The present invention relates generally to display devices. More particularly, disclosed herein is a coded image animation and display system for achieving the illusion of continuous, non-reversing animation of coded images
Devices permitting the sequential display of a plurality of coded images by movement of a coded image member relative to an image decoding member, such as a shutter element member or a lenticular member, have been known for many years. In a typical arrangement, the image member retains a plurality of interposed coded images while the image decoding member retains a plurality of image decoding elements comprising shutter elements that are separated by a plurality of viewing elements or a plurality of lenticles. The image decoding elements perform dual functions. They selectively obscure from view all but one of the interposed coded images, and they bridge the gaps between the coded strips that cooperate with the image decoding elements to form what can be termed an active image. With this, the image decoding elements decode the active image so that it appears to be a complete, coherent image.
When the image member and the image decoding member undergo relative movement by a predetermined amount, the strips of a previously active image become concealed and the next succeeding coded image assumes what may be a fleeting position as the active image. This transition from image to image will continue through a cycle of the coded images that are disposed on the image member. Once the cycle is complete, the first coded image will again appear thereby starting a new, identical cycle. The coded images can be sequential, such as a series of images of a horse galloping. Alternatively, the coded images can be related, such as a related series of words or graphics. Still further, the plurality of coded images could be unrelated.
In typical coded image animation, the image member and the coded images retained thereon are normally pre-determined. As a result, apart perhaps from choosing the device itself, the user typically has little control over the images to be displayed during coded image animation. Indeed, in prior art coded image animation devices, the coded image member is normally disposed under an image decoding member so that one cannot easily interact with the coded image member. Moreover, the image member is typically fixed in angular position relative to the image decoding member so that the user's control over the nature and quality of the animation is extremely limited in the case of user-actuated devices and substantially non-existent in motorized or automated devices.
With an awareness of these and further limitations of the prior art, the present inventors appreciated that a coded image display and animation system capable of permitting users to select coded images to be animated and to combine those images in selected ways would represent a useful advance in the art. The inventors further appreciated that providing a coded image display and animation system that permits—indeed challenges—users to manipulate and orient coded image members relative to one or more shutter members would provide improved play, entertainment, developmental, and educational value to users.
Independently of the foregoing, the present inventors have further appreciated that coded image display devices of the prior art have also been limited by their actual methods of achieving the animation effect. In particular, under the teachings of the prior art, the animation effect typically has been realized by one of two methods, which can be referred to as the Rocking Method and the Sliding Method. In both methods, a back-and-forth animation effect is practiced wherein a short-lived animated subject or sequence must be interrupted, the animation reversed to the starting point, and the process repeated. Under the Rocking Method, a coded image panel or plate is fixed in relation to an image decoding panel or plate with a gap between the plate structure so formed thereby creating a visual parallax displacement between them. With this, a rocking of the plate structure back and forth, such as manually or automatically by a motor, produces a change in the viewing angle of the observer, and a back-and-forth animation effect is thereby conveyed. Under the Sliding Method, an image decoding panel and a coded image panel are retained in face-to-face contact and slid back and forth in relation to one another to produce the perception of animation.
While displays of this kind produce a measure of delight, they typically engage the observer for only a brief period of time, at least in part because the observer's expectation of natural, continuous animation is consistently interrupted by back-and-forth animation. For example, one might see the image of a horse made to gallop realistically in place for two or three full gallops when the horse's rhythm and cadence are suddenly interrupted, and the horse will start galloping with a backwards motion. This backwards galloping continues for several gallops until the animation reverses again, and the unnatural cycle continues. The inherent back-and-forth limitation of the art has contributed to the perception of such toys as amusing gimmicks that fall short of delivering continuous, fluid, forward progressing animation.
The inventors have appreciated that a far more successful display would be one in which the, image, such as a horse, could be made to progress smoothly and continuously in a forward manner without interruption, just as it would in nature. The observer could then more easily suspend their disbelief and accept they are witnessing the realistic, lifelike motion found in nature.
The shortcomings of the prior art have been well recognized and have been long felt. Previous inventors have attempted to correct this back-and-forth problem by introducing, for example, a roller system with a belt carrying either the scrambled images or the shutter elements or lenticular elements as image decoding elements. In these devices, the belt progresses continually in one direction either by manual hand-cranking or by motor. The resulting, continuous, forward-progressing animations that result are a dramatic and successful improvement over back-and-forth animations. While belt-and-roller systems have proven dependable and effective, they can be bulkier and more costly than desired due to the complexity of their designs. This compromises the products' success in the marketplace. The present inventors have, therefore, recognized the need for a simpler, more efficient and less costly means of accomplishing the effect of continuous, unbroken, non-reversing animation.
Accordingly, the present invention has as its most broadly stated object the providing of a coded image display and animation system capable of creating the visual illusion that a first panel, such as a coded image panel or an image decoding panel, is in continuous, single-direction motion in relation to a second panel, such as an image decoding panel or a coded image panel.
A related object of embodiments of the invention is to provide such a coded image display and animation system wherein, despite the perception of continuous, single direction motion, one of the panels is actually advanced only a given distance at a predetermined speed and then, more rapidly than the eye can see, returned to its start position, whereupon it resumes its advance with the advance and rapid return repeated several times per second.
A further related object of the invention in certain embodiments is to provide such a coded image display and animation system wherein the panel that is moved in such a manner, such as the image decoding panel, would appear to the naked eye to contain a field of elements that are steadily and continually progressing in one direction only.
Embodiments of the invention have the additional or alternative object of providing a coded image display and animation system wherein users can freely select, apply, manipulate, and remove individual or combinations of coded image members to produce and control the nature and quality of image displays directly.
A further object of the invention is to provide a coded image display and animation system under which users are directly engaged in manipulating and orienting selected coded image members to yield improved developmental, educational, entertainment, and play value to users and observers.
Another object of embodiments of the invention is to provide such a coded image display and animation system wherein images can be displayed with crispness and clarity.
Still another object of embodiments of the invention is to provide a coded image display and animation system wherein displayed images and scenes of images can be infinitely varied.
In certain embodiments, a further object of the invention is to provide a coded image display and animation system wherein unique, potentially erasable, images can be created by a user and, potentially, displayed in cooperation with fixed coded or non-coded images.
Yet another object of manifestations of the invention is to provide a coded image display and animation system wherein a given display can be created by applying multiple images in combination, such as in the creation of complete characters from individual display components.
These and further objects and advantages of embodiments of the invention will become obvious not only to one who reviews the present specification and drawings but also to one who has an opportunity to make use of an embodiment of the coded image display and animation system as disclosed herein. It will be appreciated, however, that, although the accomplishment of each of the foregoing objects in a single embodiment of the invention may be possible and indeed preferred, not all embodiments will seek or need to accomplish each and every potential object and advantage. Nonetheless, all such embodiments should be considered within the scope of the invention.
In carrying forth one or more of the foregoing objects of the invention, a coded image display and animation system as disclosed herein has an image decoding panel, which can be a shutter element panel or a lenticular panel, and a coded image panel retained in facing juxtaposition with the image decoding panel. Either the image decoding panel or the coded image panel comprises an actuated panel. A progressive drive mechanism is operative to advance the actuated panel progressively in a first, longitudinally advancing direction over an advancing distance, and a rapid-return mechanism is operative to retract the actuated panel in a second, longitudinally retracting direction over a retracting distance. The rapid-return mechanism retracts the actuated panel rapidly and at a speed greater than a speed at which the progressive drive mechanism advances the actuated panel. The retracting distance is approximately equal to the advancing distance. For avoidance of doubt, it is possible and within the scope of the invention, except as expressly excluded by the claims, for a single mechanism to operate as a progressive drive mechanism and as a rapid-return mechanism. For example, a Whitworth Quick-Return mechanism could perform as both a progressive drive mechanism and as a rapid-return mechanism. In such a construction, for instance, the advancing portion of the Quick-Return mechanism operates as the progressive drive mechanism and the retracting portion of the Quick-Return mechanism operates as the rapid-return mechanism.
The progressive drive mechanism can be carried forth by a surface that progressively advances the actuated panel in the first, longitudinally advancing direction during operation of the progressive drive mechanism. Further, to permit retraction of the actuated panel, the progressive drive mechanism periodically frees the actuated panel to move in the second, longitudinally retracting direction. The rapid-return mechanism can include a biasing member, such as a spring, for biasing the actuated panel to move in the second, longitudinally retracting direction, such as when it is periodically freed to move in the retracting direction.
In certain practices of the invention, the surface can be a sloped surface, such as a sloped surface of a rotatable wheel. Under such embodiments, the sloped surface of the wheel can have a ridge therein with a radial dimension that permits retraction of the actuated panel in the second, longitudinally retracting direction. A change in radial dimension exhibited by the sloped surface of the wheel corresponds to the advancing distance, and the radial dimension of the ridge approximately equals the change in radial dimension of the sloped surface.
The coded image panel has a number of phases of animation of a plurality of images and a plurality of evenly spaced image clusters. Each image cluster is formed by one slice of each of the plurality of images. Stated alternatively, the coded image panel has a number of phases of animation, each comprising a plurality of images distributed across a plurality of evenly spaced image clusters. The advancing distance approximately equals the width of one image cluster.
In other manifestations of the invention, the sloped surface comprises a helical formation in a rotatable member, and the rapid return mechanism comprises a longitudinal formation in the rotatable member contiguous with the helical formation. A biasing member can be disposed to bias the actuated panel in the second, longitudinally retracting direction, such as when the longitudinal formation in the rotatable member is reached by a follower that is drivingly engaged with the actuated panel.
In another embodiment of the coded image display and animation system, the coded image display and animation system has a drive member slidable along a surface that progressively increases in dimension collinearly with the first, longitudinally advancing direction. The surface periodically drops in dimension collinearly with the first, longitudinally advancing direction to free the actuated panel to move in the second, longitudinally retracting direction. The drive member is biased in the second, longitudinally retracting direction thereby to retract the actuated panel rapidly in the second, longitudinally retracting direction.
Within the scope of the disclosed system, the drive member can take the form of a drive pin with a resiliently deflectable body portion. The surface that progressively increases in dimension can be a surface of a rotatable wheel with an axis of rotation. In such constructions, the drive pin slides along the surface of the rotatable wheel, and the drive pin can have a body portion disposed generally parallel to the axis of rotation of the wheel. Further, the drive pin can have a tip portion that is drivingly engaged with the actuated panel, such as by being received through an aperture in a section of the actuated panel. The rotatable wheel has a ridge that produces a periodic drop in dimension collinearly with the first, longitudinally advancing direction to free the actuated panel to move in the second, longitudinally retracting direction. With that, the drive pin snaps from a top of the ridge to a bottom of the ridge during rotation of the wheel past the ridge. As a result, the drive pin snaps the actuated panel in the second, longitudinally retracting dimension when the drive pin snaps from the top of the ridge to the bottom of the ridge.
In another embodiment of the coded image display and animation system, the system can be considered to be founded on a shutter element device with a plurality of shutter elements and interposed viewing elements. The shutter element device has a display and animation window and a mechanism for displaying and providing visually perceived movement of the shutter elements and the interposed viewing elements. There is at least one loose coded image member for being applied to the display and animation window of the shutter element device. Each coded image member has at least one coded image thereon to produce a perception of animation in response to a perceived movement of the shutter elements and the interposed viewing elements. Under this construction, the at least one loose coded image member can be selectively applied to the display and animation window of the shutter element device and the coded image on the coded image member can be animated by a visually perceived movement of the shutter elements and the interposed viewing elements. Embodiments of the system are contemplated wherein there are plural loose coded image members for being applied to the display and animation window of the shutter element device with each coded image member having at least one coded image thereon.
In certain manifestations of the invention, the mechanism for displaying and providing visually perceived movement of the shutter elements and the interposed viewing elements can take the form of a mechanical drive mechanism, and the plurality of shutter elements and interposed viewing elements can be disposed on a shutter member. In other embodiments of the invention, the mechanism for displaying and providing visually perceived movement of the shutter elements and the interposed viewing elements could comprise an electronic display, such as the display of a computer or mobile device with a movable graphic display of shutter elements and interposed viewing elements.
Where the mechanism for displaying and providing visually perceived movement of the shutter elements and the interposed viewing elements comprises a mechanical drive mechanism, the shutter member can comprise a belt disposed in a continuous loop. The plurality of shutter elements and interposed viewing elements can be disposed on the belt, and the belt can be retained by first and second rollers.
Other mechanical drive mechanisms are possible and within the scope of the invention except as it might be expressly limited by the claims. For example, it would alternatively be possible for the mechanical drive mechanism to comprise a reciprocating mechanism that cyclically moves a shutter element member in a first direction, which can be perpendicular to the orientation of the shutter elements and the interposed viewing elements, and then in a second direction opposite to the first direction. Such a movement could be actuated in numerous ways. As disclosed herein, for example, a mechanism, which can be referred to as a rapid-return or snap-back mechanism, could be provided where the shutter element member is repeatedly advanced in the first direction in a given, controlled speed to produce animation and then moved rapidly, or snapped back, in the second direction at a high speed so that animation can appear to be substantially continuous. Such a movement could be created, for example, by a cam mechanism with a progressively broadening cam profile that produces gradual movement in the first direction followed by a steep ridge that produces rapid movement in the second direction.
The animation window of the shutter element device has a first surface and a second surface. The first surface can be open to receive the at least one coded image member, and the shutter member can be disposed in substantial contact with the second surface of the animation window. For example, where the shutter member comprises a belt disposed in a continuous loop and the belt is retained by first and second rollers, the second surface of the animation window can disposed proximal to a tangent line from the first roller to the second roller thereby ensuring continuous contact between the shutter member and the second surface of the animation window. Where the shutter member is disposed in contact with the second surface of the animation window, the plurality of shutter elements and interposed viewing elements can have a pitch greater than the pitch of the at least one coded image on the at least one coded image member.
To aid in the alignment of coded image members, the shutter element device can further include a raised edge adjacent to the display and animation window. More particularly, where the plurality of shutter elements and interposed viewing elements have an orientation, the raised edge can be substantially parallel or perpendicular to the orientation of the plurality of shutter elements and interposed viewing elements. In particular embodiments of the invention, edges can be disposed both parallel and perpendicular to the orientation of the plurality of shutter elements and interposed viewing elements. Moreover, the at least one coded image member can be rectangular and can have coded images slices parallel to opposed edges of the at least one coded image member.
While the dimensions and movement of the coded image display and animation system can vary, embodiments are contemplated where the plurality of shutter elements are approximately 1/16 inch wide and where the shutter element device produces visually perceived movement of the shutter elements at between ⅛ and 3/16 inches per second. Alternative embodiments are contemplated wherein the plurality of shutter elements are approximately 1/32 inch wide while the shutter element device produces visually perceived movement of the shutter elements at between 1/16 and 3/32 inches per second.
Manifestations of the coded image display and animation system can further include at least one display sheet. By way of example, the display sheet can have at least one localized coded image portion with at least one coded image and at least one localized non-coded image portion. The non-coded image portion of the display sheet could, for example, be decorated with a static image. In other embodiments, the non-coded image portion of the display sheet can additionally or alternatively include a freehand drawing portion, which could be free of coded images or that could include coded image portions, for receiving freehand drawings. In any case, the display sheet could have a size approximating a size of the display and animation window, or it could be differently sized, such as by being smaller.
It is even further possible where there are plural coded image members that the at least one display sheet and the plural coded image members could be mutually adherent. With that, multiple coded image members could be applied to and retained by the at least one display sheet thereby permitting unified designs to be created and retained.
It is also possible for the at least one coded image member to have at least one localized coded image portion with at least one coded image and at least one localized non-coded image portion. The non-coded image portion could have a freehand drawing portion for receiving freehand drawings.
Again where there are plural coded image members, each coded image member could have a coded image portion thereon that is a portion of an overall animating image. Under such constructions, the plural coded image members can be assembled into the overall animating image. In other embodiments, the plural coded image members can be slidably interlocked. In still other embodiments, the each coded image member could have a coded image portion thereon that is representative of at least a portion of a game piece of a board game. Still further, it would be possible to have a coded image member that is three-dimensional with a coded image portion and a contoured non-coded image portion.
To promote positioning of the coded image members, the system could further include at least one spacer member that could be rectangular in shape. The spacer member could have a handle. Still further, where the animation window of the shutter element device has a first surface and a second surface and where the plurality of shutter elements and interposed viewing elements are disposed with a given orientation, the first surface can have at least one ridge aligned with the orientation of the plurality of shutter elements and interposed viewing elements to permit alignment of the coded image members.
One will appreciate that the foregoing discussion broadly outlines the more important goals and features of the invention to enable a better understanding of the detailed description that follows and to instill a better appreciation of the inventors' contribution to the art. Before any particular embodiment or aspect thereof is explained in detail, it must be made clear that the following details of construction and illustrations of inventive concepts are mere examples of the many possible manifestations of the invention.
In the accompanying drawing figures:
The coded image display and animation system disclosed herein is subject to a wide variety of embodiments. However, to ensure that one skilled in the art will be able to understand and, in appropriate cases, practice the present invention, certain preferred embodiments of the broader invention revealed herein are described below and shown in the accompanying drawing figures. Therefore, before any particular embodiment of the invention is explained in detail, it must be made clear that the following details of construction and illustrations of inventive concepts are mere examples of the many possible manifestations of the invention.
In seeking to meet the objects of the invention referenced above, the present inventors appreciated that conventional barrier grid animation is most often viewed front-lit under normal lighting conditions. The image decoding member, whether it be a shutter member as is often depicted herein or a lenticular member, is normally positioned over the coded image member so that the image decoding elements shield the inactive coded images while appearing to complete the active coded image. The blocking of the inactive coded images by the shutter elements or other image decoding elements is critical to crisp and clear display and animation.
To permit user to select, apply, manipulate, and remove individual coded image members or combinations of coded image members to produce and control the nature and quality of image displays directly, it was determined that the traditional configuration would ideally be reversed with the shutter member then positioned to underlie selectively chosen and placed coded image members. Nonetheless, it must be borne in mind that at least some of the inventive concepts disclosed herein could have application to configurations where a shutter member is disposed atop one or more coded image members, and the invention should be limited only as may expressly be set forth in the claims. However, such a configuration presents issues to be overcome. For instance, when front-lit under normal lighting conditions, coded images meant to be inactive are no longer concealed beneath the shutter elements thereby compromising the animation effect.
It was thus further determined that improved performance is realized by backlighting the display and animation area, but it should be again appreciated that inventive concepts disclosed herein could be exploited even without backlighting. In preferred practices of the invention, the surface upon which the coded image members can be placed will be backlit sufficiently to cause illumination to exceed average ambient lighting conditions, potentially by more than double. The illumination creates a silhouette effect in which the primary light source for the invention is the illuminated shutter element device or tablet disclosed herein. With that, the source of illumination so disposed directly behind the shutter elements, the shutter elements effectively mask the inactive coded images disposed atop the shutter elements while permitting a viewing of the active coded image. To accomplish this, the shutter elements could be solid colored, such as black, to be as opaque and light-blocking as possible. Moreover, the coded image members could be solid colored with opacity corresponding to that of the shutter elements.
Looking more particularly to the drawings, an illuminated shutter element device operative pursuant to the coded image display and animation system disclosed herein is indicated generally at 1 in, for instance,
The shutter element device 1 is formed externally by a case 5 and a top plate 2. The top plate 2 has a window frame 3 and a window 4. The window frame 3 is made of a rigid material, such as ⅛″ ABS plastic, surrounding a hole defined by window recess edges 30. The opening defined by the window recess edges 30 is preferably, though not necessarily, square or rectangular in shape. In such embodiments, the window 4 is a square or rectangular piece of rigid, transparent material of approximately between 1/32″ and 1/16″ in thickness, such as ABS plastic, though other rigid, transparent materials and thicknesses are possible.
With combined reference to
The inner workings of this embodiment of the shutter element device 1 can be better understood by reference to the top plan views of
By combined reference to
Although the shutter member 6 could be driven in a reciprocating or other pattern, the belt 6 in the depicted embodiment is driven in a continuous loop by rollers 7 and 8. In this example, roller 7 can act as a drive roller, and roller 8 can act as a tension roller 8. The device 1 can be considered to have an upper surface for permitting display and animation as disclosed herein, a lower surface, first and second longitudinal or left and right side edges, and first and second latitudinal or upper and lower edges. The rollers 7 and 8 are positioned adjacent to the first and second latitudinal edges respectively so that the belt 6 is held under tension. The drive roller 7 is supported on each end by supports 11, each with a hole to receive drive roller pins 27. The tension roller 8 is supported on each end by supports 13, each with a hole to receive tension roller pins 26. As shown in
In addition to keeping proper tension on the belt 6, the fact that tension roller 8 has a moving axis, kept in tension by spring 20, allows the tension roller 8 to adjust its position when the seam, if one exists, of the belt 6 comes in contact with either roller 7 or 8. Since a seam of the belt 6, where it is joined to create the loop, is by nature slightly thicker than the belt 6 itself, either because it is overlapped or because of adhesive or both, the circumference of the belt 6 momentarily becomes smaller as the seam passes around either of the rollers 7 or 8. Since the tension roller 8 can adjust its position, it momentarily moves slightly closer to drive roller 7 as the seam passes over a roller 7 or 8. This prevents any sudden tightening of the belt around the two rollers 7 and 8 that might result in excess torque demands on a motor-gearbox combination 25 that would freeze or bind revolution of the belt 6.
The rollers 7 and 8 have at each end flanges 18 that are slightly wider in diameter than the roller 7 and 8 itself and serve to keep the belt 6 from sliding off the rollers 7 and 8 and to prevent any side-to-side lateral movement of the belt 6. In this manifestation of the invention, the driver roller 7 has bands of rubber 98 at various points on the roller 7 to avoid slippage of belt 6 on the roller 7. It has been found that the bands of rubber 98 avoid the accumulation of static electricity that can otherwise build up on the underside of window 4 due to the contact and movement of the belt 6 across it to add resistance to the movement of the belt 6. Without the belt 6 installed, both drive roller 7 and tension roller 8 are able to spin freely and with low friction on the respective roller pins 26 and 27.
The spring-loaded tension roller 8 thus keeps proper tension on the shutter element belt 6 so that its upper surface 6a remains as flat as possible across the entire span from the top of drive roller 7 to the top of tension roller 8 and across its entire width from side to side. With this, the small distance between the top surface of shutter element belt 6 and the top surface of window 4 upon which coded image members (shown and described below) and other design articles are to be placed remains the same and constant across the entire work area 94. To this end, it is desirable that the upper surface 6a of belt 6 be in actual contact with the underside of window 4 across substantially the entire work area 94. In this way, the distance between the shutter elements 12 of the belt 6 and the upper surface of the window 4 upon which coded image members and other design elements are placed remains consistent whereby display and animation can be predictably controlled.
Turning to
The design summarized above is advantageous in view of two key principles of coded image animation: parallax and pitch.
In a six-phase animation, the coded image member has a series of six image slices disposed in sequence. The shutter member has each shutter element equal in width to five of those slices with viewing element interposed between the shutter elements. In this arrangement, both elements are of the same pitch. This one-to-one pitch relationship between picture and shutter elements is essential to the optimal performance of all barrier grid or coded image animations. If the pitch of one element were larger or smaller than the other, the replacement of one animation phase with the next, rather than occurring at once, would instead wipe from one to the next, never presenting the eye with a coherent image at any one time, thus compromising the animation effect. It will also be noted that, in traditional barrier grid animation devices, because the shutter layer and the coded image layer are held in contact, the animation experienced is the same whether viewed from near or far and whether with two eyes or one. If they were separated even slightly by a distance of air or other clear material, the pitch of the two would appear to be different resulting in the perception of a non-cohesive, wiping, and unclear animated image.
The present embodiment of the display device 1 differs from typical prior art devices in that the coded image member 32 and shutter elements 12 are, in this embodiment, separated by the thickness of window 4 such that the belt 6 can move without dragging the coded image members 32 with it. Here, the motor-driven shutter element belt 6 is positioned directly beneath and gently pressing up against the bottom surface of the work space window 4, and the user arranges and positions a variety of coded image members 32, which can be pre-printed on thin clear material such as acetate or vinyl, on the top surface of the window 4. It will be noted that embodiments of the invention, perhaps less preferable, are possible where no such separate exists, such as by having the belt 6 ride atop the window 4. However, it would then be necessary to provide some mechanism for restraining the coded image members 32 from traveling along with the belt 6.
Where the coded image members 32 and the shutter element member in the form of the belt 6 are separated as depicted, a one-to-one ratio of coded image pitch to shutter element pitch would produce a non-cohesive, wiping, and unclear image. To correct this and to insure a perceived one-to-one pitch ration between the two layers, the inventors have determined that the pitch of the shutter element 6 must be fractionally larger than that of the coded image elements 32.
A schematic of visual perception under the present invention is depicted in
The coded images, the shutter elements, and the viewing elements are preferably perceived in a horizontal orientation, traversing from the left to the right edges of the device 1. With this, each of the observer's eyes perceives essentially the same exact image at once. This is to be compared to the lack of clarity that would result if the elements were perceived vertically since each of the observer's eyes would simultaneously see a different image, with the right eye seeing around the right side of the spatially displaced images and the left eye seeing around the left side such that display and animation would be severely compromised.
For the coded image members 32 to have an optimum animation effect when viewed on the operational device 1, it is important that the user accurately align them with the corresponding shutter elements 12 and the interposed viewing elements 19 below. Specifically, the lines comprising the coded images 57 must be positioned to be as perfectly parallel to the shutter elements 12 as possible. Such alignment is a learned skill, but one that is soon acquired with use. To aid the novice user with alignment, the coded image members 32 could be pre-cut into rectangular shapes with right-angle corners and straight edges with the coded images 57 perfectly parallel to the bottom and top edges of the coded image member 32. As
During animation, all phases of a series of interlaced coded images 57 reveal themselves consecutively and in repeated series as movement is exacted in relation to a shutter member with spaced shutter elements 12. The resulting display and animation will depend on, among other things the design of the coded images 57 themselves and the relative speed of the shutter elements 12 in relation to the coded images 57. Here, the relative speed can be dictated, at least in part, by the speed at which the shutter element belt 6 moves in relation to the coded image members 32.
Animation cycles provided by interlaced coded images 57 can be designed to display and animate in animation cycles that are in loops or repetitive cycles so that images are sequentially related, potentially with the last coded image 57 cycling back to the first. For example, if six drawings are done of a clock face, with the hour hand progressing two hours in each drawing, a series of coded images 57 can be created by coding and interlacing Drawing One showing 12:00, Drawing Two showing 2:00, Drawing Three showing 4:00, and so on, until Drawing Six shows the hour hand at 10:00 thereby naturally leading back to Drawing One showing 12:00. In this coded image animation sequence, as the shutter elements 12 are drawn past the coded images 57, the hour hand will appear to swing round and round the clock face smoothly and continuously. The same animation technique can be applied to create the illusion of a continuously galloping horse or a continuously walking human figure.
But for the animation to convey verisimilitude, attention must be paid to the speed or cadence of the animated subjects, whether it be a galloping horse or a human figure walking. While judgment of speed is subjective, it may be fairly stated that to appear to possess realistic motion, one would expect to see the image of horse galloping at a life-like speed, such as approximately two to three full gallops per second, or for the image of a human being to appear to stroll at a normal gait, such as approximately two or three steps per second. Assuming that the interlaced coded images 57 provide one full cycle of drawings, such as a full gallop for a horse or a full step for a person, then the motorized belt 6 retaining the shutter elements 12 must be made to move at the appropriate speed. It has been found by the inventors that the belt 6 could thus move at such a rate that a single shutter element 12 in the array, in a one second period, traverses a distance that is somewhere between two and three times the width of the shutter element 12.
While there is no standard size or thickness for shutter elements 12, it is generally preferable to maximize the perceived resolution of the image by reducing the width of the shutter elements 12. The inventors have determined, for example, that a belt 6 with an array of shutter elements 12, each with an approximate 1/16 inch width, provides sufficient visual resolution while being within most acceptable and practical industrial printing and manufacturing tolerances. A belt 6 comprised of an array of 1/16 inch wide shutter elements 12 might, for example, be made to move at between ⅛ and 3/16 inches per second.
Similarly, a belt 6 with an array of extremely fine shutter elements 12, each with an approximate 1/32 inch width, for example, could be made to move at between 1/16 and 3/32 inches per second. While these tolerances may exceed the limits of some manufacturers, they are achievable with state of the art presses. The inventors have determined that the advantage of such fine shutter elements 12 is that, when they are viewed from a standard user distance of 15″ to 20″, they present themselves in total as a gray field, rather than as an array of separate elements 12, thus reducing or eliminating eye strain while increasing the perceived resolution of the created animations dramatically.
Under certain practices of the invention, the speed of the belt 6 could be predetermined and fixed. In other embodiments, the speed of the belt 6 could be adjustable, such as by permitting a selection from among predetermined settings and, additionally or alternatively, continuously over a given range. As taught herein, such adjustment could be enabled by the incorporation of a rheostat, a microprocessor, or another control mechanism that could be built into the device 1 to permit speed adjustment.
The drive train of the device 1 can be better understood with reference to
In the present embodiment, the upper surface 6a of the belt 6 rotates so that the belt shutter elements 12 move from top to bottom with the shutter elements 12 rolling over the tension roller 8 and toward drive roller 7. Belt speed will be discussed in more detail below. It should be noted that the shaft of motor-gearbox 25 might, in another embodiment, be coupled directly to drive roller pin 27, eliminating the need for additional pulleys and a pulley belt. To minimize noise, this embodiment uses the timing belt to decouple the vibration of the motor-gearbox 25 from the rest of the device 1. Additionally, vibration has been further minimized by motor isolation foam 96. Power for the motor-gearbox 25 is provided either by internal batteries (not shown) and/or external wall power though an external adapter plug 97 as shown in
While an electric motor of the motor-gearbox 25 is depicted, other non-electric methods of operation are possible and within the scope of this invention. By way of example and not limitation, the drive system could be manual, such as a manually operated crank or a flywheel, a portion of which could be exposed through the casing 5 of the device 1. The flywheel could be flicked or spun by hand, and it could have a weight sufficient to provide steady and continuous motion of the belt 6 until again actuated. Other exemplary embodiments could have a pull-string or a wind-up spring mechanism and gear train to rotate the drive roller 7 and the belt 6.
Referring again to
Referring to
Looking to
It should be noted that other arrangements and positions of LEDs 28 and reflectors, as well as illumination sources 28 other than LEDs, might be used to provide sufficient backlight for display and animation and are within the scope of this invention. These include, but are not limited to, fluorescent light, incandescent light, light pipe plates, side illumination, and any other effective light source. Indeed, further embodiments of the animation and display system 1 might use still other types of light, such as UV (ultraviolet) light, to create various effects. For instance, if the subject coded image members 32 were printed in UV fluorescent colors and UV (ultraviolet) back and/or side lighting were used, the animations would glow. Even natural daylight could be used as a backlighting source if the device 1 were fitted, for instance, with suction cups that permitted its adherence to a day-lit window.
Displays and animations could be created with multiple coded image members 32 and with background and foreground display elements that are devoid of coded image portions, that have localized coded image sections, and that have coded images over substantial portions thereof. For example,
The depicted background sheet 35 is a rectangle with parallel opposing edges disposed at right-angle corners and border dimensions matching those of the recessed work area 94. The background sheet 35 thus tends to square or align itself immediately when placed upon the window 4 so that coded image members 32 and coded images within the background sheet 35 are properly parallel with the moving shutter belt 6 beneath it. Background sheets 35 can be employed to fill large portions of the work area 94 or the entire work area 94 quickly and can cooperate to create a fully animated scene with the addition of just a few other design pieces. Since background sheets 35 are often used in conjunction with other display and animation members, including coded image members 32, the design and layout of animations of the background sheet 35 and the designs applied thereto can be light enough in saturation of color and or subject matter so that the shutter elements 12 of the belt 6 moving underneath will still serve the purpose to properly mask and reveal the loose coded image members 32 and other design elements placed upon it.
A partially animated background sheet 35 is depicted in
Smaller and differently shaped background sheets and, potentially, foreground sheets and members are readily possible within the scope of the invention. Without limitation, it will be understood that background sheets do not necessarily need to fill the entire work area.
In whatever order they are applied, it is possible for coded image members 32 and sheets 35 and others to mutually adhere to one another. For example, where a background sheet 35 is placed first, coded image members 32 can be applied and adhered thereto, such as by being formed of an adherent substrate, by an adhesive, by material selection or activation, or some other mechanism. With this, multiple coded image members 32 and background sheets 35 and others can remain in a given configuration even when removed so that a given design tableau can effectively be saved simply by lifting the background sheet 35 out of the work area with the coded image members 32 adhered thereto. Additionally, any freehand drawings upon the background sheet 35 or the coded image members 32 will be saved as well. In fact, completely transparent background sheets 35, with no picture elements or color upon them, could be used to create a saved arrangement of coded image members 32 that are adhered to the background sheet 35. It is possible as well that multiple background sheets 35 and others could be used in overlapping or adjacent dispositions.
Returning to
In
In
The freehand drawing 40 of the igloo in
Coded image member 47 also demonstrates that coded image members need not have picture elements that are restricted to definable, recognizable subject matter. As coded image member 47 is an animation of wisps of smoke rising, coded image members could be of changing patterns, colors, shapes, design and of any size.
As mentioned earlier, coded image members can be flipped about lateral and longitudinal axes for different effects. For example, if coded image member 44 were flipped about a longitudinal axis, the animation would appear exactly the same. However, if coded image member 44 were flipped about a latitudinal axis, the circles would then appear to be contracting from large to small. In this way, coded image members can be flipped, moved and combined to create a wide variety of different effects and tableaus. For instance,
Turning further to
Turning to
In this example, the single image has been cut into 12 rectangular pieces of equal dimension, and the size of the composite image fits perfectly into the work area 94, but puzzle pieces can be of any size and even varying sizes, and it is not necessary for the pieces to even be rectangular, though it may be preferable. The smaller the pieces of the puzzle, the more difficult it will become to put together. A key to the puzzle can be provided, such as in the form of a static image, in this case of the horse running, to aid in solving the puzzle. Because the coded image members 92 in this example are rectangular, they not only each align perfectly to the shutter elements 12 of the belt 6 when placed against any of the window frame recess edges, but they also align with each other. This means that if one starts to solve the puzzle by starting at one or more of the window frame recessed edges 40, then disposing the pieces in edgewise contact will produce automatic alignment. It will thus be understood that coded image members can align adjacent coded image members if the user brings a coded image member into edgewise contact with a coded image member that is already in alignment.
Another variant of the puzzle in
Other interactive games are possible with the present display and animation system. For example,
As shown in
Looking to
Still further embodiments of the display and animation system are contemplated. By way of example, a version of the system employing a stereoscopic coded image member and corresponding viewing eyewear is depicted in
The invention should not be interpreted as being limited to mechanical shutter element devices 1. Indeed, embodiments are contemplated as in
Under each disclosed embodiment of the display and animation system, users can practice an inventive method of producing unique display and animation by, for instance, combining animated animals, people, colorful pattern pieces, such as hearts and stars, and motion backgrounds to create animated fantasy worlds of their choosing. The method could include, for instance, providing a shutter element device 1, whether it be mechanical or electronic, and providing one or a plurality of coded image members 32. The user could select one or more coded image members 32, and apply the one or more coded image members 32 in a desired layout on the window 4. The shutter element device 1 could then be actuated, such as by inducing operation of the motor-gearbox 25 to advance the belt or by starting a computer program that displays shutter elements 12 and interposed viewing elements 19. Details, additional steps, and variations to the method could be as described previously, including through the addition of background sheets 35, adding unique non-coded images to freehand drawing areas on background sheets 35 or elsewhere, such as with dry-erase markers or other drawing implements, or otherwise adding design elements to the display. Where the coded image members 32, the background sheets 35, and, additionally or alternatively, some other display article are mutually adherent, multiple coded image members 35 and other display articles can be selectively positioned and retained as a unit for so long as desired for future display and animation. Where dry-erase markers or other drawing implements are used, users can add their own drawings to the scenes. Licensed variations of the system could permit users to display and animate familiar characters and backgrounds. Furthermore, users can create their own monsters or robots from animated body parts, including arms, legs, eyes, mouths, and other parts. Moreover, animated inorganic parts, such as machine parts in the form of wheels, cams, and gears, can be animated. Still further, animated fantasy backgrounds and designs can be created.
In the practices of the invention described above, animation is achieved largely by advancing the shutter elements 12, such as shutter elements 12 disposed on a mechanical belt 6 or by shutter elements 12 electronically created and visually advanced by software running on an electronic device 113. In each instance, the shutter elements 12 could be advanced at a given, generally continuous rate, which could be fixed or adjustable. That rate could be dependent on, among other things, the width of the shutter elements 12, the viewing elements 19, and the image slices of the interlaced coded images 57. Where the shutter elements 12 are advanced at a continuous rate, the phases of a series of interlaced coded images 57 reveal themselves consecutively and in repeated series. With that, animation cycles provided by interlaced coded images 57 may be designed to display and animate in animation cycles that are in loops or repetitive cycles with it being preferable that images are sequentially related, potentially with the last coded image 57 cycling back to the first.
Again, however, the present inventors have appreciated that other mechanical drive mechanisms are possible. For example, it would alternatively be possible for the mechanical drive mechanism to comprise a reciprocating mechanism that cyclically moves a shutter element member, a lenticular member, or a coded image member in a first direction, which can be perpendicular to the orientation of the shutter elements and the interposed viewing elements, the lenticles, or the coded images, and then in a second direction opposite to the first direction. Such a movement could be actuated in numerous ways.
In one such embodiment, for example, what can be referred to as a snap-back mechanism could be provided where the actuated member, which can be the coded image member or the image decoding member, is repeatedly advanced in the first direction in a given, controlled speed and then snapped back in the second direction at a higher speed. As taught herein, the snapping back of the actuated member in the second direction is intended to be undertaken so rapidly as to be undetectable, or substantially undetectable, by the human eye. With that, the animation can appear to be substantially continuous.
As is illustrated schematically in
With further reference to
As the cam mechanism 200 is rotated, coded images in a series of coded images will consecutively become active to give the perception of animation, and the snapping back of the cam mechanism 200 will return to the starting image, ideally faster than the eye can perceive, thereby giving the illusion of progressively advancing, single-direction, continuous animation. Single-direction animation is simulated, although the plate is actually advancing only a fraction of an inch or other distance at a predetermined speed and then, ideally more rapidly than the eye can see, instantly returning to its start position to resume its advance repetitively. A shutter element member 206, for example, made to move in this manner, would appear to the naked eye to contain a field of black shutter elements that are steadily and continually progressing in one direction only. This motion is actuated by the rotating cam 200 with the spiral cam profile 202 and an edge-guided, spring-loaded movable panel, which could be the shutter element member 206, the coded image member 208, or a lenticular panel, driven by the drop cam mechanism 200. Where the cam mechanism 200 is rotated at a constant and predetermined speed, the panel 206 or 208 is driven in one direction. When the cam mechanism 200 reaches its peak of rotation, the plate 206 or 208, clearing the radial ridge 204, is suddenly driven back by a resilient member or structure 210, such as a return spring, an elastic band, or another resilient member, to its original start position. This sequence will repeat itself as the cam mechanism is rotated.
The distance that the movable, resiliently-returned shutter element member 206 or the coded image member 208 travels before it returns to start position is essential to the illusion of fluid, continuous, non-reversing animation. Again, the distance can, by way of example and not limitation, be the width of a coded image cluster or a multiple thereof. The distance can alternatively be expressed as being equal to the width of one shutter element plus one viewing element or one lenticle in the case of a lenticular plate or multiples thereof. The cam profile 202 increases in radius by that distance, and the radial ridge 204 bridges the gap between the minimum and maximum radii of the cam profile 202. The radial ridge 204 is equal in radial height to the difference between the maximum and minimum radii of the cam profile 202.
A six-phase coded image cluster can be better understood with further reference to
Under such a construction, to convey the illusion of continuous, non-reversing animation effectively, the cam mechanism 200 must be designed of such a size and shape that, when it completes one full rotation from nadir to peak, it drives the panel 206 or 208 in a direction perpendicular to the shutter elements or coded image slices by a distance corresponding to the width of one shutter element plus one viewing element or one series of coded image slices, which is precisely 1/30″ in the non-limiting illustrative example described above, At that point, the panel 206 or 208 clears the cam ridge 204 and instantly snaps back to its original start position as can be seen by combined reference to
The impression of continuous fluid motion will be the same regardless of where the travelling panel 206 or 208 is at the moment of its sudden return to start position. As long as the distance the panel 206 or 208 holds this equivalence between coded image cluster and the shutter element or lenticular panel, each animation phase will effectively enjoy the same play time. This is true even if the panel 206 or 208 suddenly returns to its start position in the middle of an animation phase since it picks up the second half of the same animation phase upon resuming its advancing movement. Where the cam mechanism 200 continues in uninterrupted rotation, this action repeats itself endlessly, resulting in the visual illusion that the entire field of shutter elements, coded images, or lenticles is continuously, fluidly, advancing in one direction, as if on a continuously moving belt. When a coded image member 208 or shutter element member 206 is juxtaposed with the moving member 206 or 208, the coded images animate in a steady, fluid, uninterrupted, and non-reversing manner, all the while holding their relative position within the viewing field.
The speed at which the cam mechanism 200 advances the member 206 or 208 depends on the desired cadence of the specific animated subject being depicted. In a cam mechanism 200 with a single ridge 204, the distance advanced through one cam revolution, which is also the distance of the width of one shutter element plus one viewing element, takes the animation through one complete animation cycle, be it a two, three, four, five, six, or additional phase cycle. The horse animation of
Accurate tolerances are required to cause the cam mechanism 200 to produce the desired travel distance of the panel 206 or 208. It is possible that continuous sliding engagement of the cam profile 202 with the with the sliding panel 206 or 208 may result in wearing thereby producing a shorter or longer travel distance for the panel 206 or 208 than is desired, and such wear would compromise the device's ability to display the correct number of animation phases in a given cycle before returning to stop position. This could be minimized or prevented by constructing the relatively sliding components of low friction, wear-resistant material, such as high density plastic or durable metal.
Additionally or alternatively, embodiments of the animation device might seek to minimize wear by including more than one slope cam profile 202 and ridge 204. By way of example, a cam mechanism 200 with multiple cam slopes or profiles 202A-202D and multiple ridges 204A-204D is depicted in
As is also shown in
A manually-operated animation device carrying forward a cam mechanism 200 with multiple cam slopes and multiple ridges is indicated generally at 214 in
The operation of an animation device 214 with plural cam slopes 202 and plural ridges 204, namely three slopes 202 and three ridges 204, is depicted in the progressive illustrations of
To be complete, it will be noted that adjustments to the cam profile 202 may be warranted to promote ideally fluidic animation. Such adjustments may depend on, for instance, the general diameter of the cam mechanism 200 and the rotational speed of the cam mechanism 200 in relation to the diameter. By variations to the cam profile 202 and, resultantly, the height of the radial ridge or ridges 204, control can be had over the longitudinal position of the movable member 206 or 208 when it is snapped back to its original starting position. Experimentation has shown that a cam mechanism 200 cut with the intention of having a cam profile 202 and ridge or ridges 204 increasing in radial dimension by exactly a distance equal to the width of one shutter element plus one viewing element produced a slight jerk in the resulting animation. Adjustment of the radial dimension traversed by the cam profile 202 and the ridge or ridges 204 has been found to minimize or eliminate that jerking and produce fluidic animation. The origin of the need for such an adjustment may, for example, be that the machined cam mechanism 200 did not have a ridge 204 precisely equal to the actual width of the printed shutter element plus one viewing element, which could have been a machining variation, a printing variation, or some combination of the two. Another source of the need for such an adjustment could be that the pin or other engagement member 222 tends to travel or jump off of the top of the ridge 204 by a given distance and not land exactly in the crevice after the ridge 204. Such a phenomenon could cause the snap-back or return distance not to equal the difference in height of the cam profile 202 immediately after the ridge 204. Some other or additional cause might later be determined.
As shown in
The coded image member 208 could be selectively retained, such as behind a hinged, snap-shut holding frame 226. The hinged holding frame 226 can retain or comprise a lenticular panel or a shutter element panel 206 as the image decoding panel. As can be understood by combined reference to
The cam mechanism 200 can be applied to a variety of coded image animation devices. For instance, as shown in
Where the lenticular panel 206 is reverse-facing, a clearance between the panels 206 and 208 can prevent damage to the coded images applied to the coded image member 208. More particularly, it will be noted that, in most manufactured lenticular panels 206, the thickness of the panel 206 is determined by the focal length of the lenses with the object of placing the flat rear of the panel 206 directly against the face of the coded image member 208. However, to reduce attrition of the printed coded image by the lenticular panel 206 as one moves back and forth against the other, it may be advantageous to reverse the lenticular panel 206 so that the face of the lenticles are directed at the coded image member 208. This permits the lenticular panel 206 to be spaced a distance away from the coded image while maintaining the optimum focal length, thus eliminating the threat of attrition between the two panels 206 and 208.
In any such embodiment where a lenticular panel 206 is operative as the image decoding member, the coded image member 208 generally must be positioned behind the lenticular panel 206. Such a configuration may likewise be preferable in shutter element devices, although it may sometimes be advantageous to place the coded image member 208 in front of the shutter member 206. In such constructions, the coded image must be printed on a panel 208 of sufficiently clear material, and may require backlighting along with the shutter element panel 206 so that inactive coded images aligned with shutter elements are effectively obfuscated and the active coded image is illuminated by the light coming through the viewing elements between the shutter elements. Such a configuration may be desirable in permitting the selective placement and positioning of one or more loose coded image members 208 as shown and illustrated previously. In such constructions, a panel of transparent material will preferably be interposed between the shutter element panel 206 and the loose coded image panels 208 to prevent inadvertent movement of the loose coded image members 208 during reciprocation of the shutter element panel 206.
As shown in
A cam wheel 284 with at least one cam profile and ridge combination is disposed to engage the shutter element member 262, either directly or indirectly. In the depicted embodiment, the cam wheel 284 rides against a roller pin 290 around which rotates a polymeric roller 292. A resilient member 286, which in this case comprises a tension spring but could comprise any type of resilient member or members 286 in tension or compression, biases the shutter element member 262 to a retracted position. The tension spring 286 has a first end retained by a spring block 288 and a second end coupled to the shutter element member 262, such as through a post. The cam wheel 284 is rotated by the motor 280, which is powered by batteries 278 or another power source, through gearbox 282. The rotational speed of the cam wheel 284 can be automatically controlled. Additionally or alternatively, the rotational speed of the cam wheel 284 can be adjustable, such as by use of speed control buttons 268. Changing the rotational speed of the cam wheel 284 will result in a change in speed of the animation. For instance, an animation of a horse could be caused to progress faster or slower by an adjustment of the rotational speed of the cam wheel 284.
Under the construction of the animation display device 250 of
Yet another animation device exploiting a rapid-return or snap-back mechanism is indicated at 300 in
In the depicted embodiment of the display device 300, a cam wheel 320 is rotatable about an axis of rotation by operation of a motor 306, The motor 306 can be powered, for instance, by one or more batteries 315. As can be understood by particular reference to
The head portion 302 of the animation device 300 has a frame that defines a rectangular aperture to form a display area. A lenticular member 308 is received into a recessed well formed by the rectangular aperture in the head portion 302. The lenticular member 308 in the depicted embodiment has a lenticular panel 313 with lenticles communicating in a lateral direction thereacross, and guide rails 334 are fixed to the lenticular panel 313 communicating in a longitudinal direction perpendicular to the lenticles. The coded image panel 310, which retains a plurality of coded images with slices that communicate laterally thereacross, is disposed in facing juxtaposition with the lenticular panel 313 of the lenticular member 308 and between the guide rails 334. In embodiments of the display device 300, coded images can be printed on the coded image panel 310, and the printed coded images can be disposed to face the smooth side of the lenticular panel 313 with the lenticles facing outwardly to produce smooth and sharp animation without excessive wear. The coded image panel 310 has a width corresponding to the distance between the guide rails 334 to ensure a close fit therebetween and to promote accurate registration of the coded images and the lenticles. The guide rails 334 and the panel 313 can be integrally formed, such as by molding, to ensure that the guide rails 334 are precisely perpendicular to the lenticles or shutter elements and so that the coded image panel 310 is maintained in precise registration. Again, it is within the scope of the invention to employ a shutter member with shutter elements rather than a lenticular member 308. The coded image panel 310 is slidable longitudinally in relation to the lenticular panel 313 and perpendicularly to the lenticles. Under this configuration, animation can be achieved within the display area by a relative movement of the coded image panel 301 in relation to the lenticular panel 313.
A light source 316, which can also be powered by the batteries 315, can be retained posterior to the coded image panel 310. A housing 314, which is shown apart from the remainder of the animation device 300 in
With further reference to
A spacer 312 can be interposed between the frame of the head portion 302 and the housing 314. The spacer 312 can be separately formed or formed integrally with the housing 314 or the head portion 302. As is illustrated in
Under the embodiment of the animation device 300 of
It will be understood with respect to the foregoing embodiment and other embodiments disclosed herein that other rapid-return or snap-back mechanisms are possible and within the scope of the invention except as it might be expressly limited by the claims. Such rapid-return or quick-return mechanisms can be manual or automatic and can have an advancing component that progressively and repetitively advances a coded image panel or a shutter or lenticular panel as an image decoding panel in relation to the other of the image decoding panel and the coded image panel and a rapid-return component that quickly returns the progressively advanced panel to its original starting position to resume advancement by operation of the advancing component.
Without limiting the foregoing, one other rapid return mechanism might be embodied as what has been referred to as a Whitworth Quick-Return mechanism as is shown and described, for instance, in U.S. Pat. No. 543,598 to Flathee, U.S. Pat. No. 3,686,989 to Hans, which are incorporated herein by reference. Under the Whitworth quick-return method, rotary motion is converted into reciprocating motion with reciprocating motion in one direction being appreciably faster than reciprocation in a second direction. For example, a rotating peg only has to move through a few degrees to propel a drive arm rapidly in a first direction, but the rotating peg must undertake the remainder of the revolution to propel the drive arm more slowly in a second direction.
As a consequence, the Whitworth Quick-Return mechanism is operative both as a progressive drive mechanism and as a rapid-return mechanism with the advancing portion of the Quick-Return mechanism operating as the progressive drive mechanism and the retracting portion of the Quick-Return mechanism operating as the rapid-return mechanism. It will thus be understood that, in that and other embodiments disclosed herein, the progressive drive mechanism and the rapid-return mechanism may be interdependent, potentially relying on the some or all of the same components. Even where they could be considered to be incorporated into or part of a single mechanism, however, the progressive drive mechanism and the rapid-return mechanism may be considered as distinguishable mechanisms as disclosed and claimed herein.
Another progressive advancement and rapid-return mechanism that might be used according to the invention is indicated generally at 400 in
Under this construction, a rotation of the drum 412 will cause the follower 418 to slide along the helical channel section 414 thereby producing progressive, longitudinal movement of the follower 418 and the driven panel 422 until the longitudinal channel section 416 is reached whereupon the follower 418 and the driven panel 422 will be rapidly returned in the return direction as the follower 418 is pushed along the longitudinal channel section 416 by the force of the resiliently compressible member 420 or other actuating force. Continuous rotation of the drum 412 will thus progressively and repeatedly advance the panel 422 in a first, advancing longitudinal direction, and then rapidly return or snap back the panel 422 in a second, return direction thereby producing the appearance of continuous, uninterrupted animation.
Still another progressive advancement and rapid-return mechanism is indicated generally at 435 in
The arms 426 can be circumferentially spaced around the wheel 424 such that a rotation of the wheel 424 will cause an arm 426 to engage and progressively drive the panel 430 by and through the projection 428 from the panel 430 longitudinally in a first, advancing longitudinal direction over a predetermined advancing distance until the arm 426 rotates out of contact with the projection 428 thereby permitting the biasing force of the spring 434 to return or snap back the panel 430 rapidly in a second, return direction. A stop member 437, the next arm 426, or another mechanism can operate to limit movement of the panel 430 in the second, return direction, such as to the same distance as the advancing distance. Continued rotation of the wheel 424 will cause the next arm 426 to engage and progressively drive the projection 428 and, through the projection 428, the panel 430 until the arm 426 and the projection 428 disengage. Progressive advancement and snapping back of the panel 430 can be carried out continuously by rotation of the wheel 424. With this, the perception of continuous animation can be achieved.
Looking to
The transparent panel 358 of
In the manifestation of
The rate of movement could be adjustable, for instance, between one and four shutter elements per second or at some other rate. Further, again where the display screen 352 comprises a touch screen, a directional toggle 356 and related software programming can permit adjustment of the directional movement of the shutter elements and viewing elements such that, under one setting, the shutter elements and viewing elements will advance in a first, such as upward, direction, and the shutter elements and viewing elements will advance in a second, such as downward, direction under a second setting. Under such embodiments, the coded image on the panel 358 can be caused to animate under varied speeds and directions under control of the speed control slider 354 and the directional toggle 356. The shutter elements and viewing elements could, for instance, advance on the display screen 252 by the width of one shutter element and viewing element. Then, that visual depiction could cycle repetitively to create the illusion that the shutter elements are continuously advancing and, when the panel 358 is in place, that the subject of the series of coded images, in this example a horse, is continuously moving in place.
In the alternative embodiment of
The rate and direction of advancement of the coded images can be automated, selectively controlled by the user, or both. Again, where the display screen 352 comprises a touch screen, a speed control slider 354 can be disposed on the display screen 352, and related software programming can permit adjustment of the rate of movement of the coded images based on positional adjustment along the speed control slider 354. Again where the display screen 352 comprises a touch screen, a directional toggle 356 and related software programming can permit adjustment of the directional movement of the coded images such that, under one setting, the coded images will advance in a first, such as upward, direction, and the coded images will advance in a second, such as downward, direction under a second setting. Under such embodiments, the coded image on the display screen 352 can be caused to animate under varied speeds and directions under control of the speed control slider 354 and the directional toggle 356.
With certain details and embodiments of the present invention for a coded image display and animation system disclosed, it will be appreciated by one skilled in the art that numerous changes and additions could be made thereto without deviating from the spirit or scope of the invention. This is particularly true when one bears in mind that the presently preferred embodiments merely exemplify the broader invention revealed herein. Accordingly, it will be clear that those with major features of the invention in mind could craft embodiments that incorporate those major features while not incorporating all of the features included in the preferred embodiments.
Therefore, the following claims shall define the scope of protection to be afforded to the inventors. Those claims shall be deemed to include equivalent constructions insofar as they do not depart from the spirit and scope of the invention. It must be further noted that a plurality of the following claims may express certain elements as means for performing a specific function, at times without the recital of structure or material. As the law demands, any such claims shall be construed to cover not only the corresponding structure and material expressly described in this specification but also all equivalents thereof.
This application claims the benefit of U.S. Provisional Patent Application No. 62/509,934, filed May 23, 2017, and is a continuation-in-part of application Ser. No. 14/624,556, filed Feb. 17, 2015, which claimed priority to U.S. Provisional Application No. 61/940,155, filed Feb. 14, 2014, all of which being incorporated herein by reference.
Number | Date | Country | |
---|---|---|---|
62509934 | May 2017 | US | |
61940155 | Feb 2014 | US |
Number | Date | Country | |
---|---|---|---|
Parent | 14624556 | Feb 2015 | US |
Child | 15648743 | US |