Combining online and offline recognizers in a handwriting recognition system

Information

  • Patent Grant
  • 8160362
  • Patent Number
    8,160,362
  • Date Filed
    Tuesday, April 19, 2011
    13 years ago
  • Date Issued
    Tuesday, April 17, 2012
    12 years ago
Abstract
Described is a technology by which online recognition of handwritten input data is combined with offline recognition and processing to obtain a combined recognition result. In general, the combination improves overall recognition accuracy. In one aspect, online and offline recognition is separately performed to obtain online and offline character-level recognition scores for candidates (hypotheses). A statistical analysis-based combination algorithm, an AdaBoost algorithm, and/or a neural network-based combination may determine a combination function to combine the scores to produce a result set of one or more results. Online and offline radical-level recognition may be performed. For example, a HMM recognizer may generate online radical scores used to build a radical graph, which is then rescored using the offline radical recognition scores. Paths in the rescored graph are then searched to provide the combined recognition result, e.g., corresponding to the path with the highest score.
Description
BACKGROUND

To recognize a handwritten input character, various types of recognition models may be applied for classification purposes, such as an online recognition model (e.g., a Hidden Markov Model) or an offline recognition model (e.g., a statistical template-based model).


However, different error sets result from different types of recognition models. As a result, while both types of recognition models provide very good classification performance, the models have different error cases on a given dataset and thus the recognition accuracy suffers to an extent depending on the dataset.


SUMMARY

This Summary is provided to introduce a selection of representative concepts in a simplified form that are further described below in the Detailed Description. This Summary is not intended to identify key features or essential features of the claimed subject matter, nor is it intended to be used in any way that would limit the scope of the claimed subject matter.


Briefly, various aspects of the subject matter described herein are directed towards a technology by which online recognition of handwritten input data is combined with offline recognition, to obtain a combined recognition result. In general, the combination improves overall recognition accuracy.


In one aspect, online recognition and offline recognition are separately performed to obtain character-level online and offline recognition result sets. The online and offline recognition result sets are combined to obtain the combined recognition result. For example, the online recognizer produces online hypotheses, each having a score; the offline recognizer produces offline hypotheses, each having a score. A statistical analysis-based combination combines the scores to determine similarities to the handwritten input. Alternatively, (or in addition to), the online and offline scores for the handwritten input may be considered as features, to which an AdaBoost algorithm is applied to produce a combination function in feature space composed of online and offline scores to combine the online scores with the offline scores. Alternatively, (or in addition to), the online and offline scores are combined using neural network-based combination, e.g., by applying a back propagation algorithm.


In one aspect, combining online recognition with offline processing comprises performing online recognition to obtain radical level online recognition data, which is then used in a radical graph. Offline recognition processing uses radical level offline recognition data on the online recognition data to obtain the combined recognition result. For example, a HMM recognizer may generate a radical graph that an offline process processes by rescoring the radical graph with offline radical level data to obtain the combined recognition result.


Other advantages may become apparent from the following detailed description when taken in conjunction with the drawings.





BRIEF DESCRIPTION OF THE DRAWINGS

The present invention is illustrated by way of example and not limited in the accompanying figures in which like reference numerals indicate similar elements and in which:



FIG. 1 shows an illustrative block diagram example of a system for combining offline and online recognition results using statistical analysis based combination, AdaBoost-based combination, or neural network-based combination.



FIG. 2 is a representation of a neural network system, in which Back-Propagated Delta Rule Networks (BP) may be applied to combine online and offline recognition models.



FIG. 3 shows an illustrative block diagram example of a system for combining offline and online recognition results using graph-based combination.



FIG. 4 is a representation of a simplified radical graph that may be generated by online recognition and rescored by offline recognition.



FIG. 5 is a flow diagram representing example steps taken to combine online and offline recognition models using statistical analysis based combination, AdaBoost-based combination, or neural network-based combination.



FIG. 6 is a flow diagram representing example steps taken to combine online and offline recognition models using graph-based combination.



FIG. 7 shows an illustrative example of a general-purpose network computing environment into which various aspects of the present invention may be incorporated.





DETAILED DESCRIPTION

Various aspects of the technology described herein are generally directed towards improving handwritten input (including one or more characters, symbols, gestures, shapes, equations and so forth) recognition performance by combining offline and online recognition models, particularly (but not necessarily) for use in recognizing Eastern Asian (EA) characters. In one set of examples, to achieve higher recognition accuracy, a Hidden Markov Model was used as the online recognition model, and was combined with an offline recognition model comprising statistical analysis-based model, an AdaBoost-based model, a neural network-based model, and/or a graph based model.


As will be understood, however, these are only example models that may be combined, and other models are similarly combinable. As such, the present invention is not limited to any particular embodiments, aspects, concepts, structures, functionalities or examples described herein. Rather, any of the embodiments, aspects, concepts, structures, functionalities or examples described herein are non-limiting, and the present invention may be used various ways that provide benefits and advantages in computing and character recognition technology in general.



FIG. 1 shows the general concept of one example type of combined recognition system 100, in which an online recognition model (recognizer) 102 and an offline recognition model (recognizer) 104 are combined to achieve better recognition (classification) performance. In general, given an input character 106, the online recognizer 102 recognizes the input as an online recognition result 108 separately from the offline recognizer 104, which provides its own offline recognition result 110.


As set forth below, one or more of various combiner algorithms are used as a combiner mechanism 112 to combine the recognition results 108 and 110 into a final recognition result (classification) 114. Note that the recognition results need not necessarily be in the form of a recognized character, but may include various scoring and other data (features) of the input character that may be used during the combination process.


For example, for an input character custom character the recognition results are as follows:


Offline results are set forth in the following table, in which the smaller the score, the more similar the input character is to the recognition hypothesis:
















hypotheses
scores




















Top1

custom character

299.776825



Top2

custom character

360.055176



Top3

custom character

395.169220



Top4

custom character

395.681610



Top5

custom character

409.075226



Top6

custom character

415.944855



Top7

custom character

417.508453



Top8

custom character

426.750671



Top9

custom character

427.738159



Top10

custom character

431.765106










Online results are set forth in the following table, in which the higher the score is, the more similar the input character is to the recognition hypothesis:
















hypotheses
scores




















Top1

custom character

−6.887748



Top2

custom character

−7.297907



Top3

custom character

−7.433957



Top4

custom character

−7.599403



Top5

custom character

−7.630971



Top6

custom character

−7.700678



Top7

custom character

−7.730252



Top8

custom character

−7.891527



Top9

custom character

−7.921412



Top10

custom character

−8.128083










If S is the recognition score, the score normalization Sn is defined as follows:







S
n

=


S
-

S
max




S
max

-

S
min








where Smin is the minimal score, Smax is the maximal score in the recognition score results.


The following table shows the combined results using a statistical analysis-based combination method (product rule); the smaller the score, the more similar the input character is to the recognition hypothesis:
















hypotheses
scores




















Top1

custom character

0.316077



Top2

custom character

0.382694



Top3

custom character

0.579777



Top4

custom character

0.592984



Top5

custom character

0.595682



Top6

custom character

0.605659



Top7

custom character

0.609075



Top8

custom character

0.615945



Top9

custom character

0.617509



Top10

custom character

0.626751










For example, as set forth below, a score may be provided for the N-best hypotheses. Then the online and offline scores are combined by an algorithm, with the recognition result coming out of the best hypothesis.


A first such example algorithm used as the combiner mechanism comprises a statistical analysis-based combination process. A statistical analysis-based combination process is set forth below:


Suppose S1 is the normalized score of online recognition and S2 is the normalized score of offline recognition. Fuzzy features are used to represent S1 and S2. Each character is associated with a fuzzy feature that assigns a value (between 0 and 1) to each feature vector in the feature space. A fuzzy feature {tilde over (F)} on the feature space custom character is defined by a mapping μ{tilde over (F)}:custom character→[0,1] named as the membership function.


For any feature vector {right arrow over (ƒ)}εcustom character the value of μF({right arrow over (ƒ)}) is called the degree of membership of {right arrow over (ƒ)} to the fuzzy feature {tilde over (F)}. When the value of μF({right arrow over (ƒ)}) is closer to 1, the input character is more similar to the template character. For the fuzzy feature {tilde over (F)}, there is a smooth transition for the degree of membership to {tilde over (F)} besides the hard cases {right arrow over (ƒ)}ε{tilde over (F)}(μ{tilde over (F)}({right arrow over (ƒ)})=1) and {right arrow over (ƒ)}∉{tilde over (F)}(μ{tilde over (F)}({right arrow over (ƒ)})=0). A fuzzy feature degenerates to a conventional feature set if the range of μF is {0,1} instead of [0,1].


Building or choosing a proper membership function is an application-dependent issue; commonly-used membership functions are cone, exponential, and Cauchy functions. In one example implementation, the Cauchy function is used due to its good expressiveness and high-computational efficiency.


The Cauchy function:C:custom character→[0,1], is defined as:







C


(

x


)


=

1

1
+


(





x


-

v





d

)

α








where {right arrow over (v)}εcustom character d and aεcustom character d>0, a>=0. In this function, {right arrow over (v)} is the center location of the fuzzy set, d represents the width (∥{right arrow over (x)}−{right arrow over (v)}∥ for C({right arrow over (x)})=0.5) of the function, and α determines the smoothness of the function. Generally, d and a portray the grade of fuzziness of the corresponding fuzzy feature. For fixed d, the grade of fuzziness increases as α decreases. For fixed α, the grade of fuzziness increases as d increases.


Accordingly, feature S1 is represented by a fuzzy feature whose membership function, μS1:custom character→[0,1], is defined as:








μ

S
1


:



[

0
,
1

]



=

{




1

1
+


(





S
1

-

S

c





1






d
1


)


α
1











S
1

-

S

c





1





<
Thre





0


otherwise









where Sc1 is cluster center of fuzzy feature set, {tilde over (S)}1, ∥S1−Sc1∥ represents the distance between feature S1 and Sc1, and Thre is an empirical parameter.


The feature S2 is represented by fuzzy feature whose membership function, μS2custom character→[0,1], is defined as:








μ

S
2


:



[

0
,
1

]



=

{




1

1
+


(





S
2

-

S

c





2






d
2


)


α
2











S
2

-

S

c





2





<
Thre





0


otherwise









where Sc2 is cluster center of fuzzy feature set {tilde over (S)}2, and ∥S2−Sc2∥ represents the distance between feature S2 and Sc2.


An intrinsic property of such membership functions is that the farther a feature vector moves away from the cluster center, the lower the degree of membership is to the fuzzy feature. At the same time, the degrees of membership to the other fuzzy features may be increasing. This describes the gradual transition of two clusters.


A product rules and/or a summation rule may be used to combine μS1 and μS2. In these rules, the similarity is in the real interval [0,1] because μS1 and μS2 are always within [0,1].


The following sets forth the product rule:

Similarity=μS1pS21−p


The following sets forth the summation rule:

Similarity=p*μS1+(1−p)*μS2


Turning to another process, an AdaBoost-based combination process may be used in EA Recognition. In general, the AdaBoost algorithm solves many practical difficulties of earlier boosting algorithms. AdaBoost calls a given weak or base learning algorithm repeatedly in a series of rounds t=1 . . . T. One of the main ideas of the algorithm is to maintain a distribution or set of weights over the training set. The weight of this distribution on training example i on round t is denoted Dt(i). Initially, all weights are set equally, but on each round, the weights of incorrectly classified examples are increased so that the weak learner is forced to focus on the hard examples in the training set.


AdaBoost is well-known algorithm in the machine learning field, and solves questions related to classification. Herein is described the solving of combination problems using AdaBoost.


In general, online and offline scores may be considered as features, with AdaBoost applied to this feature pool, to get T weak classifiers ht(sti),t=1 . . . T,i=1 or 2. The final combination result is output as








H


(


s
1

,

s
2


)


=




t
=
1

T




h
t



(

s
ti

)




,


s
ti

=

1





or





2.






In an alternative, neural network system, Back-Propagated Delta Rule Networks (BP) was also applied to combine online and offline recognition models. BP networks developed from the simple Delta rule in which extra hidden layers (layers additional to the input and output layers, not connected externally) are added. The network topology is constrained to be feedforward, that is, loop-free; generally connections are allowed from the input layer to the first (and possibly only) hidden layer; from the first hidden layer to the second, and so forth, from the last hidden layer to the output layer.



FIG. 2 shows an example back propagation network 250. A first layer of the network has two nodes that represent the input; s1 and s2 respectively represent the offline and online recognition score.


A sigmoid function ƒ1(x) and ƒ2(x) is applied to the offline and online scores so that ƒ1(s1) and ƒ2(s2) ranges between 0 and 1.









f
1



(
x
)


=

1

1
-



-


λ
1



(

x
-

θ
1


)







,



f
2



(
x
)


=


1

1
+



-


λ
2



(

x
-

θ
2


)






.






As also shown, ƒ1(s1) and ƒ2(s2) are the outputs of a second layer. A third layer outputs the linear combination result of the second layer's outputs.


The network's final output is computed as:






o
=


1

1
+



-
net




.





The back propagation algorithm employs gradient descent to learn the weights ω12 and parameters λ1212 of this multilayer network.


An alternative graph-based combination system 300 is represented in FIGS. 3 and 4. Note that unlike the combination system of FIG. 1, in which the online and offline recognition processes are separately performed and then combined, in graph-based combination, an online recognition process 302 is first performed on an input 306 to produce a resultant graph 310, which is then processed by an offline rescoring mechanism 304 into a final recognition result 314.


In one example implementation, for a written input character 306, the online HMM model is used as the recognizer 310, which decodes and generates a radical graph 310 containing multiple hypotheses and detailed score information. A simplified example of a generated radical graph 410 is shown in FIG. 4, where a radical is a common component of at least two characters.


The radical graph 310 is an intermediate result of HMM recognition. The HMM recognizer tries to separate ink of a character into several parts and recognize each part to a possible radical. In the radical graph, each edge is a recognized radical and its score of possibility.


After the radical graph 310 is obtained, each path from START to END means a character which comprises several sequential radicals in the path. A whole character model searches for a path in the graph having the highest score. The character represented by the path will be final recognition result, (or if multiple results are returned, they are ranked by their path scores).


Based on the radical graph 310, the offline rescoring model 304 rescores the graph 310 into a rescored radical graph 320. To this end, the offline rescoring model 304 includes a radical based recognition model 322, that uses feature data 330 including radical-based relation features 331, position features 332, duration features 333 and/or other features 334. Once rescored, the best hypothesis (or hypotheses if multiple results are desired) can be selected from the graph by the score via an optimal path searching mechanism 340.


Turning to an explanation of the operation of the various components, FIG. 5 represents performing online recognition (step 502) and offline recognition (step 504) separately, to provide online and offline character-level recognition results, and then combining the results (step 506) using the combiner mechanism 112 of FIG. 1. As is understood, steps 502 and 504 may be performed in any order, and/or at least some of the recognition processing represented thereby may be performed in parallel.


As represented in step 506, the combiner mechanism combines the online and offline results, and may use statistical analysis based combination, AdaBoost-based combination, or neural network-based combination on the results. Which combination type is used may depend on many factors, e.g., the processing power of the device performing the combination.


The final recognition result set is then output as represented by step 508, which may be a single best result or a group of ranked results. Note that it is also feasible to perform more than one such type of combination, and then output a result set based on a confidence level (e.g., normalized as necessary) for each combination result.



FIG. 6 represents the radical level recognition, including radical graph-based combination, in which online recognition (e.g., HMM) is performed as represented by step 602 to output a radical graph from the online results. An offline process (step 604) uses offline radical-level results to subsequently process the interim online result, e.g., rescore the radical graph as described above.


As represented in step 606, a final recognition result is then output, which may be a single best result or a set of score-ranked results. Note that it is also feasible to perform any or all of the combination types of FIG. 5 and combine the results therefrom with the results of the combined graph-based online and offline recognition model of FIG. 6, and then output a result set based on a confidence level (e.g., normalized as necessary) for each combination result.


Exemplary Operating Environment



FIG. 7 illustrates an example of a suitable computing system environment 700 on which the recognition system 100 of FIG. 1 and/or the recognition system 300 of FIG. 3 may be implemented. The computing system environment 700 is only one example of a suitable computing environment and is not intended to suggest any limitation as to the scope of use or functionality of the invention. Neither should the computing environment 700 be interpreted as having any dependency or requirement relating to any one or combination of components illustrated in the exemplary operating environment 700.


The invention is operational with numerous other general purpose or special purpose computing system environments or configurations. Examples of well known computing systems, environments, and/or configurations that may be suitable for use with the invention include, but are not limited to: personal computers, server computers, hand-held or laptop devices, tablet devices, multiprocessor systems, microprocessor-based systems, set top boxes, programmable consumer electronics, network PCs, minicomputers, mainframe computers, distributed computing environments that include any of the above systems or devices, and the like.


The invention may be described in the general context of computer-executable instructions, such as program modules, being executed by a computer. Generally, program modules include routines, programs, objects, components, data structures, and so forth, which perform particular tasks or implement particular abstract data types. The invention may also be practiced in distributed computing environments where tasks are performed by remote processing devices that are linked through a communications network. In a distributed computing environment, program modules may be located in local and/or remote computer storage media including memory storage devices.


With reference to FIG. 7, an exemplary system for implementing various aspects of the invention may include a general purpose computing device in the form of a computer 710. Components of the computer 710 may include, but are not limited to, a processing unit 720, a system memory 730, and a system bus 721 that couples various system components including the system memory to the processing unit 720. The system bus 721 may be any of several types of bus structures including a memory bus or memory controller, a peripheral bus, and a local bus using any of a variety of bus architectures. By way of example, and not limitation, such architectures include Industry Standard Architecture (ISA) bus, Micro Channel Architecture (MCA) bus, Enhanced ISA (EISA) bus, Video Electronics Standards Association (VESA) local bus, and Peripheral Component Interconnect (PCI) bus also known as Mezzanine bus.


The computer 710 typically includes a variety of computer-readable media. Computer-readable media can be any available media that can be accessed by the computer 710 and includes both volatile and nonvolatile media, and removable and non-removable media. By way of example, and not limitation, computer-readable media may comprise computer storage media and communication media. Computer storage media includes volatile and nonvolatile, removable and non-removable media implemented in any method or technology for storage of information such as computer-readable instructions, data structures, program modules or other data. Computer storage media includes, but is not limited to, RAM, ROM, EEPROM, flash memory or other memory technology, CD-ROM, digital versatile disks (DVD) or other optical disk storage, magnetic cassettes, magnetic tape, magnetic disk storage or other magnetic storage devices, or any other medium which can be used to store the desired information and which can accessed by the computer 710. Communication media typically embodies computer-readable instructions, data structures, program modules or other data in a modulated data signal such as a carrier wave or other transport mechanism and includes any information delivery media. The term “modulated data signal” means a signal that has one or more of its characteristics set or changed in such a manner as to encode information in the signal. By way of example, and not limitation, communication media includes wired media such as a wired network or direct-wired connection, and wireless media such as acoustic, RF, infrared and other wireless media. Combinations of the any of the above should also be included within the scope of computer-readable media.


The system memory 730 includes computer storage media in the form of volatile and/or nonvolatile memory such as read only memory (ROM) 731 and random access memory (RAM) 732. A basic input/output system 733 (BIOS), containing the basic routines that help to transfer information between elements within computer 710, such as during start-up, is typically stored in ROM 731. RAM 732 typically contains data and/or program modules that are immediately accessible to and/or presently being operated on by processing unit 720. By way of example, and not limitation, FIG. 7 illustrates operating system 734, application programs 735, other program modules 736 and program data 737.


The computer 710 may also include other removable/non-removable, volatile/nonvolatile computer storage media. By way of example only, FIG. 7 illustrates a hard disk drive 741 that reads from or writes to non-removable, nonvolatile magnetic media, a magnetic disk drive 751 that reads from or writes to a removable, nonvolatile magnetic disk 752, and an optical disk drive 755 that reads from or writes to a removable, nonvolatile optical disk 756 such as a CD ROM or other optical media. Other removable/non-removable, volatile/nonvolatile computer storage media that can be used in the exemplary operating environment include, but are not limited to, magnetic tape cassettes, flash memory cards, digital versatile disks, digital video tape, solid state RAM, solid state ROM, and the like. The hard disk drive 741 is typically connected to the system bus 721 through a non-removable memory interface such as interface 740, and magnetic disk drive 751 and optical disk drive 755 are typically connected to the system bus 721 by a removable memory interface, such as interface 750.


The drives and their associated computer storage media, described above and illustrated in FIG. 7, provide storage of computer-readable instructions, data structures, program modules and other data for the computer 710. In FIG. 7, for example, hard disk drive 741 is illustrated as storing operating system 744, application programs 745, other program modules 746 and program data 747. Note that these components can either be the same as or different from operating system 734, application programs 735, other program modules 736, and program data 737. Operating system 744, application programs 745, other program modules 746, and program data 747 are given different numbers herein to illustrate that, at a minimum, they are different copies. The term “computer storage media” as used herein, distinct from “communications media”, refers to statutory articles of manufacture configured for storing computer-executable instructions and that are not signals or carrier waves per se.


A user may enter commands and information into the computer 710 through input devices such as a tablet, or electronic digitizer, 764, a microphone 763, a keyboard 762 and pointing device 761, commonly referred to as mouse, trackball or touch pad. Other input devices not shown in FIG. 7 may include a joystick, game pad, satellite dish, scanner, or the like. These and other input devices are often connected to the processing unit 720 through a user input interface 760 that is coupled to the system bus, but may be connected by other interface and bus structures, such as a parallel port, game port or a universal serial bus (USB). A monitor 791 or other type of display device is also connected to the system bus 721 via an interface, such as a video interface 790. The monitor 791 may also be integrated with a touch-screen panel or the like. Note that the monitor and/or touch screen panel can be physically coupled to a housing in which the computing device 710 is incorporated, such as in a tablet-type personal computer. In addition, computers such as the computing device 710 may also include other peripheral output devices such as speakers 795 and printer 796, which may be connected through an output peripheral interface 794 or the like.


The computer 710 may operate in a networked environment using logical connections to one or more remote computers, such as a remote computer 780. The remote computer 780 may be a personal computer, a server, a router, a network PC, a peer device or other common network node, and typically includes many or all of the elements described above relative to the computer 710, although only a memory storage device 781 has been illustrated in FIG. 7. The logical connections depicted in FIG. 7 include one or more local area networks (LAN) 771 and one or more wide area networks (WAN) 773, but may also include other networks. Such networking environments are commonplace in offices, enterprise-wide computer networks, intranets and the Internet.


When used in a LAN networking environment, the computer 710 is connected to the LAN 771 through a network interface or adapter 770. When used in a WAN networking environment, the computer 710 typically includes a modem 772 or other means for establishing communications over the WAN 773, such as the Internet. The modem 772, which may be internal or external, may be connected to the system bus 721 via the user input interface 760 or other appropriate mechanism. A wireless networking component 774 such as comprising an interface and antenna may be coupled through a suitable device such as an access point or peer computer to a WAN or LAN. In a networked environment, program modules depicted relative to the computer 710, or portions thereof, may be stored in the remote memory storage device. By way of example, and not limitation, FIG. 7 illustrates remote application programs 785 as residing on memory device 781. It may be appreciated that the network connections shown are exemplary and other means of establishing a communications link between the computers may be used.


An auxiliary subsystem 799 (e.g., for auxiliary display of content) may be connected via the user interface 760 to allow data such as program content, system status and event notifications to be provided to the user, even if the main portions of the computer system are in a low power state. The auxiliary subsystem 799 may be connected to the modem 772 and/or network interface 770 to allow communication between these systems while the main processing unit 720 is in a low power state.


CONCLUSION

While the invention is susceptible to various modifications and alternative constructions, certain illustrated embodiments thereof are shown in the drawings and have been described above in detail. It should be understood, however, that there is no intention to limit the invention to the specific forms disclosed, but on the contrary, the intention is to cover all modifications, alternative constructions, and equivalents falling within the spirit and scope of the invention.

Claims
  • 1. A method for recognizing handwritten input data, the method comprising combining, by a computer in response to recognizing the handwritten input data, a first set of scores provided by an offline recognizer with a second set of scores provided by an online recognizer in response to recognizing the handwritten input data, the combining based on a repeated base learning algorithm.
  • 2. The method of claim 1 wherein the base learning algorithm produces a combination function in a feature space composed of the first set of scores and the second set of scores.
  • 3. The method of claim 2 wherein the combining is performed by the produced combination function.
  • 4. The method of claim 2 wherein the first set of scores and the second set of scores comprise a feature pool.
  • 5. The method of claim 4 further comprising applying an AdaBoost function to the feature pool.
  • 6. The method of claim 1 further comprising returning, in response to the combining, a single result that represents the recognized handwritten input data.
  • 7. The method of claim 1 further comprising returning, in response to the combining, a result set with each result in the set scored, each scored result representing the recognized handwritten input data.
  • 8. At least one computer storage media storing computer-executable instructions that, when executed by a computer, cause the computer to perform a method for recognizing handwritten input data, the method comprising combining, in response to recognizing the handwritten input data, a first set of scores provided by an offline recognizer with a second set of scores provided by an online recognizer in response to recognizing the handwritten input data, the combining based on a repeated base learning algorithm.
  • 9. The at least one computer storage media of claim 8 wherein the base learning algorithm produces a combination function in a feature space composed of the first set of scores and the second set of scores.
  • 10. The at least one computer storage media of claim 9 wherein the combining is performed by the produced combination function.
  • 11. The at least one computer storage media of claim 9 wherein the first set of scores and the second set of scores comprise a feature pool.
  • 12. The at least one computer storage media of claim 11 further comprising applying an AdaBoost function to the feature pool.
  • 13. The at least one computer storage media of claim 8 further comprising returning, in response to the combining, a single result that represents the recognized handwritten input data.
  • 14. The at least one computer storage media of claim 8 further comprising returning, in response to the combining, a result set with each result in the set scored, each scored result representing the recognized handwritten input data.
  • 15. A system configured for recognizing handwritten input data, the system comprising: a computer,a combiner mechanism implemented at least in part by the computer and configured for combining, in response to recognizing the handwritten input data, a first set of scores provided by an offline recognizer with a second set of scores provided by an online recognizer in response to recognizing the handwritten input data, the combining based on a repeated base learning algorithm.
  • 16. The system of claim 15 wherein the base learning algorithm is configured to produce a combination function in a feature space composed of the first set of scores and the second set of scores.
  • 17. The system of claim 16 wherein the combining is performed by the produced combination function.
  • 18. The system of claim 16 wherein the first set of scores and the second set of scores comprise a feature pool.
  • 19. The system of claim 18 further comprising the computer configured for applying an AdaBoost function to the feature pool.
  • 20. The system of claim 15 further comprising the computer further configured for returning, in response to the combining, a result that represents the recognized handwritten input data.
Parent Case Info

This application is a continuation of, and claims priority from, U.S. application Ser. No. 11/823,644, filed Jun. 28, 2007, which is incorporated herein by reference in its entirety.

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Continuations (1)
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Parent 11823644 Jun 2007 US
Child 13090242 US