The present invention relates to games for children and, in more particular, to physical games that can be used to simulate fishing and/or improve eye-hand coordination.
Computer-based fishing games for children abound. However, such do not provide any real insight into the sport. Physical fishing games are designed to engage children and teach them some basic concepts of the sport including casting, retrieval of the fish, etc.
The prior art approaches to fishing simulation suffer from some certain disadvantages when used in the context of fund raising. One of the overarching concerns in fund raising is the turn-rate, i.e., how quickly a participant can be instructed and complete the assigned task and a new participant introduced to the game. For example, often a low turn rate is observed with prior art fishing games because they require a motion that simulates casting a fishing pole which then requires a relatively large amount of space. This limits the number of stations that are open to participants. Additionally, prior art approaches may require a level of skill that very young children do not possess which means the participant may need multiple casts in order to complete the assigned task. Further, the fish that are the target of the endeavor need to be disengaged from the lure after they have been snagged by the user and then manually returned to their starting position which may result in a delay due to dropped or mispositioned target fish.
Heretofore there has been a need for a physical fishing simulation game that overcomes some of the disadvantages of the prior art.
Before proceeding to a description of the present invention, however, it should be noted and remembered that the description of the invention which follows, together with accompanying drawings, should not be construed as limiting the invention to the examples (or embodiment) shown and described. This is so because those skilled in the art to which the invention pertains will be able to devise other forms of this invention within the ambit of the appended claims.
Optional embodiments of the apparatus of the present invention are designed to allow single players or doubles players to play a game that tests eye-hand coordination, dexterity, speed, etc. At the start of the game, the players will be positioned on opposite sides of the optional two- or four-sided game field and will be faced with the same number of targets that are individually backwardly rotatable on a stand and/or the same number of targets that are mounted on an inclined or flat surface to be “caught” using a provided artificial lure or just “lure”, hereinafter. The two variations share one common element: the designated target on both player's sides must be one that is catchable using the lure. Additionally, the two designated targets must be connected to each other across the game field. The connection might be such that catching the designated flat surface mounted target and drawing it toward one of the players will simultaneously pull the other player's designated target away from its mounted position on the opposite side of the game field, thereby signaling the end of the game. In other embodiments, the connection might be such that catching the designated target and drawing it away from its mounted position will simultaneously pull the other player's designated target into a “pin down”/unmovable position on the opposite side of the game field, thereby signaling the end of the game.
In some instances, the two designated targets might be connected by an elastic cord having a bell or other signaling device attached thereto so that pulling one designated target away from its mount will draw the interconnecting cord tighter and sound the bell signifying the end of the game.
In one embodiment, the game proceeds by requiring each player to use a provided instrumentality/lure to knock down all of the vertically standing targets on his or her side of the game, which targets are designed to be readily rotated from their initial vertical orientation to a near-horizontal orientation when struck by the lure. In some embodiments team players will be required to take turns as they try to knock over their initially vertical targets. In other instances, the team players can each proceed at their own pace in a race against time to be the first to snag the designated target. Either way, in this embodiment the first player to knock all of that player's vertical targets into a horizontal orientation can try to snag the designated target and pull it toward that player. If the team first player to finish the knock-down phase is slow to snag the designated target on their side, the other team player, after knocking down all of their own targets, may try to snag their team's designated target and deny the win to the earlier team player to complete the knock-down phase.
In another embodiment, the game proceeds by requiring each player to use a provided instrumentality to knock down all of the vertically standing rotatable targets that are on his or her side of the game field and catch (snag) some number of horizontally oriented or inclined targets on the same side of the field. As before, only after both tasks are completed will the player be entitled to try to snag the designated target.
In still another embodiment, the game might require that the vertical targets be knocked down, the inclined targets be caught, and then the vertical targets snagged and returned to their upright positions before an attempt can be made to snag the designated target.
Note that in all of these embodiments, it is important that the game ending designated target only be snagged or caught by a player after all of that player's other (non-designated) targets have received the game rules sequenced action.
The foregoing has outlined in broad terms some of the more important features of the invention disclosed herein so that the detailed description that follows may be more clearly understood, and so that the contribution of the instant inventors to the art may be better appreciated. The instant invention is not limited in its application to the details of the construction and to the arrangements of the components set forth in the following description or illustrated in the drawings. Rather, the invention is capable of other embodiments and of being practiced and carried out in various other ways not specifically enumerated herein. Finally, it should be understood, the phraseology and terminology employed herein are for the purpose of description and should not be regarded as limiting, unless the specification specifically so limits the invention. Further objects, features and advantages of the present invention will be apparent upon examining the accompanying drawings and upon reading the following description of the preferred embodiments.
These and further aspects of the invention are described in detail in the following examples and accompanying drawings.
While this invention is susceptible of embodiments in many different forms, there is shown in the drawings, and will herein be described hereinafter in detail, some specific embodiments of the instant invention. It should be understood, however, that the present disclosure is to be considered an exemplification of the principles of the invention and is not intended to limit the invention to the specific embodiments or algorithms so described.
This application incorporates by reference the entirety of U.S. Pat. Nos. 7,891,667, 7,484,733, and pending patent application Ser. No. 18/371,306, filed Sep. 21, 2023, as if fully set out herein at this point.
The embodiment as shown in
Included on each player's bar is also a required designated target 120 that is removably mounted on a platform 115 and, optionally, there may be some number of additional targets 110 that are also removably mounted on their own platforms 115. Preferably the platforms 115 will be mounted on a bar 135 alongside the vertical targets 105. The center (or other designated target) on both player's sides must be one that is catchable using the lure provided, with each player's designated target 120 connected to the other player's designated target 120 by a cord 140 that stretches across the game field.
In one embodiment, catching one designated target 120 and drawing it toward the user that catches it will simultaneously pull the other player's designated target 120 away from its mounted location on the opposite side of the game field. Alternatively, snagging and pulling the designated target away from its platform 115 will tighten the connecting cord 140 and activate a bell 145 or other signaling mechanism that is attached to it. Either way, preferably the players will have been instructed before starting a game that the designated target 120 is only to be caught after all of the other targets have been dealt with, i.e., either knocked down, caught, etc., Then, catching the designated target 120 will signify the end of one game round. For purposes of the instant disclosure, the term “tether” may be used to describe the connecting cord 140 and that term should be broadly construed to include both elastic and inelastic cords.
As noted above, the game targets 105 are rotatably mounted on a bar 135 that is resting on the game field 103. In some embodiments, (
Turning now to the game pieces 110 and 120, in some embodiments these games pieces will take the shapes of fish although that is certainly not a requirement. For purposes of the clarity in the text that follows the game pieces 110 and 120 will be described as “fish” although that term should be broadly interpreted to refer to any form that allows them to be caught by lures of the type illustrated in
The fish 110/120 are designed to be “caught” or “snagged” and pulled away from their position on their platforms 115 using lures (discussed below) that are provided to the players. In the example of
Turning next to designated target 120 as illustrated in the embodiment of
In various embodiments, the user plays the game by using a short rod, pole or other instrumentality of the sort generally indicated in
The attachment member 410 in some embodiments is one-half of a hook-and-loop material, with the other/mating half being installed on the platform 115 on which the fish 110 is initially placed. This sort of arrangement will help keep the fish in place while the player attempts to snag them with a lure.
Each fish 110 will have a guide surface 440 and guide slot 420 at the head of the fish 110 and proximate to hook-and-loop material 415 (the “catching member”, hereinafter) on the underside of the fish 110. The guide surface 440 has been provided to make it easier for the user to maneuver a lure into the guide slot 420 and engage the catching member 415 on the underside of the fish 110 with a lure. Note that hook-and-loop material is just one example of the sort of attachment that could be used. Another example would be a magnet and steel (or other ferromagnetic material) combination. More generally, all that is required is that the lure be removably attached to its platform 115 by the complementary material on the back of the fish so that the fish may be easily caught and pulled from its resting place.
The artificial fishing pole (“pole”) and lure combination that is used to catch the fish and knock down the upright targets might take many forms as is generally shown in
At the remote terminus of each of the lines 318 is the lure that can be used to knock down the upright targets 105 and optionally pull them back into an upright orientation. Additionally, the pole will contain at its free end some mechanism for catching the fish 110/120.
As is shown in
Finally, the artificial fishing pole embodiment 340 of
In some embodiments, a guide slot 420 will be provided to aid the user in snaring a fish. In this case, the user might try to position the lure so that the line 318 from the pole passes over the guide surface 440 of the fish 110. Once that is done, it will then be relatively easy to maneuver the line into the slot 420 where it can be then pulled toward the user to draw the lure up against lure engaging member 415 For purposes of the instant disclosure, the term “guide member” will generally refer to any structure provided on the engageable end of the fish that assists a user in maneuvering a lure into a position where it can become engaged with the fish. By way of example only, the guide member of the embodiment of
In practice, after the line 318 is seated within the guide slot 420, the lure will be in a position to snare the fish 110 by engaging the fish's engaging member 415 with the complementary lure engaging member at the end of the line 318. After the lure has become engaged with the fish, the user will be able to tug on the pole, thereby removably attaching the lure to the fish 110 and disengaging the fish 110 from the support surface.
In practice, this apparatus might be used as follows. One embodiment employs optional game action rules that are set before an eye/hand speed drill tournament starts. Preferably, no action sequence rule can be changed after a tournament has begun. For example, the following rules/parameters might be modified depending on the circumstances:
As noted previously, the final or designated fish are preferably slack line or bungee line interconnected. The line passes in some embodiments through each fish's mounting platform and is attached to the opposing final fish. Therefore, the line pulling action of catching a final fish will pin down the opposing fish to its mounting platform, i.e., this prevents catching/movement action of the opponent's fish. In other embodiments, e.g., if the final fish are directly connected and the connecting line does not pass through a hole in the final fish mounting platform, catching the designated target will simultaneously pull the other player's designated target away from its mounted location on the opposite side of the game field, thereby signaling the end of a game.
Turning next to
As can best be seen in
With respect to the other platform-mounted fish 710, these fish are each connected by its own line 730, which is preferably elastic, to the support structure on the opposite side of the game field so that when the fish 710 is drawn away from its platform 715 the line 730 will tend to draw the fish 710 back to its platform 715 when the fish is released.
Additional objects provided in this game include one or more knock-down targets 705 and some number of hanging targets 708. As can be seen, the hanging targets 708 will preferably be mounted on the support frame 735 so that they can easily be made to swing to-and-fro which can be used as a signal that the player has struck that target. Additionally, in this embodiment are provided digital timers 755 that can be used to end the game if it is to be a time-limited game.
Turning next to
As can be seen, each of the fish 810 is arranged so that its catching structure 640 extends over the edge of the game field which will make those fish easier to catch using the sorts of lures that are preferably provided to the players. Additionally, each fish 810 has a retracting line 835 which is attached at one end to the fish 810 and at the other end to a eight 830. The retracting line 835 preferably passes through a hole in the game filed so that after a fish 810 is caught and drawn away from the game board the weight will tend to draw the fish back to its original position on the game field. Although in this case all of the fish 815 are connected to the same weight 830, that was done for convenience in transportation only and each fish 815 might have a separate weight instead. Additionally, the center fish 815 on each side of the game field are connected together by line 820 which might be elastic or not. Either way, the connecting line 820 is in mechanical communication with the signaling device 740 at the center of the game field.
As should be clear, in the configuration of
Note that for purposes of the instant application, when the term “platform” is used that term should be broadly construed to include any arrangement where the fish are removably attached to a support member in a way that makes the guide surface 440 and guide slot 420 of the fish available to be engaged by a lure and pulled away from the platform by a user.
Note also that although connecting line 740 and chord 140 are discussed herein as though they stretch continuously across the game field, it is certainly possible that each actually consists of two pieces with one end attached to the fish 112 and fish 711 and at the other end to the bell/signaling device 145. As such, when these sorts of lines are discussed herein it should be understood that they need not be a single line but instead more might be two or more lines that fulfill the function of interconnecting the game pieces with the signaling device and with each other.
Turning next to
The embodiment 1020 of
For purposes of the instant disclosure, the loop 1016 and the section of hook and loop material 1026 shall collectively be referred to as graspable members.
It should be noted that for purposes herein some of the game pieces that are utilized in the game will generally be referred to as “fish,” “fish shaped”, fish figures, etc. However, it should be clear that any sort of figure might be used in the same way as the fish figures are used herein. Also, the fish game pieces are typically flat and relatively thin. In some embodiments, each fish game piece bears the image of a fish on its front, back or both. In some instances, a plurality of fish game pieces will be provided and each will bear the image of a different type of fish. Thus, when this document refers to “fish” (e.g., “fish shaped”, “fish game piece”, “fish figure”, etc.) that text should not be limited to its literal meaning but instead it should be broadly construed to include any sort of game piece that is suitable for use with the support surface, tether, and lures discussed hereinafter and which includes the specialized structures discussed herein.
It is to be understood that the terms “including”, “comprising”, “consisting” and grammatical variants thereof do not preclude the addition of one or more components, features, steps, or integers or groups thereof and that the terms are to be construed as specifying components, features, steps, or integers.
If the specification or claims refer to “an additional” element, that does not preclude there being more than one of the additional element.
It is to be understood that where the claims or specification refer to “a” or “an” element, such reference is not to be construed that there is only one of that element.
It is to be understood that where the specification states that a component, feature, structure, or characteristic “may”, “might”, “can” or “could” be included, that particular component, feature, structure, or characteristic is not required to be included.
Where applicable, although state diagrams, flow diagrams or both may be used to describe embodiment, the invention is not limited to those diagrams or to the corresponding descriptions. For example, flow need not move through each illustrated box or state, or in exactly the same order as illustrated and described.
Methods of the present invention may be implemented by performing or completing manually, automatically, or a combination thereof, selected steps or tasks.
The term “method” may refer to manners, means, techniques and procedures for accomplishing a given task including, but not limited to, those manners, means, techniques and procedures either known to, or readily developed from known manners, means, techniques and procedures by practitioners of the art to which the invention belongs.
For purposes of the instant disclosure, the term “at least” followed by a number is used herein to denote the start of a range beginning with that number (which may be a range having an upper limit or no upper limit, depending on the variable defined). For example, “at least 1” means 1 or more than 1. The term “at most” followed by a number is used herein to denote the end of a range ending with that number (which may be a range having 1 or 0 as its lower limit, or a range having no lower limit, depending upon the variable being defined). For example, “at most 4” means 4 or less than 4, and “at most 40%” means 40% or less than 40%. Terms of approximation (e.g., “about”, substantially”, “approximately”, etc.) should be interpreted according to their ordinary and customary meanings as used in the associated art unless indicated otherwise. Absent a specific definition and absent ordinary and customary usage in the associated art, such terms should be interpreted to be ±10% of the base value.
When, in this document, a range is given as “(a first number) to (a second number)” or “(a first number)-(a second number)”, this means a range whose lower limit is the first number and whose upper limit is the second number. For example, 25 to 100 should be interpreted to mean a range whose lower limit is 25 and whose upper limit is 100. Additionally, it should be noted that where a range is given, every possible subrange or interval within that range is also specifically intended unless the context indicates to the contrary. For example, if the specification indicates a range of 25 to 100 such range is also intended to include subranges such as 26-100, 27-100, etc., 25-99, 25-98, etc., as well as any other possible combination of lower and upper values within the stated range, e.g., 33-47, 60-97, 41-45, 28-96, etc. Note that integer range values have been used in this paragraph for purposes of illustration only and decimal and fractional values (e.g., 46.7-91.3) should also be understood to be intended as possible subrange endpoints unless specifically excluded.
It should be noted that where reference is made herein to a method comprising two or more defined steps, the defined steps can be carried out in any order or simultaneously (except where context excludes that possibility), and the method can also include one or more other steps which are carried out before any of the defined steps, between two of the defined steps, or after all of the defined steps (except where context excludes that possibility).
Further, it should be noted that terms of approximation (e.g., “about”, “substantially”, “approximately”, etc.) are to be interpreted according to their ordinary and customary meanings as used in the associated art unless indicated otherwise herein. Absent a specific definition within this disclosure, and absent ordinary and customary usage in the associated art, such terms should be interpreted to be plus or minus 10% of the base value.
Still further, additional aspects of the instant invention may be found in one or more appendices attached hereto and/or filed herewith, the disclosures of which are incorporated herein by reference as is fully set out at this point.
Of course, many modifications and extensions could be made to the instant invention by those of ordinary skill in the art.
Thus, the present invention is well adapted to carry out the objects and attain the ends and advantages mentioned above as well as those inherent therein. While the inventive device has been described and illustrated herein by reference to certain preferred embodiments in relation to the drawings attached thereto, various changes and further modifications, apart from those shown or suggested herein, may be made therein by those of ordinary skill in the art, without departing from the spirit of the inventive concept the scope of which is to be determined by the following claims.
This application is a continuation-in-part of co-pending nonprovisional patent application Ser. No. 18/371,306 filed on Sep. 21, 2023, and incorporates said application by reference into this document as if fully set out at this point.
Number | Date | Country | |
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Parent | 18371306 | Sep 2023 | US |
Child | 18928594 | US |