The present invention relates to projectiles and launch-systems, more particularly, to non-lethal projectiles and launch-systems for riot control.
Control of crowds and of areas where demonstrators gather is often achieved by the use of non-lethal riot control agents such as tear gas, stun grenades, pepper spray, etc.
Most conventional means for delivering the non-lethal riot control agents to the controlled crowd or area is done by firing the riot control agents using concentrated gas, created from pyrotechnic explosion or compressed gas, through some type of tube, e.g. barrel or tube canister, which gives a direction to the flight of the riot control agents.
The non-lethal effects depend on the payload carried by non-lethal projectiles. The most common payloads cause the following effects: kinetic damage (caused by physical hitting of the projectile), irritation (caused by irritant agent, such as tear gas, pepper powder, irritant liquid, etc.), shock and distraction (caused by flash-bang charge), incapacitation (caused by discharging a high voltage electric charge), disorientation (caused by smoke), etc. Also, there are payloads that combine two or more effects.
The design of prior art non-lethal projectiles depends on the type of the launcher used for their launching. Various forms of non-lethal projectiles are known. For example, such projectiles are disclosed in U.S. Pat. No. 3,733,727, in U.S. Pat. No. 7,143,699, and in many others. However, due to launchers' main shared concept of shoving projectiles through a tube, the generic design of projectiles is similar: they are designed to be shoved off from the tube by the power of concentrated gas. Therefore, the generic size and shape of prior art non-lethal projectiles is a bullet-like or shell-like size and shape.
The main drawback of prior art non-lethal projectiles is the fact that the pyrotechnic or pneumatic mechanisms of the launchers of the non-lethal projectiles constitute limitations for the different characteristics of counter-personnel non-lethal kinetic systems. Two significant limitations are: (1) the possibility of permanent damage, caused by direct hitting; and (2) the limited range of distances of the launchers, from the crowds that need to be controlled, over which the projectiles are both effective and safe.
There is therefore a need for non-lethal projectiles, and for launch-systems thereof, that will significantly reduce the possibility of direct hitting and, simultaneously, will be equally effective and safe at different distances.
Skeet shooting is a sport in which a shooter shoots at flying clay targets (saucer-like clay objects) that are commonly called “clay pigeons” and that are swung into the air by a manual thrower or by a launcher.
Referring now to the drawings,
Exemplary patent documents that describe conventional clay target launchers include U.S. Pat. No. 5,259,360, U.S. Pat. No. 7,263,986 and US Patent Application Publication No. 2011/0100345. These three documents are incorporated by reference for all purposes as if fully set forth herein.
The background art does not teach or suggest non-lethal projectiles and launch-systems which do not use compressed gas as a means to propel non-lethal riot control agents into crowds or areas that need to be controlled.
The present invention overcomes these deficiencies of the background art by providing exemplary non-lethal projectiles and by providing launch-systems for the projectiles. However, it should be noted that despite the description of the payloads of the projectiles of the present invention as non-lethal, it also is possible to use lethal agents in conjunction with the described projectiles and launch-system.
According to the present invention there is provided a projectile including: (a) a payload carrier; (b) an incapacitating agent, enclosed within the payload carrier; and (c) an activating mechanism, for activating the incapacitating agent, that includes: (i) a sensor for sensing a launch of the projectile without changing a shape of the projectile, and (ii) a timer for delaying the activating until a predetermined delay after the sensor senses the launch.
According to the present invention there is provided a projectile including: (a) a payload carrier; (b) an incapacitating agent, enclosed within the payload carrier, and (c) an activating mechanism, for activating the incapacitating agent, that includes a receiver for receiving, subsequent to the projectile having been launched, an activation signal that instructs the activating mechanism to activate the incapacitating agent.
According to the present invention there is provided a device, for launching a projectile, including: (a) a communication mechanism for transmitting a signal to the projectile; and (b) an arm for directly contacting and moving the projectile to launch the projectile.
According to the present invention there is provided a method of crowd control comprising the steps of: (a) providing a projectile that includes: (i) a payload carrier, (ii) an incapacitating agent, enclosed within the payload carrier, and an activating mechanism, for activating the incapacitating agent, selected from the group consisting of: (A) a first activating mechanism that includes: (I) a sensor for sensing a launch of the projectile without changing a shape of the projectile, and (II) a timer for delaying the activation until a predetermined clearly after the sensor senses the launch, and (B) a second activating mechanism that includes a receiver for receiving, subsequent to the projectile having been launched, an activation signal that instructs the activating mechanism to activate the incapacitating agent; (b) launching the projectile, to travel over the crowd to be controlled, by directly contacting and moving the projectile with a solid arm, and (c) using the activating mechanism, activating the incapacitating agent when the projectile is above the crowd.
The two basic embodiments of a projectile of the present invention both include a payload carrier, an incapacitating agent enclosed within the payload carrier, and an activating mechanism for activating the incapacitating agent. An “incapacitating agent” is an agent that, when activated by the activating mechanism, renders people or animals, at whom the projectile is launched, temporarily or permanently incapable of performing whatever action the user of the projectile is trying to prevent or delay. In the discussion below of the preferred embodiments, the exemplary preferred activating mechanisms are called “ignition units”.
Preferably, the projectile does not have its own propulsion mechanism for launching and/or propelling the projectile towards its intended target, but instead must be launched by a separate launching device.
Preferably, the projectile is disk-shaped. Most preferably, the shape of the projectile is the shape of a conventional “clay pigeon” such as commonly is used in sports such as skeet shooting and trap shooting.
Although, as noted above, the activated incapacitating agent could be an agent that permanently incapacitates or even kills its target, it is preferred that the incapacitating agent be a riot control agent that is intended to incapacitate its target only temporarily. Such a riot control agent could be either passive or active. A passive riot control agent is an agent, such as pepper powder, that is deployed as such by the activating mechanism. An active riot control agent is a riot control agent that participates as a reactant in a chemical reaction that is initiated by the activation mechanism. In some preferred embodiments, the incapacitation of the target of the projectile is caused by a chemical product of the reaction, for example an irritant such as is produced by a conventional tear gas grenade. In other preferred embodiments, the incapacitation of the target of the projectile is caused by a physical effect of the reaction, for example the flash and bang of a stun grenade.
In the first basic embodiment of a projectile of the present invention, the activating mechanism includes a sensor and a timer. The sensor senses the launching of the projectile without changing the shape of the projectile. The timer delays the activating of the incapacitating agent until a predetermined delay after the sensor senses that the projectile has been launched. That the sensor operates without changing the shape of the projectile distinguishes the projectile of the present invention from e.g. a stun grenade whose lever springs off the grenade when the grenade is thrown.
Preferably, the activating mechanism also includes a mechanism for setting the predetermined delay. Most preferably, the mechanism for setting the predetermined delay includes a mechanism, such as an electrical contact on a surface of the projectile, or an antenna, for receiving a signal in which the predetermined delay is encoded. Alternatively, the mechanism for setting the predetermined delay includes an interface for manually setting the predetermined delay.
Preferably, the sensor senses the launch of the projectile by sensing an acceleration of the projectile.
In the second basic embodiment of a projectile of the present invention, the activating mechanism includes a receiver for receiving, subsequent to the projectile having been launched, an activation signal that instructs the activating mechanism to activate the incapacitating agent.
A basic device of the present invention for launching a projectile includes a communication mechanism for transmitting a signal to the projectile and an arm for launching the projectile by directly contacting and moving the projectile.
In one class of preferred embodiments, the communication mechanism includes an antenna for transmitting the signal wirelessly. The signal could include an activation instruction. The signal could include timing information.
In another class of preferred embodiments, the signal includes timing information. More preferably, the communication mechanism then includes one or more electrical contacts for transmitting the timing information to the projectile when the electrical contact(s) is/are in electrical communication with (a) corresponding electrical contact(s) of the projectile. In a first most preferred embodiment, the arm includes a receptacle, into which the projectile is loaded for launch, that includes the electrical contact(s). In second and third most preferred embodiments, the device also includes a launching surface on which the projectile is placed for launching, and the electrical contact(s) is/are on the launching surface. The third most preferred embodiment also includes a magazine for holding a plurality of the projectiles and for dispensing each projectile individually onto the launching surface so that the electrical contact(s) of the communication mechanism is/are in electrical communication with the corresponding electrical contact(s) of the dispensed projectile.
According to the crowd control method of the present invention, a projectile of the present invention is launched, to travel over the crowd to be controlled, by directly contacting and moving the projectile with a solid arm, and using the activating mechanism to activate the incapacitating agent when the projectile is above the crowd. Usually the crowd to be controlled is a crowd of people but it also could be a crowd of animals. The requirement to launch the projectile via the direct contact of a solid arm is one of the features of the method that distinguishes the method from conventional methods that rely on pyrotechnic or pneumatic mechanisms for launching crowd control projectiles. Although in principle the “solid arm” used to launch the projectile could be the arm and hand of a guard or a policeman who flings the projectile over the crowd like a Frisbee, it is preferable to use one of the launchers of the present invention to launch the projectile.
Additional objects and advantages of the invention will be set forth in part in the description which follows and, in part, will be obvious from the description, or may be learned by practice of the invention.
Various embodiments are herein described, by way of example only, with reference to the accompanying drawings, wherein:
The principles and operation of a crowd control projectile and launcher according to the present invention may be better understood with reference to the drawings and the accompanying description.
Referring again to the drawings,
The overall shape and size of projectile 1 is that of the kind of generally disk-shaped or inverted-saucer-shaped clay target that is commonly used in sports such as skeet shooting and trap shooting and that commonly is referred to generically as a “clay pigeon”. The standard size of such targets is 110 mm overall diameter and 25-26 mm thickness for international competition and 108 mm overall diameter and 28-29 mm thickness for American competition. There also are specialized targets such as “battue” targets that are thinner than the standard targets and “rabbit” targets that are thicker than the standard targets. So-called “midi” targets have a diameter of about 90 mm. So-called “mini” targets have a diameter of about 60 mm and a thickness of about 20 mm.
According to the present invention all types of ignition unit 1a described below can be installed in the recess 9 on the top surface of a first embodiment 1b of a payload carrier. Pyrotechnic fuse 6 is located between the pyrotechnic fuse nest 20m in the bottom of an ignition unit 1a (not shown in the present figure) and passive payload 7, through a hole 5a in shell 5. Pyrotechnic fuse 6 is ignited by the ignition unit 1a. After its ignition, pyrotechnic fuse 6 creates an explosion that tears through the bottom cover 8 and/or disconnects bottom cover 8 from shell 5. Then, passive payload 7 is dispersed in the air as passive payload 7 falls out of shell 5.
According to the present invention all types of ignition unit 1a described below can be installed in the recess 9 on the top surface of second embodiment 1b of a payload carrier. Pyrotechnic fuse 6 is located between the pyrotechnic fuse nest 20m in the bottom of an ignition unit 1a (not shown in the present figure) and igniter washer 13, through hole 5a in shell 5 and hole 10 in secondary payload canister 10. Ignition unit 1a ignites pyrotechnic fuse 6, which in turn ignites igniter washer 13. The burning of igniter washer 13 along the surface of active payload 11 produces an irritant agent. One example of active payload 11 is a mixture of a lachrymator such as CS or CN and a heat generating material such as smokeless powder. Combustion of the heat generating material vaporizes the lachrymator. The irritant agent thus produced is concentrated within an open space 12. The irritant agent, being hot and pressurized, tears membranes 10b and is dispersed in the air through holes 10a in secondary payload canister 10 and holes 5b in shell 5.
According to the present invention all types of ignition unit 1a described below can be installed in the recess 9 on the top surface of the third embodiment of payload carrier 1b. Pyrotechnic fuse 6 is located between the pyrotechnic fuse nest 20m in the bottom of ignition unit 1a (not shown in the present figure) and explosive charge 16, through a hole 5a in shell 5 and hole 10c in secondary payload canister 10. Ignition unit 1a ignites pyrotechnic fuse 6, which in turn ignites explosive charge 16. The explosion of explosive charge 16 produces a loud noise accompanied by a temporarily blinding flash.
Upon system startup using activation button 20c, power source tester 20g informs data processor 20i when the power source 20d voltage level is suitable for operation of ignition unit 1a and data processor 20i then lights up LED light 20b. Data processor 20i then receives required data (such as detonation command, delay time, identification number, etc.) via wireless transmission from fire-control unit 24b or 41 (not shown in the present figure) via antenna 20a and data receiver 20f, and then signals a “ready” signal back through data transmitter 20e and antenna 20a, or by signaling with LED light 20b. When projectile 1 is launched, acceleration sensor 20h senses the launch and signals to the data processor 20i that projectile 1 has been launched. Upon receiving the launch indication from acceleration sensor 20h, data processor 20i starts to count down the delay time received before launch or waits for a detonation command, after which, data processor 20i signals micro-switch 20j to pass the required DC voltage to pyrotechnic fuse nest 20m via DC/DC converter 20k, thereby detonating pyrotechnic fuse 6 (not shown in present figure).
Upon system startup using activation button 20c, power source tester 20g informs data processor 20i when the power source 20d voltage level is suitable and data processor 20i lights up LED light 20b. Data processor 20i then receives required data (such as a delay time, an identification number, etc.) via wire transmission from the electrically contacting surface 40a of an automatic launcher's fire-control unit 41 (not shown in the present figure), from the similar fire-control unit of a mechanical launcher, or from the data contacts 21a of an MMT's fire-control unit 24b (not shown in the present figure) via data receiver 20f, the ignition unit's contacts to fire-control unit 21, and contact strips 21a that connect between the ignition unit and data contacts 24a of MMT 24 or contacting surface 40a of
Upon system startup using activation button 20c, power source tester 20g informs data processor 20i when the power source 20d voltage level is suitable and data processor 20i lights up LED light 20b. Data processor 20i then receives a delay time from timing setting switch 22. Then, data processor 20i signals a “ready” signal back by signaling with LED light 20b. When projectile 1 is launched, acceleration sensor 20h senses the launch and signals to data processor 20i that projectile 1 has been launched. Upon receiving the launch indication from acceleration sensor 20h, data processor 20i starts to count down the delay time received before launch. At the end of the count down, data processor 20i signals micro-switch 20j to pass the DC voltage to pyrotechnic fuse nest 20m via DC/DC converter 20k, thereby detonating pyrotechnic fuse 6 (not shown in present figure).
Upon system startup using activation button 20c, power source tester 20g informs data processor 20i when the power source 20d voltage level is suitable, and data processor 20i lights up LED light 20b. Then, data processor 20i signals a “ready” signal back by signaling with LED light 20b. When projectile 1 is launched, acceleration sensor 20h senses the launch and signals to data processor 20i that projectile 1 has been launched. Upon receiving the launch indication from acceleration sensor 20h, data processor 20i starts to count down the default delay time that has been programmed by the manufacturer. At the end of the countdown, data processor 20i signals micro-switch 20j to pass the DC voltage to pyrotechnic fuse nest 20m via DC/DC converter 20k, thereby detonating pyrotechnic fuse 6 (not shown in present figure).
Upon system startup using on/off switch 24f, the user sets mode switch 24h and fire button/timing setting switch 24e according to the type of ignition units 1a in use. Data processor 24m receives data from fire button/timing setting switch 24e and transfers the data via data transmitter 24k and mode switch 24h, which directs the data via antenna 24c or via data contacts 24a to ignition unit 1a. The data received from ignition unit 1a is directed by mode switch 24h to data receiver 24j and then to data processor 24m. Information received by data processor 24m is displayed on screen 24d.
After the launching of a projectile 1, the centrifugal force created by the spinning of projectile 1 compresses springs 25b that are placed between arm members 25a and external member 25e. As a result, first accelerometer contacts 25c touch second accelerometer contacts 25d, and acceleration sensor 20h outputs a signal to data processor 20i (not shown in this figure) to inform data processor 20i that projectile 1 has been launched.
Upon system startup using on/off switch 41b, the user sets mode switch 41j and uses input keyboard 41e to input all required data. Data processor 41k receives data from input keyboard 41e and transfers the received data via data transmitter 41c and mode switch 41j, which directs the data to antenna 40b or to electrical contacts 42b. Data received from the ignition unit 1a of a projectile 1 that is to be launched is directed by mode switch 41j to data receiver 41f and then to data processor 41k. Data received from sensors 41d and from input keyboard 41e is transferred by data processor 41k to the MAL's motors and launching button. Information received by processor 41k is displayed on screen 41m.
Prior art mechanical launcher P3 of
While the invention has been described with respect to a limited number of embodiments, it will be appreciated that many variations, modifications and other applications of the invention may be made. Therefore, the claimed invention as recited in the claims that follow is not limited to the embodiments described herein.
This application is a continuation of U.S. patent application Ser. No. 13/624,936 filed on Sep. 23, 2012. The contents of the above applications are all incorporated by reference as if fully set forth herein in their entirety.
Number | Date | Country | |
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Parent | 13624936 | Sep 2012 | US |
Child | 15667643 | US |