This invention relates to a compact, collapsible chess clock that is operable to be stored in a compact space for transport and storage while concomitantly being operable to be facilely setup into a functional chess clock for accurate timing of game movement activity and a definitive signal of a time dependent chess match winner.
Chess is a popular game played around the world between two players. Victory is usually determined when a player “checkmates” an opponent's king.
With the number of permutations of permissible moves and combinations or sequences of moves competitive chess from a neophyte to master level can be wonderfully complex. Moreover, beginning in 1883, in London, time was added as an element to the game in tournament play to add a further level of skill challenge and player differentiation. Generally speaking, if a checkmate hasn't decided the game, the player who runs out of time first forfeits a match.
Chess clocks keep track of each player's time by decrementing down during a player's turn. The more time a player takes to make an individual move, the more cumulative time elapses for the player. In tournament play an initial period of two hours is usually allocated to each player to complete forty moves. If one player does not successfully execute forty moves within the precise period of two hours or less the player forfeits automatically. After the primary two hour period a secondary period of an additional hour to execute an additional number of moves can be assigned. Time not used in a player's primary period can be added to the player's secondary period. A player utilizes no time consumption at all while an opponent is “on the clock.”
A game played with the addition of time constraints and forfeiture for failing to meet a time limitation needs an accurate and objective definition of exceeding any set time period in order of both players to radially accept forfeiture from exceeding a time limitation during play.
Chess clocks have gained in popularity for casual play. A clock not only helps players develop quick cognitive skills, but maintaining a strict time limit for games keeps the length of games to a mutually agreeable limit. Chess clocks have also gained in popularity for use in other one-on-one barad games. Players of other games use time as an element to keep a game moving and to add and additional level of skill to a game.
In the past analog and digital chess clocks have been known as illustrated, for example, by U.S. Pat. Nos. 2,539,754 and 4,062,180. Such previously known chess clocks; however, have tended to be somewhat bulky and not easily stored or for transported to a lunch or pick-up game in a park or other casual play site. It would therefore be highly desirable to provide a chess clock that could provide a two player, self-actuated chess timing function while concomitantly being compact and easily portable to enable playing a competitive game of chess in a park during lunch—for example. Moreover, it would further be desirable to provide a chess game timing unit that could be facilely set with different time parameters to accommodate different skill levels of a two player board game such as chess. In this an experienced or skill player might be assigned a shorter time period than a less skillful opponent to facilely “level the playing field.”
The subject invention addresses the desires and concerns expressed above by providing a compact, collapsible, digital chess clock, or other game timing device, that is operable to be easily and compactly stored for transport and facilely set up to accurately time opposing player periods “on the clock” in a casual but competitive game environment.
The subject invention comprises a combination of four triangular interconnected panels that includes a digital electronic system for timing a chess game, or other timed game event, that can be unfolded into an opposing person environment to register accurate player timing visible by both players for both player times while permitting collapse and compact folding for transport and storage.
Other aspects of the present invention will become apparent from the following detailed description of preferred embodiments taken in conjunction with the accompanying drawings wherein:
As disclosed in
The first panel 12 includes a player input pad 26 that is operable to receive a player input signal by manually depressing the pad. The panel 12 also includes an array of solar panels 28 that can operably be used to charge an internal panel battery while a game is in progress.
An adjoining triangular panel 14 is connected to panel 12 by a living hinge 20 and the panel 14 includes an LED light 30 to register a players “on the clock” turn during play. In addition panel 14 includes an up 32 and down 34 arrow button to increase or decrease a player or opponents time clock.
In a conventional game of chess each player (W and B) can be assigned an agreed set amount of time, which is typically two hours, to accomplish the players primary moves. The large LED hour register 36, minute 38 and second 40 time digits can be initially set by player W and once play begins can be electronically decremented down while player W is on the clock thinking and then making a move. At the same time that player W is on the clock and his time record is decrementing down on his panel 14 and a concomitant player W time use record is illustrated by smaller LED digits 42, 44 and 46 on player B's play panel 16.
All of the component on player W's panels 12 and 14 are duplicated on similar panels 16 and 18 for player B. In this player B has a set of solar panels 48 that are duplicates of player W panels 28. Player B has an input pad 50 identical to pad 26 and panel 16 includes a player B set of hour, minute and second digital time registers 50, 52, and 54 which record Player B's time “on the clock.”
Player B also has an on the clock LED register 56 and up and down time adjustment arrows 58 and 60 to set the clock at the beginning of a game or to add secondary time.
Returning briefly to panel 14 the use time record 50, 52 and 54 of player B which is recorded on panel 16 and identifies for player B the time that is being used by player B while he is on the clock is also recorded simultaneously in smaller sized digital LED time registers 62, 64 and 66 on player W's visual panel 14.
In operation player W and B mutually decide the game that is to be played by designating the total time that is to be available to each player which is entered on both clocks using arrows 32, 34, 58 and 60. The time appears on the large led register for white and on the small register for B while B's time appears on the large register for B and smaller on the same register for W.
Once the game begins W's time register is started and his game clock decrements down until W makes a move and physically taps time panel 26 which will stop his clock register 36-40 and concomitantly start B's clock 50-54. At the same time the amount of time remaining for W is registered in small LED registers 42-46 that is visible to B at the top of his panel 16. This process goes back and forth as a game progresses until a checkmate is achieved, one player's time expires with a flashing zero time register for one player means the end of the game by time expiration forfeiture. Alternatively, by mutual consent, the players go into a second time phase segment by agreement where player time can be reentered and the game proceeds.
Although
This application claims the priority of applicant's U.S. Provisional Application Ser. No. 62/266,658 filed on Dec. 13, 2015. The content of applicant's Provisional Application is hereby incorporated by reference as thought set forth at length.
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Number | Date | Country | |
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20170168459 A1 | Jun 2017 | US |
Number | Date | Country | |
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62266658 | Dec 2015 | US |