Color image data compression is widely used in reducing the data for use with color printers. The color image data is compressed to minimise the data transfer requirements for the printer whilst maintaining image quality and avoiding imaging defects. Many techniques have been developed to compress RGB, most are tuned for images, which preserve too many details that cannot be reproduced by a printing device, and in addition require relatively extensive computation resources. These techniques tend to achieve poor results in compression of high definition graphics. A general purpose compression technique targeted for printing devices should preserve both graphics and images in good quality.
For a more complete understanding, reference is now made to the following description taken in conjunction with the accompanying drawings in which:
With reference to
Next the determined number of colors is compared with a first predetermined threshold value th1, block 103. If the number of colors is greater than the first predetermined threshold th1, then the cell is compressed using a lossy compression algorithm, like for example, color cell compression, block 105. The first predetermined threshold th1 may be less than or equal to the number of pixels (N*M) in a cell, for example, N=M=th1=4. Once the cell is compressed, block 105 is completed, the compression process ends, step 111. The compressed color image is output and forms the basis for encoding the image for storage and/or printing.
If the number of colors is less than or equal to the first predetermined threshold th1, the number of colors is reduced, block 109, or alternatively, the cell is compressed losslessly. One example of reducing the number of colors is illustrated in
distance(a,b)=|Ra−Rb|+|Ga−Gb|+|Ba−Bb|
The number colors may be reduced, block 204, by averaging the colors of the pixels that have a distance less than or equal to the second predetermined threshold th2 to combine them into a single color. This may be achieved by clustering the colors of the cell and determining the cluster centre of mass and determining the respective distances of the colors of each color with respect to the determined cluster centre of mass. Once the colors have been reduced, the compression process ends, block 111. The reduced color image is output and forms the basis for encoding the image for storage and/or printing.
If the distance between the colors of the cell is greater than the second predetermined threshold th2, block 107, the compression process ends, block 111. The current colors of the cell are output and form the basis for encoding the image for storage and/or printing.
If, in a specific example, the basic cell is 4×4 pixels; each pixel is an RGB color. It is considered that graphic features of an image within such a cell are unlikely to have more than 4 colors, and even if more than 4 colors do exist, they would be impossible to reproduce by known printing techniques. Therefore, any 4×4 cell which contains more than 4 RGB colors, i.e. the number of colors exceed the first predetermined threshold th1 is regarded as an image, and is thus lossy compressed, block 105, and as illustrated in
Alternatively, as shown in
If the number of colors, C is determined to be 2, and if either color is black, white or transparent, block 206, then the compression process ends and the two colors are encoded, block 209. If either color is not black, white or transparent, block 206, the distance between the colors is determined, block 207, and if the distance is less or equal to than a third predetermined threshold th3, the 2 colors are combined into a single color by averaging the colors, block 211. The single combined color is then output and the compression process ends and the one color is encoded, block 213. If the distance is greater than the third predetermined threshold th3 then the compression process ends and the two colors are encoded, block 209.
If the number of colors C is greater than 2 but less than or equal to the first predetermined threshold th1, and if the colors are black, white and transparent, then the compression process ends and the original number of colors are encoded, block 220. If at least one of the color is not black, white or transparent, a color cell compression (CCC) cell is created, block 215, by applying the color cell compression algorithm to the cell as described below with reference to
If all distances between the original cell and the CCC cell are less than or equal to a fourth threshold th4, block 217, then the compression process ends and the cell is encoded as the CCC cell, block 219. Otherwise, it is encoded as the original cell, block 221.
As illustrated in
Further, each pixel of each cell may be classified as transparent, white, black, gray or color. Transparent, white, black and gray pixels are coded using pre-existing codes. Transparent, white and black requires a single code with no additional data, gray requires an additional byte. Color requires additional 3 bytes.
The cell may be further compressed by giving shorter codes to the common black, white, transparent and gray pixels.
RGB data streams may be yet further compressed by using run-length encoding over sequences of identical cells.
The Lossy-ness can be further controlled by changing the value of the second, third, fourth and fifth predetermined thresholds, for example, increasing the second, third, fourth and fifth predetermined threshold levels results in more RGB colors being merged into fewer colors (more lossy-ness). Controlling lossy-ness may be important where size and bandwidth are critical or the application allows more lossy-ness. As an example: compression of images can be safely done with limitation to produce up to 2 RGB colors per cell.
For encoding the pixels of an image, an RGB color may be one of the following kinds:
An RGB cell may contain up to 4 colors:
Up to one color of Transparent, White and Black
Up to four colors of Gray and RGB.
RGB cell is encoded using the following fields:
Number of colors per cell can be 1-4, 2 bits are used to encode the number of participating colors as 4-number of colors.
There are 28 possible color combinations stored using 5 bits. The following tables describe possible cell codes:
eg. 01110000=>4−3=1 colors+16=>WHITE
eg. 01010001=>4−2=2 colors+17=>WHITE+GRAY. The Gray value should follow.
eg. 00001101=>4−0=4 colors+13=>WHITE+BLACK+GRAY+RGB. The Gray and RGB values should occupy the next 4 bytes.
An example of apparatus for compressing color image data is illustrated in
As illustrated in table 3 below, the method of the examples of
The best, worst and average values of table 3 below are illustrated graphically for 4 permitted colors in
As illustrated above in table 3 and
No artifacts were noticeable in the images compressed using threshold values under 50. At this distance level (50) compression ratios seems to be below 12%. Therefore, it is shown that the method of the examples above is a very good compression method targeted for printing devices which store or transfer their data in RGB.
As a result, the method of the examples above reliably preserves graphics features and maintaining their color accuracy. The method above is relatively simple from computational point of view, and can easily be parallelized. It provides direct scan access and may be used by page composition systems or for texture compression, allowing for fast compression and decompression, random access into image data and asymmetrical processing effort between encoding and decoding. Therefore, it preserves both natural images and synthetic graphics at the desired quality.
It performs well on all RGB based images, as well as Luminance and Chrominance (YUV, YCbCr, Lab, etc) and Hue and Saturation (HSV, HSL) models.
In addition, it can be easily adapted with only minor changes required to be used for RGBA (alpha channel) compression or for compressing other multi-channel color systems such as YUV and Lab. In RGB, Luminance is calculated by Luminance(R,G,B)=0.229R+0.587G+0.114B. In Lab and Yuv, Luminance is given by the L and Y channels. In RGB, gray is defined as R=G=B. In Lab and Yuv, Gray is defined as a=b=0 and u=v=0. The method described above is then applied using these values.
All “Luminance plus Chrominance” color spaces (Lab, Yuv, YIQ, YDbDr, YCbCr YPbPr, where Luminance it the first channel and Gray is defined as the chrominance channels equal zero may be captured. The same also applies for “Hue and Saturation” spaces (HSV HSL) where V/L is luminance and gray is defined as HS equal zero.
Although various examples have been illustrated in the accompanying drawings and described in the foregoing detailed description, it will be understood that the invention is not limited to the examples disclosed, but is capable of numerous modifications without departing from the scope of the invention as set out in the following claims.
This application is a Continuation of commonly assigned and co-pending U.S. patent application Ser. No. 13/556,198, having a filing date of Jul. 24, 2012, and entitled “COLOR IMAGE DATA COMPRESSION,” the disclosure of which is hereby incorporated by reference in its entirety.
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Number | Date | Country | |
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20150312577 A1 | Oct 2015 | US |
Number | Date | Country | |
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Parent | 13556198 | Jul 2012 | US |
Child | 14793235 | US |