform 11 with the black marker 12B or only link to the adjacent playing platform 11 with another black player chess 20B thereon.
(5) Determine a winner of the game who delineates the longest link formed by the player chesses 20 and the same configurations of the makers 12 at the playing platforms 11 next to each other but not diagonally. Accordingly, each board unit 13 has at least two sides to link with other board units 13. The matrix of the chess board is shown as follows:
Accordingly, the board units 13 at locations A1, A4, D1, and D4 are positioned at the corners of the chess board 10 that each board unit 13 has two sides to link with the adjacent board units 13. The board units 13 at locations A2, A3, B1, B4, C1, C4, D2, and D3 are positioned at the edges of the chess board 10 that each board unit 13 has three sides to link with the adjacent board units 13. The board units 13 at locations B2, B3, C2, and C3 are positioned at the center of the chess board 10 that each board unit 13 has four sides to link with the adjacent board units 13.
Accordingly, each player can put his or her own player chess 20 on the playing platform 11 to either block the opponent to form the longest link or form his or her own longest link. Therefore, the players must use different strategies in order to win the game. The following is an example of a round of the chess game. The board units 13 are shuffled and are arranged in a grid of 4×4 chess board 10. The markers 12 (i.e. red markers 12R and black markers 12B) are randomly displayed on the chess board 10 at the playing platforms 11. The first and second players hold five red player chesses 20R and five black player chesses 20B respectively.
As shown in
Initially, the longest link for the first player who holds the red player chesses 20R is the link among the playing platforms 11 at locations A3, B2, B3, and C3. In other words, the first player has four playing platforms 11 linked with each other. The longest link for the second player who holds the black player chesses 20B is the link among the playing platforms 11 at locations B1, C1, and C2, or at locations A4, B4, and C4. In other words, the second player has three playing platforms 11 linked with each other.
When the first player puts the red player chess 20B on the playing platform 11 at location C2, the matrix of the chess board 10 will be changed as follows:
At this time, the longest link for the first player is the link among the playing platforms 11 at locations A3, B2, B3, C2, C3, D1, and D2. This move will also block the longest link of the second player formed by the playing platforms 11 at locations B1, C1, and C2.
Then, the second player will put the black player chess 20B on the playing platform 11 at location B3 to block the longest link of the first player, the matrix of the chess board 10 will be changed as follows:
At this time, the longest link for the second player is the link among the playing platforms 11 at locations A4, B3, B4, and C4 while the longest link for the first player is the link among the playing platforms 11 at locations B2, C2, C3, D1, and D2.
After all the red and black player chesses 20R, 20B are placed on the playing platforms 11, the round of chess game is end. The matrix of the chess board 10 will be finally changed as follows:
At the final stage, the longest link for the first player is the link among the playing platforms 11 at locations A1, A2, and B2. The longest link for the second player is the link among the playing platforms 11 at locations A3, A4, B2, B3, C3, and C4. As a result, the winner is the second player because the longest link for the second player is longer than the longest link for the first player.
According to the preferred embodiment, the chess game of the present invention can be configured as an electronic chess game to be played on an electronic device, such as smart phone, computer, or tablet, which comprises a processor 30, a memory 40, a display-input controller 50, and a communication module 60 operatively linked with each other, as shown in
The processor 30 can be a central processing unit (CPU) and can be configured to operate an executable code in the memory 40. Accordingly, the executable code includes the rules of the chess game programmed in the memory 40 and player data including chess positions on the chess board 10. The display-input controller 50 can be a touch screen to display the chess board and to input the chess locations thereon.
In order to start the electronic chess game, the player is able to select the grid size of the chess board 10 and the number of player chesses 20 on the touch screen. Different difficulty levels can also be selected by the player. For single player, the single player will play with the computerized player controlled by the processor 30. Once the electronic chess game starts, the digital chess board 10 will be displayed on the touch screen that the processor 30 will shuffle the digital board units 13 to randomly display the markers 12 on the playing platforms 11 respectively. The player can place the digital player chess 20 on the playing platform 11 by a touch of the touch screen on the playing platform 11. Once the round of game is completed, the processor 30 will determine the winner of the game by determining the longest link via the processor 30.
The communication module 60 can be a wireless link to connect with other electronic device, such that the players can link with each other via the electronic devices to play the electronic chess game. Accordingly, the electronic devices can be connected with each other via Internet, “Wi-Fi”, “Bluetooth”, through the communication module 60.
According to the preferred embodiment, the philosophy of the chess game is to how to build up a network or connection by linking the player chesses 20 with the markers 12. Unlike the conventional board game, such as Staunton chess or Go game, player will gradually develop a mental strategy to attack the opponent or to capture the opponent's chess. The player will not capture any opponent's player chess 20 but will build the longest link. In other words, the player of the chess game will gradually develop a mental strategy to connect with others.
One skilled in the art will understand that the embodiment of the present invention as shown in the drawings and described above is exemplary only and not intended to be limiting.
It will thus be seen that the objects of the present invention have been fully and effectively accomplished. The embodiments have been shown and described for the purposes of illustrating the functional and structural principles of the present invention and is subject to change without departure from such principles. Therefore, this invention includes all modifications encompassed within the spirit and scope of the following claims.
Number | Date | Country | |
---|---|---|---|
62002903 | May 2014 | US |