The present description relates, in general, to structures or mechanisms formed of wire or having a wire skeletal structure, and, more particularly, to a computer-assisted design and fabrication method for wire structures or mechanisms that are compliant so that they can be actuated to bend to two or more positions without plastic deformation. Such compliant and actuated wire structures can be labeled “kinetic wire mechanisms” and can be used to provide animated characters or characters with moving body parts.
There are numerous applications for mechanisms and structures that are fabricated from wire or include a wire support structure or skeleton, and it is often desirable that these wire mechanisms be designed for actuation or driven movement or to be kinetic wire mechanisms. Such kinetic wire mechanisms can be used to provide an animated character for a show or display. By manually bending and assembling individual wire components, sculptors have mastered the art of designing wire characters that consist of rigid wire components jointed together at their ends. However, these assemblies usually are not compliant and are very time consuming to create, with their functioning and design being difficult to repeat and relying upon the skill and experience of the sculptor. There remains a need for automated or computer-assisted design tools for use in designing and fabricating kinetic wire mechanisms.
Industrial-grade bending machines, e.g., computer numerical control (CNC) bending devices, have existed for decades, but they have mainly been used to manufacture elastic springs, which are mechanical components that have become an integral part of virtually every mechanism or machine since the industrial revolution. Typically made of spring steel, these elastic springs excel in their ability to achieve large elastic deformations within a small volume while accumulating small local strains along the length of the wire.
Affordable desktop bending devices have only recently become available, and these enable a broader audience to bend custom shapes at home. Fed with prefabricated wire, these devices build lightweight structures within minutes that have strength and fatigue properties far exceeding those of three dimensional (3D) printed parts. However, due to the difficulty of interconnecting wire components with traditional joints such as hinges, traditional kinetic wire assemblies are ill-suited for the automated fabrication on these newer desktop bending devices.
When compared to conventional mechanisms, elastically deforming wire mechanisms have many desirable properties including being inexpensive and lightweight while also providing excellent strength and fatigue properties. Unique to kinetic wire mechanisms is that stress can be relieved by locally elongating the wire such as by winding or bending a shape with a particular homogenized stiffness. Despite these favorable properties, there presently are no tools to aid in the design of kinetic wire mechanisms, which are made up of wire segments and spring-like entities, are tailored to the device-assisted fabrication on CNC bending machines, and achieve a desired complex spatial motion when actuated by cables or the like. Hence, there remains a need for a computational tool that aids the non-expert as well as the expert engineer with the design of kinetic wire sculptures or mechanisms, and it is preferable that this tool be configured to provide designs that are specifically tailored for the rapid, device-assisted fabrication performed by wire bending machines.
Briefly, methods (and corresponding systems implementing such methods) are described herein that are useful in design and fabrication of kinetic wire mechanisms or characters. The inventors recognized that elastically deforming wire structures, which are lightweight and durable, can be fabricated or bent within minutes through the use of a CNC or other bending machine. The methods described include a computational technique for the design of kinetic wire characters or mechanisms that are tailored for fabrication on consumer-grade hardware such as a desktop CNC bending device but, of course, can also be formed or bent with an industrial-grade bending device.
The computational technique takes as input a skeletal animation of the mechanism or character to be fabricated. The technique then estimates, from the skeletal animation, a cable-driven (or otherwise actuated) and compliant wire structure, which matches user-selected targets or keyframes (i.e., additional inputs) as closely as possible. To enable large localized deformations, the technique involves shaping the mechanism's body (i.e., the wire) into functional spring-like entities at a discrete set of locations along the length of the mechanism's body. In this regard, the technique first detects regions where changes to local stiffness properties are needed to provide the movements of the input animation, and these regions are replaced with bendable entities of varying shape and size. To avoid a discrete optimization, the inventors decided to have the technique include a step to optimize stiffness properties of generic, non-fabricable entities, which capture the behavior of the bendable designs/entities. To co-optimize stiffness properties and cable (or other actuation) forces, the technique formulates an equilibrium-constrained minimization problem, which safeguards against inelastic deformations. The design and fabrication method described herein has been demonstrated practical and useful, with three fabricated examples being discussed that showcase rich behavior of the wire mechanisms including large deformations and complex spatial motion.
More particularly, a system is provided for design and fabrication of kinetic wire mechanisms. The system includes memory or a data storage storing a skeletal animation of an object. A system controller (e.g., a computing device) is provided that runs a design module that processes the skeletal animation to generate a model of the object. During use of the system, the design module receives user input identifying a set of keyframes in the skeletal animation that define poses for the object, and the design module processes the set of keyframes to determine locations or regions for spring-like entities on the model of the object. The data storage further stores a database of fabricable templates of the spring-like entities (e.g., components or elements that can be formed of a length of wire and have spring functionality including being able to be elastically deformed), and the design module identifies a set of the fabricable templates for each of the determined locations.
Further, during use of the system, the design module receives user input selecting one of the fabricable templates from each of the sets of the fabricable templates that display a similar behavior, and the design module inserts the selected one of the fabricable templates at a corresponding one of the determined locations. The system further includes a wire bending machine, and the wire bending machine operates to bend an input length of wire based on the model of the object to fabricate a kinetic wire mechanism including a plurality of spring-like entities with locations and configurations matching those of the fabricable templates inserted into the model of the object.
In some embodiments, the design module determines the locations for the spring-like entities by optimizing local stiffness properties for the model during movement through the poses defined in the set of keyframes. A generic template is provided, by the design module, in the model at each of the determined locations, and the design module optimizes parameters of the generic templates to allow the model to move through the poses matching a set of target points on the object. The design module identifies the sets of fabricable templates by comparing the deformation behavior of each of the fabricable templates in the database with the optimized deformation behavior of the generic templates in the model. The design module inserts one of the fabricable templates of each of the sets of the fabricable templates at corresponding ones of the identified locations in the model and optimizes one or more of the parameters for each of the fabricable templates in the model.
In some implementations of the system, the fabricable templates in the database include a plurality of polygonal templates of spring-like entities with increasing number of sides and a plurality of twin templates of spring-like entities each including two isosceles trapezoids.
In brief, a computational tool is provided that can be used in a design and fabrication system for kinematic wire mechanisms or characters. The computational tool (or method performed by a computer running code or executing instructions/programs) takes as input a skeletal animation and automatically generates a cable driven (or otherwise actuated in some embodiments) kinetic wire structure that is ready for the device-assisted fabrication. For example, the output of the computational tool or mechanism design can be used to fabricate a kinetic wire mechanism using a CNC bending machine or other bending device or using a 3D printer. The wire mechanisms do not consist of rigid components jointed together with, for example, mechanical hinges, but, instead, the wire mechanisms are compliant and elastically deforming. The computational tool is configured to automatically place and size fabricable, spring-like entities along the length of the mechanism's body (i.e., a length of wire or two or more lengths of wire) such that the kinetic wire mechanism can be animated/actuated to closely match a set of user-selected keyframes or target poses.
The inventors developed a set of fabricable template types (e.g., templates of spring-like entities that can be formed by a CNC bending machine) that provide the wire (or mechanism body) with a wide variety of differing stiffness properties to approximate a rich global deformation behavior. It was further understood by the inventors that deciding where to place these templates and what type of template to use at each particular location along the wire (or length of the mechanism body) are discrete questions. A direct exploration of this exponential design space is intractable.
Hence, to answer these discrete questions, the inventors developed a three-stage continuous optimization, solving three instances of the same minimization problem over varying design parameters. First, the computational tool (or design and fabrication method) answers the binary question of where along the wire the spring-like entities are needed, and this may be determined by optimizing homogenized stiffness properties. Second, the computational tool optimizes a generic template. This may involve replacing detected regions with generic, non-fabricable templates, which capture the behavior of the fabricable designs well, and, then, the computational tool acts to optimize their parameters to calibrate their stiffness. Third, to replace the generic, non-fabricable templates with templates of spring-like entities that can be fabricated, the computational tool compares each of the generic template's deformation behavior with a similarity metric to pre-build a database for fast retrieval of function-preserving, bendable types and corresponding parameters.
To provide the user of the computational tool with fabricable options of varying volumetric footprint and appearance, behaviorally-redundant designs may be supported (e.g., by providing more than one fabricable spring-like entity template or design matching at least some of the generic, non-fabricable templates). The retrieved parameters can then be refined under strict fabricability restraints. Further, the computational tool may be configured to co-optimize design parameters together with cable forces that act at a few user-specified locations along the wire/mechanism body, and the co-optimizing may involve constraining deformations to static equilibria and the elastic regime (e.g., safeguard against plastic deformation after fabrication). As input, one useful embodiment of the computational tool makes use of standard skeletal animations (e.g., traditional rigs). Hence, the computational tool may be adapted to interface with other software tools (e.g., Maya) that 3D artists are familiar with so as to enable them to efficiently and effectively design complex kinetic wire mechanisms.
Prior to discussing details of implementing the computational tool, it may be useful to provide an overview of its workings.
As shown, the input 110 is processed with the computational tool performing optimization as shown at 120 to produce an output in the form of a model of a cable-driven kinetic wire mechanism or structure. Specifically, the model/output 130 includes a body (e.g., a length(s) or segment(s) of wire) 132 with target points matching those of the input skeleton 114. Along the wire body 132, the optimization/processing 120 has inserted a set/number of fabricable spring-like entities 136, 137, 138, and 139 and provided connections for a set/number of cables 140 that can be used to actuate or drive the wire body 132 into each of the poses defined in the keyframes 111. The process flow 100 continues with the output/model 130 being provided as control input to a wire bending machine (e.g., a desktop CNC bending machine or the like) that performs wire bending as shown with arrow 150 to produce a kinetic wire character 160 by bending the wire making up its body to form a set of spring-like entities at predefined locations along the wire body.
The process flow 100 of
To navigate this complex design space, the inventors propose a novel, three-stage continuous optimization, minimizing a target matching objective over the following three design parameters: (1) first answer the binary question of where along the wire body one or more spring-like entities are needed by optimizing homogenized stiffness properties; (2) to answer the discrete question of which spring-like entity to use in each location, the computational tool is designed to replace detected regions with generic non-fabricable entities that capture the behavior of predefined fabricable spring-like entities well and optimized their parameters to calibrate their stiffness; and (3) to replace generic with fabricable entities, the computational tool compares their deformation behavior with a similarity metric, pre-building a database for fast retrieval of function-preserving, bendable types and corresponding parameters.
With regard to this third design parameter, the computational tool may be designed to support behaviorally-redundant designs to provide the user with fabricable options of varying volumetric footprint and appearance. While closely matching targets already, the retrieved parameters may be further refined under strict fabricability constraints. The design parameters are co-optimized together with cable/actuation forces that act at a few locations along the wire (which may be user selected) to constrain deformations to static equilibria and the elastic regime. The inventors used the approach taught herein to design and fabricate a motor-driven kinetic dinosaur, a manually-controlled kinetic hand, and a posable magnetic climber, and this demonstrated that rich global behavior that can be achieved by locally shaping the wire body into spring-like entities of desired stiffness, size, and visual appeal. The prototypes validated the design and fabrication method on input with large deformations and complex spatial motion.
The computational tool performs its processing and/or optimization in part by simulating elastic wire. With reference to the diagrams 210, 220 of wire models of
In some embodiments, a discrete rod model (such as the discrete rod model introduced by Bergou et al. [2010; 2008]) may be used to simulate elastically deforming wire. Discretized into n nodes xi and n−1 segments ei=xi+1−xi (compare with diagram 220 of
integrating the strain ε, curvature κ=[κn, κb]T, and twist a along the wire. Because the rest configuration of the bent wire is curved, the rest curvature
Holding a sufficient set of degrees of freedom fixed, a wire model is simulated with unknown centerline nodes xϵ3n by minimizing the total energy:
E(x,f)=Es(x)+Eb(x)+Et(x)−fT(x−
subtracting the external work performed by cable forces f∈3n, to static equilibrium. To avoid a dense Hessian, E can be minimized with additional per-edge parameters (referring the reader to the original text of Bergou et al.).
The bending machine can be fed with wire of constant radius r and cross-section A=πr2, with twist and bending stiffnesses:
where G and E denote the shear and Young's moduli of the material. While metal is virtually unstretchable, the stretch stiffness ks=EA can be used to provide the reader with intuition when discussing the material optimization. As illustrated in
With regard to designing kinetic wire models, one overall goal is to optimally place and size fabricable templates to well approximate a set of corresponding marker positions on user-specified targets t, applying cable forces at a sparse set of dedicated locations (compare input and output in
minimizing the distance between simulated and desired targets when varying both the design parameters p and per-target force parameters fγ. S is a constant selection matrix, extracting marker positions from the centerline nodes xt ∈3n, simulated to static equilibrium under forces ft.
Under forces acting at a sufficiently dense set of locations along the wire model, arbitrary targets can be matched. However, this would render fabrication an infeasible endeavor. Instead, the inventors decided to place the user in control by asking them to specify the number of cables and their dedicated location of action along the wire. Thus, the design complexity is shifted to the controlled elongation of wire. The fewer cables available the more challenging the design task. Driven by motors or pulled on by a user, the trade-off between force magnitude and length of wire is an important design choice. With the cable force objective:
providing the user with control over this trade off.
While plasticity enables the fabrication of the wire models, it is important to safeguard against plastic deformations after fabrication, guaranteeing that the wire models return to their optimized rest configurations if cable forces are released. The maximum von Mises stress σv is kept within cross-sections corresponding to centerline nodes xit, below the yield strength σyield of the material:
By varying design parameters p, the inventors aim at changing the wire model's rest configuration
To navigate this complex design task, the inventors propose a three-stage design optimization where one can minimize the instances of the problem (“generic design problem”):
over three sets of design parameters p, constraining simulated centerline nodes xt to be static equilibria within the von Mises yield surface: (1) to identify places of where to best place templates (see Stage 1 in
In the first stage 320, the input 310 is converted into an initial model 321 of the wire mechanism, and material optimization is performed as discussed above including identifying where to place a set of spring-like entities or wire templates, including location or region 322 that is identified by optimizing local stiffness properties (restricting changes to a sparse set of regions). In the second stage 330, the computational model creates an updated model 331 of the wire mechanism with its body now including a set of generic templates at locations/regions identified in the first stage, and this includes generic template or spring-like entity 332. The second stage 330, as discussed above, includes optimizing the continuous parameters of each generic template, including template 332, inserted into the body of the wire mechanism 331.
A template database 340 that includes a set of predefined fabricable spring-like entities 341 with properties matching those of the non-fabricable generic templates, including template 332, is accessed in the process 300. Particularly, in the third stage 350, the computational tool acts to seek best matches between the generic templates (such as template 332) with fabricable spring-like entity-defining templates 341 (such as template 352), and each generic template is replaced with a fabricable template. The third stage 350 may further include refining the parameters of the inserted template, such as template 352. Then, this model 351 is provided as input to a wire bending machine to control its operations to bend input wire into output or a kinetic wire mechanism 360, which includes a plurality of spring-like entities in its wire body including spring-like entity 362 (whose configuration and size as well as location on the wire body is defined by the model 351 and optimized, fabricable template 352).
With regard to the first stage 320 and identifying sparse template regions, the local stiffness properties of respective regions can be essentially changed by replacing regions of the model's rest configuration
The stiffness properties of wire are uniform and split into stretch ks, bending kb, and twist stiffness kt. For wire with constant, circular cross-section, the bending stiffness is furthermore isotropic. However, when a segment of a straight rod is replaced with an instance of a template and forces are applied to one end while holding the other one fixed (as shown in
Approximating the behavior of a kinetic wire model with an unknown set of templates, the generic problem of the previous equation with stiffness parameters [ks,kbn,kbb,kt] that vary per edge and target collected in the parameter vector p. The bending stiffnesses in the normal n and binormal b directions are decoupled in order to support unrestricted anisotropy. This optimization is bijective to locally estimating separate Young's moduli for stretch and bending, and a shear modulus for twist [Es,Ebn,Ebb,Gt]. Replacing a wire segment with a template can only lead to an increase of compliance. To safeguard against local stiffening, the stiffness parameters are bounded to be smaller or equal to the material properties {circumflex over (p)} of the wire with constant, circular cross-section. To prevent them from becoming too soft, the stiffness parameters are bounded from below, thus keeping them within the physically-feasible range of fabricable templates:
β{circumflex over (p)}≤pt,i≤{circumflex over (p)} with scale factor β<1.
With the material optimization, the process continues with answering the binary question of where stiffness changes are necessary. To restrict stiffness changes to a sparse set of regions, deviations from the physical properties {circumflex over (p)} are penalized across all targets with an approximate L1-norm:
penalizing smaller values more strongly.
The stretch stiffness is an edge-based quantity, while the bending and twist stiffness are node-based quantities. In simulations, stiffness parameters are averaged from neighboring edges to convert them to node-based quantities. If the estimated parameters pt,i deviate from the physical properties {circumflex over (p)} by more than a factor of 0.2 for any of the targets t, the respective edge i is labeled for replacement. A key advantage of the material optimization described herein is that these regions can be detected without having to change the rest configuration during minimization.
With regard to the second stage 330 and placing and sizing generic templates, it should be remembered that an end goal is to locally extend the length of the wire in detected regions, shaping it into fabricable instances of |T| templates in order to match a set of user-specified targets as closely as possible under non-plasticity constraints. Limiting the templates' lengths to a constant length l is nonrestrictive, as multiple templates can be placed in series. Hence, each local region that is labeled for replacement is grown by expanding it equally on either end until the smallest integer number of templates can be fit.
With the material optimization, the exponential design space is significantly reduced by identifying the number m of locations where a template is needed. However, answering the question of which template (or which design for a spring-like entity) to use at a particular location is a formidable task, especially due to the coupling between template type and its parameters. Even if the computational capacity to minimize the design objective over the template parameters of all m|T| configurations was available, the generic design problem is highly non-linear and non-convex. As discussed below with regard to replacing generic templates with fabricable templates, parameter bounds that guarantee fabricability amplify the problem of getting stuck in local minima. Hence, it is important to find a good initial guess before enforcing template-dependent fabricability constraints.
To avoid a discrete optimization, the computational tool seeks a generic template whose parameters can be varied continuously, smoothly interpolating between desired stiffness properties, which represents the fabricable templates well. However, before discussing the generic template, it may be useful to gain a high-level understanding of desktop CNC bending machines. Desktop benders like the DI Wire Plus or Pro have two degrees of freedom (DOFs) as is illustrated with the bender or bending machine 600 shown in
To find optimal parameters [w, h1, h2, θ] for the generic templates (including those shown in
With the two height parameters, h1 and h2, the stiffness of the template is controlled. To prevent a template from becoming too soft, the maximum allowable height is bound from above and below:
[0,−hmax,−hmax,−π]≤pk≤[l−2b,hmax,hmax,π],
keeping the offsets and plane rotations within meaningful limits. For demonstrations described herein, the inventors set hmax to twice the length l, well representing the stiffness gamut of the fabricable templates.
Now, with regard to replacing generic templates with fabricable templates, it should be understood that, while expressive and well-suited for iterative numerical optimization, the generic wire template is non-fabricable with a wire bending machine. In order to provide the user with fabricable alternatives of varying shape and size, the inventors devised a set of twelve fabricable templates each defining a different spring-like entity for inclusion in a kinetic wire mechanism.
Templates T0-T8 are planar and can be fabricated on a bending machine. Helical spring templates T9-T11 can be included that can be fabricated in a post-processing step using, for example, an easy-to-make, inexpensive hand tool (discussed below) or an industrial-grade bending machine. Besides collisions, two device-dependent and wire-dependent parameters delimit the fabricability of the template designs in the set 900 of
In the set 900, the height parameters are allowed to change signs for template T6, but the height parameters are constrained to remain on opposite sides for templates T7 and T8, thereby avoiding an infeasible bending angle at the node connecting the two trapezoids for template T7 or collisions for template T8, respectively. All the templates in the set 900 of
As aforementioned, all the fabricable templates in the template set 900 have constant overall length l. In addition to the parameters that allow adjustments to the lengths of a template's edges (arrows 901-910 in
The computational tool acts to select one or more of the fabricable templates in the set 900 of
To compare the behavior of a generic to a fabricable template, the rest configurations
with small values of the similarity metric indicating a matching behavior. The RMS error means that larger deviations are penalized more. The same
in-plane and out-of-plane forces are applied to either end, comparing the spatial behavior of the templates. Experimenting with various sizes of uniformly distributed forces, the inventors found that a total of |F|=20 forces are sufficient. Note that the similarity metric is asymmetric, reflecting the goal of an unidirectional replacement of a generic template with a fabricable template.
To efficiently replace a generic pG with a fabricable instance pI, a template database (containing definitions and parameters of the templates in set 900 of
Then, to retrieve function-preserving fabricable instances or templates given an optimized generic template pG=[w, h1, h2, θ], the computational tool identifies the K nearest generic samples pG with distances dk, setting θ to zero. For each nearest neighbor, the computational tool retrieves scores for the fabricable samples pI and computes their weighted average:
approximating the score for optimized values pG. Sorting them in ascending order, the computational tool (or design method provided by this tool) presents the L best matches to the user, and the user can then choose the aesthetically and functionally most pleasing fabricable instance/template pI. To account for spatial rotations θ≠0 in the optimized parameters pG, the design process may involve offsetting the retrieved rotation in pI accordingly. For all the demonstrations/prototyping, the inventors used K=2 and L=6.
Varying the height parameters (h1, h2) of the generic template in their allowable range [−hmax, hmax], the contours can be plotted as shown in plot 1200 in
With regard to numerical optimization, besides the design parameters p, the computational tool may act to optimize cable forces f. Cables can only be pulled on, and, thus, the magnitudes of the cable forces are restricted to non-negative values, optionally bounding them from above. While the cables' attachment points on the wire body are fixed, the location of pulley positions can be optimized, restricting them to user-defined regions in global coordinates.
The static equilibria of the design problem is implicitly enforced, relying on the implicit function theorem to compute the objective gradient:
where the design parameters p and cable force fγ are collected for target t in a vector yt. Formulating an adjoint system, the gradient is computed by solving a single sparse system. Note that the torsional strain εr remains zero for a circular wire. Stretch along the wire is further insignificant and εs=0. The constraints on the yield strength thus simplify significantly, considering stresses caused by bending strain εb only. For minimization, one can use a standard interior point method and BFGS (see, for example, that presented by Nocedal and Wright in 2006).
Turning now to fabrication with the output of the computational tool, the kinetic wire mechanisms or characters may be bent from metal wire such as spring steel (e.g., 1 mm diameter) using a wire bending machine (such as a DI Wire Pro desktop CNC wire bender or the like). To ensure consecutive bends are coplanar, the inventors added additional plates around the bend head that constrain the wire from below and above. The inventors also added a guide that prevents the wire from popping out of the bend head during complex close bends.
For a wire shape to be fabricable, it is desirable to avoid collisions during the fabrication. The inventors during testing observed that as the wire is compliant, non-local collisions and wire-wire collisions are typically not an issue as collisions result in small elastic deformations of the wire. Therefore, the inventors limited their concern to local collisions, namely of the wire with the wire guide (see guide 620 in
During prototyping, the inventors observed that during the first few deformations of the parts that the bends would relax and bend angles would decrease by a few degrees. This was likely due to relaxation of the internal stresses in the wire. To account for this effect, the bending machine was calibrated so that the desired angle is reached after stresses have been relaxed. After fabrication, the bends were manually agitated to induce this relaxation. For improved accuracy, the parts were compared to reference drawings and small manual corrections were made where and when beneficial.
Although the DI Wire Pro bending machine supports the fabrication of continuous bends by simultaneously bending and extruding, this would greatly increase the complexity of calibrating the machine and, thereby, also the fabrication error. Therefore, the inventors operated/controlled the bending machine to provide discrete bends and piecewise-linear shapes with a segment length of dmin. The DI Wire Pro bending machine is aimed at fabricating 2D planar wire shapes. The inventors created 3D wire shapes by: (1) sequentially connecting multiple 2D wire shapes, controlling the rotation angle between wires; (2) pausing the machine and rotating the wire (or this may be done automatically with an industrial-grade CNC bending machine or the like); or (3) manually adding out-of-plane bends as a post-process. In each case, jigs may be used to ensure the accuracy of the parts.
To increase the stiffness gamut, the template database includes three coil springs (T9-T11). These can be added in a manual post-process (after bending by the bending machine) using a simple custom hand tool or with an industrial-grade CNC bending machine or the like. An exemplary coil fabrication tool 1400 is shown in
As shown in use, coils can be formed in wire 1405 that is fed through guide 1440 that correspond with the spring-like fabricable templates. The size of the mandrel 1430 can be changed to allow for coils with varying radii. The coil pitch is determined by the pitch of the lead screw 1450. During its use, a length of wire 1405 that is required for the coil is added, so that after the coil is added the part has the correct dimensions. The tool 1400 works by wrapping the wire 1405 around a mandrel 1430, which is mounted on a lead screw 1450, and the coil radius is varied by changing the radius of the mandrel 1430. After bending, the individual wires 1405 are assembled, such as by using crimping connectors or the like.
The inventors tested the design and fabrication method (and corresponding system) by designing and fabricating three kinetic wire mechanisms with three differing designs (e.g., differing target locations and target poses defined by differing rigs and keyframe inputs). For each of these test cases, the inventors used σyield=1.6 GPa as the yield strength of the metal wire (e.g., steel wire). For the material optimization, the stiffness scale was bound over β=10−4, and the sparsity regularizer was set at α=4. For both the generic and fabricable templates, the size was fixed at 1=20 mm, and the height bound for the generic template was set at hmax=40 mm.
To demonstrate the performance of the design and fabrication approach, an optimized finger can be compared to a set of alternative approaches as shown in
To validate the design and fabrication pipeline/method (and corresponding system), the inventors compared the simulated and fabricated results for a finger.
Similarly, the front leg 1730 includes a wire body 1732 that can be actuated by cables 1738, and the wire body includes spring-like entities 1733, 1734, 1735, 1736, and 1737 such that when actuated its target positions/targets 1731 can match movement of corresponding user-selected marker points in the front leg rigging in the input 1710. The tail 1740 includes a wire body 1742 that is actuated by cables 1746, and the tail 1740 includes spring-like entities 1743 and 1744 such that it can have its target points 1748 match locations and movements of marker points 1749 through the four poses. The processes 1700 provide a walking dinosaur with an optimized wire structure (made up of sub-structures 1720, 1730, and 1740) with optimized cable forces to provide the animation or movement of the input 1710. The first row 1710 shows the four target poses 1712, 1714, 1716, and 1718 from the input rigged animation (including the input skeleton) 1710. The second, third, and fourth rows show the tracked performance on the dinosaur neck 1720, the left leg 1730, and the tail 1740, respectively.
The design process starts from a rigged dinosaur character in input 1710 with a full walking cycle provided via the poses defined in the four keyframes 1712-1718. The kinetic wire mechanism design method (as implemented with the computational tool discussed herein) designs a model for a wire structure/mechanism that is then built using this model as input for a wire bending machine. In practice, a full wire structure of the dinosaur character (60 cm by 20 cm by 7 cm) was designed and fabricated, and this wire structure/mechanism was actuated with ten cables. Its motion closely resembled the walking motion from the digital input. In this test design, the dinosaur body was fixed in global coordinates, and the neck, tail, and legs were rigidly connected to the body. The initial wire structure was created from the skeleton of the dinosaur, which is a piecewise linear structure bent at the rig joints.
Optimization was performed both on the wire structure at the rest configuration and the cables over the selected four keyframes. The cables were attached near the end effectors of each body part and also along the length of the part. Further, both the pulley positions and per-pose force magnitudes for all the cables was optimized. Note that the pulley positions of each cable is constrained in a box region around the wire structure, with
The inventors chose the fabricable templates, from a set of suitable ones chosen by the computational tool to replace generic templates, based on tracking performance, visual appearance, and template volume. To show the trade-off between stiffness and template volume, the cable forces on the tail were set below 1 N, and the resulting templates returned by the optimization have a large footprint. The designed kinetic wire mechanism (including mechanisms 1720, 1730, and 1740) can track the target positions with the mean matching error at 1.7 mm and a maximum error of 4.8 mm. This error is also visualized in
The fabrication process described above was followed to build the wire structure for the dinosaur. To show the 3D shape of the character, wire contours were added at select locations along the skeleton (which may also be fabricated on the bending machine). These do not affect the deformation behavior. The cables were then actuated in the system 1800 using position-controlled servo motors. The fabricated wire dinosaur 1810 reproduced the input walking motion, and no plastic deformation was observed. A static pose of this dinosaur 1810 is shown in
As a second prototyped example, the inventors designed, with their computational tool and design method, five compliant fingers for a hand showing a counting sequence.
In the prototype of the hand, the fingers 1933, 1934, 1935, 1936, and 1938 were mounted on a rigid palm, and the thumb 1933 moved spatially whereas the motions of the other four fingers 1934, 1935, 1936, and 1938 were planar. The inventors created the wire structure model 1930 by initially taking the central line from an opened hand mesh. The four keyframes 1914, 1915, 1916, and 1917 from the animation sequence 1910 of closing a hand were selected as target poses, and the inventors chose five target points on each finger in the input rig/skeleton (e.g., provide the input to defined a set of user-selected target points). For each finger, the deformation was controlled with a single cable attached at the fingertip. All the cable pulleys were constrained around the base of the finger, and the inventors set a requirement that all the cable forces stay under 5 N.
The fabricable template database search returned multiple options for each fabricable template 1930 for the wire mechanism model 1930. The illustrates model 1930 shows the inventors selected from each set of options for replacing generic templates with visually different templates 1930 for the individual fingers 1933, 1934, 1935, 1936, and 1938. The optimized hand defined by model 1930 had a maximum tracking error of 2.7 mm as measured in the simulation 1920 and a mean error of 1.6 mm across all the fingers, target points, and target poses. The fabricated hand (formed from the model 1930 via a bending machine and manual coil formation tool) was actuated manually by pulling on the cables for each finger, and the fabricated hand (or fabricated kinetic wire mechanism) replicated the complete input animation 1910 displaying organic finger gestures.
A third kinetic wire mechanism was designed and fabricated to further validate the techniques described herein, and this mechanism took the form of a magnetic climber. The magnetic climber is not shown in figures but will be understood from the figures of the finger, the dinosaur, and hand as well as the following discussion. A set of keyframes of a 3D-posed character that was climbing over a wall was taken as input, and the computational tool (design method) was used to generate a spatial structure (25 cm by 25 cm by 20 cm) that was entirely made out of wire. This mechanism matched a bind pose as the rest configuration as well as three chosen target poses from the input animation when the mechanism was actuated with potential constraints on the hands and feet (two magnets per limb) as well two cables. The magnetic climber included five coupled rods representing the spline and limbs, and the coupling between rods was simulated with soft constraints by penalizing changes in relative length and rotations of the material frames for the coupled segments.
For the optimization steps of the design process, the inventors optimized the wire structure per-pose cable force magnitudes and pulley locations (constrained to lie on the wall) and also per-pose locations of the hands and feet on the wall. Box constraints were used to prevent the hands and feet from deviating too far from the input. Using distance constraints, the inventors favored in this prototype small deviations from the rest configuration. The positional DOFs were optimized at the wrists/ankles, and the design process generated the finger and toe locations and the twists of the hand/feet from the elastic rod simulation. After optimization, the designed wire structure was found through simulations to track the input with a mean error of 3.0 mm and a maximal error of 7.6 mm across the three target poses. The magnetic climber was fabricated based on the designed model of the wire mechanism. Testing showed that the fabricated climber or kinetic wire mechanism provided good agreement between the simulated and fabricated results. This third prototype provided a full 3D example of a kinetic wire mechanism, where the rest shape of each limb was a spatial curve and the motions were spatial.
With regard to scale invariance, the design method taught herein can readily be scaled up or down, and it could also be used for different materials. The rod or wire diameter can be factored out of the integral for the bending energy so that the only term which would need to be recomputed is the yield criterion. The fabrication time does not depend on the build volume (in contrast to FDM 3D printing where a design scaled up by a factor of eight would increase fabrication time by a factor of 512). As an illustration of the scale-invariant fabrication, the inventors used the same bending machine to fabricate the optimized little finger scaled up by a factor of eight from 4 mm wire, and the fabrication time was a few minutes.
The computational tool may be provided on a wide variety of computing devices. In prototyping/testing, the simulation and three-stage optimization were performed on a machine with an Intel Core i7-7700 processor (4 cores, 4.2 GHz) with 32 GB of RAM. The inventors used KNITRO for both simulation and the constrained optimization. The performance of the three-stage optimization of the ring finger (e.g., a simple example with one cable and three fabricable templates) and the dinosaur leg (e.g., a more complex example with three cables and seven fabricable templates) is provided below in Table 1, with the errors
To create the digital model 2070, the system controller 2010 includes one or more processors 2012 that manage operations of input/output (I/O devices 2014 and manages data storage and retrieval from memory/data storage devices 2030. The processor(s) 2012 also executes code or runs software to provide/performs functions of a wire mechanism design module 2020, which includes a computational tool 2022 (as discussed above) that is configured to perform optimizations with a three-stage optimizer 2024.
The computational tool 2022 retrieves from memory 2030 (or access this data) a set of input 2032 to generate a digital model 2040 of a kinetic wire mechanism. The input 2032 initially includes a rigged animation 2034 of a moving object (or character) that is to be the basis of a fabricated kinetic wire mechanism 2090, and this will often be an animation that includes a skeleton or rig moving through a number of poses provided by a user (not shown) of the system 2000. Through the I/O devices 2014, the design module 2020 may prompt the user to select a number of keyframes 2036 from the animation 2034 that may defined an at-rest pose/configuration and a set of target poses to be performed by the wire mechanism 2090. The user may further be prompted (again via the I/O devices 2014 such as with a GUI or the like) by the design module 2020 to input or choose a set of target points 2038 on the rigging or skeleton (or its links) that the user wants the wire mechanism 2090 to follow or match (e.g., with movement of its corresponding markers) as the mechanism 2090 moves through the poses defined by the keyframes 2036. As further input 2032, the user may be prompted by the design module 2020 to choose a set of cable connection points/locations 2039 on the body of the wire mechanism 2090 (or this may be provided by a fully or semi-automatic tool in the design module 2020).
As discussed above, the memory 2030 includes one or more generic templates 2044 defining a spring-like entity that typically is not fabricable (or not readily by a bending machine or the like). Further, the memory 2030 stores a database 2050 of a plurality of templates 2054 that each define a spring-like entity that can more readily be fabricated in a length or segment of wire such as with the bending machine 2080 (i.e., are “fabricable templates”).
The computational tool 2022 with its 3-stage optimizer 2024 processes the input 2032 including the rigged animation 2034 to generate an initial digital model of a kinetic wire mechanism (such as with a set of straight links or runs of wire in place of the rig or skeleton in the animation 2034). Next the tool 2022 uses the keyframes 2036, with their definition of poses for the wire mechanism 2090, to generate (with a first stage of the optimizer 2024 as shown at 320 in process 300 of
The computational tool 2022 then acts to choose for each of the assigned (and now optimized) generic templates 2060 one or more of the fabricable templates 2054 that have matching functions or functional ranges as that of the assigned generic template, and these are shown in memory 2030 at 2064. The user may then be prompted by the design module 2020 to choose which of these matching templates 2064 to use to replace the generic template 2060. Based on the user's selections, the design module 2020 generates a set of user-selected fabricable templates 2066 and updates the digital model 2040 to reflect their placement at the template locations 2042.
The 3-stage optimizer 2024 then acts, as shown in the third stage 350 of the process/method 300 of
The number of segments 2110, 2112, and 2114 matches the number of spring-like entities 1606, 1607, and 1608 to allow them to move relative to each other and the entities 1606, 1607, and 1608 may be positioned in the gaps or spaces between the segments 2110, 2112, and 2114 as shown. The segments 2110, 2112, and 2114 may be 3D printed plastic or formed using other techniques. In other embodiments, the wire body or skeleton 1605 can be embedded in a lightweight foam provided as one compliant piece (e.g., formed of an elastic material) and/or as two or more segments.
Although the invention has been described and illustrated with a certain degree of particularity, it is understood that the present disclosure has been made only by way of example, and that numerous changes in the combination and arrangement of parts can be resorted to by those skilled in the art without departing from the spirit and scope of the invention, as hereinafter claimed.
As discussed above, kinetic wire mechanisms are inexpensive, lightweight, and durable. There are, hence, many applications that will make use of the kinetic wire mechanisms fabricated according to techniques taught herein. These include animatronics/robotics and costume design/fabrication and large-scale applications such as set design/fabrication.
With regard to animatronics/robotics, one particular challenge is the design and manufacturing of small robotic hands. The technologies described for kinetic wire mechanisms can be used to design lightweight hands whose skeleton is made of wire and actuated by a network of cables. The wire fingers could be embedded in a soft and lightweight foam or they could be covered with cloth. Actuation forces tend to be small for wire mechanisms so that these hands would be able to work well with weaker and/or smaller motors. With regard to costume design, many costumes are worn for several hours a day in some entertainment settings. With the kinetic wire mechanism design and fabrication techniques, hands or tails or the like for costumes can be made more lightweight and durable and less expensive. A wire hand is lightweight and little force is needed to move the individual fingers, and this could lead to an overall reduction of the weight of a worn costume. With regard to set design, the approach taught herein readily scales up and relies on standard and available fabrication techniques. For large-scale applications such as set design, the new techniques could provide a new way to realize large structures with organic motions (e.g., trees or the like). In addition, it is likely that the design and fabrication of kinetic wire mechanism methods will have many architectural and mechanical engineering applications for replacing traditional and complex mechanical assemblies (e.g., in shades, awnings, and the many more products where actuated motion of components is desired).
In this description, a method has been presented for automatically generating kinetic wire characters when given an input animation. The deformation behavior of the wire of the character's body (or body parts) is controlled by introducing spring-like templates at discrete locations along the wire body, and, to solve this design problem, the method uses a novel three-stage optimization approach. In the first step, the wire geometry is unchanged while determining sparse regions in which the wire stiffness should change. In the second step, a generic template shape is inserted that closely captures the deformation behavior of fabricable templates, while providing a smooth optimization space. In the third step, fabricable templates are inserted in place of the generic ones and their parameters are directly optimized, using hard constraints to ensure fabricability. The resulting model is then used as control input for a bending machine to fabricate a kinetic wire mechanism. The fabricated characters are expressive and closely match the simulation.
The material optimization can be understood as varying stiffness properties at the microscopic scale, while the template optimization and search-and-replace strategy can be interpreted as optimization at the mesoscopic scale to achieve an overall desired macroscopic behavior. In the method (or design and fabrication system), the user specifies the number of cables and the cable attachment points along the wire body. For the prototyped characters/mechanisms, only up to three cables per limb were needed, and the gamut of the spring-like entities is rich, matching targets with high accuracy. However, some embodiments may include an additional tool to provide automated placement and testing of a cable network.
Due to the wire being thin and animated skeletons typically being collision-free, testing showed no problems with global collisions when designing the kinetic wire mechanisms. However, if collisions were a problem, one could add an additional objective to the design problem by penalizing non-local wire-wire proximity. Due to the available consumer-grade hardware, the testing of the design and fabrication method was restricted to automated fabrication of 2D and semi-automated fabrication of 3D shapes. Industrial-grade CNC benders such as the E-Flex by the BLM Group are capable of automatically fabricating 3D shapes, which would enable more complex and expressive 3D geometries to be designed and fabricated using the techniques taught herein. With the inventors' work, they have shown that locally planar templates can approximate a spatially-rich global deformation behavior. However, it is believed that these findings are readily extendable to 3D fabrication.
As demonstrated, the design and fabrication method can readily be applied at different scales. This offers exciting opportunities in a range of areas including microrobotics, furniture design, and architecture. Shape memory alloy wire can be programmed such that it changes shape when heat is applied, and this offers the potential for integrating actuation into the kinematic wire characters instead of requiring cables and remote actuation to actuate/drive the fabricated wire mechanisms.
Number | Name | Date | Kind |
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20040072120 | Lauren | Apr 2004 | A1 |
20090135189 | Kim | May 2009 | A1 |
Number | Date | Country | |
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20190324424 A1 | Oct 2019 | US |