1. Field of Invention
The present invention relates to a language learning system and its method, especially to a language learning system and its method that is applicable to computer games and using playing process's triggered events to activate a progressive learning process.
2. Related Art
The process of learning is long and painful, so is learning a language. As computer technology develops continuously, people start to search for an easier, more enjoyable and more effective learning method, especially for kids that are learning and students, who have greater needs in this area.
In the vast number of learning theories, engaged learning is currently one of the most popular. Engaged learning allows the learners to concentrate on the learning process intensely, so the learners can achieve maximum learning results. Therefore, there are many language learning systems in the market that are labeled as language learning systems allowing engaged learning for learners. These systems also use much computer hardware and software technology to design relaxing and joyful leaning methods for learners, so they are engaged in the learning process.
For example, some language learning systems insert playing units into the learning process, to increase the engaging level of the learners. These systems can increase the learning desire and effects, and make the learning process more relaxing and joyful. However, if the overall learning process has a higher ratio of learning units, it cannot maximize the attractions to the learners, and the learners cannot increase the learning desire and achieve best learning results.
Therefore, developing an attractive and intergraded language learning system that allows learners to progressively learn in a relaxing and enjoyable learning environment to achieve best learning results is the next direction focused by the language learning system industry.
Therefore, the invention reveals a computer game combined progressive language learning system and its method, which integrates learning into playing completely to allow complete engaged language learning for learners.
The invention's technique has characteristics of: active or passive triggered events controlled by users in the playing process generated by the playing mode. They activate the corresponding learning mode's learning process to completely integrate learning into playing. It uses the various active and passive triggered events in the playing process to achieve the main goal of complete integration of playing and learning, and also simultaneously adjust the learning and playing modes progressively, according to learning records and evaluation results, to achieve the other goal of obtaining learning effects effectively while play.
To achieve the effects of the described goals, the invention revealed computer combined progressive language learning system comprises of the following four major parts: 1. A user control interface; 2. A playing module, comprising of a playing element database and playing operating unit; 3. A learning module, comprising of a language element database, learning executing unit, and learning adjustment unit; and 4. An event triggering module.
Also, the in the invention revealed computer progressive language learning method comprises of the following steps: first, activate the game and determine the playing mode and learning mode; then, according to the game module execute the game initialization and start the playing process. As events are triggered during the game progress, activate the learning mode and execute the corresponding learning process. As the learning process is in progress, execute learning recording and evaluating, then store the results. Finally, according to the learning records and evaluations of the learning process, adjust the learning mode and playing mode simultaneously to achieve progressive learning.
Further scope of applicability of the present invention will become apparent from the detailed description given hereinafter. However, it should be understood that the detailed description and specific examples, while indicating preferred embodiments of the invention, are given by way of illustration only, since various changes and modifications within the spirit and scope of the invention will become apparent to those skilled in the art from this detailed description.
The present invention will become more fully understood from the detailed description given hereinbelow illustration only, and is thus not limitative of the present invention, wherein:
a and 5b illustrate the active and passive event triggers of the invention.
The invention reveals a computer game combined progressive language learning system and its method. The following explains the invented system and its method by using the described known technical characteristics to achieve the effects of the described goal:
First,
1. User control interface 110, providing the user's (meaning the learner's) operation control of playing process and learning process. Usually by using many control keys with different functions, to allow users to choose and execute commands, such as trigger events during the playing process, and answering the learning questions during the learning process.
2. Playing module 120, providing a playing process according to the predetermined playing mode of the system, and following the user's operation control to execute the playing process, comprises of:
The playing mode's settings are used to determine the type of playing process; when the game is started, predetermined playing mode is used to produce the playing process. In fact, a playing mode can also use the user control interface 110 and allow users to set the mode.
3. Learning module 130, using the predetermined learning mode by the system to provide a learning process, and using users' operating controls to execute the learning process, comprises of:
3a. Language element database 131, used to store the various language elements needed during the execution of a learning mode's learning process. According to different learning modes, language elements from a low to high level (learning difficulty from easy to difficult) can also divide into: the alphabet, words, phrases, sentences, articles. According to the combinations of the language elements, it can also be divided into different types, such as: text, sound, and image (including still pictures and animated pictures).
3b. Learning executing unit 132, used by the event triggering module 140 generated triggered events, retrieving more than one language element from a language element database 131 to produce a corresponding learning process, and accepting the operating control by users to the learning process. The language element combination condition of the event progress can use the described various forms, such as text, sound, and images, to form a multimedia format.
3c. Learning adjustment unit 133, based on the learning records and evaluation results of users during the learning process, to simultaneously adjust the playing mode of playing executing unit 122 and the learning mode of learning executing unit 132. Actually, learning adjustment unit 133 also comprises of recording and evaluating the learning process of users during the learning process execution. The goal of evaluation is to monitor the users' learning levels and conditions, and simultaneously adjust the playing and learning process accordingly. When the game is over, learning adjustment unit 133 can store the learning records and evaluation results, which can be used when the users execute the game learning process next time to determine the system predetermined playing and learning mode.
The learning mode's settings are used to determine the learning process type and content. When the game has started, the predetermined learning mode is used to produce the corresponding learning process. In fact, the learning mode can be set by the users using the user control interface 110.
4. Even triggering module 140, used to produce triggered events according to game executing unit 122 during the playing process, and demanding the learning executing unit 132 to activate the corresponding learning process. Event triggering module 140 is independent from playing module 120 and learning module 130, and is responsible for complete integration of the playing process and learning process according to the events. A triggered event type can be categorized into active and passive triggered events. Active triggered events are events triggered randomly by event-triggering module 140 during the playing process by the system. Passive triggered events are events triggered by the users' operation control to the predetermined events during the playing process.
The different modes of language elements in the learning process have combination conditions that allow multiple choices. For example, using
Finally,
The invention being thus described, it will be obvious that the same may be varied in many ways. Such variations are not to be regarded as a departure from the spirit and scope of the invention, and all such modifications as would be obvious to one skilled in the art are intended to be included within the scope of the following claims.